rnd-20060112-1-src
[rocksndiamonds.git] / src / init.c
index 1f58073285447eaab1dac4f132d8be8288442f8c..708ab4a67d66058c99945acf9cc43733631e2b0e 100644 (file)
@@ -77,180 +77,6 @@ static int copy_properties[][5] =
   }
 };
 
-static void InitTileClipmasks()
-{
-#if 0
-#if defined(TARGET_X11)
-  XGCValues clip_gc_values;
-  unsigned long clip_gc_valuemask;
-
-#if defined(TARGET_X11_NATIVE)
-
-#if 0
-  GC copy_clipmask_gc;
-
-  static struct
-  {
-    int start;
-    int count;
-  }
-  tile_needs_clipping[] =
-  {
-    { GFX_SPIELER1_UP, 4 },
-    { GFX_SPIELER1_DOWN, 4 },
-    { GFX_SPIELER1_LEFT, 4 },
-    { GFX_SPIELER1_RIGHT, 4 },
-    { GFX_SPIELER1_PUSH_LEFT, 4 },
-    { GFX_SPIELER1_PUSH_RIGHT, 4 },
-    { GFX_SPIELER2_UP, 4 },
-    { GFX_SPIELER2_DOWN, 4 },
-    { GFX_SPIELER2_LEFT, 4 },
-    { GFX_SPIELER2_RIGHT, 4 },
-    { GFX_SPIELER2_PUSH_LEFT, 4 },
-    { GFX_SPIELER2_PUSH_RIGHT, 4 },
-    { GFX_SPIELER3_UP, 4 },
-    { GFX_SPIELER3_DOWN, 4 },
-    { GFX_SPIELER3_LEFT, 4 },
-    { GFX_SPIELER3_RIGHT, 4 },
-    { GFX_SPIELER3_PUSH_LEFT, 4 },
-    { GFX_SPIELER3_PUSH_RIGHT, 4 },
-    { GFX_SPIELER4_UP, 4 },
-    { GFX_SPIELER4_DOWN, 4 },
-    { GFX_SPIELER4_LEFT, 4 },
-    { GFX_SPIELER4_RIGHT, 4 },
-    { GFX_SPIELER4_PUSH_LEFT, 4 },
-    { GFX_SPIELER4_PUSH_RIGHT, 4 },
-    { GFX_SP_MURPHY, 1 },
-    { GFX_MURPHY_GO_LEFT, 3 },
-    { GFX_MURPHY_GO_RIGHT, 3 },
-    { GFX_MURPHY_SNAP_UP, 1 },
-    { GFX_MURPHY_SNAP_DOWN, 1 },
-    { GFX_MURPHY_SNAP_RIGHT, 1 },
-    { GFX_MURPHY_SNAP_LEFT, 1 },
-    { GFX_MURPHY_PUSH_RIGHT, 1 },
-    { GFX_MURPHY_PUSH_LEFT, 1 },
-    { GFX_GEBLUBBER, 4 },
-    { GFX_DYNAMIT, 7 },
-    { GFX_DYNABOMB, 4 },
-    { GFX_EXPLOSION, 8 },
-    { GFX_SOKOBAN_OBJEKT, 1 },
-    { GFX_FUNKELN_BLAU, 3 },
-    { GFX_FUNKELN_WEISS, 3 },
-    { GFX2_SHIELD_PASSIVE, 3 },
-    { GFX2_SHIELD_ACTIVE, 3 },
-    { -1, 0 }
-  };
-#endif
-
-#endif /* TARGET_X11_NATIVE */
-#endif /* TARGET_X11 */
-
-  int i;
-
-  /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
-  for (i = 0; i < NUM_TILES; i++)
-    tile_clipmask[i] = None;
-
-#if defined(TARGET_X11)
-  /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
-     often very slow when preparing a masked XCopyArea() for big Pixmaps.
-     To prevent this, create small (tile-sized) mask Pixmaps which will then
-     be set much faster with XSetClipOrigin() and speed things up a lot. */
-
-  clip_gc_values.graphics_exposures = False;
-  clip_gc_valuemask = GCGraphicsExposures;
-  tile_clip_gc = XCreateGC(display, window->drawable,
-                          clip_gc_valuemask, &clip_gc_values);
-
-#if 0
-  for (i = 0; i < NUM_BITMAPS; i++)
-  {
-    if (pix[i]->clip_mask)
-    {
-      clip_gc_values.graphics_exposures = False;
-      clip_gc_values.clip_mask = pix[i]->clip_mask;
-      clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
-      pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
-                                        clip_gc_valuemask, &clip_gc_values);
-    }
-  }
-#endif
-
-#if defined(TARGET_X11_NATIVE)
-
-#if 0
-  /* create graphic context structures needed for clipping */
-  clip_gc_values.graphics_exposures = False;
-  clip_gc_valuemask = GCGraphicsExposures;
-  copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
-                              clip_gc_valuemask, &clip_gc_values);
-
-  /* create only those clipping Pixmaps we really need */
-  for (i = 0; tile_needs_clipping[i].start >= 0; i++)
-  {
-    int j;
-
-    for (j = 0; j < tile_needs_clipping[i].count; j++)
-    {
-      int tile = tile_needs_clipping[i].start + j;
-      int graphic = tile;
-      int src_x, src_y;
-      Bitmap *src_bitmap;
-      Pixmap src_pixmap;
-
-      getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-      src_pixmap = src_bitmap->clip_mask;
-
-      tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
-                                         TILEX, TILEY, 1);
-
-      XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
-               src_x, src_y, TILEX, TILEY, 0, 0);
-    }
-  }
-
-  XFreeGC(display, copy_clipmask_gc);
-#endif
-
-#endif /* TARGET_X11_NATIVE */
-#endif /* TARGET_X11 */
-#endif
-}
-
-void FreeTileClipmasks()
-{
-#if 0
-#if defined(TARGET_X11)
-  int i;
-
-  for (i = 0; i < NUM_TILES; i++)
-  {
-    if (tile_clipmask[i] != None)
-    {
-      XFreePixmap(display, tile_clipmask[i]);
-      tile_clipmask[i] = None;
-    }
-  }
-
-  if (tile_clip_gc)
-    XFreeGC(display, tile_clip_gc);
-  tile_clip_gc = None;
-
-#if 0
-  for (i = 0; i < NUM_BITMAPS; i++)
-  {
-    if (pix[i] != NULL && pix[i]->stored_clip_gc)
-    {
-      XFreeGC(display, pix[i]->stored_clip_gc);
-      pix[i]->stored_clip_gc = None;
-    }
-  }
-#endif
-
-#endif /* TARGET_X11 */
-#endif
-}
-
 void FreeGadgets()
 {
   FreeLevelEditorGadgets();
@@ -283,6 +109,14 @@ inline void InitElementSmallImagesScaledUp(int graphic)
 
 void InitElementSmallImages()
 {
+  static int special_graphics[] =
+  {
+    IMG_EDITOR_ELEMENT_BORDER,
+    IMG_EDITOR_ELEMENT_BORDER_INPUT,
+    IMG_EDITOR_CASCADE_LIST,
+    IMG_EDITOR_CASCADE_LIST_ACTIVE,
+    -1
+  };
   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
   int num_property_mappings = getImageListPropertyMappingSize();
   int i;
@@ -296,22 +130,12 @@ void InitElementSmallImages()
     InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
 
   /* initialize images from dynamic configuration (may be elements or other) */
-#if 1
   for (i = 0; i < num_property_mappings; i++)
     InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
-#else
-  /* !!! THIS DOES NOT WORK -- "artwork_index" is graphic, not element !!! */
-  /* !!! ALSO, non-element graphics might need scaling-up !!! */
-  for (i = 0; i < num_property_mappings; i++)
-    if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
-      InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
-#endif
 
-#if 0
-  /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
-  for (i = IMG_EMC_OBJECT; i <= IMG_EMC_SPRITE; i++)
-    InitElementSmallImagesScaledUp(i);
-#endif
+  /* initialize special images from above list (non-element images) */
+  for (i = 0; special_graphics[i] > -1; i++)
+    InitElementSmallImagesScaledUp(special_graphics[i]);
 }
 
 #if 1
@@ -358,13 +182,8 @@ void InitFontGraphicInfo()
   /* ---------- initialize font graphic definitions ---------- */
 
   /* always start with reliable default values (normal font graphics) */
-#if 1
   for (i = 0; i < NUM_FONTS; i++)
     font_info[i].graphic = IMG_FONT_INITIAL_1;
-#else
-  for (i = 0; i < NUM_FONTS; i++)
-    font_info[i].graphic = FONT_INITIAL_1;
-#endif
 
