LoadLevelInfo(); /* global level info */
LoadSetup(); /* global setup info */
LoadLevelSetup_LastSeries(); /* last played series info */
- LoadLevelSetup_SeriesInfo(leveldir_nr); /* last played level info */
+ LoadLevelSetup_SeriesInfo(); /* last played level info */
}
void InitNetworkServer()
{ "Toons", TRUE },
{ "SP", TRUE },
{ "DC", TRUE },
+ { "More", TRUE },
{ "Font", FALSE },
{ "Font2", FALSE },
{ "Font3", FALSE }
{ "RocksToons", TRUE },
{ "RocksSP", TRUE },
{ "RocksDC", TRUE },
+ { "RocksMore", TRUE },
{ "RocksFont", FALSE },
{ "RocksFont2", FALSE },
{ "RocksFont3", FALSE }