added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / init.c
index afa406a28c3eb8d3ca98d0e7527c538556ec4940..62a5d0ff860865ef4d203e8b71f2b30da8b23ff7 100644 (file)
@@ -37,6 +37,7 @@
 #define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL       "global.busy_initial"
 #define CONFIG_TOKEN_GLOBAL_BUSY               "global.busy"
 #define CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD     "global.busy_playfield"
+#define CONFIG_TOKEN_BACKGROUND                        "background"
 #define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL        "background.LOADING_INITIAL"
 #define CONFIG_TOKEN_BACKGROUND_LOADING                "background.LOADING"
 
 
 #define NUM_INITIAL_IMAGES_BUSY                        3
 
-#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 3
-#define INITIAL_IMG_BACKGROUND_LOADING         4
+#define INITIAL_IMG_BACKGROUND                 3
+#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 4
+#define INITIAL_IMG_BACKGROUND_LOADING         5
 
-#define NUM_INITIAL_IMAGES                     5
+#define NUM_INITIAL_IMAGES                     6
 
 
 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
@@ -108,6 +110,16 @@ static int copy_properties[][5] =
 static int get_graphic_parameter_value(char *, char *, int);
 
 
+static int getLoadingBackgroundImage(int graphic)
+{
+  return getImageFromGraphicOrDefault(graphic, INITIAL_IMG_BACKGROUND);
+}
+
+static void SetLoadingWindowBackgroundImage(int graphic)
+{
+  SetBackgroundImage(getLoadingBackgroundImage(graphic), REDRAW_ALL);
+}
+
 static void SetLoadingBackgroundImage(void)
 {
   struct GraphicInfo *graphic_info_last = graphic_info;
@@ -120,7 +132,7 @@ static void SetLoadingBackgroundImage(void)
   SetDrawDeactivationMask(REDRAW_NONE);
   SetDrawBackgroundMask(REDRAW_ALL);
 
-  SetWindowBackgroundImage(background_image);
+  SetLoadingWindowBackgroundImage(background_image);
 
   graphic_info = graphic_info_last;
 }
@@ -138,11 +150,12 @@ static void DrawInitAnim(boolean only_when_loading)
                              game_status == GAME_MODE_LOADING ?
                              &init_last.busy :
                              &init_last.busy_playfield);
-  static unsigned int action_delay = 0;
-  unsigned int action_delay_value = GameFrameDelay;
+  static DelayCounter action_delay = { 0 };
   int sync_frame = FrameCounter;
   int x, y;
 
+  action_delay.value = GameFrameDelay;
+
   // prevent OS (Windows) from complaining about program not responding
   CheckQuitEvent();
 
@@ -152,7 +165,7 @@ static void DrawInitAnim(boolean only_when_loading)
   if (image_initial[graphic].bitmap == NULL || window == NULL)
     return;
 
-  if (!DelayReached(&action_delay, action_delay_value))
+  if (!DelayReached(&action_delay))
     return;
 
   if (busy->x == -1)
@@ -368,7 +381,7 @@ void InitImageTextures(void)
     CreateImageTextures(texture_graphics[i]);
 }
 
-static int getFontBitmapID(int font_nr)
+static int getFontSpecialSuffix(void)
 {
   int special = -1;
 
@@ -381,6 +394,13 @@ static int getFontBitmapID(int font_nr)
   else if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
     special = GFX_SPECIAL_ARG_NAMES;
 
+  return special;
+}
+
+static int getFontBitmapID(int font_nr)
+{
+  int special = getFontSpecialSuffix();
+
   if (special != -1)
     return font_info[font_nr].special_bitmap_id[special];
   else
@@ -398,6 +418,22 @@ static int getFontFromToken(char *token)
   return FONT_INITIAL_1;
 }
 
+static char *getTokenFromFont(int font_nr)
+{
+  static char *token = NULL;
+  int special = getFontSpecialSuffix();
+
+  checked_free(token);
+
+  if (special != -1)
+    token = getStringCat2(font_info[font_nr].token_name,
+                          special_suffix_info[special].suffix);
+  else
+    token = getStringCopy(font_info[font_nr].token_name);
+
+  return token;
+}
+
 static void InitFontGraphicInfo(void)
 {
   static struct FontBitmapInfo *font_bitmap_info = NULL;
@@ -409,7 +445,7 @@ static void InitFontGraphicInfo(void)
   if (graphic_info == NULL)            // still at startup phase
   {
     InitFontInfo(font_initial, NUM_INITIAL_FONTS,
-                getFontBitmapID, getFontFromToken);
+                getFontBitmapID, getFontFromToken, getTokenFromFont);
 
     return;
   }
@@ -634,7 +670,7 @@ static void InitFontGraphicInfo(void)
   }
 
   InitFontInfo(font_bitmap_info, num_font_bitmaps,
-              getFontBitmapID, getFontFromToken);
+              getFontBitmapID, getFontFromToken, getTokenFromFont);
 }
 
 static void InitGlobalAnimGraphicInfo(void)
@@ -1301,19 +1337,27 @@ static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
   return -1;
 }
 
