rnd-20021123-1-src
[rocksndiamonds.git] / src / init.c
index 1861e0485c31663f7e8867a5067a3dc1c50c7cfd..6c54ab4ba23e6395914f71aea4c1393229f685e8 100644 (file)
 #include "cartoons.h"
 #include "config.h"
 
+#include "conf_e2g.c"  /* include auto-generated data structure definitions */
+
+
 static char *image_filename[NUM_PICTURES] =
 {
+#if 0
+  "RocksScreen.pcx",
+  "RocksDoor.pcx",
+  "RocksToons.pcx",
+  "RocksFontBig.pcx",
+  "RocksFontSmall.pcx",
+  "RocksFontMedium.pcx",
+  "RocksFontEM.pcx"
+#else
   "RocksScreen.pcx",
   "RocksElements.pcx",
   "RocksDoor.pcx",
@@ -40,6 +52,7 @@ static char *image_filename[NUM_PICTURES] =
   "RocksFontSmall.pcx",
   "RocksFontMedium.pcx",
   "RocksFontEM.pcx"
+#endif
 }; 
 
 static void InitSetup(void);
@@ -106,9 +119,9 @@ void OpenAll(void)
 
   InitLevelInfo();
   InitLevelArtworkInfo();
-  InitGadgets();               /* needs to know number of level series */
   InitImages();                        /* needs to know current level directory */
   InitSound();                 /* needs to know current level directory */
+  InitGadgets();               /* needs images + number of level series */
 
   InitGfxBackground();
   InitToons();
@@ -211,6 +224,8 @@ static void InitTileClipmasks()
   unsigned long clip_gc_valuemask;
 
 #if defined(TARGET_X11_NATIVE)
+
+#if 0
   GC copy_clipmask_gc;
 
   static struct
@@ -264,13 +279,15 @@ static void InitTileClipmasks()
     { GFX2_SHIELD_ACTIVE, 3 },
     { -1, 0 }
   };
+#endif
+
 #endif /* TARGET_X11_NATIVE */
 #endif /* TARGET_X11 */
 
   int i;
 
   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
-  for(i=0; i<NUM_TILES; i++)
+  for (i=0; i<NUM_TILES; i++)
     tile_clipmask[i] = None;
 
 #if defined(TARGET_X11)
@@ -284,7 +301,7 @@ static void InitTileClipmasks()
   tile_clip_gc = XCreateGC(display, window->drawable,
                           clip_gc_valuemask, &clip_gc_values);
 
-  for(i=0; i<NUM_BITMAPS; i++)
+  for (i=0; i<NUM_BITMAPS; i++)
   {
     if (pix[i]->clip_mask)
     {
@@ -298,6 +315,7 @@ static void InitTileClipmasks()
 
 #if defined(TARGET_X11_NATIVE)
 
+#if 0
   /* create graphic context structures needed for clipping */
   clip_gc_values.graphics_exposures = False;
   clip_gc_valuemask = GCGraphicsExposures;
@@ -305,11 +323,11 @@ static void InitTileClipmasks()
                               clip_gc_valuemask, &clip_gc_values);
 
   /* create only those clipping Pixmaps we really need */
-  for(i=0; tile_needs_clipping[i].start>=0; i++)
+  for (i=0; tile_needs_clipping[i].start>=0; i++)
   {
     int j;
 
-    for(j=0; j<tile_needs_clipping[i].count; j++)
+    for (j=0; j<tile_needs_clipping[i].count; j++)
     {
       int tile = tile_needs_clipping[i].start + j;
       int graphic = tile;
@@ -329,6 +347,7 @@ static void InitTileClipmasks()
   }
 
   XFreeGC(display, copy_clipmask_gc);
+#endif
 
 #endif /* TARGET_X11_NATIVE */
 #endif /* TARGET_X11 */
@@ -339,7 +358,7 @@ void FreeTileClipmasks()
 #if defined(TARGET_X11)
   int i;
 
-  for(i=0; i<NUM_TILES; i++)
+  for (i=0; i<NUM_TILES; i++)
   {
     if (tile_clipmask[i] != None)
     {
@@ -352,7 +371,7 @@ void FreeTileClipmasks()
     XFreeGC(display, tile_clip_gc);
   tile_clip_gc = None;
 
-  for(i=0; i<NUM_BITMAPS; i++)
+  for (i=0; i<NUM_BITMAPS; i++)
   {
     if (pix[i] != NULL && pix[i]->stored_clip_gc)
     {
@@ -392,7 +411,7 @@ void InitGfx()
 
   DrawInitText("Loading graphics:", 120, FC_GREEN);
 
-  for(i=0; i<NUM_PICTURES; i++)
+  for (i=0; i<NUM_PICTURES; i++)
   {
     if (i != PIX_FONT_SMALL)
     {
@@ -420,8 +439,8 @@ void InitGfxBackground()
   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
 
-  for(x=0; x<MAX_BUF_XSIZE; x++)
-    for(y=0; y<MAX_BUF_YSIZE; y++)
+  for (x=0; x<MAX_BUF_XSIZE; x++)
+    for (y=0; y<MAX_BUF_YSIZE; y++)
       redraw[x][y] = 0;
   redraw_tiles = 0;
   redraw_mask = REDRAW_ALL;
@@ -495,7 +514,7 @@ void ReloadCustomArtwork()
 
     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
-    for(i=0; i<NUM_PICTURES; i++)
+    for (i=0; i<NUM_PICTURES; i++)
     {
       DrawInitText(image_filename[i], 150, FC_YELLOW);
       ReloadCustomImage(pix[i], image_filename[i]);
@@ -556,8 +575,7 @@ void InitGadgets()
 