   /* initialize normal font/graphic mapping from static configuration */
   for (i = 0; font_to_graphic[i].font_nr > -1; i++)
@@ -392,12 +211,25 @@ void InitFontGraphicInfo()
   /* initialize special font/graphic mapping from static configuration */
   for (i = 0; font_to_graphic[i].font_nr > -1; i++)
   {
-    int font_nr = font_to_graphic[i].font_nr;
-    int special = font_to_graphic[i].special;
-    int graphic = font_to_graphic[i].graphic;
+    int font_nr      = font_to_graphic[i].font_nr;
+    int special      = font_to_graphic[i].special;
+    int graphic      = font_to_graphic[i].graphic;
+    int base_graphic = font2baseimg(font_nr);
 
     if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
     {
+      boolean base_redefined =
+       getImageListEntryFromImageID(base_graphic)->redefined;
+      boolean special_redefined =
+       getImageListEntryFromImageID(graphic)->redefined;
+
+      /* if the base font ("font.title_1", for example) has been redefined,
+        but not the special font ("font.title_1.LEVELS", for example), do not
+        use an existing (in this case considered obsolete) special font
+        anymore, but use the automatically determined default font */
+      if (base_redefined && !special_redefined)
+       continue;
+
       font_info[font_nr].special_graphic[special] = graphic;
       font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
       num_font_bitmaps++;
@@ -632,6 +464,16 @@ void InitElementGraphicInfo()
 #endif
 
 #if 1
+  /* set hardcoded definitions for some internal elements without graphic */
+  for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+  {
+    if (IS_EDITOR_CASCADE_INACTIVE(i))
+      element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
+    else if (IS_EDITOR_CASCADE_ACTIVE(i))
+      element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
+  }
+#endif
+
   /* now set all undefined/invalid graphics to -1 to set to default after it */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
@@ -659,9 +501,7 @@ void InitElementGraphicInfo()
       }
     }
   }
-#endif
 
-#if 1
   /* adjust graphics with 2nd tile for movement according to direction
      (do this before correcting '-1' values to minimize calculations) */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
@@ -689,18 +529,6 @@ void InitElementGraphicInfo()
                                                   g->offset_y != 0);
          boolean front_is_left_or_upper = (src_x_front < src_x_back ||
                                            src_y_front < src_y_back);
-#if 0
-         boolean second_tile_is_back =
-           ((move_dir == MV_BIT_LEFT  && front_is_left_or_upper) ||
-            (move_dir == MV_BIT_UP    && front_is_left_or_upper));
-         boolean second_tile_is_front =
-           ((move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
-            (move_dir == MV_BIT_DOWN  && front_is_left_or_upper));
-         boolean second_tile_should_be_front =
-           (g->second_tile_is_start == 0);
-         boolean second_tile_should_be_back =
-           (g->second_tile_is_start == 1);
-#endif
          boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
          boolean swap_movement_tiles_autodetected =
            (!frames_are_ordered_diagonally &&
@@ -710,17 +538,6 @@ void InitElementGraphicInfo()
              (move_dir == MV_BIT_DOWN  &&  front_is_left_or_upper)));
          Bitmap *dummy;
 
-#if 0
-         printf("::: CHECKING element %d ('%s'), '%s', dir %d [(%d -> %d, %d), %d => %d]\n",
-                i, element_info[i].token_name,
-                element_action_info[act].suffix, move_dir,
-                g->swap_double_tiles,
-                swap_movement_tiles_never,
-                swap_movement_tiles_always,
-                swap_movement_tiles_autodetected,
-                swap_movement_tiles);
-#endif
-
          /* swap frontside and backside graphic tile coordinates, if needed */
          if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
          {
@@ -738,16 +555,11 @@ void InitElementGraphicInfo()
 
            /* do not swap front and backside tiles again after correction */
            g->swap_double_tiles = 0;
-
-#if 0
-           printf("    CORRECTED\n");
-#endif
          }
        }
       }
     }
   }
-#endif
 
   /* now set all '-1' values to element specific default values */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
@@ -879,16 +691,6 @@ void InitElementGraphicInfo()
        if (element_info[i].direction_crumbled[act][dir] == -1)
          element_info[i].direction_crumbled[act][dir] =
            default_action_direction_crumbled;
-
-#if 0
-       if (i == EL_EMC_GRASS &&
-           act == ACTION_DIGGING &&
-           dir == MV_BIT_DOWN)
-         printf("::: direction_crumbled == %d, %d, %d\n",
-                element_info[i].direction_crumbled[act][dir],
-                default_action_direction_crumbled,
-                element_info[i].crumbled[act]);
-#endif
       }
 
       /* no graphic for this specific action -- use default action graphic */
@@ -910,7 +712,6 @@ void InitElementGraphicInfo()
     }
   }
 
-#if 1
   /* set animation mode to "none" for each graphic with only 1 frame */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
@@ -936,7 +737,6 @@ void InitElementGraphicInfo()
       }
     }
   }
-#endif
 
 #if 0
 #if DEBUG
@@ -1000,24 +800,46 @@ void InitElementSpecialGraphicInfo()
       element_info[element].special_graphic[special] = graphic;
   }
 
-#if 1
   /* now set all undefined/invalid graphics to default */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
     for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
       if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
        element_info[i].special_graphic[j] =
          element_info[i].graphic[ACTION_DEFAULT];
-#endif
 }
 
-static int get_element_from_token(char *token)
+static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
 {
   int i;
+  int x = 0;
 
+  if (type != TYPE_TOKEN)
+    return get_parameter_value(value_raw, suffix, type);
+
+  if (strcmp(value_raw, ARG_UNDEFINED) == 0)
+    return ARG_UNDEFINED_VALUE;
+
+  /* !!! OPTIMIZE THIS BY USING HASH !!! */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
-    if (strcmp(element_info[i].token_name, token) == 0)
+    if (strcmp(element_info[i].token_name, value_raw) == 0)
       return i;
 
+  /* !!! OPTIMIZE THIS BY USING HASH !!! */
+  for (i = 0; image_config[i].token != NULL; i++)
+  {
+    int len_config_value = strlen(image_config[i].value);
+
+    if (strcmp(&image_config[i].value[len_config_value - 4], ".pcx") != 0 &&
+       strcmp(&image_config[i].value[len_config_value - 4], ".wav") != 0 &&
+       strcmp(image_config[i].value, UNDEFINED_FILENAME) != 0)
+      continue;
+
+    if (strcmp(image_config[i].token, value_raw) == 0)
+      return x;
+
+    x++;
+  }
+
   return -1;
 }
 
@@ -1037,73 +859,31 @@ static int get_scaled_graphic_height(int graphic)
   return original_height * scale_up_factor;
 }
 
-static void set_graphic_parameters(int graphic, int graphic_copy_from)
+static void set_graphic_parameters(int graphic)
 {
-  struct FileInfo *image = getImageListEntryFromImageID(graphic_copy_from);
+  struct FileInfo *image = getImageListEntryFromImageID(graphic);
   char **parameter_raw = image->parameter;
-  Bitmap *src_bitmap = getBitmapFromImageID(graphic_copy_from);
+  Bitmap *src_bitmap = getBitmapFromImageID(graphic);
   int parameter[NUM_GFX_ARGS];
   int anim_frames_per_row = 1, anim_frames_per_col = 1;
   int anim_frames_per_line = 1;
   int i;
 
-#if 1
-#if 1
-
-  /* !!! NEW ARTWORK FALLBACK CODE !!! NEARLY UNTESTED !!! */
   /* if fallback to default artwork is done, also use the default parameters */
   if (image->fallback_to_default)
-  {
-#if 0
-    printf("::: FALLBACK for %d\n", graphic_copy_from);
-#endif
-
     parameter_raw = image->default_parameter;
-  }
-
-#else
-
-  /* !!! ARTWORK FALLBACK CODE !!! NEARLY UNTESTED !!! */
-  /* (better try to set a "fallback -> use default parameters" flag) */
-  if (src_bitmap)
-  {
-    int len_source_filename = strlen(src_bitmap->source_filename);
-    int len_default_filename = strlen(image->default_filename);
-    int pos_basename = len_source_filename - len_default_filename;
-    char *source_basename = &src_bitmap->source_filename[pos_basename];
-
-#if 0
-    printf("::: src_bitmap->source_filename -> '%s'\n",
-          src_bitmap->source_filename);
-    printf("::: image->default_filename     -> '%s'\n",
-          image->default_filename);
-    printf("::: image->filename             -> '%s'\n",
-          image->filename);
-#endif
-
-    /* check if there was a fallback to the default artwork file */
-    if (strcmp(image->filename, image->default_filename) != 0 &&
-       pos_basename >= 0 &&
-       strcmp(source_basename, image->default_filename) == 0)
-      parameter_raw = image->default_parameter;
-  }
-#endif
-#endif
 
   /* get integer values from string parameters */
   for (i = 0; i < NUM_GFX_ARGS; i++)
-  {
-    parameter[i] =
-      get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
-                         image_config_suffix[i].type);
-
-    if (image_config_suffix[i].type == TYPE_TOKEN)
-      parameter[i] = get_element_from_token(parameter_raw[i]);
-  }
+    parameter[i] = get_graphic_parameter_value(parameter_raw[i],
+                                              image_config_suffix[i].token,
+                                              image_config_suffix[i].type);
 
   graphic_info[graphic].bitmap = src_bitmap;
 