-static int get_scaled_graphic_width(int graphic)
+static int get_scaled_graphic_width(Bitmap *src_bitmap, int graphic)
 {
   int original_width = getOriginalImageWidthFromImageID(graphic);
   int scale_up_factor = graphic_info[graphic].scale_up_factor;
 
+  // only happens when loaded outside artwork system (like "global.busy")
+  if (graphic_info == image_initial && src_bitmap)
+    original_width = src_bitmap->width;
+
   return original_width * scale_up_factor;
 }
 
-static int get_scaled_graphic_height(int graphic)
+static int get_scaled_graphic_height(Bitmap *src_bitmap, int graphic)
 {
   int original_height = getOriginalImageHeightFromImageID(graphic);
   int scale_up_factor = graphic_info[graphic].scale_up_factor;
 
+  // only happens when loaded outside artwork system (like "global.busy")
+  if (graphic_info == image_initial && src_bitmap)
+    original_height = src_bitmap->height;
+
   return original_height * scale_up_factor;
 }
 
@@ -1368,6 +1412,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   g->sort_priority = 0;                        // default for title screens
   g->class = 0;
   g->style = STYLE_DEFAULT;
+  g->alpha = -1;
 
   g->bitmaps = src_bitmaps;
   g->bitmap = src_bitmap;
@@ -1397,8 +1442,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   if (g->use_image_size)
   {
     // set new default bitmap size (with scaling, but without small images)
-    g->width  = get_scaled_graphic_width(graphic);
-    g->height = get_scaled_graphic_height(graphic);
+    g->width  = get_scaled_graphic_width(src_bitmap, graphic);
+    g->height = get_scaled_graphic_height(src_bitmap, graphic);
   }
 
   // optional width and height of each animation frame
@@ -1445,15 +1490,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   if (src_bitmap)
   {
     // get final bitmap size (with scaling, but without small images)
-    int src_image_width  = get_scaled_graphic_width(graphic);
-    int src_image_height = get_scaled_graphic_height(graphic);
-
-    if (src_image_width == 0 || src_image_height == 0)
-    {
-      // only happens when loaded outside artwork system (like "global.busy")
-      src_image_width  = src_bitmap->width;
-      src_image_height = src_bitmap->height;
-    }
+    int src_image_width  = get_scaled_graphic_width(src_bitmap, graphic);
+    int src_image_height = get_scaled_graphic_height(src_bitmap, graphic);
 
     if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
     {
@@ -1548,6 +1586,9 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   // animation synchronized with global frame counter, not move position
   g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
 
+  // animation synchronized with global anim frame counter, not move position
+  g->anim_global_anim_sync = parameter[GFX_ARG_GLOBAL_ANIM_SYNC];
+
   // optional element for cloning crumble graphics
   if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
     g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
@@ -1608,7 +1649,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
 
   // use a different default value for global animations and toons
-  if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) ||
+  if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_32) ||
       (graphic >= IMG_TOON_1            && graphic <= IMG_TOON_20))
     g->draw_masked = TRUE;
 
@@ -1646,12 +1687,20 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
     g->class = parameter[GFX_ARG_CLASS];
   if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
     g->style = parameter[GFX_ARG_STYLE];
+  if (parameter[GFX_ARG_ALPHA] != ARG_UNDEFINED_VALUE)
+    g->alpha = parameter[GFX_ARG_ALPHA];
 
   // this is only used for drawing menu buttons and text
   g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
   g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
   g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
   g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
+
+  // this is only used for drawing stacked global animations
+  g->stacked_xfactor = parameter[GFX_ARG_STACKED_XFACTOR];
+  g->stacked_yfactor = parameter[GFX_ARG_STACKED_YFACTOR];
+  g->stacked_xoffset = parameter[GFX_ARG_STACKED_XOFFSET];
+  g->stacked_yoffset = parameter[GFX_ARG_STACKED_YOFFSET];
 }
 
 static void set_graphic_parameters(int graphic)
@@ -1964,8 +2013,9 @@ static void InitGraphicCompatibilityInfo(void)
     ClearRectangle(bitmap, 514, 66, 32, 480);
   }
 