 void InitElementInfo()
 {
-  int i, j;
-
+#if 0
   static struct
   {
     int element;
@@ -570,13 +588,11 @@ void InitElementInfo()
     { EL_WALL,                         GFX_MAUERWERK           },
     { EL_WALL_CRUMBLED,                        GFX_FELSBODEN           },
     { EL_ROCK,                         GFX_FELSBROCKEN         },
-    { EL_KEY,                          GFX_SCHLUESSEL          },
     { EL_EMERALD,                      GFX_EDELSTEIN           },
     { EL_EXIT_CLOSED,                  GFX_AUSGANG_ZU          },
-    { EL_AUSGANG_ACT,                  GFX_AUSGANG_ACT         },
+    { EL_EXIT_OPENING,                 GFX_AUSGANG_ACT         },
     { EL_EXIT_OPEN,                    GFX_AUSGANG_AUF         },
     { EL_SP_EXIT_OPEN,                 GFX_SP_EXIT             },
-    { EL_PLAYER,                       GFX_SPIELFIGUR          },
     { EL_PLAYER1,                      GFX_SPIELER1            },
     { EL_PLAYER2,                      GFX_SPIELER2            },
     { EL_PLAYER3,                      GFX_SPIELER3            },
@@ -591,16 +607,16 @@ void InitElementInfo()
     { EL_SPACESHIP_UP,                 GFX_FLIEGER_UP          },
     { EL_SPACESHIP_LEFT,               GFX_FLIEGER_LEFT        },
     { EL_SPACESHIP_DOWN,               GFX_FLIEGER_DOWN        },
-    { EL_BUTTERFLY,                    GFX_BUTTERFLY           },
-    { EL_BUTTERFLY_RIGHT,              GFX_BUTTERFLY_RIGHT     },
-    { EL_BUTTERFLY_UP,                 GFX_BUTTERFLY_UP        },
-    { EL_BUTTERFLY_LEFT,               GFX_BUTTERFLY_LEFT      },
-    { EL_BUTTERFLY_DOWN,               GFX_BUTTERFLY_DOWN      },
-    { EL_FIREFLY,                      GFX_FIREFLY             },
-    { EL_FIREFLY_RIGHT,                        GFX_FIREFLY_RIGHT       },
-    { EL_FIREFLY_UP,                   GFX_FIREFLY_UP          },
-    { EL_FIREFLY_LEFT,                 GFX_FIREFLY_LEFT        },
-    { EL_FIREFLY_DOWN,                 GFX_FIREFLY_DOWN        },
+    { EL_BD_BUTTERFLY,                 GFX_BUTTERFLY           },
+    { EL_BD_BUTTERFLY_RIGHT,           GFX_BUTTERFLY_RIGHT     },
+    { EL_BD_BUTTERFLY_UP,              GFX_BUTTERFLY_UP        },
+    { EL_BD_BUTTERFLY_LEFT,            GFX_BUTTERFLY_LEFT      },
+    { EL_BD_BUTTERFLY_DOWN,            GFX_BUTTERFLY_DOWN      },
+    { EL_BD_FIREFLY,                   GFX_FIREFLY             },
+    { EL_BD_FIREFLY_RIGHT,             GFX_FIREFLY_RIGHT       },
+    { EL_BD_FIREFLY_UP,                        GFX_FIREFLY_UP          },
+    { EL_BD_FIREFLY_LEFT,              GFX_FIREFLY_LEFT        },
+    { EL_BD_FIREFLY_DOWN,              GFX_FIREFLY_DOWN        },
     { EL_YAMYAM,                       GFX_MAMPFER             },
     { EL_ROBOT,                                GFX_ROBOT               },
     { EL_STEELWALL,                    GFX_BETON               },
@@ -611,7 +627,7 @@ void InitElementInfo()
     { EL_AMOEBA_DROP,                  GFX_TROPFEN             },
     { EL_BOMB,                         GFX_BOMBE               },
     { EL_MAGIC_WALL,                   GFX_MAGIC_WALL_OFF      },
-    { EL_MAGIC_WALL_EMPTY,             GFX_MAGIC_WALL_EMPTY    },
+    { EL_MAGIC_WALL_ACTIVE,            GFX_MAGIC_WALL_EMPTY    },
     { EL_MAGIC_WALL_EMPTYING,          GFX_MAGIC_WALL_EMPTY    },
     { EL_MAGIC_WALL_FULL,              GFX_MAGIC_WALL_FULL     },
     { EL_MAGIC_WALL_DEAD,              GFX_MAGIC_WALL_DEAD     },
@@ -654,6 +670,7 @@ void InitElementInfo()
     { EL_PACMAN_LEFT,                  GFX_PACMAN_LEFT         },
     { EL_PACMAN_DOWN,                  GFX_PACMAN_DOWN         },
     { EL_INVISIBLE_WALL,               GFX_UNSICHTBAR          },
+    { EL_INVISIBLE_WALL_ACTIVE,                GFX_UNSICHTBAR_ON       },
     { EL_WALL_EMERALD,                 GFX_ERZ_EDEL            },
     { EL_WALL_DIAMOND,                 GFX_ERZ_DIAM            },
     { EL_LAMP,                         GFX_BIRNE_AUS           },
@@ -673,35 +690,36 @@ void InitElementInfo()
     { EL_WALL_EMERALD_RED,             GFX_ERZ_EDEL_ROT        },
     { EL_WALL_EMERALD_PURPLE,          GFX_ERZ_EDEL_LILA       },
     { EL_DARK_YAMYAM,                  GFX_MAMPFER2            },
-    { EL_MAGIC_WALL_BD_OFF,            GFX_MAGIC_WALL_BD_OFF   },
-    { EL_MAGIC_WALL_BD_EMPTY,          GFX_MAGIC_WALL_BD_EMPTY },
-    { EL_MAGIC_WALL_BD_EMPTYING,       GFX_MAGIC_WALL_BD_EMPTY },
-    { EL_MAGIC_WALL_BD_FULL,           GFX_MAGIC_WALL_BD_FULL  },
-    { EL_MAGIC_WALL_BD_DEAD,           GFX_MAGIC_WALL_BD_DEAD  },
-    { EL_DYNABOMB_ACTIVE_1,            GFX_DYNABOMB            },
-    { EL_DYNABOMB_ACTIVE_2,            GFX_DYNABOMB            },
-    { EL_DYNABOMB_ACTIVE_3,            GFX_DYNABOMB            },
-    { EL_DYNABOMB_ACTIVE_4,            GFX_DYNABOMB            },
+    { EL_BD_MAGIC_WALL,                        GFX_MAGIC_WALL_BD_OFF   },
+    { EL_BD_MAGIC_WALL_ACTIVE,         GFX_MAGIC_WALL_BD_EMPTY },
+    { EL_BD_MAGIC_WALL_EMPTYING,       GFX_MAGIC_WALL_BD_EMPTY },
+    { EL_BD_MAGIC_WALL_FULL,           GFX_MAGIC_WALL_BD_FULL  },
+    { EL_BD_MAGIC_WALL_DEAD,           GFX_MAGIC_WALL_BD_DEAD  },
+    { EL_DYNABOMB_PLAYER1_ACTIVE,      GFX_DYNABOMB            },
+    { EL_DYNABOMB_PLAYER2_ACTIVE,      GFX_DYNABOMB            },
+    { EL_DYNABOMB_PLAYER3_ACTIVE,      GFX_DYNABOMB            },
+    { EL_DYNABOMB_PLAYER4_ACTIVE,      GFX_DYNABOMB            },
     { EL_DYNABOMB_NR,                  GFX_DYNABOMB_NR         },
     { EL_DYNABOMB_SZ,                  GFX_DYNABOMB_SZ         },
     { EL_DYNABOMB_XL,                  GFX_DYNABOMB_XL         },
-    { EL_SOKOBAN_OBJEKT,               GFX_SOKOBAN_OBJEKT      },
-    { EL_SOKOBAN_FELD_LEER,            GFX_SOKOBAN_FELD_LEER   },
-    { EL_SOKOBAN_FELD_VOLL,            GFX_SOKOBAN_FELD_VOLL   },
+    { EL_SOKOBAN_OBJECT,               GFX_SOKOBAN_OBJEKT      },
+    { EL_SOKOBAN_FIELD_EMPTY,          GFX_SOKOBAN_FELD_LEER   },
+    { EL_SOKOBAN_FIELD_FULL,           GFX_SOKOBAN_FELD_VOLL   },
     { EL_MOLE,                         GFX_MOLE                },
     { EL_PENGUIN,                      GFX_PINGUIN             },
     { EL_PIG,                          GFX_SCHWEIN             },
     { EL_DRAGON,                       GFX_DRACHE              },
     { EL_SATELLITE,                    GFX_SONDE               },
-    { EL_ARROW_LEFT,                   GFX_PFEIL_LEFT          },
-    { EL_ARROW_RIGHT,                  GFX_PFEIL_RIGHT         },
-    { EL_ARROW_UP,                     GFX_PFEIL_UP            },
-    { EL_ARROW_DOWN,                   GFX_PFEIL_DOWN          },
+    { EL_ARROW_BLUE_LEFT,              GFX_PFEIL_LEFT          },
+    { EL_ARROW_BLUE_RIGHT,             GFX_PFEIL_RIGHT         },
+    { EL_ARROW_BLUE_UP,                        GFX_PFEIL_UP            },
+    { EL_ARROW_BLUE_DOWN,              GFX_PFEIL_DOWN          },
     { EL_SPEED_PILL,                   GFX_SPEED_PILL          },
     { EL_SP_TERMINAL_ACTIVE,           GFX_SP_TERMINAL         },
-    { EL_SP_BUG_ACTIVE,                        GFX_SP_BUG_ACTIVE       },
+    { EL_SP_BUGGY_BASE_ACTIVE,         GFX_SP_BUG_ACTIVE       },
     { EL_SP_ZONK,                      GFX_SP_ZONK             },
     { EL_INVISIBLE_STEELWALL,          GFX_INVISIBLE_STEEL     },
+    { EL_INVISIBLE_STEELWALL_ACTIVE,   GFX_INVISIBLE_STEEL_ON  },
     { EL_BLACK_ORB,                    GFX_BLACK_ORB           },
     { EL_EM_GATE1,                     GFX_EM_GATE_1           },
     { EL_EM_GATE2,                     GFX_EM_GATE_2           },
@@ -727,7 +745,7 @@ void InitElementInfo()
     { EL_DOOR_WHITE_GRAY,              GFX_DOOR_WHITE_GRAY     },
     { EL_KEY_WHITE,                    GFX_KEY_WHITE           },
     { EL_SHIELD_NORMAL,                        GFX_SHIELD_PASSIVE      },
-    { EL_SHIELD_ACTIVE,                        GFX_SHIELD_ACTIVE       },
+    { EL_SHIELD_DEADLY,                        GFX_SHIELD_ACTIVE       },
     { EL_EXTRA_TIME,                   GFX_EXTRA_TIME          },
     { EL_SWITCHGATE_OPEN,              GFX_SWITCHGATE_OPEN     },
     { EL_SWITCHGATE_CLOSED,            GFX_SWITCHGATE_CLOSED   },
@@ -736,24 +754,36 @@ void InitElementInfo()
