#include "gfxload.h"
#include "gifload.h"
#include "network.h"
+#include "netserv.h"
#ifdef DEBUG
/*
void OpenAll(int argc, char *argv[])
{
+ if (serveronly)
+ {
+ NetworkServer(server_port, serveronly);
+
+ /* never reached */
+ exit(0);
+ }
+
InitLevelAndPlayerInfo();
InitCounter();
{
int nr_wanted;
- if (standalone)
+ if (!network)
return;
nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);