for(i=0; i<NUM_SOUNDS; i++)
{
- if (!LoadSound(sound_name[i]))
+ if (!LoadCustomSound(sound_name[i]))
{
+ Error(ERR_WARN, "sounds deactivated");
+
audio.sound_available = FALSE;
audio.loops_available = FALSE;
audio.sound_enabled = FALSE;
if (artwork.sounds_set_current != artwork.snd_current->name)
{
- printf("reload sounds ...\n");
+ InitReloadSounds(artwork.snd_current->name);
artwork.sounds_set_current = artwork.snd_current->name;
}
if (artwork.music_set_current != artwork.mus_current->name)
{
- printf("reload music ...\n");
+ InitReloadMusic(artwork.mus_current->name);
artwork.music_set_current = artwork.mus_current->name;
}