     { EL_CONVEYOR_BELT1_LEFT,          GFX_BELT1_LEFT          },
     { EL_CONVEYOR_BELT1_MIDDLE,                GFX_BELT1_MIDDLE        },
     { EL_CONVEYOR_BELT1_RIGHT,         GFX_BELT1_RIGHT         },
+    { EL_CONVEYOR_BELT1_LEFT_ACTIVE,   GFX_BELT1_LEFT          },
+    { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE        },
+    { EL_CONVEYOR_BELT1_RIGHT_ACTIVE,  GFX_BELT1_RIGHT         },
     { EL_CONVEYOR_BELT1_SWITCH_LEFT,   GFX_BELT1_SWITCH_LEFT   },
     { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
     { EL_CONVEYOR_BELT1_SWITCH_RIGHT,  GFX_BELT1_SWITCH_RIGHT  },
     { EL_CONVEYOR_BELT2_LEFT,          GFX_BELT2_LEFT          },
     { EL_CONVEYOR_BELT2_MIDDLE,                GFX_BELT2_MIDDLE        },
     { EL_CONVEYOR_BELT2_RIGHT,         GFX_BELT2_RIGHT         },
+    { EL_CONVEYOR_BELT2_LEFT_ACTIVE,   GFX_BELT2_LEFT          },
+    { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE        },
+    { EL_CONVEYOR_BELT2_RIGHT_ACTIVE,  GFX_BELT2_RIGHT         },
     { EL_CONVEYOR_BELT2_SWITCH_LEFT,   GFX_BELT2_SWITCH_LEFT   },
     { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
     { EL_CONVEYOR_BELT2_SWITCH_RIGHT,  GFX_BELT2_SWITCH_RIGHT  },
     { EL_CONVEYOR_BELT3_LEFT,          GFX_BELT3_LEFT          },
     { EL_CONVEYOR_BELT3_MIDDLE,                GFX_BELT3_MIDDLE        },
     { EL_CONVEYOR_BELT3_RIGHT,         GFX_BELT3_RIGHT         },
+    { EL_CONVEYOR_BELT3_LEFT_ACTIVE,   GFX_BELT3_LEFT          },
+    { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE        },
+    { EL_CONVEYOR_BELT3_RIGHT_ACTIVE,  GFX_BELT3_RIGHT         },
     { EL_CONVEYOR_BELT3_SWITCH_LEFT,   GFX_BELT3_SWITCH_LEFT   },
     { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
     { EL_CONVEYOR_BELT3_SWITCH_RIGHT,  GFX_BELT3_SWITCH_RIGHT  },
     { EL_CONVEYOR_BELT4_LEFT,          GFX_BELT4_LEFT          },
     { EL_CONVEYOR_BELT4_MIDDLE,                GFX_BELT4_MIDDLE        },
     { EL_CONVEYOR_BELT4_RIGHT,         GFX_BELT4_RIGHT         },
+    { EL_CONVEYOR_BELT4_LEFT_ACTIVE,   GFX_BELT4_LEFT          },
+    { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE        },
+    { EL_CONVEYOR_BELT4_RIGHT_ACTIVE,  GFX_BELT4_RIGHT         },
     { EL_CONVEYOR_BELT4_SWITCH_LEFT,   GFX_BELT4_SWITCH_LEFT   },
     { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
     { EL_CONVEYOR_BELT4_SWITCH_RIGHT,  GFX_BELT4_SWITCH_RIGHT  },
@@ -778,19 +808,20 @@ void InitElementInfo()
     { EL_MOLE_UP,                      GFX_MOLE_UP             },
     { EL_MOLE_DOWN,                    GFX_MOLE_DOWN           },
     { EL_STEELWALL_SLANTED,            GFX_STEEL_SLANTED       },
-    { EL_SAND_INVISIBLE,               GFX_SAND_INVISIBLE      },
+    { EL_INVISIBLE_SAND,               GFX_SAND_INVISIBLE      },
+    { EL_INVISIBLE_SAND_ACTIVE,                GFX_SAND_INVISIBLE_ON   },
     { EL_DX_UNKNOWN_15,                        GFX_DX_UNKNOWN_15       },
     { EL_DX_UNKNOWN_42,                        GFX_DX_UNKNOWN_42       },
     { EL_TIMEGATE_OPEN,                        GFX_TIMEGATE_OPEN       },
     { EL_TIMEGATE_CLOSED,              GFX_TIMEGATE_CLOSED     },
-    { EL_TIMEGATE_SWITCH_ON,           GFX_TIMEGATE_SWITCH     },
-    { EL_TIMEGATE_SWITCH_OFF,          GFX_TIMEGATE_SWITCH     },
+    { EL_TIMEGATE_SWITCH_ACTIVE,       GFX_TIMEGATE_SWITCH     },
+    { EL_TIMEGATE_SWITCH,              GFX_TIMEGATE_SWITCH     },
     { EL_BALLOON,                      GFX_BALLOON             },
     { EL_BALLOON_SEND_LEFT,            GFX_BALLOON_SEND_LEFT   },
     { EL_BALLOON_SEND_RIGHT,           GFX_BALLOON_SEND_RIGHT  },
     { EL_BALLOON_SEND_UP,              GFX_BALLOON_SEND_UP     },
     { EL_BALLOON_SEND_DOWN,            GFX_BALLOON_SEND_DOWN   },
-    { EL_BALLOON_SEND_ANY,             GFX_BALLOON_SEND_ANY    },
+    { EL_BALLOON_SEND_ANY_DIRECTION,   GFX_BALLOON_SEND_ANY    },
     { EL_EMC_STEELWALL1,               GFX_EMC_STEEL_WALL_1    },
     { EL_EMC_STEELWALL2,               GFX_EMC_STEEL_WALL_2    },
     { EL_EMC_STEELWALL3,               GFX_EMC_STEEL_WALL_3    },
@@ -803,20 +834,20 @@ void InitElementInfo()
     { EL_EMC_WALL6,                    GFX_EMC_WALL_6          },
     { EL_EMC_WALL7,                    GFX_EMC_WALL_7          },
     { EL_EMC_WALL8,                    GFX_EMC_WALL_8          },
-    { EL_TUBE_CROSS,                   GFX_TUBE_CROSS          },
+    { EL_TUBE_ALL,                     GFX_TUBE_CROSS          },
     { EL_TUBE_VERTICAL,                        GFX_TUBE_VERTICAL       },
     { EL_TUBE_HORIZONTAL,              GFX_TUBE_HORIZONTAL     },
-    { EL_TUBE_VERT_LEFT,               GFX_TUBE_VERT_LEFT      },
-    { EL_TUBE_VERT_RIGHT,              GFX_TUBE_VERT_RIGHT     },
-    { EL_TUBE_HORIZ_UP,                        GFX_TUBE_HORIZ_UP       },
-    { EL_TUBE_HORIZ_DOWN,              GFX_TUBE_HORIZ_DOWN     },
+    { EL_TUBE_VERTICAL_LEFT,           GFX_TUBE_VERT_LEFT      },
+    { EL_TUBE_VERTICAL_RIGHT,          GFX_TUBE_VERT_RIGHT     },
+    { EL_TUBE_HORIZONTAL_UP,           GFX_TUBE_HORIZ_UP       },
+    { EL_TUBE_HORIZONTAL_DOWN,         GFX_TUBE_HORIZ_DOWN     },
     { EL_TUBE_LEFT_UP,                 GFX_TUBE_LEFT_UP        },
     { EL_TUBE_LEFT_DOWN,               GFX_TUBE_LEFT_DOWN      },
     { EL_TUBE_RIGHT_UP,                        GFX_TUBE_RIGHT_UP       },
     { EL_TUBE_RIGHT_DOWN,              GFX_TUBE_RIGHT_DOWN     },
     { EL_SPRING,                       GFX_SPRING              },
     { EL_SPRING_MOVING,                        GFX_SPRING              },
-    { EL_TRAP_INACTIVE,                        GFX_TRAP_INACTIVE       },
+    { EL_TRAP                        GFX_TRAP_INACTIVE       },
     { EL_TRAP_ACTIVE,                  GFX_TRAP_ACTIVE         },
     { EL_BD_WALL,                      GFX_BD_WALL             },
     { EL_BD_ROCK,                      GFX_BD_ROCK             },
@@ -835,21 +866,6 @@ void InitElementInfo()
   }
   element_to_direction_graphic[] =
   {
-    {
-      EL_SPACESHIP,
-      IMG_SPACESHIP_LEFT,      IMG_SPACESHIP_RIGHT,
-      IMG_SPACESHIP_UP,                IMG_SPACESHIP_DOWN
-    },
-    {
-      EL_BUG,
-      IMG_BUG_LEFT,            IMG_BUG_RIGHT,
-      IMG_BUG_UP,              IMG_BUG_DOWN
-    },
-    {
-      EL_PACMAN,
-      IMG_PACMAN_LEFT,         IMG_PACMAN_RIGHT,
-      IMG_PACMAN_UP,           IMG_PACMAN_DOWN
-    },
     {
       EL_PLAYER1,
       IMG_PLAYER1_LEFT,                IMG_PLAYER1_RIGHT,
@@ -871,14 +887,29 @@ void InitElementInfo()
       IMG_PLAYER4_UP,          IMG_PLAYER4_DOWN
     },
     {
-      EL_PIG,
-      IMG_PIG_LEFT,            IMG_PIG_RIGHT,
-      IMG_PIG_UP,              IMG_PIG_DOWN
+      EL_SP_MURPHY,
+      IMG_SP_MURPHY_LEFT,      IMG_SP_MURPHY_RIGHT,
+      IMG_SP_MURPHY_UP,                IMG_SP_MURPHY_DOWN
     },
     {
-      EL_DRAGON,
-      IMG_DRAGON_LEFT,         IMG_DRAGON_RIGHT,
-      IMG_DRAGON_UP,           IMG_DRAGON_DOWN
+      EL_SP_SNIKSNAK,
+      IMG_SP_SNIKSNAK_LEFT,    IMG_SP_SNIKSNAK_RIGHT,
+      IMG_SP_SNIKSNAK_UP,      IMG_SP_SNIKSNAK_DOWN
+    },
+    {
+      EL_BUG,
+      IMG_BUG_LEFT,            IMG_BUG_RIGHT,
+      IMG_BUG_UP,              IMG_BUG_DOWN
+    },
+    {
+      EL_SPACESHIP,
+      IMG_SPACESHIP_LEFT,      IMG_SPACESHIP_RIGHT,
+      IMG_SPACESHIP_UP,                IMG_SPACESHIP_DOWN
+    },
+    {
+      EL_PACMAN,
+      IMG_PACMAN_LEFT,         IMG_PACMAN_RIGHT,
+      IMG_PACMAN_UP,           IMG_PACMAN_DOWN
     },
     {
       EL_MOLE,
@@ -891,14 +922,14 @@ void InitElementInfo()
       IMG_PENGUIN_UP,          IMG_PENGUIN_DOWN
     },
     {
-      EL_SP_MURPHY,
-      IMG_SP_MURPHY_LEFT,      IMG_SP_MURPHY_RIGHT,
-      IMG_SP_MURPHY_UP,                IMG_SP_MURPHY_DOWN
+      EL_PIG,
+      IMG_PIG_LEFT,            IMG_PIG_RIGHT,
+      IMG_PIG_UP,              IMG_PIG_DOWN
     },
     {
-      EL_SP_SNIKSNAK,
-      IMG_SP_SNIKSNAK_LEFT,    IMG_SP_SNIKSNAK_RIGHT,
-      IMG_SP_SNIKSNAK_UP,      IMG_SP_SNIKSNAK_DOWN
+      EL_DRAGON,
+      IMG_DRAGON_LEFT,         IMG_DRAGON_RIGHT,
+      IMG_DRAGON_UP,           IMG_DRAGON_DOWN
     },
     {
       -1,
@@ -906,21 +937,33 @@ void InitElementInfo()
       -1,                      -1
     }
   };
+#endif
+
+  int i, act, dir;
 