   /* start with reliable default values */
+  graphic_info[graphic].src_image_width = 0;
+  graphic_info[graphic].src_image_height = 0;
   graphic_info[graphic].src_x = 0;
   graphic_info[graphic].src_y = 0;
   graphic_info[graphic].width = TILEX;
@@ -1117,6 +897,7 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from)
   graphic_info[graphic].diggable_like = -1;    /* do not use clone element */
   graphic_info[graphic].border_size = TILEX / 8;  /* "CRUMBLED" border size */
   graphic_info[graphic].scale_up_factor = 1;   /* default: no scaling up */
+  graphic_info[graphic].clone_from = -1;       /* do not use clone graphic */
   graphic_info[graphic].anim_delay_fixed = 0;
   graphic_info[graphic].anim_delay_random = 0;
   graphic_info[graphic].post_delay_fixed = 0;
@@ -1149,11 +930,14 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from)
   if (src_bitmap)
   {
     /* get final bitmap size (with scaling, but without small images) */
-    int src_bitmap_width  = get_scaled_graphic_width(graphic);
-    int src_bitmap_height = get_scaled_graphic_height(graphic);
+    int src_image_width  = get_scaled_graphic_width(graphic);
+    int src_image_height = get_scaled_graphic_height(graphic);
+
+    anim_frames_per_row = src_image_width  / graphic_info[graphic].width;
+    anim_frames_per_col = src_image_height / graphic_info[graphic].height;
 
-    anim_frames_per_row = src_bitmap_width  / graphic_info[graphic].width;
-    anim_frames_per_col = src_bitmap_height / graphic_info[graphic].height;
+    graphic_info[graphic].src_image_width  = src_image_width;
+    graphic_info[graphic].src_image_height = src_image_height;
   }
 
   /* correct x or y offset dependent of vertical or horizontal frame order */
@@ -1276,6 +1060,49 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from)
 
   /* this is only used for drawing envelope graphics */
   graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
+
+  /* optional graphic for cloning all graphics settings */
+  if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
+}
+
+static void set_cloned_graphic_parameters(int graphic)
+{
+  int fallback_graphic = IMG_CHAR_EXCLAM;
+  int max_num_images = getImageListSize();
+  int clone_graphic = graphic_info[graphic].clone_from;
+  int num_references_followed = 1;
+
+  while (graphic_info[clone_graphic].clone_from != -1 &&
+        num_references_followed < max_num_images)
+  {
+    clone_graphic = graphic_info[clone_graphic].clone_from;
+
+    num_references_followed++;
+  }
+
+  if (num_references_followed >= max_num_images)
+  {
+    Error(ERR_RETURN_LINE, "-");
+    Error(ERR_RETURN, "warning: error found in config file:");
+    Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
+    Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
+    Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
+    Error(ERR_RETURN, "custom graphic rejected for this element/action");
+
+    if (graphic == fallback_graphic)
+      Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+    Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
+    Error(ERR_RETURN_LINE, "-");
+
+    graphic_info[graphic] = graphic_info[fallback_graphic];
+  }
+  else
+  {
+    graphic_info[graphic] = graphic_info[clone_graphic];
+    graphic_info[graphic].clone_from = clone_graphic;
+  }
 }
 
 static void InitGraphicInfo()
@@ -1296,10 +1123,6 @@ static void InitGraphicInfo()
 
   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
 
-#if 0
-  printf("::: graphic_info: %d entries\n", num_images);
-#endif
-
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
   if (clipmasks_initialized)
   {
@@ -1316,6 +1139,15 @@ static void InitGraphicInfo()
   }
 #endif
 
+  /* first set all graphic paramaters ... */
+  for (i = 0; i < num_images; i++)
+    set_graphic_parameters(i);
+
+  /* ... then copy these parameters for cloned graphics */
+  for (i = 0; i < num_images; i++)
+    if (graphic_info[i].clone_from != -1)
+      set_cloned_graphic_parameters(i);
+
   for (i = 0; i < num_images; i++)
   {
     Bitmap *src_bitmap;
@@ -1323,76 +1155,60 @@ static void InitGraphicInfo()
     int first_frame, last_frame;
     int src_bitmap_width, src_bitmap_height;
 
-#if 0
-    printf("::: image: '%s' [%d]\n", image->token, i);
-#endif
-
-#if 0
-    printf("::: image # %d: '%s' ['%s']\n",
-          i, image->token,
-          getTokenFromImageID(i));
-#endif
-
-    set_graphic_parameters(i, i);
-
     /* now check if no animation frames are outside of the loaded image */
 
     if (graphic_info[i].bitmap == NULL)
       continue;                /* skip check for optional images that are undefined */
 
     /* get final bitmap size (with scaling, but without small images) */
-    src_bitmap_width  = get_scaled_graphic_width(i);
-    src_bitmap_height = get_scaled_graphic_height(i);
+    src_bitmap_width  = graphic_info[i].src_image_width;
+    src_bitmap_height = graphic_info[i].src_image_height;
+
+    /* check if first animation frame is inside specified bitmap */
 
     first_frame = 0;
     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+
     if (src_x < 0 || src_y < 0 ||
        src_x + TILEX > src_bitmap_width ||
        src_y + TILEY > src_bitmap_height)
     {
       Error(ERR_RETURN_LINE, "-");
       Error(ERR_RETURN, "warning: error found in config file:");
-      Error(ERR_RETURN, "- config file: '%s'",
-           getImageConfigFilename());
-      Error(ERR_RETURN, "- config token: '%s'",
-           getTokenFromImageID(i));
-      Error(ERR_RETURN, "- image file: '%s'",
-           src_bitmap->source_filename);
+      Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
+      Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
+      Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
       Error(ERR_RETURN,
-           "error: first animation frame out of bounds (%d, %d)",
-           src_x, src_y);
+           "error: first animation frame out of bounds (%d, %d) [%d, %d]",
+           src_x, src_y, src_bitmap_width, src_bitmap_height);
       Error(ERR_RETURN, "custom graphic rejected for this element/action");
 
-#if 0
-      Error(ERR_RETURN, "scale_up_factor == %d", scale_up_factor);
-#endif
-
       if (i == fallback_graphic)
        Error(ERR_EXIT, "fatal error: no fallback graphic available");
 
       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
       Error(ERR_RETURN_LINE, "-");
 
-      set_graphic_parameters(i, fallback_graphic);
+      graphic_info[i] = graphic_info[fallback_graphic];
     }
 
+    /* check if last animation frame is inside specified bitmap */
+
     last_frame = graphic_info[i].anim_frames - 1;
     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+
     if (src_x < 0 || src_y < 0 ||
        src_x + TILEX > src_bitmap_width ||
        src_y + TILEY > src_bitmap_height)
     {
       Error(ERR_RETURN_LINE, "-");
       Error(ERR_RETURN, "warning: error found in config file:");
-      Error(ERR_RETURN, "- config file: '%s'",
-           getImageConfigFilename());
-      Error(ERR_RETURN, "- config token: '%s'",
-           getTokenFromImageID(i));
-      Error(ERR_RETURN, "- image file: '%s'",
-           src_bitmap->source_filename);
+      Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
+      Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
+      Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
       Error(ERR_RETURN,
-           "error: last animation frame (%d) out of bounds (%d, %d)",
-           last_frame, src_x, src_y);
+           "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
+           last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
       Error(ERR_RETURN, "custom graphic rejected for this element/action");
 
       if (i == fallback_graphic)
@@ -1401,7 +1217,7 @@ static void InitGraphicInfo()
       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
       Error(ERR_RETURN_LINE, "-");
 
-      set_graphic_parameters(i, fallback_graphic);
+      graphic_info[i] = graphic_info[fallback_graphic];
     }
 
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
@@ -1542,7 +1358,6 @@ static void InitElementSoundInfo()
     }
   }
 
-#if 1
   /* copy sound settings to some elements that are only stored in level file
      in native R'n'D levels, but are used by game engine in native EM levels */
   for (i = 0; copy_properties[i][0] != -1; i++)
@@ -1550,7 +1365,6 @@ static void InitElementSoundInfo()
       for (act = 0; act < NUM_ACTIONS; act++)
        element_info[copy_properties[i][j]].sound[act] =
          element_info[copy_properties[i][0]].sound[act];
-#endif
 }
 
 static void InitGameModeSoundInfo()
@@ -1579,7 +1393,6 @@ static void InitGameModeSoundInfo()
       menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
 
 #if 0
-  /* TEST ONLY */
   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
     if (menu.sound[i] != -1)
       printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
@@ -1594,7 +1407,8 @@ static void set_sound_parameters(int sound, char **parameter_raw)
   /* get integer values from string parameters */
   for (i = 0; i < NUM_SND_ARGS; i++)
     parameter[i] =
-      get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
+      get_parameter_value(parameter_raw[i],
+                         sound_config_suffix[i].token,
                          sound_config_suffix[i].type);
 
