rnd-20070125-1-src
[rocksndiamonds.git] / src / init.c
index 55f0f8ef3c9ee355bbb8692552b8b70c80ede3db..6487cb0b3c3ec095b14df599b29ce4119132c7bb 100644 (file)
@@ -2023,6 +2023,7 @@ void InitElementPropertiesStatic()
     /* (if amoeba can grow into anything diggable, maybe keep these out) */
 #if 0
     EL_LANDMINE,
+    EL_DC_LANDMINE,
     EL_TRAP_ACTIVE,
     EL_SP_BUGGY_BASE_ACTIVE,
     EL_EMC_PLANT,
@@ -2060,7 +2061,7 @@ void InitElementPropertiesStatic()
     EL_SP_DISK_RED,
     EL_PEARL,
     EL_CRYSTAL,
-    EL_KEY_WHITE,
+    EL_DC_KEY_WHITE,
     EL_SHIELD_NORMAL,
     EL_SHIELD_DEADLY,
     EL_EXTRA_TIME,
@@ -2072,6 +2073,11 @@ void InitElementPropertiesStatic()
     EL_EMC_LENSES,
     EL_EMC_MAGNIFIER,
 
+#if 0
+    /* !!! handle separately !!! */
+    EL_DC_LANDMINE,    /* deadly when running into, but can be snapped */
+#endif
+
     -1
   };
 
@@ -2098,6 +2104,7 @@ void InitElementPropertiesStatic()
     /* !!! maybe this should better be handled by 'ep_diggable' !!! */
 #if 1
     EL_LANDMINE,
+    EL_DC_LANDMINE,
     EL_TRAP_ACTIVE,
     EL_SP_BUGGY_BASE_ACTIVE,
     EL_EMC_PLANT,
@@ -2190,6 +2197,8 @@ void InitElementPropertiesStatic()
     EL_SIGN_FRANKIE,
     EL_STEEL_EXIT_CLOSED,
     EL_STEEL_EXIT_OPEN,
+    EL_EM_STEEL_EXIT_CLOSED,
+    EL_EM_STEEL_EXIT_OPEN,
     EL_DC_STEELWALL_1_LEFT,
     EL_DC_STEELWALL_1_RIGHT,
     EL_DC_STEELWALL_1_TOP,
@@ -2254,21 +2263,25 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_6_GRAY_ACTIVE,
     EL_EMC_GATE_7_GRAY_ACTIVE,
     EL_EMC_GATE_8_GRAY_ACTIVE,
+    EL_DC_GATE_WHITE,
+    EL_DC_GATE_WHITE_GRAY,
+    EL_DC_GATE_WHITE_GRAY_ACTIVE,
+    EL_DC_GATE_FAKE_GRAY,
     EL_SWITCHGATE_OPEN,
     EL_SWITCHGATE_OPENING,
     EL_SWITCHGATE_CLOSED,
     EL_SWITCHGATE_CLOSING,
-#if 0
-    EL_SWITCHGATE_SWITCH_UP,
-    EL_SWITCHGATE_SWITCH_DOWN,
+#if 1
+    EL_DC_SWITCHGATE_SWITCH_UP,
+    EL_DC_SWITCHGATE_SWITCH_DOWN,
 #endif
     EL_TIMEGATE_OPEN,
     EL_TIMEGATE_OPENING,
     EL_TIMEGATE_CLOSED,
     EL_TIMEGATE_CLOSING,
-#if 0
-    EL_TIMEGATE_SWITCH,
-    EL_TIMEGATE_SWITCH_ACTIVE,
+#if 1
+    EL_DC_TIMEGATE_SWITCH,
+    EL_DC_TIMEGATE_SWITCH_ACTIVE,
 #endif
     EL_TUBE_ANY,
     EL_TUBE_VERTICAL,
@@ -2281,6 +2294,9 @@ void InitElementPropertiesStatic()
     EL_TUBE_LEFT_DOWN,
     EL_TUBE_RIGHT_UP,
     EL_TUBE_RIGHT_DOWN,
+    EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+    EL_EXPANDABLE_STEELWALL_VERTICAL,
+    EL_EXPANDABLE_STEELWALL_ANY,
 