-  /* always start with reliable default values */
-  for(i=0; i<MAX_ELEMENTS; i++)
+  /* set values to -1 to identify later as "uninitialized" values */
+  for (i=0; i<MAX_ELEMENTS; i++)
   {
-    for(j=0; j<NUM_GFX_ACTIONS_MAPPED; j++)
+    for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
     {
-      element_info[i].graphic[j] = GFX_LEERRAUM;
-      element_info[i].has_direction_graphic[j] = FALSE;
+      element_info[i].graphic[act] = -1;
+
+      for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+       element_info[i].direction_graphic[act][dir] = -1;
     }
   }
 
+#if 0
   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
     element_info[i].graphic[GFX_ACTION_DEFAULT] =
       GFX_CHAR_START + (i - EL_CHAR_START);
+#else
+  for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+    element_info[i].graphic[GFX_ACTION_DEFAULT] =
+      IMG_CHAR_START + (i - EL_CHAR_START);
+#endif
 
+#if 0
   for (i=EL_SP_START; i<=EL_SP_END; i++)
   {
     int nr_element = i - EL_SP_START;
@@ -932,7 +975,9 @@ void InitElementInfo()
     element_info[i].graphic[GFX_ACTION_DEFAULT] =
       GFX_START_ROCKSSP + nr_graphic;
   }
+#endif
 