   /* explicit loop mode setting in configuration overrides default value */
@@ -1610,10 +1424,6 @@ static void set_sound_parameters(int sound, char **parameter_raw)
 
 static void InitSoundInfo()
 {
-#if 0
-  struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
-  int num_property_mappings = getSoundListPropertyMappingSize();
-#endif
   int *sound_effect_properties;
   int num_sounds = getSoundListSize();
   int i, j;
@@ -1657,11 +1467,6 @@ static void InitSoundInfo()
       }
     }
 
-#if 0
-    if (strcmp(sound->token, "custom_42") == 0)
-      printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
-#endif
-
     /* associate elements and some selected sound actions */
 
     for (j = 0; j < MAX_NUM_ELEMENTS; j++)
@@ -1686,77 +1491,6 @@ static void InitSoundInfo()
   }
 
   free(sound_effect_properties);
-
-#if 0
-  /* !!! MOVED TO "InitElementSoundInfo()" !!! */
-  /* !!! everything defined here gets overwritten there !!! */
-
-  /* copy sound settings to some elements that are only stored in level file
-     in native R'n'D levels, but are used by game engine in native EM levels */
-  for (i = 0; i < NUM_ACTIONS; i++)
-    for (j = 0; copy_properties[j][0] != -1; j++)
-      for (k = 1; k <= 4; k++)
-       element_info[copy_properties[j][k]].sound[i] =
-         element_info[copy_properties[j][0]].sound[i];
-
-  printf("::: bug   -> %d\n", element_info[EL_BUG].sound[ACTION_MOVING]);
-  printf("::: bug_r -> %d\n", element_info[EL_BUG_RIGHT].sound[ACTION_MOVING]);
-#endif
-
-#if 0
-  /* !!! now handled in InitElementSoundInfo() !!! */
-  /* initialize element/sound mapping from dynamic configuration */
-  for (i = 0; i < num_property_mappings; i++)
-  {
-    int element   = property_mapping[i].base_index;
-    int action    = property_mapping[i].ext1_index;
-    int sound     = property_mapping[i].artwork_index;
-
-    if (action < 0)
-      action = ACTION_DEFAULT;
-
-    printf("::: %d: %d, %d, %d ['%s']\n",
-          i, element, action, sound, element_info[element].token_name);
-
-    element_info[element].sound[action] = sound;
-  }
-#endif
-
-#if 0
-  /* TEST ONLY */
-  {
-    int element = EL_CUSTOM_11;
-    int j = 0;
-
-    while (element_action_info[j].suffix)
-    {
-      printf("element %d, sound action '%s'  == %d\n",
-            element, element_action_info[j].suffix,
-            element_info[element].sound[j]);
-      j++;
-    }
-  }
-
-  PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
-#endif
-
-#if 0
-  /* TEST ONLY */
-  {
-    int element = EL_SAND;
-    int sound_action = ACTION_DIGGING;
-    int j = 0;
-
-    while (element_action_info[j].suffix)
-    {
-      if (element_action_info[j].value == sound_action)
-       printf("element %d, sound action '%s'  == %d\n",
-              element, element_action_info[j].suffix,
-              element_info[element].sound[sound_action]);
-      j++;
-    }
-  }
-#endif
 }
 
 static void InitGameModeMusicInfo()
@@ -1834,7 +1568,6 @@ static void InitGameModeMusicInfo()
       menu.music[i] = menu.music[GAME_MODE_DEFAULT];
 
 #if 0
-  /* TEST ONLY */
   for (i = 0; i < MAX_LEVELS; i++)
     if (levelset.music[i] != -1)
       printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
@@ -1852,7 +1585,8 @@ static void set_music_parameters(int music, char **parameter_raw)
   /* get integer values from string parameters */
   for (i = 0; i < NUM_MUS_ARGS; i++)
     parameter[i] =
-      get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
+      get_parameter_value(parameter_raw[i],
+                         music_config_suffix[i].token,
                          music_config_suffix[i].type);
 
   /* explicit loop mode setting in configuration overrides default value */
@@ -1947,7 +1681,7 @@ static int get_special_property_bit(int element, int property_bit_nr)
     { EL_SP_MURPHY,            0       },
     { EL_SOKOBAN_FIELD_PLAYER, 0       },
 
-    /* all element that can move may be able to also move into acid */
+    /* all elements that can move may be able to also move into acid */
     { EL_BUG,                  1       },
     { EL_BUG_LEFT,             1       },
     { EL_BUG_RIGHT,            1       },
@@ -1989,6 +1723,7 @@ static int get_special_property_bit(int element, int property_bit_nr)
     { EL_SP_ELECTRON,          15      },
     { EL_BALLOON,              16      },
     { EL_SPRING,               17      },
+    { EL_EMC_ANDROID,          18      },
 
     { -1,                      -1      },
   };
@@ -2030,7 +1765,6 @@ static int get_special_property_bit(int element, int property_bit_nr)
   return -1;
 }
 
-#if 1
 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
                         boolean property_value)
 {
@@ -2055,32 +1789,6 @@ boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
   return FALSE;
 }
 
-#else
-
-void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
-{
-  int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
-
-  if (bit_nr > -1)
-  {
-    level->can_move_into_acid_bits &= ~(1 << bit_nr);
-
-    if (set)
-      level->can_move_into_acid_bits |= (1 << bit_nr);
-  }
-}
-
-boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
-{
-  int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
-
-  if (bit_nr > -1)
-    return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0);
-
-  return FALSE;
-}
-#endif
-
 void InitElementPropertiesStatic()
 {
   static int ep_diggable[] =
@@ -2102,6 +1810,7 @@ void InitElementPropertiesStatic()
     EL_SP_BUGGY_BASE_ACTIVE,
     EL_EMC_PLANT,
 #endif
+
     -1
   };
 
@@ -2144,6 +1853,7 @@ void InitElementPropertiesStatic()
     EL_SPEED_PILL,
     EL_EMC_LENSES,
     EL_EMC_MAGNIFIER,
+
     -1
   };
 
@@ -2174,6 +1884,7 @@ void InitElementPropertiesStatic()
     EL_SP_BUGGY_BASE_ACTIVE,
     EL_EMC_PLANT,
 #endif
+
     -1
   };
 
@@ -2192,6 +1903,7 @@ void InitElementPropertiesStatic()
     EL_PACMAN,
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
+
     -1
   };
 
@@ -2201,6 +1913,7 @@ void InitElementPropertiesStatic()
     EL_SPACESHIP,
     EL_BD_BUTTERFLY,
     EL_BD_FIREFLY,
+
     -1
   };
 
@@ -2266,6 +1979,10 @@ void InitElementPropertiesStatic()
     EL_GATE_2_GRAY,
     EL_GATE_3_GRAY,
     EL_GATE_4_GRAY,
+    EL_GATE_1_GRAY_ACTIVE,
+    EL_GATE_2_GRAY_ACTIVE,
+    EL_GATE_3_GRAY_ACTIVE,
+    EL_GATE_4_GRAY_ACTIVE,
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -2274,6 +1991,10 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
+    EL_EM_GATE_1_GRAY_ACTIVE,
+    EL_EM_GATE_2_GRAY_ACTIVE,
+    EL_EM_GATE_3_GRAY_ACTIVE,
+    EL_EM_GATE_4_GRAY_ACTIVE,
     EL_EMC_GATE_5,
     EL_EMC_GATE_6,
     EL_EMC_GATE_7,
@@ -2282,6 +2003,10 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_6_GRAY,
     EL_EMC_GATE_7_GRAY,
     EL_EMC_GATE_8_GRAY,
+    EL_EMC_GATE_5_GRAY_ACTIVE,
+    EL_EMC_GATE_6_GRAY_ACTIVE,
+    EL_EMC_GATE_7_GRAY_ACTIVE,
+    EL_EMC_GATE_8_GRAY_ACTIVE,
     EL_SWITCHGATE_OPEN,
     EL_SWITCHGATE_OPENING,
     EL_SWITCHGATE_CLOSED,
@@ -2309,6 +2034,7 @@ void InitElementPropertiesStatic()
     EL_TUBE_LEFT_DOWN,
     EL_TUBE_RIGHT_UP,
     EL_TUBE_RIGHT_DOWN,
+
     -1
   };
 
@@ -2350,6 +2076,9 @@ void InitElementPropertiesStatic()
     EL_EMC_WALL_SLIPPERY_2,
     EL_EMC_WALL_SLIPPERY_3,
     EL_EMC_WALL_SLIPPERY_4,
+    EL_EMC_MAGIC_BALL,
+    EL_EMC_MAGIC_BALL_ACTIVE,
+
     -1
   };
 
@@ -2379,6 +2108,7 @@ void InitElementPropertiesStatic()
     EL_BALLOON,
     EL_SPRING,
     EL_EMC_ANDROID,
+
     -1
   };
 
@@ -2407,6 +2137,7 @@ void InitElementPropertiesStatic()
     EL_CRYSTAL,
     EL_SPRING,
     EL_DX_SUPABOMB,
+
     -1
   };
 
@@ -2432,6 +2163,7 @@ void InitElementPropertiesStatic()
     EL_CRYSTAL,
     EL_SPRING,
     EL_DX_SUPABOMB,
+
     -1
   };
 
