void InitNetworkServer()
{
- if (!network.enabled)
+ if (!network.enabled || network.connected)
return;
if (!ConnectToServer(network.server_host, network.server_port))
network.enabled = FALSE;
+ setup.network_mode = FALSE;
+
return;
}
SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();
SendToServer_NrWanted(setup.network_player_nr + 1);
+
+ network.connected = TRUE;
}
static boolean CheckArtworkConfigForCustomElements(char *filename)