+#if 0
   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
   i = 0;
   while (element_to_graphic[i].element > -1)
@@ -962,15 +1007,87 @@ void InitElementInfo()
     element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
     i++;
   }
+#else
+
+  i = 0;
+  while (element_to_graphic[i].element > -1)
+  {
+    int element   = element_to_graphic[i].element;
+    int direction = element_to_graphic[i].direction;
+    int action    = element_to_graphic[i].action;
+    int graphic   = element_to_graphic[i].graphic;
+
+    if (action > -1)
+      action = graphics_action_mapping[action];
+    else
+      action = GFX_ACTION_DEFAULT;
+
+    if (direction > -1)
+    {
+      direction = MV_DIR_BIT(direction);
+
+      element_info[element].direction_graphic[action][direction] = graphic;
+    }
+    else
+      element_info[element].graphic[action] = graphic;
+
+    i++;
+  }
+
+  /* now set all '-1' values to element specific default values */
+  for (i=0; i<MAX_ELEMENTS; i++)
+  {
+    int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
+    int default_action_direction_graphic[NUM_MV_DIRECTIONS];
+
+    if (default_action_graphic == -1)
+      default_action_graphic = IMG_CHAR_QUESTION;
+
+    for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+    {
+      default_action_direction_graphic[dir] =
+       element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
+
+      if (default_action_direction_graphic[dir] == -1)
+       default_action_direction_graphic[dir] = default_action_graphic;
+    }
+
+    for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+    {
+      for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+      {
+       int default_direction_graphic = element_info[i].graphic[act];
+
+       /* no graphic for current action -- use default direction graphic */
+       if (default_direction_graphic == -1)
+         default_direction_graphic = default_action_direction_graphic[dir];
+
+       if (element_info[i].direction_graphic[act][dir] == -1)
+         element_info[i].direction_graphic[act][dir] =
+           default_direction_graphic;
+      }
+
+      /* no graphic for this specific action -- use default action graphic */
+      if (element_info[i].graphic[act] == -1)
+       element_info[i].graphic[act] = default_action_graphic;
+    }
+  }
+
+#endif
 }
 
 static void InitGraphicInfo()
 {
+  static int gfx_action[NUM_IMAGE_FILES];
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+  int last_frame;
   int i;
 
   image_files = getCurrentImageList();
 
-  for(i=0; i<MAX_GRAPHICS; i++)
+#if 0
+  for (i=0; i<MAX_GRAPHICS; i++)
   {
     /* always start with reliable default values */
     graphic_info[i].bitmap = NULL;
@@ -980,15 +1097,44 @@ static void InitGraphicInfo()
     getGraphicSource(i, &graphic_info[i].bitmap,
                     &graphic_info[i].src_x, &graphic_info[i].src_y);
   }
+#endif
+
+  /* set temporary graphics action field to default value */
+  for (i=0; i<NUM_IMAGE_FILES; i++)
+    gfx_action[i] = GFX_ACTION_DEFAULT;
+
+  /* set temporary graphics action field from element_to_graphic list */
+  i = 0;
+  while (element_to_graphic[i].element > -1)
+  {
+    int action    = element_to_graphic[i].action;
+    int graphic   = element_to_graphic[i].graphic;
+
+    if (action == -1)
+      action = GFX_ACTION_DEFAULT;
+
+    gfx_action[graphic] = action;
+
+    i++;
+  }
 
-  for(i=0; i<NUM_IMAGE_FILES; i++)
+  for (i=0; i<NUM_IMAGE_FILES; i++)
   {
     int *parameter = image_files[i].parameter;
 
-    /* always start with reliable default values */
     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
+
     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+    new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
+    new_graphic_info[i].offset_y = 0;
+
+    /* animation frames are ordered vertically instead of horizontally */
+    if (parameter[GFX_ARG_VERTICAL])
+    {
+      new_graphic_info[i].offset_x = 0;
+      new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
+    }
 
     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
 
@@ -996,24 +1142,93 @@ static void InitGraphicInfo()
     if (new_graphic_info[i].anim_delay == 0)   /* delay must be at least 1 */
       new_graphic_info[i].anim_delay = 1;
 
-    /* basically, animation can be either normal or reverse direction */
-    if (parameter[GFX_ARG_REVERSE])
-      new_graphic_info[i].anim_mode = ANIM_REVERSE;
+    /* set mode for animation frame order */
+    if (parameter[GFX_ARG_MODE_LOOP])
+      new_graphic_info[i].anim_mode = ANIM_LOOP;
+    else if (parameter[GFX_ARG_MODE_LINEAR])
+      new_graphic_info[i].anim_mode = ANIM_LINEAR;
+    else if (parameter[GFX_ARG_MODE_PINGPONG])
+      new_graphic_info[i].anim_mode = ANIM_PINGPONG;
+    else if (parameter[GFX_ARG_MODE_PINGPONG2])
+      new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
+    else if (parameter[GFX_ARG_FRAMES] > 1)
+      new_graphic_info[i].anim_mode = ANIM_LOOP;
     else
-      new_graphic_info[i].anim_mode = ANIM_NORMAL;
-
-    /* additionally, animation can be either pingpong or pingpong2 layout */
-    if (parameter[GFX_ARG_PINGPONG])
-      new_graphic_info[i].anim_mode |= ANIM_PINGPONG;
-    else if (parameter[GFX_ARG_PINGPONG2])
-      new_graphic_info[i].anim_mode |= ANIM_PINGPONG2;
+      new_graphic_info[i].anim_mode = ANIM_NONE;
+
+    /* set additional flag to play animation frames in reverse order */
+    if (parameter[GFX_ARG_MODE_REVERSE])
+      new_graphic_info[i].anim_mode |= ANIM_REVERSE;
+
+#if 1
+    /* set first frame of animation after determining animation mode */
+    new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+    if (new_graphic_info[i].anim_start_frame == -1)
+      new_graphic_info[i].anim_start_frame = 0;
+    else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
+      new_graphic_info[i].anim_start_frame =
+       new_graphic_info[i].anim_frames
+       - new_graphic_info[i].anim_start_frame - 1;
+#else
+    /* set first frame of animation after determining animation mode */
+    new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+    if (parameter[GFX_ARG_START_FRAME] == -1)  /* default: start with ... */
+    {
+      if (parameter[GFX_ARG_MODE_REVERSE])
+       new_graphic_info[i].anim_start_frame =
+         new_graphic_info[i].anim_frames - 1;          /* ... last frame */
+      else
+       new_graphic_info[i].anim_start_frame = 0;       /* ... first frame */
+    }
+#endif
 
+#if 1
     /* animation synchronized with global frame counter, not move position */
     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+    if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
+      new_graphic_info[i].anim_global_sync =
+       (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
+#else
+    /* animation synchronized with global frame counter, not move position */
+    new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+#endif
+
+    /* now check if the loaded image is large enough for the animation */
+    last_frame = new_graphic_info[i].anim_frames - 1;
+
+    getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+    if (src_x + TILEX > src_bitmap->width ||
+       src_y + TILEY > src_bitmap->height)
+      Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
+
+    getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
+    if (src_x + MINI_TILEX > src_bitmap->width ||
+       src_y + MINI_TILEY > src_bitmap->height)
+      Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
+
+    getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
+    if (src_x + MICRO_TILEX > src_bitmap->width ||
+       src_y + MICRO_TILEY > src_bitmap->height)
+      Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
+
+
+#if 0
+    {
+      int j;
+
+      if (i == IMG_EMERALD)
+      {
+       for (j=0; j<NUM_GFX_ARGS; j++)
+         printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
+       printf("-> %d\n", new_graphic_info[i].anim_frames);
+       printf("\n");
+      }
+    }
+#endif
 