@@ -2440,6 +2172,7 @@ void InitElementPropertiesStatic()
     EL_ROCK,
     EL_BD_ROCK,
     EL_SP_ZONK,
+
     -1
   };
 
@@ -2448,6 +2181,7 @@ void InitElementPropertiesStatic()
     EL_ROCK,
     EL_BD_ROCK,
     EL_SP_ZONK,
+
     -1
   };
 
@@ -2484,6 +2218,7 @@ void InitElementPropertiesStatic()
 #if 0
     EL_BLACK_ORB,
 #endif
+
     -1
   };
 
@@ -2499,6 +2234,7 @@ void InitElementPropertiesStatic()
     EL_PIG,
     EL_DRAGON,
     EL_MOLE,
+
     -1
   };
 
@@ -2507,6 +2243,7 @@ void InitElementPropertiesStatic()
     EL_BOMB,
     EL_SP_DISK_ORANGE,
     EL_DX_SUPABOMB,
+
     -1
   };
 
@@ -2526,14 +2263,14 @@ void InitElementPropertiesStatic()
     EL_GATE_2_GRAY,
     EL_GATE_3_GRAY,
     EL_GATE_4_GRAY,
+    EL_GATE_1_GRAY_ACTIVE,
+    EL_GATE_2_GRAY_ACTIVE,
+    EL_GATE_3_GRAY_ACTIVE,
+    EL_GATE_4_GRAY_ACTIVE,
     EL_PENGUIN,
     EL_PIG,
     EL_DRAGON,
 
-#if 0  /* USE_GRAVITY_BUGFIX_OLD */
-    EL_PLAYER_IS_LEAVING,      /* needed for gravity + "block last field" */
-#endif
-
     -1
   };
 
@@ -2550,6 +2287,7 @@ void InitElementPropertiesStatic()
     EL_TUBE_LEFT_DOWN,
     EL_TUBE_RIGHT_UP,
     EL_TUBE_RIGHT_DOWN,
+
     -1
   };
 
@@ -2568,6 +2306,10 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
+    EL_EM_GATE_1_GRAY_ACTIVE,
+    EL_EM_GATE_2_GRAY_ACTIVE,
+    EL_EM_GATE_3_GRAY_ACTIVE,
+    EL_EM_GATE_4_GRAY_ACTIVE,
     EL_EMC_GATE_5,
     EL_EMC_GATE_6,
     EL_EMC_GATE_7,
@@ -2576,8 +2318,13 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_6_GRAY,
     EL_EMC_GATE_7_GRAY,
     EL_EMC_GATE_8_GRAY,
+    EL_EMC_GATE_5_GRAY_ACTIVE,
+    EL_EMC_GATE_6_GRAY_ACTIVE,
+    EL_EMC_GATE_7_GRAY_ACTIVE,
+    EL_EMC_GATE_8_GRAY_ACTIVE,
     EL_SWITCHGATE_OPEN,
     EL_TIMEGATE_OPEN,
+
     -1
   };
 
@@ -2602,6 +2349,7 @@ void InitElementPropertiesStatic()
     EL_SP_GRAVITY_OFF_PORT_RIGHT,
     EL_SP_GRAVITY_OFF_PORT_UP,
     EL_SP_GRAVITY_OFF_PORT_DOWN,
+
     -1
   };
 
@@ -2637,6 +2385,7 @@ void InitElementPropertiesStatic()
     EL_SP_DISK_YELLOW,
     EL_BALLOON,
     EL_EMC_ANDROID,
+
     -1
   };
 
@@ -2669,6 +2418,10 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
+    EL_EM_GATE_1_GRAY_ACTIVE,
+    EL_EM_GATE_2_GRAY_ACTIVE,
+    EL_EM_GATE_3_GRAY_ACTIVE,
+    EL_EM_GATE_4_GRAY_ACTIVE,
     EL_EMC_GATE_5,
     EL_EMC_GATE_6,
     EL_EMC_GATE_7,
@@ -2677,6 +2430,10 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_6_GRAY,
     EL_EMC_GATE_7_GRAY,
     EL_EMC_GATE_8_GRAY,
+    EL_EMC_GATE_5_GRAY_ACTIVE,
+    EL_EMC_GATE_6_GRAY_ACTIVE,
+    EL_EMC_GATE_7_GRAY_ACTIVE,
+    EL_EMC_GATE_8_GRAY_ACTIVE,
     EL_SWITCHGATE_OPEN,
     EL_TIMEGATE_OPEN,
 
@@ -2700,6 +2457,7 @@ void InitElementPropertiesStatic()
     EL_SP_GRAVITY_OFF_PORT_RIGHT,
     EL_SP_GRAVITY_OFF_PORT_UP,
     EL_SP_GRAVITY_OFF_PORT_DOWN,
+
     -1
   };
 
@@ -2741,6 +2499,7 @@ void InitElementPropertiesStatic()
 
     /* elements that can explode only by explosion */
     EL_BLACK_ORB,
+
     -1
   };
 
@@ -2771,6 +2530,7 @@ void InitElementPropertiesStatic()
     EL_SP_GRAVITY_OFF_PORT_UP,
     EL_SP_GRAVITY_OFF_PORT_DOWN,
     EL_EMC_GRASS,
+
     -1
   };
 
@@ -2783,6 +2543,7 @@ void InitElementPropertiesStatic()
     EL_SP_MURPHY,
     EL_SOKOBAN_FIELD_PLAYER,
     EL_TRIGGER_PLAYER,
+
     -1
   };
 
@@ -2796,6 +2557,7 @@ void InitElementPropertiesStatic()
     EL_EMERALD_RED,
     EL_EMERALD_PURPLE,
     EL_DIAMOND,
+
     -1
   };
 
@@ -2825,9 +2587,12 @@ void InitElementPropertiesStatic()
     EL_BALLOON_SWITCH_UP,
     EL_BALLOON_SWITCH_DOWN,
     EL_BALLOON_SWITCH_ANY,
+    EL_BALLOON_SWITCH_NONE,
     EL_LAMP,
     EL_TIME_ORB_FULL,
     EL_EMC_MAGIC_BALL_SWITCH,
+    EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
+
     -1
   };
 
@@ -2861,6 +2626,7 @@ void InitElementPropertiesStatic()
     EL_BD_AMOEBA,
     EL_CHAR_QUESTION,
     EL_UNKNOWN,
+
     -1
   };
 
@@ -2935,6 +2701,7 @@ void InitElementPropertiesStatic()
     EL_SP_BUGGY_BASE_ACTIVE,
     EL_SP_EXIT_OPENING,
     EL_SP_EXIT_CLOSING,
+
     -1
   };
 
@@ -2951,6 +2718,7 @@ void InitElementPropertiesStatic()
     EL_PLAYER_3,
     EL_PLAYER_4,
     EL_INVISIBLE_STEELWALL,
+
     -1
   };
 
@@ -2962,6 +2730,7 @@ void InitElementPropertiesStatic()
     EL_EMERALD_RED,
     EL_EMERALD_PURPLE,
     EL_DIAMOND,
+
     -1
   };
 
@@ -2989,6 +2758,7 @@ void InitElementPropertiesStatic()
     EL_DIAMOND,
     EL_PEARL,
     EL_CRYSTAL,
+
     -1
   };
 
@@ -3002,6 +2772,7 @@ void InitElementPropertiesStatic()
     EL_DIAMOND,
     EL_PEARL,
     EL_CRYSTAL,
+
     -1
   };
 
@@ -3013,6 +2784,7 @@ void InitElementPropertiesStatic()
     EL_EMERALD_RED,
     EL_EMERALD_PURPLE,
     EL_DIAMOND,
+
     -1
   };
 
@@ -3027,6 +2799,10 @@ void InitElementPropertiesStatic()
     EL_GATE_2_GRAY,
     EL_GATE_3_GRAY,
     EL_GATE_4_GRAY,
+    EL_GATE_1_GRAY_ACTIVE,
+    EL_GATE_2_GRAY_ACTIVE,
+    EL_GATE_3_GRAY_ACTIVE,
+    EL_GATE_4_GRAY_ACTIVE,
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -3035,6 +2811,10 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
+    EL_EM_GATE_1_GRAY_ACTIVE,
+    EL_EM_GATE_2_GRAY_ACTIVE,
+    EL_EM_GATE_3_GRAY_ACTIVE,
+    EL_EM_GATE_4_GRAY_ACTIVE,
     EL_EXIT_CLOSED,
     EL_EXIT_OPENING,
     EL_EXIT_OPEN,
@@ -3083,6 +2863,7 @@ void InitElementPropertiesStatic()
     EL_EMC_WALL_6,
     EL_EMC_WALL_7,
     EL_EMC_WALL_8,
+
     -1
   };
 
