EL_MAUER_X,
EL_MAUER_Y,
EL_MAUER_XY,
+ EL_BD_WALL,
EL_FELSBODEN,
EL_AUSGANG_ZU,
EL_AUSGANG_ACT,
EL_AMOEBE_BD,
EL_MORAST_VOLL,
EL_MORAST_LEER,
- EL_SIEB_INAKTIV,
- EL_SIEB_LEER,
- EL_SIEB_VOLL,
- EL_SIEB_TOT,
- EL_SIEB2_INAKTIV,
- EL_SIEB2_LEER,
- EL_SIEB2_VOLL,
- EL_SIEB2_TOT,
+ EL_MAGIC_WALL_OFF,
+ EL_MAGIC_WALL_EMPTY,
+ EL_MAGIC_WALL_FULL,
+ EL_MAGIC_WALL_DEAD,
+ EL_MAGIC_WALL_BD_OFF,
+ EL_MAGIC_WALL_BD_EMPTY,
+ EL_MAGIC_WALL_BD_FULL,
+ EL_MAGIC_WALL_BD_DEAD,
EL_LIFE,
EL_LIFE_ASYNC,
EL_BADEWANNE1,
static int ep_slippery[] =
{
EL_FELSBODEN,
+ EL_BD_WALL,
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_EDELSTEIN,
EL_EDELSTEIN_BD,
EL_EDELSTEIN_GELB,
EL_MAUER_Y,
EL_MAUER_XY,
EL_MAUERND,
+ EL_BD_WALL,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
static int ep_can_fall[] =
{
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_EDELSTEIN,
EL_EDELSTEIN_BD,
EL_EDELSTEIN_GELB,
EL_KOKOSNUSS,
EL_TROPFEN,
EL_MORAST_VOLL,
- EL_SIEB_VOLL,
- EL_SIEB2_VOLL,
+ EL_MAGIC_WALL_FULL,
+ EL_MAGIC_WALL_BD_FULL,
EL_ZEIT_VOLL,
EL_ZEIT_LEER,
EL_SP_ZONK,
EL_SP_DISK_ORANGE,
EL_PEARL,
EL_CRYSTAL,
- EL_SPRING
+ EL_SPRING,
+ EL_DX_SUPABOMB
};
static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
static int ep_can_smash[] =
{
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_EDELSTEIN,
EL_EDELSTEIN_BD,
EL_EDELSTEIN_GELB,
EL_SP_INFOTRON,
EL_SP_DISK_ORANGE,
EL_PEARL,
- EL_CRYSTAL
+ EL_CRYSTAL,
+ EL_SPRING,
+ EL_DX_SUPABOMB
};
static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
static int ep_can_change[] =
{
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_EDELSTEIN,
EL_EDELSTEIN_BD,
EL_EDELSTEIN_GELB,
EL_SONDE,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- EL_BALLOON
+ EL_BALLOON,
+ EL_SPRING_MOVING
};
static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
EL_LEERRAUM,
EL_ERDREICH,
EL_FELSBODEN,
+ EL_BD_WALL,
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_EDELSTEIN_BD,
- EL_SIEB2_INAKTIV,
+ EL_MAGIC_WALL_BD_OFF,
EL_AUSGANG_ZU,
EL_AUSGANG_AUF,
EL_BETON,
EL_LEERRAUM,
EL_ERDREICH,
EL_MAUERWERK,
+ EL_BD_WALL,
EL_FELSBODEN,
EL_SCHLUESSEL,
EL_BETON,
EL_BADEWANNE3,
EL_BADEWANNE4,
EL_BADEWANNE5,
- EL_SIEB_INAKTIV,
- EL_SIEB_TOT,
- EL_SIEB2_INAKTIV,
- EL_SIEB2_TOT,
+ EL_MAGIC_WALL_OFF,
+ EL_MAGIC_WALL_DEAD,
+ EL_MAGIC_WALL_BD_OFF,
+ EL_MAGIC_WALL_BD_DEAD,
EL_AMOEBA2DIAM,
EL_BLOCKED,
EL_SP_EMPTY,
EL_SP_DISK_ORANGE,
EL_SP_DISK_YELLOW,
EL_SP_SNIKSNAK,
- EL_SP_ELECTRON
+ EL_SP_ELECTRON,
+ EL_DX_SUPABOMB
};
static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
static int ep_pushable[] =
{
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_BOMBE,
EL_KOKOSNUSS,
EL_ZEIT_LEER,
EL_SP_DISK_ORANGE,
EL_SP_DISK_YELLOW,
EL_BALLOON,
- EL_SPRING
+ EL_SPRING,
+ EL_DX_SUPABOMB
};
static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
EL_SP_CHIP_UPPER,
EL_SP_CHIP_LOWER,
/* additional elements that appeared in newer Supaplex levels */
- EL_UNSICHTBAR
+ EL_UNSICHTBAR,
+ /* more than one murphy in a level results in an inactive clone */
+ EL_SP_MURPHY_CLONE
};
static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);