-    new_graphic_info[i].anim_vertical = parameter[GFX_ARG_VERTICAL];
   }
 
+
 #if 0
   printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
   printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
@@ -1104,13 +1319,13 @@ void InitElementProperties()
     EL_TIMEGATE_OPENING,
     EL_TIMEGATE_CLOSED,
     EL_TIMEGATE_CLOSING,
-    EL_TUBE_CROSS,
+    EL_TUBE_ALL,
     EL_TUBE_VERTICAL,
     EL_TUBE_HORIZONTAL,
-    EL_TUBE_VERT_LEFT,
-    EL_TUBE_VERT_RIGHT,
-    EL_TUBE_HORIZ_UP,
-    EL_TUBE_HORIZ_DOWN,
+    EL_TUBE_VERTICAL_LEFT,
+    EL_TUBE_VERTICAL_RIGHT,
+    EL_TUBE_HORIZONTAL_UP,
+    EL_TUBE_HORIZONTAL_DOWN,
     EL_TUBE_LEFT_UP,
     EL_TUBE_LEFT_DOWN,
     EL_TUBE_RIGHT_UP,
@@ -1129,7 +1344,7 @@ void InitElementProperties()
     EL_BD_WALL,
     EL_WALL_CRUMBLED,
     EL_EXIT_CLOSED,
-    EL_AUSGANG_ACT,
+    EL_EXIT_OPENING,
     EL_EXIT_OPEN,
     EL_AMOEBA_DEAD,
     EL_AMOEBA_WET,
@@ -1141,17 +1356,17 @@ void InitElementProperties()
     EL_QUICKSAND_FILLING,
     EL_QUICKSAND_EMPTYING,
     EL_MAGIC_WALL,
-    EL_MAGIC_WALL_EMPTY,
+    EL_MAGIC_WALL_ACTIVE,
     EL_MAGIC_WALL_EMPTYING,
     EL_MAGIC_WALL_FILLING,
     EL_MAGIC_WALL_FULL,
     EL_MAGIC_WALL_DEAD,
-    EL_MAGIC_WALL_BD_OFF,
-    EL_MAGIC_WALL_BD_EMPTY,
-    EL_MAGIC_WALL_BD_EMPTYING,
-    EL_MAGIC_WALL_BD_FULL,
-    EL_MAGIC_WALL_BD_FILLING,
-    EL_MAGIC_WALL_BD_DEAD,
+    EL_BD_MAGIC_WALL,
+    EL_BD_MAGIC_WALL_ACTIVE,
+    EL_BD_MAGIC_WALL_EMPTYING,
+    EL_BD_MAGIC_WALL_FULL,
+    EL_BD_MAGIC_WALL_FILLING,
+    EL_BD_MAGIC_WALL_DEAD,
     EL_GAMEOFLIFE,
     EL_BIOMAZE,
     EL_ACIDPOOL_TOPLEFT,
@@ -1180,6 +1395,9 @@ void InitElementProperties()
     EL_SP_EXIT_CLOSED,
     EL_SP_EXIT_OPEN,
     EL_INVISIBLE_STEELWALL,
+    EL_INVISIBLE_STEELWALL_ACTIVE,
+    EL_INVISIBLE_WALL,
+    EL_INVISIBLE_WALL_ACTIVE,
     EL_CONVEYOR_BELT1_SWITCH_LEFT,
     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
@@ -1196,8 +1414,8 @@ void InitElementProperties()
     EL_SWITCHGATE_SWITCH_DOWN,
     EL_LIGHT_SWITCH,
     EL_LIGHT_SWITCH_ACTIVE,
-    EL_TIMEGATE_SWITCH_OFF,
-    EL_TIMEGATE_SWITCH_ON,
+    EL_TIMEGATE_SWITCH,
+    EL_TIMEGATE_SWITCH_ACTIVE,
     EL_SIGN_EXCLAMATION,
     EL_SIGN_RADIOACTIVITY,
     EL_SIGN_STOP,
@@ -1250,13 +1468,13 @@ void InitElementProperties()
     EL_TIMEGATE_OPENING,
     EL_TIMEGATE_CLOSED,
     EL_TIMEGATE_CLOSING,
-    EL_TUBE_CROSS,
+    EL_TUBE_ALL,
     EL_TUBE_VERTICAL,
     EL_TUBE_HORIZONTAL,
-    EL_TUBE_VERT_LEFT,
-    EL_TUBE_VERT_RIGHT,
-    EL_TUBE_HORIZ_UP,
-    EL_TUBE_HORIZ_DOWN,
+    EL_TUBE_VERTICAL_LEFT,
+    EL_TUBE_VERTICAL_RIGHT,
+    EL_TUBE_HORIZONTAL_UP,
+    EL_TUBE_HORIZONTAL_DOWN,
     EL_TUBE_LEFT_UP,
     EL_TUBE_LEFT_DOWN,
     EL_TUBE_RIGHT_UP,
@@ -1285,6 +1503,7 @@ void InitElementProperties()
     EL_SP_HARD_BASE5,
     EL_SP_HARD_BASE6,
     EL_INVISIBLE_STEELWALL,
+    EL_INVISIBLE_STEELWALL_ACTIVE,
     EL_CONVEYOR_BELT1_SWITCH_LEFT,
     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
@@ -1341,13 +1560,13 @@ void InitElementProperties()
     EL_TIMEGATE_OPENING,
     EL_TIMEGATE_CLOSED,
     EL_TIMEGATE_CLOSING,
-    EL_TUBE_CROSS,
+    EL_TUBE_ALL,
     EL_TUBE_VERTICAL,
     EL_TUBE_HORIZONTAL,
-    EL_TUBE_VERT_LEFT,
-    EL_TUBE_VERT_RIGHT,
-    EL_TUBE_HORIZ_UP,
-    EL_TUBE_HORIZ_DOWN,
+    EL_TUBE_VERTICAL_LEFT,
+    EL_TUBE_VERTICAL_RIGHT,
+    EL_TUBE_HORIZONTAL_UP,
+    EL_TUBE_HORIZONTAL_DOWN,
     EL_TUBE_LEFT_UP,
     EL_TUBE_LEFT_DOWN,
     EL_TUBE_RIGHT_UP,
@@ -1396,8 +1615,8 @@ void InitElementProperties()
   {
     EL_BUG,
     EL_SPACESHIP,
-    EL_BUTTERFLY,
-    EL_FIREFLY,
+    EL_BD_BUTTERFLY,
+    EL_BD_FIREFLY,
     EL_YAMYAM,
     EL_DARK_YAMYAM,
     EL_ROBOT,
@@ -1427,7 +1646,7 @@ void InitElementProperties()
     EL_EM_GATE3_GRAY,
     EL_EM_GATE4_GRAY,
     EL_EXIT_CLOSED,
-    EL_AUSGANG_ACT,
+    EL_EXIT_OPENING,
     EL_EXIT_OPEN,
     EL_WALL,
     EL_WALL_CRUMBLED,
@@ -1435,7 +1654,7 @@ void InitElementProperties()
     EL_WALL_GROWING_X,
     EL_WALL_GROWING_Y,
     EL_WALL_GROWING_XY,
-    EL_MAUERND,
+    EL_WALL_GROWING_ACTIVE,
     EL_BD_WALL,
     EL_SP_CHIP_SINGLE,
     EL_SP_CHIP_LEFT,
@@ -1458,6 +1677,9 @@ void InitElementProperties()
     EL_SP_EXIT_CLOSED,
     EL_SP_EXIT_OPEN,
     EL_INVISIBLE_STEELWALL,
+    EL_INVISIBLE_STEELWALL_ACTIVE,
+    EL_INVISIBLE_WALL,
+    EL_INVISIBLE_WALL_ACTIVE,
     EL_STEELWALL_SLANTED,
     EL_EMC_STEELWALL1,
     EL_EMC_STEELWALL2,
@@ -1489,7 +1711,7 @@ void InitElementProperties()
     EL_AMOEBA_DROP,
     EL_QUICKSAND_FULL,
     EL_MAGIC_WALL_FULL,
-    EL_MAGIC_WALL_BD_FULL,
+    EL_BD_MAGIC_WALL_FULL,
     EL_TIME_ORB_FULL,
     EL_TIME_ORB_EMPTY,
     EL_SP_ZONK,
@@ -1552,8 +1774,8 @@ void InitElementProperties()
   {
     EL_BUG,
     EL_SPACESHIP,
-    EL_BUTTERFLY,
-    EL_FIREFLY,
+    EL_BD_BUTTERFLY,
+    EL_BD_FIREFLY,
     EL_YAMYAM,
     EL_DARK_YAMYAM,
     EL_ROBOT,
@@ -1566,7 +1788,7 @@ void InitElementProperties()
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
     EL_BALLOON,
-    EL_SPRING_MOVING
+    EL_SPRING
   };
   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
 