@@ -3211,6 +2992,10 @@ void InitElementPropertiesStatic()
     EL_GATE_2_GRAY,
     EL_GATE_3_GRAY,
     EL_GATE_4_GRAY,
+    EL_GATE_1_GRAY_ACTIVE,
+    EL_GATE_2_GRAY_ACTIVE,
+    EL_GATE_3_GRAY_ACTIVE,
+    EL_GATE_4_GRAY_ACTIVE,
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -3219,6 +3004,10 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
+    EL_EM_GATE_1_GRAY_ACTIVE,
+    EL_EM_GATE_2_GRAY_ACTIVE,
+    EL_EM_GATE_3_GRAY_ACTIVE,
+    EL_EM_GATE_4_GRAY_ACTIVE,
     EL_SWITCHGATE_OPEN,
     EL_SWITCHGATE_OPENING,
     EL_SWITCHGATE_CLOSED,
@@ -3238,6 +3027,7 @@ void InitElementPropertiesStatic()
     EL_TUBE_LEFT_DOWN,
     EL_TUBE_RIGHT_UP,
     EL_TUBE_RIGHT_DOWN,
+
     -1
   };
 
@@ -3254,6 +3044,7 @@ void InitElementPropertiesStatic()
     EL_PACMAN,
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
+
     -1
   };
 
@@ -3271,6 +3062,7 @@ void InitElementPropertiesStatic()
     EL_CONVEYOR_BELT_4_LEFT,
     EL_CONVEYOR_BELT_4_MIDDLE,
     EL_CONVEYOR_BELT_4_RIGHT,
+
     -1
   };
 
@@ -3288,6 +3080,7 @@ void InitElementPropertiesStatic()
     EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
     EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
     EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
+
     -1
   };
 
@@ -3305,6 +3098,7 @@ void InitElementPropertiesStatic()
     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+
     -1
   };
 
@@ -3321,6 +3115,7 @@ void InitElementPropertiesStatic()
     EL_TUBE_VERTICAL_LEFT,
     EL_TUBE_VERTICAL_RIGHT,
     EL_TUBE_ANY,
+
     -1
   };
 
@@ -3334,6 +3129,10 @@ void InitElementPropertiesStatic()
     EL_GATE_2_GRAY,
     EL_GATE_3_GRAY,
     EL_GATE_4_GRAY,
+    EL_GATE_1_GRAY_ACTIVE,
+    EL_GATE_2_GRAY_ACTIVE,
+    EL_GATE_3_GRAY_ACTIVE,
+    EL_GATE_4_GRAY_ACTIVE,
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -3342,6 +3141,10 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
+    EL_EM_GATE_1_GRAY_ACTIVE,
+    EL_EM_GATE_2_GRAY_ACTIVE,
+    EL_EM_GATE_3_GRAY_ACTIVE,
+    EL_EM_GATE_4_GRAY_ACTIVE,
     EL_EMC_GATE_5,
     EL_EMC_GATE_6,
     EL_EMC_GATE_7,
@@ -3350,6 +3153,11 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_6_GRAY,
     EL_EMC_GATE_7_GRAY,
     EL_EMC_GATE_8_GRAY,
+    EL_EMC_GATE_5_GRAY_ACTIVE,
+    EL_EMC_GATE_6_GRAY_ACTIVE,
+    EL_EMC_GATE_7_GRAY_ACTIVE,
+    EL_EMC_GATE_8_GRAY_ACTIVE,
+
     -1
   };
 
@@ -3360,6 +3168,7 @@ void InitElementPropertiesStatic()
     EL_AMOEBA_DRY,
     EL_AMOEBA_FULL,
     EL_BD_AMOEBA,
+
     -1
   };
 
@@ -3369,16 +3178,25 @@ void InitElementPropertiesStatic()
     EL_AMOEBA_DRY,
     EL_AMOEBA_FULL,
     EL_BD_AMOEBA,
+
     -1
   };
 
-  static int ep_has_content[] =
+  static int ep_has_editor_content[] =
   {
+    EL_PLAYER_1,
+    EL_PLAYER_2,
+    EL_PLAYER_3,
+    EL_PLAYER_4,
+    EL_SP_MURPHY,
     EL_YAMYAM,
     EL_AMOEBA_WET,
     EL_AMOEBA_DRY,
     EL_AMOEBA_FULL,
     EL_BD_AMOEBA,
+    EL_EMC_MAGIC_BALL,
+    EL_EMC_ANDROID,
+
     -1
   };
 
@@ -3397,6 +3215,7 @@ void InitElementPropertiesStatic()
     EL_AMOEBA_FULL,
     EL_GAME_OF_LIFE,
     EL_BIOMAZE,
+
     -1
   };
 
@@ -3408,6 +3227,7 @@ void InitElementPropertiesStatic()
     EL_DYNABOMB_PLAYER_3_ACTIVE,
     EL_DYNABOMB_PLAYER_4_ACTIVE,
     EL_SP_DISK_RED_ACTIVE,
+
     -1
   };
 
@@ -3443,6 +3263,10 @@ void InitElementPropertiesStatic()
     EL_GATE_2_GRAY,
     EL_GATE_3_GRAY,
     EL_GATE_4_GRAY,
+    EL_GATE_1_GRAY_ACTIVE,
+    EL_GATE_2_GRAY_ACTIVE,
+    EL_GATE_3_GRAY_ACTIVE,
+    EL_GATE_4_GRAY_ACTIVE,
     EL_EM_GATE_1,
     EL_EM_GATE_2,
     EL_EM_GATE_3,
@@ -3451,6 +3275,10 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
+    EL_EM_GATE_1_GRAY_ACTIVE,
+    EL_EM_GATE_2_GRAY_ACTIVE,
+    EL_EM_GATE_3_GRAY_ACTIVE,
+    EL_EM_GATE_4_GRAY_ACTIVE,
     EL_EMC_GATE_5,
     EL_EMC_GATE_6,
     EL_EMC_GATE_7,
@@ -3459,6 +3287,10 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_6_GRAY,
     EL_EMC_GATE_7_GRAY,
     EL_EMC_GATE_8_GRAY,
+    EL_EMC_GATE_5_GRAY_ACTIVE,
+    EL_EMC_GATE_6_GRAY_ACTIVE,
+    EL_EMC_GATE_7_GRAY_ACTIVE,
+    EL_EMC_GATE_8_GRAY_ACTIVE,
     EL_DYNAMITE,
     EL_INVISIBLE_STEELWALL,
     EL_INVISIBLE_WALL,
@@ -3580,6 +3412,7 @@ void InitElementPropertiesStatic()
     EL_EMC_WALL_14,
     EL_EMC_WALL_15,
     EL_EMC_WALL_16,
+
     -1
   };
 
@@ -3594,6 +3427,47 @@ void InitElementPropertiesStatic()
     EL_LANDMINE,
     EL_TRAP,
     EL_TRAP_ACTIVE,
+
+    -1
+  };
+
+  static int ep_editor_cascade_active[] =
+  {
+    EL_INTERNAL_CASCADE_BD_ACTIVE,
+    EL_INTERNAL_CASCADE_EM_ACTIVE,
+    EL_INTERNAL_CASCADE_EMC_ACTIVE,
+    EL_INTERNAL_CASCADE_RND_ACTIVE,
+    EL_INTERNAL_CASCADE_SB_ACTIVE,
+    EL_INTERNAL_CASCADE_SP_ACTIVE,
+    EL_INTERNAL_CASCADE_DC_ACTIVE,
+    EL_INTERNAL_CASCADE_DX_ACTIVE,
+    EL_INTERNAL_CASCADE_CHARS_ACTIVE,
+    EL_INTERNAL_CASCADE_CE_ACTIVE,
+    EL_INTERNAL_CASCADE_GE_ACTIVE,
+    EL_INTERNAL_CASCADE_USER_ACTIVE,
+    EL_INTERNAL_CASCADE_GENERIC_ACTIVE,
+    EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
+
+    -1
+  };
+
+  static int ep_editor_cascade_inactive[] =
+  {
+    EL_INTERNAL_CASCADE_BD,
+    EL_INTERNAL_CASCADE_EM,
+    EL_INTERNAL_CASCADE_EMC,
+    EL_INTERNAL_CASCADE_RND,
+    EL_INTERNAL_CASCADE_SB,
+    EL_INTERNAL_CASCADE_SP,
+    EL_INTERNAL_CASCADE_DC,
+    EL_INTERNAL_CASCADE_DX,
+    EL_INTERNAL_CASCADE_CHARS,
+    EL_INTERNAL_CASCADE_CE,
+    EL_INTERNAL_CASCADE_GE,
+    EL_INTERNAL_CASCADE_USER,
+    EL_INTERNAL_CASCADE_GENERIC,
+    EL_INTERNAL_CASCADE_DYNAMIC,
+
     -1
   };
 