     -1
   };
@@ -2373,8 +2389,10 @@ void InitElementPropertiesStatic()
     EL_NUT,
     EL_AMOEBA_DROP,
     EL_QUICKSAND_FULL,
+    EL_QUICKSAND_FAST_FULL,
     EL_MAGIC_WALL_FULL,
     EL_BD_MAGIC_WALL_FULL,
+    EL_DC_MAGIC_WALL_FULL,
     EL_TIME_ORB_FULL,
     EL_TIME_ORB_EMPTY,
     EL_SP_ZONK,
@@ -2502,9 +2520,11 @@ void InitElementPropertiesStatic()
     EL_SP_EMPTY_SPACE,
     EL_SOKOBAN_FIELD_EMPTY,
     EL_EXIT_OPEN,
+    EL_EM_EXIT_OPEN,
     EL_SP_EXIT_OPEN,
     EL_SP_EXIT_OPENING,
     EL_STEEL_EXIT_OPEN,
+    EL_EM_STEEL_EXIT_OPEN,
     EL_GATE_1,
     EL_GATE_2,
     EL_GATE_3,
@@ -2572,6 +2592,9 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_6_GRAY_ACTIVE,
     EL_EMC_GATE_7_GRAY_ACTIVE,
     EL_EMC_GATE_8_GRAY_ACTIVE,
+    EL_DC_GATE_WHITE,
+    EL_DC_GATE_WHITE_GRAY,
+    EL_DC_GATE_WHITE_GRAY_ACTIVE,
     EL_SWITCHGATE_OPEN,
     EL_TIMEGATE_OPEN,
 
@@ -2684,6 +2707,9 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_6_GRAY_ACTIVE,
     EL_EMC_GATE_7_GRAY_ACTIVE,
     EL_EMC_GATE_8_GRAY_ACTIVE,
+    EL_DC_GATE_WHITE,
+    EL_DC_GATE_WHITE_GRAY,
+    EL_DC_GATE_WHITE_GRAY_ACTIVE,
     EL_SWITCHGATE_OPEN,
     EL_TIMEGATE_OPEN,
 
@@ -2813,6 +2839,22 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_can_pass_dc_magic_wall[] =
+  {
+    EL_ROCK,
+    EL_BD_ROCK,
+    EL_EMERALD,
+    EL_BD_DIAMOND,
+    EL_EMERALD_YELLOW,
+    EL_EMERALD_RED,
+    EL_EMERALD_PURPLE,
+    EL_DIAMOND,
+    EL_PEARL,
+    EL_CRYSTAL,
+
+    -1
+  };
+
   static int ep_switchable[] =
   {
     EL_ROBOT_WHEEL,
@@ -2831,9 +2873,12 @@ void InitElementPropertiesStatic()
     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
     EL_SWITCHGATE_SWITCH_UP,
     EL_SWITCHGATE_SWITCH_DOWN,
+    EL_DC_SWITCHGATE_SWITCH_UP,
+    EL_DC_SWITCHGATE_SWITCH_DOWN,
     EL_LIGHT_SWITCH,
     EL_LIGHT_SWITCH_ACTIVE,
     EL_TIMEGATE_SWITCH,
+    EL_DC_TIMEGATE_SWITCH,
     EL_BALLOON_SWITCH_LEFT,
     EL_BALLOON_SWITCH_RIGHT,
     EL_BALLOON_SWITCH_UP,
@@ -3169,8 +3214,12 @@ void InitElementPropertiesStatic()
     EL_INVISIBLE_WALL_ACTIVE,
     EL_SWITCHGATE_SWITCH_UP,
     EL_SWITCHGATE_SWITCH_DOWN,
+    EL_DC_SWITCHGATE_SWITCH_UP,
+    EL_DC_SWITCHGATE_SWITCH_DOWN,
     EL_TIMEGATE_SWITCH,
     EL_TIMEGATE_SWITCH_ACTIVE,
+    EL_DC_TIMEGATE_SWITCH,
+    EL_DC_TIMEGATE_SWITCH_ACTIVE,
     EL_EMC_WALL_1,
     EL_EMC_WALL_2,
     EL_EMC_WALL_3,
@@ -3440,6 +3489,9 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_6_GRAY_ACTIVE,
     EL_EMC_GATE_7_GRAY_ACTIVE,
     EL_EMC_GATE_8_GRAY_ACTIVE,
+    EL_DC_GATE_WHITE,
+    EL_DC_GATE_WHITE_GRAY,
+    EL_DC_GATE_WHITE_GRAY_ACTIVE,
 