@@ -1580,14 +1802,14 @@ void InitElementProperties()
     EL_SPACESHIP_UP,
     EL_SPACESHIP_LEFT,
     EL_SPACESHIP_DOWN,
-    EL_BUTTERFLY_RIGHT,
-    EL_BUTTERFLY_UP,
-    EL_BUTTERFLY_LEFT,
-    EL_BUTTERFLY_DOWN,
-    EL_FIREFLY_RIGHT,
-    EL_FIREFLY_UP,
-    EL_FIREFLY_LEFT,
-    EL_FIREFLY_DOWN,
+    EL_BD_BUTTERFLY_RIGHT,
+    EL_BD_BUTTERFLY_UP,
+    EL_BD_BUTTERFLY_LEFT,
+    EL_BD_BUTTERFLY_DOWN,
+    EL_BD_FIREFLY_RIGHT,
+    EL_BD_FIREFLY_UP,
+    EL_BD_FIREFLY_LEFT,
+    EL_BD_FIREFLY_DOWN,
     EL_PACMAN_RIGHT,
     EL_PACMAN_UP,
     EL_PACMAN_LEFT,
@@ -1599,8 +1821,8 @@ void InitElementProperties()
   {
     EL_BUG,
     EL_SPACESHIP,
-    EL_BUTTERFLY,
-    EL_FIREFLY
+    EL_BD_BUTTERFLY,
+    EL_BD_FIREFLY
   };
   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
 
@@ -1608,8 +1830,8 @@ void InitElementProperties()
   {
     EL_BUG,
     EL_SPACESHIP,
-    EL_BUTTERFLY,
-    EL_FIREFLY,
+    EL_BD_BUTTERFLY,
+    EL_BD_FIREFLY,
     EL_YAMYAM,
     EL_DARK_YAMYAM,
     EL_ROBOT,
@@ -1618,7 +1840,7 @@ void InitElementProperties()
     EL_ACID,
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
-    EL_SP_BUG_ACTIVE,
+    EL_SP_BUGGY_BASE_ACTIVE,
     EL_TRAP_ACTIVE,
     EL_LANDMINE
   };
@@ -1629,8 +1851,8 @@ void InitElementProperties()
     EL_SAND,
     EL_BUG,
     EL_SPACESHIP,
-    EL_BUTTERFLY,
-    EL_FIREFLY,
+    EL_BD_BUTTERFLY,
+    EL_BD_FIREFLY,
     EL_YAMYAM,
     EL_ROBOT,
     EL_PACMAN,
@@ -1660,21 +1882,21 @@ void InitElementProperties()
     EL_ROCK,
     EL_BD_ROCK,
     EL_BD_DIAMOND,
-    EL_MAGIC_WALL_BD_OFF,
+    EL_BD_MAGIC_WALL,
     EL_EXIT_CLOSED,
     EL_EXIT_OPEN,
     EL_STEELWALL,
-    EL_PLAYER,
-    EL_FIREFLY,
-    EL_FIREFLY_1,
-    EL_FIREFLY_2,
-    EL_FIREFLY_3,
-    EL_FIREFLY_4,
-    EL_BUTTERFLY,
-    EL_BUTTERFLY_1,
-    EL_BUTTERFLY_2,
-    EL_BUTTERFLY_3,
-    EL_BUTTERFLY_4,
+    EL_PLAYER1,
+    EL_BD_FIREFLY,
+    EL_BD_FIREFLY_1,
+    EL_BD_FIREFLY_2,
+    EL_BD_FIREFLY_3,
+    EL_BD_FIREFLY_4,
+    EL_BD_BUTTERFLY,
+    EL_BD_BUTTERFLY_1,
+    EL_BD_BUTTERFLY_2,
+    EL_BD_BUTTERFLY_3,
+    EL_BD_BUTTERFLY_4,
     EL_BD_AMOEBA,
     EL_CHAR_QUESTION
   };
@@ -1684,10 +1906,10 @@ void InitElementProperties()
   {
     EL_EMPTY,
     EL_STEELWALL,
-    EL_SOKOBAN_OBJEKT,
-    EL_SOKOBAN_FELD_LEER,
-    EL_SOKOBAN_FELD_VOLL,
-    EL_PLAYER,
+    EL_SOKOBAN_OBJECT,
+    EL_SOKOBAN_FIELD_EMPTY,
+    EL_SOKOBAN_FIELD_FULL,
+    EL_PLAYER1,
     EL_INVISIBLE_STEELWALL
   };
   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
@@ -1710,7 +1932,6 @@ void InitElementProperties()
     EL_WALL,
     EL_BD_WALL,
     EL_WALL_CRUMBLED,
-    EL_KEY,
     EL_STEELWALL,
     EL_AMOEBA_DEAD,
     EL_QUICKSAND_EMPTY,
@@ -1741,7 +1962,9 @@ void InitElementProperties()
     EL_EM_GATE3_GRAY,
     EL_EM_GATE4_GRAY,
     EL_DYNAMITE,
+    EL_INVISIBLE_STEELWALL,
     EL_INVISIBLE_WALL,
+    EL_INVISIBLE_SAND,
     EL_LAMP,
     EL_LAMP_ACTIVE,
     EL_WALL_EMERALD,
@@ -1751,9 +1974,9 @@ void InitElementProperties()
     EL_DYNABOMB_NR,
     EL_DYNABOMB_SZ,
     EL_DYNABOMB_XL,
-    EL_SOKOBAN_OBJEKT,
-    EL_SOKOBAN_FELD_LEER,
-    EL_SOKOBAN_FELD_VOLL,
+    EL_SOKOBAN_OBJECT,
+    EL_SOKOBAN_FIELD_EMPTY,
+    EL_SOKOBAN_FIELD_FULL,
     EL_WALL_EMERALD_RED,
     EL_WALL_EMERALD_PURPLE,
     EL_ACIDPOOL_TOPLEFT,
@@ -1763,8 +1986,8 @@ void InitElementProperties()
     EL_ACIDPOOL_BOTTOMRIGHT,
     EL_MAGIC_WALL,
     EL_MAGIC_WALL_DEAD,
-    EL_MAGIC_WALL_BD_OFF,
-    EL_MAGIC_WALL_BD_DEAD,
+    EL_BD_MAGIC_WALL,
+    EL_BD_MAGIC_WALL_DEAD,
     EL_AMOEBA_TO_DIAMOND,
     EL_BLOCKED,
     EL_SP_EMPTY,
@@ -1798,7 +2021,6 @@ void InitElementProperties()
     EL_SP_HARD_BASE4,
     EL_SP_HARD_BASE5,
     EL_SP_HARD_BASE6,
-    EL_INVISIBLE_STEELWALL,
     EL_CONVEYOR_BELT1_SWITCH_LEFT,
     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
@@ -1844,10 +2066,10 @@ void InitElementProperties()
     EL_BOMB,
     EL_DYNAMITE_ACTIVE,
     EL_DYNAMITE,
-    EL_DYNABOMB_ACTIVE_1,
-    EL_DYNABOMB_ACTIVE_2,
-    EL_DYNABOMB_ACTIVE_3,
-    EL_DYNABOMB_ACTIVE_4,
+    EL_DYNABOMB_PLAYER1_ACTIVE,
+    EL_DYNABOMB_PLAYER2_ACTIVE,
+    EL_DYNABOMB_PLAYER3_ACTIVE,
+    EL_DYNABOMB_PLAYER4_ACTIVE,
     EL_DYNABOMB_NR,
     EL_DYNABOMB_SZ,
     EL_DYNABOMB_XL,
@@ -1886,8 +2108,8 @@ void InitElementProperties()
     EL_BOMB,
     EL_NUT,
     EL_TIME_ORB_EMPTY,
-    EL_SOKOBAN_FELD_VOLL,
-    EL_SOKOBAN_OBJEKT,
+    EL_SOKOBAN_FIELD_FULL,
+    EL_SOKOBAN_OBJECT,
     EL_SATELLITE,
     EL_SP_ZONK,
     EL_SP_DISK_ORANGE,
@@ -1900,7 +2122,6 @@ void InitElementProperties()
 