@@ -3603,68 +3477,71 @@ void InitElementPropertiesStatic()
     int property;
   } element_properties[] =
   {
-    { ep_diggable,             EP_DIGGABLE             },
-    { ep_collectible_only,     EP_COLLECTIBLE_ONLY     },
-    { ep_dont_run_into,                EP_DONT_RUN_INTO        },
-    { ep_dont_collide_with,    EP_DONT_COLLIDE_WITH    },
-    { ep_dont_touch,           EP_DONT_TOUCH           },
-    { ep_indestructible,       EP_INDESTRUCTIBLE       },
-    { ep_slippery,             EP_SLIPPERY             },
-    { ep_can_change,           EP_CAN_CHANGE           },
-    { ep_can_move,             EP_CAN_MOVE             },
-    { ep_can_fall,             EP_CAN_FALL             },
-    { ep_can_smash_player,     EP_CAN_SMASH_PLAYER     },
-    { ep_can_smash_enemies,    EP_CAN_SMASH_ENEMIES    },
-    { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
-    { ep_explodes_by_fire,     EP_EXPLODES_BY_FIRE     },
-    { ep_explodes_smashed,     EP_EXPLODES_SMASHED     },
-    { ep_explodes_impact,      EP_EXPLODES_IMPACT      },
-    { ep_walkable_over,                EP_WALKABLE_OVER        },
-    { ep_walkable_inside,      EP_WALKABLE_INSIDE      },
-    { ep_walkable_under,       EP_WALKABLE_UNDER       },
-    { ep_passable_over,                EP_PASSABLE_OVER        },
-    { ep_passable_inside,      EP_PASSABLE_INSIDE      },
-    { ep_passable_under,       EP_PASSABLE_UNDER       },
-    { ep_droppable,            EP_DROPPABLE            },
-    { ep_explodes_1x1_old,     EP_EXPLODES_1X1_OLD     },
-    { ep_pushable,             EP_PUSHABLE             },
-    { ep_explodes_cross_old,   EP_EXPLODES_CROSS_OLD   },
-    { ep_protected,            EP_PROTECTED            },
-    { ep_throwable,            EP_THROWABLE            },
-    { ep_can_explode,          EP_CAN_EXPLODE          },
-    { ep_gravity_reachable,    EP_GRAVITY_REACHABLE    },
-
-    { ep_player,               EP_PLAYER               },
-    { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
-    { ep_switchable,           EP_SWITCHABLE           },
-    { ep_bd_element,           EP_BD_ELEMENT           },
-    { ep_sp_element,           EP_SP_ELEMENT           },
-    { ep_sb_element,           EP_SB_ELEMENT           },
-    { ep_gem,                  EP_GEM                  },
-    { ep_food_dark_yamyam,     EP_FOOD_DARK_YAMYAM     },
-    { ep_food_penguin,         EP_FOOD_PENGUIN         },
-    { ep_food_pig,             EP_FOOD_PIG             },
-    { ep_historic_wall,                EP_HISTORIC_WALL        },
-    { ep_historic_solid,       EP_HISTORIC_SOLID       },
-    { ep_classic_enemy,                EP_CLASSIC_ENEMY        },
-    { ep_belt,                 EP_BELT                 },
-    { ep_belt_active,          EP_BELT_ACTIVE          },
-    { ep_belt_switch,          EP_BELT_SWITCH          },
-    { ep_tube,                 EP_TUBE                 },
-    { ep_keygate,              EP_KEYGATE              },
-    { ep_amoeboid,             EP_AMOEBOID             },
-    { ep_amoebalive,           EP_AMOEBALIVE           },
-    { ep_has_content,          EP_HAS_CONTENT          },
-    { ep_can_turn_each_move,   EP_CAN_TURN_EACH_MOVE   },
-    { ep_can_grow,             EP_CAN_GROW             },
-    { ep_active_bomb,          EP_ACTIVE_BOMB          },
-    { ep_inactive,             EP_INACTIVE             },
-
-    { ep_em_slippery_wall,     EP_EM_SLIPPERY_WALL     },
-
-    { ep_gfx_crumbled,         EP_GFX_CRUMBLED         },
-
-    { NULL,                    -1                      }
+    { ep_diggable,                     EP_DIGGABLE                     },
+    { ep_collectible_only,             EP_COLLECTIBLE_ONLY             },
+    { ep_dont_run_into,                        EP_DONT_RUN_INTO                },
+    { ep_dont_collide_with,            EP_DONT_COLLIDE_WITH            },
+    { ep_dont_touch,                   EP_DONT_TOUCH                   },
+    { ep_indestructible,               EP_INDESTRUCTIBLE               },
+    { ep_slippery,                     EP_SLIPPERY                     },
+    { ep_can_change,                   EP_CAN_CHANGE                   },
+    { ep_can_move,                     EP_CAN_MOVE                     },
+    { ep_can_fall,                     EP_CAN_FALL                     },
+    { ep_can_smash_player,             EP_CAN_SMASH_PLAYER             },
+    { ep_can_smash_enemies,            EP_CAN_SMASH_ENEMIES            },
+    { ep_can_smash_everything,         EP_CAN_SMASH_EVERYTHING         },
+    { ep_explodes_by_fire,             EP_EXPLODES_BY_FIRE             },
+    { ep_explodes_smashed,             EP_EXPLODES_SMASHED             },
+    { ep_explodes_impact,              EP_EXPLODES_IMPACT              },
+    { ep_walkable_over,                        EP_WALKABLE_OVER                },
+    { ep_walkable_inside,              EP_WALKABLE_INSIDE              },
+    { ep_walkable_under,               EP_WALKABLE_UNDER               },
+    { ep_passable_over,                        EP_PASSABLE_OVER                },
+    { ep_passable_inside,              EP_PASSABLE_INSIDE              },
+    { ep_passable_under,               EP_PASSABLE_UNDER               },
+    { ep_droppable,                    EP_DROPPABLE                    },
+    { ep_explodes_1x1_old,             EP_EXPLODES_1X1_OLD             },
+    { ep_pushable,                     EP_PUSHABLE                     },
+    { ep_explodes_cross_old,           EP_EXPLODES_CROSS_OLD           },
+    { ep_protected,                    EP_PROTECTED                    },
+    { ep_throwable,                    EP_THROWABLE                    },
+    { ep_can_explode,                  EP_CAN_EXPLODE                  },
+    { ep_gravity_reachable,            EP_GRAVITY_REACHABLE            },
+
+    { ep_player,                       EP_PLAYER                       },
+    { ep_can_pass_magic_wall,          EP_CAN_PASS_MAGIC_WALL          },
+    { ep_switchable,                   EP_SWITCHABLE                   },
+    { ep_bd_element,                   EP_BD_ELEMENT                   },
+    { ep_sp_element,                   EP_SP_ELEMENT                   },
+    { ep_sb_element,                   EP_SB_ELEMENT                   },
+    { ep_gem,                          EP_GEM                          },
+    { ep_food_dark_yamyam,             EP_FOOD_DARK_YAMYAM             },
+    { ep_food_penguin,                 EP_FOOD_PENGUIN                 },
+    { ep_food_pig,                     EP_FOOD_PIG                     },
+    { ep_historic_wall,                        EP_HISTORIC_WALL                },
+    { ep_historic_solid,               EP_HISTORIC_SOLID               },
+    { ep_classic_enemy,                        EP_CLASSIC_ENEMY                },
+    { ep_belt,                         EP_BELT                         },
+    { ep_belt_active,                  EP_BELT_ACTIVE                  },
+    { ep_belt_switch,                  EP_BELT_SWITCH                  },
+    { ep_tube,                         EP_TUBE                         },
+    { ep_keygate,                      EP_KEYGATE                      },
+    { ep_amoeboid,                     EP_AMOEBOID                     },
+    { ep_amoebalive,                   EP_AMOEBALIVE                   },
+    { ep_has_editor_content,           EP_HAS_EDITOR_CONTENT           },
+    { ep_can_turn_each_move,           EP_CAN_TURN_EACH_MOVE           },
+    { ep_can_grow,                     EP_CAN_GROW                     },
+    { ep_active_bomb,                  EP_ACTIVE_BOMB                  },
+    { ep_inactive,                     EP_INACTIVE                     },
+
+    { ep_em_slippery_wall,             EP_EM_SLIPPERY_WALL             },
+
+    { ep_gfx_crumbled,                 EP_GFX_CRUMBLED                 },
+
+    { ep_editor_cascade_active,                EP_EDITOR_CASCADE_ACTIVE        },
+    { ep_editor_cascade_inactive,      EP_EDITOR_CASCADE_INACTIVE      },
+
+    { NULL,                            -1                              }
   };
 
   int i, j, k;
@@ -3690,38 +3567,6 @@ void InitElementPropertiesStatic()
 
 void InitElementPropertiesEngine(int engine_version)
 {
-#if 0
-  static int active_properties[] =
-  {
-    EP_AMOEBALIVE,
-    EP_AMOEBOID,
-    EP_PFORTE,
-    EP_DONT_COLLIDE_WITH,
-    EP_MAUER,
-    EP_CAN_FALL,
-    EP_CAN_SMASH,
-    EP_CAN_PASS_MAGIC_WALL,
-    EP_CAN_MOVE,
-    EP_DONT_TOUCH,
-    EP_DONT_RUN_INTO,
-    EP_GEM,
-    EP_EXPLODES_BY_FIRE,
-    EP_PUSHABLE,
-    EP_PLAYER,
-    EP_HAS_CONTENT,
-    EP_DIGGABLE,
-    EP_PASSABLE_INSIDE,
-    EP_OVER_PLAYER,
-    EP_ACTIVE_BOMB,
-
-    EP_BELT,
-    EP_BELT_ACTIVE,
-    EP_BELT_SWITCH,
-    EP_WALKABLE_UNDER,
-    EP_EM_SLIPPERY_WALL,
-  };
-#endif
-
   static int no_wall_properties[] =
   {
     EP_DIGGABLE,
@@ -3753,10 +3598,6 @@ void InitElementPropertiesEngine(int engine_version)
 
   int i, j;
 