     -1
   };
@@ -3532,6 +3584,7 @@ void InitElementPropertiesStatic()
     EL_STEELWALL,
     EL_AMOEBA_DEAD,
     EL_QUICKSAND_EMPTY,
+    EL_QUICKSAND_FAST_EMPTY,
     EL_STONEBLOCK,
     EL_ROBOT_WHEEL,
     EL_KEY_1,
@@ -3582,6 +3635,10 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_6_GRAY_ACTIVE,
     EL_EMC_GATE_7_GRAY_ACTIVE,
     EL_EMC_GATE_8_GRAY_ACTIVE,
+    EL_DC_GATE_WHITE,
+    EL_DC_GATE_WHITE_GRAY,
+    EL_DC_GATE_WHITE_GRAY_ACTIVE,
+    EL_DC_GATE_FAKE_GRAY,
     EL_DYNAMITE,
     EL_EM_DYNAMITE,
     EL_INVISIBLE_STEELWALL,
@@ -3612,6 +3669,8 @@ void InitElementPropertiesStatic()
     EL_MAGIC_WALL_DEAD,
     EL_BD_MAGIC_WALL,
     EL_BD_MAGIC_WALL_DEAD,
+    EL_DC_MAGIC_WALL,
+    EL_DC_MAGIC_WALL_DEAD,
     EL_AMOEBA_TO_DIAMOND,
     EL_BLOCKED,
     EL_SP_EMPTY,
@@ -3744,6 +3803,7 @@ void InitElementPropertiesStatic()
   {
     EL_SAND,
     EL_LANDMINE,
+    EL_DC_LANDMINE,
     EL_TRAP,
     EL_TRAP_ACTIVE,
 
@@ -3844,6 +3904,7 @@ void InitElementPropertiesStatic()
 
     { ep_player,                       EP_PLAYER                       },
     { ep_can_pass_magic_wall,          EP_CAN_PASS_MAGIC_WALL          },
+    { ep_can_pass_dc_magic_wall,       EP_CAN_PASS_DC_MAGIC_WALL       },
     { ep_switchable,                   EP_SWITCHABLE                   },
     { ep_bd_element,                   EP_BD_ELEMENT                   },
     { ep_sp_element,                   EP_SP_ELEMENT                   },
@@ -4136,12 +4197,16 @@ void InitElementPropertiesEngine(int engine_version)
   {
     static int ep_em_slippery_wall[] =
     {
-      EL_STEELWALL,
       EL_WALL,
+      EL_STEELWALL,
       EL_EXPANDABLE_WALL,
       EL_EXPANDABLE_WALL_HORIZONTAL,
       EL_EXPANDABLE_WALL_VERTICAL,
       EL_EXPANDABLE_WALL_ANY,
+      EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+      EL_EXPANDABLE_STEELWALL_VERTICAL,
+      EL_EXPANDABLE_STEELWALL_ANY,
+      EL_EXPANDABLE_STEELWALL_GROWING,
       -1
     };
 
@@ -4653,6 +4718,7 @@ void InitGfx()
   /* create additional image buffers for double-buffering and cross-fading */
   bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+  bitmap_db_field2= CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
   bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);