   static int ep_player[] =
   {
-    EL_PLAYER,
     EL_PLAYER1,
     EL_PLAYER2,
     EL_PLAYER3,
@@ -1922,9 +2143,10 @@ void InitElementProperties()
   {
     EL_SAND,
     EL_SP_BASE,
-    EL_SP_BUG,
-    EL_TRAP_INACTIVE,
-    EL_SAND_INVISIBLE
+    EL_SP_BUGGY_BASE,
+    EL_TRAP,
+    EL_INVISIBLE_SAND,
+    EL_INVISIBLE_SAND_ACTIVE
   };
   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
 
@@ -1956,7 +2178,7 @@ void InitElementProperties()
     EL_SP_PORT_X,
     EL_SP_PORT_XY,
     EL_SP_ELECTRON,
-    EL_SP_BUG,
+    EL_SP_BUGGY_BASE,
     EL_SP_CHIP_LEFT,
     EL_SP_CHIP_RIGHT,
     EL_SP_HARD_BASE1,
@@ -2017,13 +2239,13 @@ void InitElementProperties()
     EL_SP_PORT_X,
     EL_SP_PORT_Y,
     EL_SP_PORT_XY,
-    EL_TUBE_CROSS,
+    EL_TUBE_ALL,
     EL_TUBE_VERTICAL,
     EL_TUBE_HORIZONTAL,
-    EL_TUBE_VERT_LEFT,
-    EL_TUBE_VERT_RIGHT,
-    EL_TUBE_HORIZ_UP,
-    EL_TUBE_HORIZ_DOWN,
+    EL_TUBE_VERTICAL_LEFT,
+    EL_TUBE_VERTICAL_RIGHT,
+    EL_TUBE_HORIZONTAL_UP,
+    EL_TUBE_HORIZONTAL_DOWN,
     EL_TUBE_LEFT_UP,
     EL_TUBE_LEFT_DOWN,
     EL_TUBE_RIGHT_UP,
@@ -2034,10 +2256,10 @@ void InitElementProperties()
   static int ep_active_bomb[] =
   {
     EL_DYNAMITE_ACTIVE,
-    EL_DYNABOMB_ACTIVE_1,
-    EL_DYNABOMB_ACTIVE_2,
-    EL_DYNABOMB_ACTIVE_3,
-    EL_DYNABOMB_ACTIVE_4
+    EL_DYNABOMB_PLAYER1_ACTIVE,
+    EL_DYNABOMB_PLAYER2_ACTIVE,
+    EL_DYNABOMB_PLAYER3_ACTIVE,
+    EL_DYNABOMB_PLAYER4_ACTIVE
   };
   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
 
@@ -2058,6 +2280,23 @@ void InitElementProperties()
   };
   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
 
+  static int ep_belt_active[] =
+  {
+    EL_CONVEYOR_BELT1_LEFT_ACTIVE,
+    EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
+    EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
+    EL_CONVEYOR_BELT2_LEFT_ACTIVE,
+    EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
+    EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
+    EL_CONVEYOR_BELT3_LEFT_ACTIVE,
+    EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
+    EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
+    EL_CONVEYOR_BELT4_LEFT_ACTIVE,
+    EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
+    EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
+  };
+  static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
+
   static int ep_belt_switch[] =
   {
     EL_CONVEYOR_BELT1_SWITCH_LEFT,
@@ -2077,13 +2316,13 @@ void InitElementProperties()
 
   static int ep_tube[] =
   {
-    EL_TUBE_CROSS,
+    EL_TUBE_ALL,
     EL_TUBE_VERTICAL,
     EL_TUBE_HORIZONTAL,
-    EL_TUBE_VERT_LEFT,
-    EL_TUBE_VERT_RIGHT,
-    EL_TUBE_HORIZ_UP,
-    EL_TUBE_HORIZ_DOWN,
+    EL_TUBE_VERTICAL_LEFT,
+    EL_TUBE_VERTICAL_RIGHT,
+    EL_TUBE_HORIZONTAL_UP,
+    EL_TUBE_HORIZONTAL_DOWN,
     EL_TUBE_LEFT_UP,
     EL_TUBE_LEFT_DOWN,
     EL_TUBE_RIGHT_UP,
@@ -2128,6 +2367,7 @@ void InitElementProperties()
   static long ep2_bit[] =
   {
     EP_BIT_BELT,
+    EP_BIT_BELT_ACTIVE,
     EP_BIT_BELT_SWITCH,
     EP_BIT_TUBE
   };
@@ -2168,6 +2408,7 @@ void InitElementProperties()
   static int *ep2_array[] =
   {
     ep_belt,
+    ep_belt_active,
     ep_belt_switch,
     ep_tube
   };
@@ -2208,26 +2449,27 @@ void InitElementProperties()
   static int *ep2_num[] =
   {
     &ep_belt_num,
+    &ep_belt_active_num,
     &ep_belt_switch_num,
     &ep_tube_num
   };
   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
 
-  for(i=0; i<MAX_ELEMENTS; i++)
+  for (i=0; i<MAX_ELEMENTS; i++)
   {
     Elementeigenschaften1[i] = 0;
     Elementeigenschaften2[i] = 0;
   }
 
-  for(i=0; i<num_properties1; i++)
-    for(j=0; j<*(ep1_num[i]); j++)
+  for (i=0; i<num_properties1; i++)
+    for (j=0; j<*(ep1_num[i]); j++)
       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
-  for(i=0; i<num_properties2; i++)
-    for(j=0; j<*(ep2_num[i]); j++)
+  for (i=0; i<num_properties2; i++)
+    for (j=0; j<*(ep2_num[i]); j++)
       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
 
-  for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+  for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
 }
 
@@ -2296,7 +2538,7 @@ void CloseAllAndExit(int exit_value)
   FreeAllImages();
 
   FreeTileClipmasks();
-  for(i=0; i<NUM_BITMAPS; i++)
+  for (i=0; i<NUM_BITMAPS; i++)
     FreeBitmap(pix[i]);
 
   CloseVideoDisplay();