-#if 0
-  InitElementPropertiesStatic();
-#endif
-
   /* important: after initialization in InitElementPropertiesStatic(), the
      elements are not again initialized to a default value; therefore all
      changes have to make sure that they leave the element with a defined
@@ -3766,11 +3607,6 @@ void InitElementPropertiesEngine(int engine_version)
   /* set all special, combined or engine dependent element properties */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
-#if 0
-    for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
-      SET_PROPERTY(i, j, FALSE);
-#endif
-
     /* ---------- INACTIVE ------------------------------------------------- */
     SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
 
@@ -3825,12 +3661,6 @@ void InitElementPropertiesEngine(int engine_version)
                                             !IS_DIGGABLE(i) &&
                                             !IS_COLLECTIBLE(i)));
 
-#if 0
-    /* ---------- PROTECTED ------------------------------------------------ */
-    if (IS_ACCESSIBLE_INSIDE(i))
-      SET_PROPERTY(i, EP_PROTECTED, TRUE);
-#endif
-
     /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
 
     if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
@@ -3845,20 +3675,9 @@ void InitElementPropertiesEngine(int engine_version)
     else if (engine_version < VERSION_IDENT(2,2,0,0))
       SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
     else
-#if 1
       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
                                           (!IS_WALKABLE(i) ||
                                            IS_PROTECTED(i))));
-#else
-#if 1
-      SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
-                                          !IS_WALKABLE_OVER(i) &&
-                                          !IS_WALKABLE_UNDER(i)));
-#else
-      SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
-                                          IS_PROTECTED(i)));
-#endif
-#endif
 
     if (IS_CUSTOM_ELEMENT(i))
     {
@@ -3882,25 +3701,6 @@ void InitElementPropertiesEngine(int engine_version)
                                   CAN_SMASH_ENEMIES(i) ||
                                   CAN_SMASH_EVERYTHING(i)));
 
-#if 0
-    /* ---------- CAN_EXPLODE ---------------------------------------------- */
-    SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
-                                    CAN_EXPLODE_SMASHED(i) ||
-                                    CAN_EXPLODE_IMPACT(i)));
-#endif
-
-#if 0
-    /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
-#if 0
-    SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) &&
-                                        !CAN_EXPLODE_CROSS(i)));
-#else
-    SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
-                                        !CAN_EXPLODE_1X1(i) &&
-                                        !CAN_EXPLODE_CROSS(i)));
-#endif
-#endif
-
     /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
     SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
                                             EXPLODES_BY_FIRE(i)));
@@ -3949,6 +3749,16 @@ void InitElementPropertiesEngine(int engine_version)
       if (element_info[i].change_page[j].can_change)
        SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
 
+    /* ---------- HAS_ACTION ----------------------------------------------- */
+    SET_PROPERTY(i, EP_HAS_ACTION, FALSE);     /* default: has no action */
+    for (j = 0; j < element_info[i].num_change_pages; j++)
+      if (element_info[i].change_page[j].has_action)
+       SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
+
+    /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
+    SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
+                                                 HAS_ACTION(i)));
+
     /* ---------- GFX_CRUMBLED --------------------------------------------- */
 #if 1
     SET_PROPERTY(i, EP_GFX_CRUMBLED,
@@ -3959,26 +3769,11 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(i, EP_GFX_CRUMBLED,
                 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
 #endif
-  }
-
-#if 0
-  /* determine inactive elements (used for engine main loop optimization) */
-  for (i = 0; i < MAX_NUM_ELEMENTS; i++)
-  {
-    boolean active = FALSE;
 
-    for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
-    {
-      if (HAS_PROPERTY(i, j))
-       active = TRUE;
-    }
-
-#if 0
-    if (!active)
-      SET_PROPERTY(i, EP_INACTIVE, TRUE);
-#endif
+    /* ---------- EDITOR_CASCADE ------------------------------------------- */
+    SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
+                                       IS_EDITOR_CASCADE_INACTIVE(i)));
   }
-#endif
 
   /* dynamically adjust element properties according to game engine version */
   {
@@ -4004,7 +3799,6 @@ void InitElementPropertiesEngine(int engine_version)
                  engine_version > VERSION_IDENT(2,0,1,0)));
   }
 
-#if 1
   /* set default push delay values (corrected since version 3.0.7-1) */
   if (engine_version < VERSION_IDENT(3,0,7,1))
   {
@@ -4049,8 +3843,6 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
     SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
   }
-#endif
-
 #endif
 
   /* this is needed because some graphics depend on element properties */
@@ -4139,6 +3931,10 @@ void Execute_Command(char *command)
     printf("# (The entries below are default and therefore commented out.)\n");
     printf("\n");
 
+    /* this is needed to be able to check element list for cascade elements */
+    InitElementPropertiesStatic();
+    InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
+
     PrintEditorElementList();
 
     exit(0);
@@ -4231,24 +4027,6 @@ void Execute_Command(char *command)
       while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
        str_ptr++;
     }
-
-#if 0
-    printf("level set == '%s'\n", global.autoplay_leveldir);
-
-    if (global.autoplay_all)
-      printf("play all levels\n");
-    else
-    {
-      printf("play the following levels:");
-
-      for (i = 0; i < MAX_TAPES_PER_SET; i++)
-       if (global.autoplay_level[i])
-         printf(" %03d", i);
-
-      printf("\n");
-    }
-#endif
-
   }
   else if (strncmp(command, "convert ", 8) == 0)
   {
@@ -4280,6 +4058,11 @@ static void InitSetup()
     options.verbose = TRUE;
 }
 
+static void InitGameInfo()
+{
+  game.restart_level = FALSE;
+}
+
 static void InitPlayerInfo()
 {
   int i;
@@ -4415,7 +4198,7 @@ static void InitArtworkConfig()
 
   for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
     music_id_prefix[i] = music_prefix_info[i].prefix;
-  music_id_prefix[MAX_LEVELS] = NULL;
+  music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
 
   for (i = 0; i < NUM_ACTIONS; i++)
     action_id_suffix[i] = element_action_info[i].suffix;
@@ -4516,8 +4299,6 @@ void InitGfx()
   DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
 
   DrawInitText("Loading graphics:", 120, FC_GREEN);
-
-  InitTileClipmasks();
 }
 
 void InitGfxBackground()
@@ -4554,9 +4335,7 @@ void InitLevelArtworkInfo()
 
 static void InitImages()
 {
-#if 1
   setLevelArtworkDir(artwork.gfx_first);
-#endif
 
 #if 0
   printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
@@ -4580,10 +4359,8 @@ static void InitSound(char *identifier)
   if (identifier == NULL)
     identifier = artwork.snd_current->identifier;
 
-#if 1
   /* set artwork path to send it to the sound server process */
   setLevelArtworkDir(artwork.snd_first);
-#endif
 
   InitReloadCustomSounds(identifier);
   ReinitializeSounds();
@@ -4594,10 +4371,8 @@ static void InitMusic(char *identifier)
   if (identifier == NULL)
     identifier = artwork.mus_current->identifier;
 
-#if 1
   /* set artwork path to send it to the sound server process */
   setLevelArtworkDir(artwork.mus_first);
-#endif
 
   InitReloadCustomMusic(identifier);
   ReinitializeMusic();
@@ -4710,12 +4485,7 @@ static char *getNewArtworkIdentifier(int type)
             artwork_current_identifier) != 0)
     artwork_new_identifier = artwork_current_identifier;
 
-#if 1
   *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
-#else
-  /* newer versions of gcc do not like this anymore :-/ */
-  *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
-#endif
 
 #if 0
   if (type == ARTWORK_TYPE_GRAPHICS)
@@ -4768,14 +4538,6 @@ void ReloadCustomArtwork(int force_reload)
 
     InitImages();
 
-#if 0
-    printf("... '%s'\n",
-          leveldir_current->graphics_set);
-#endif
-
-    FreeTileClipmasks();
-    InitTileClipmasks();
-
     redraw_screen = TRUE;
   }
 
@@ -4838,6 +4600,7 @@ void OpenAll()
 
   InitSetup();
 
+  InitGameInfo();
   InitPlayerInfo();
   InitArtworkInfo();           /* needed before loading gfx, sound & music */
   InitArtworkConfig();         /* needed before forking sound child process */
@@ -4904,7 +4667,6 @@ void CloseAllAndExit(int exit_value)
 #endif
 
   FreeAllImages();
-  FreeTileClipmasks();
 
 #if defined(TARGET_SDL)
   if (network_server)  /* terminate network server */