-  // special compatibility handling for "Jue" (2007) graphics set
-  if (strPrefix(leveldir_current->graphics_set, "jue0"))
+  // special compatibility handling for "Jue" graphics sets (2007 and 2019)
+  boolean supports_score_info = (menu.draw_xoffset[GAME_MODE_SCOREINFO] != 0);
+  if (strPrefix(artwork.gfx_current_identifier, "jue") && !supports_score_info)
   {
     int font_title[] =
     {
@@ -2001,9 +2051,10 @@ static void InitGraphicCompatibilityInfo(void)
     {
       for (j = 0; j < 2; j++)
       {
+       boolean jue0 = strEqual(artwork.gfx_current_identifier, "jue0");
        int font_nr = (j == 0 ? font_text[i] : FONT_ACTIVE(font_text[i]));
        int font_bitmap_id = font_info[font_nr].special_bitmap_id[mode_old];
-       int font_yoffset = 10;
+       int font_yoffset = (jue0 ? 10 : 5);
 
        gfx.font_bitmap_info[font_bitmap_id].draw_yoffset = font_yoffset;
       }
@@ -2232,6 +2283,11 @@ static void InitSoundInfo(void)
     }
 
     set_sound_parameters(i, sound->parameter);
+
+#if 0
+    Debug("init:InitSoundInfo", "loop mode: %d ['%s']",
+         sound_info[i].loop, sound->token);
+#endif
   }
 
   free(sound_effect_properties);
@@ -4222,6 +4278,7 @@ void InitElementPropertiesStatic(void)
     EL_BD_AMOEBA,
     EL_EMC_MAGIC_BALL,
     EL_EMC_ANDROID,
+    EL_MM_GRAY_BALL,
 
     -1
   };
@@ -5423,6 +5480,12 @@ static void InitSetup(void)
   if (setup.options.verbose)
     options.verbose = TRUE;
 
+  if (setup.options.debug)
+    options.debug = TRUE;
+
+  if (!strEqual(setup.options.debug_mode, ARG_UNDEFINED_STRING))
+    options.debug_mode = getStringCopy(setup.options.debug_mode);
+
   if (setup.debug.show_frames_per_second)
     global.show_frames_per_second = TRUE;
 }
@@ -5430,10 +5493,7 @@ static void InitSetup(void)
 static void InitGameInfo(void)
 {
   game.restart_level = FALSE;
-  game.restart_game_message = NULL;
-
   game.request_active = FALSE;
-  game.request_active_or_moving = FALSE;
 
   game.use_masked_elements_initial = FALSE;
 }
@@ -5636,7 +5696,6 @@ void InitGfxBuffers(void)
   }
 
   ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE);
-  ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE);
   ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE);
   ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE);
 
@@ -5656,6 +5715,7 @@ void InitGfxBuffers(void)
 
   InitGfxBuffers_EM();
   InitGfxBuffers_SP();
+  InitGfxBuffers_MM();
 }
 
 static void InitGfx(void)
@@ -5668,6 +5728,7 @@ static void InitGfx(void)
     CONFIG_TOKEN_GLOBAL_BUSY_INITIAL,
     CONFIG_TOKEN_GLOBAL_BUSY,
     CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD,
+    CONFIG_TOKEN_BACKGROUND,
     CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
     CONFIG_TOKEN_BACKGROUND_LOADING
   };
@@ -5733,10 +5794,6 @@ static void InitGfx(void)
 
   InitFontGraphicInfo();
 
-  DrawProgramInfo();
-
-  DrawInitTextHead("Loading graphics");
-
   InitMenuDesignSettings_Static();
 
   // initialize settings for initial images with default values
@@ -5834,6 +5891,9 @@ static void InitGfx(void)
     checked_free(filename_image_initial[i]);
   }
 
+  for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+    image_initial[i].use_image_size = TRUE;
+
   graphic_info = image_initial;                // graphic == 0 => image_initial
 
   for (i = 0; i < NUM_INITIAL_IMAGES; i++)
@@ -5852,10 +5912,13 @@ static void InitGfx(void)
 
   ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
+  DrawProgramInfo();
+
   InitGfxDrawBusyAnimFunction(DrawInitAnim);
   InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
   InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
   InitGfxDrawTileCursorFunction(DrawTileCursor);
+  InitGfxDrawEnvelopeRequestFunction(DrawEnvelopeRequestToScreen);
 
   gfx.fade_border_source_status = global.border_status;
   gfx.fade_border_target_status = global.border_status;
@@ -5963,17 +6026,14 @@ static void InitImages(void)
   print_timestamp_done("InitImages");
 }
 
-static void InitSound(char *identifier)
+static void InitSound(void)
 {
   print_timestamp_init("InitSound");
 
-  if (identifier == NULL)
-    identifier = artwork.snd_current->identifier;
-
   // set artwork path to send it to the sound server process
   setLevelArtworkDir(artwork.snd_first);
 
-  InitReloadCustomSounds(identifier);
+  InitReloadCustomSounds();
   print_timestamp_time("InitReloadCustomSounds");
 
   ReinitializeSounds();
@@ -5982,17 +6042,14 @@ static void InitSound(char *identifier)
   print_timestamp_done("InitSound");
 }
 
-static void InitMusic(char *identifier)
+static void InitMusic(void)
 {
   print_timestamp_init("InitMusic");
 
-  if (identifier == NULL)
-    identifier = artwork.mus_current->identifier;
-
   // set artwork path to send it to the sound server process
   setLevelArtworkDir(artwork.mus_first);
 
-  InitReloadCustomMusic(identifier);
+  InitReloadCustomMusic();
   print_timestamp_time("InitReloadCustomMusic");
 
   ReinitializeMusic();
@@ -6181,7 +6238,7 @@ static void InitOverrideArtwork(void)
 #endif
 }
 
-static char *getNewArtworkIdentifier(int type)
+static char *setNewArtworkIdentifier(int type)
 {
   static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
   static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
@@ -6246,6 +6303,7 @@ static char *getNewArtworkIdentifier(int type)
   // (we cannot compare string pointers here, so copy string content itself)
   setString(&last_artwork_identifier[type], artwork_current_identifier);
 
+  // ---------- set new artwork identifier ----------
   *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
 
   // ---------- do not reload directly after starting -------------------------
@@ -6257,6 +6315,13 @@ static char *getNewArtworkIdentifier(int type)
   return artwork_new_identifier;
 }
 
+static void InitArtworkIdentifier(void)
+{
+  setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+  setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+  setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+}
+
 void ReloadCustomArtwork(int force_reload)
 {
   int last_game_status = game_status;  // save current game status
@@ -6273,9 +6338,9 @@ void ReloadCustomArtwork(int force_reload)
   AdjustGraphicsForEMC();
   AdjustSoundsForEMC();
 
-  gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
-  snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
-  mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+  gfx_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+  snd_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+  mus_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
 
   reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
                   snd_new_identifier != NULL || force_reload_snd ||
@@ -6299,6 +6364,8 @@ void ReloadCustomArtwork(int force_reload)
 
   UPDATE_BUSY_STATE();
 
+  InitMissingFileHash();
+
   if (gfx_new_identifier != NULL || force_reload_gfx)
   {
 #if 0
@@ -6316,13 +6383,13 @@ void ReloadCustomArtwork(int force_reload)
 
   if (snd_new_identifier != NULL || force_reload_snd)
   {
-    InitSound(snd_new_identifier);
+    InitSound();
     print_timestamp_time("InitSound");
   }
 
   if (mus_new_identifier != NULL || force_reload_mus)
   {
-    InitMusic(mus_new_identifier);
+    InitMusic();
     print_timestamp_time("InitMusic");
   }
 
@@ -6397,7 +6464,7 @@ void DisplayExitMessage(char *format, va_list ap)
   sy += 3 * font_height;
 
   num_lines_printed =
-    DrawTextBuffer(sx, sy, program.log_filename[LOG_ERR_ID], font_2,
+    DrawTextBuffer(sx, sy, program.log_filename, font_2,
                   line_length, line_length, max_lines,
                   0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
 
@@ -6410,8 +6477,8 @@ void DisplayExitMessage(char *format, va_list ap)
 
   BackToFront();
 
-  // deactivate toons on error message screen
-  setup.toons = FALSE;
+  // deactivate toons and global animations on error message screen
+  setup.global_animations = FALSE;
 
   WaitForEventToContinue();
 }
@@ -6435,6 +6502,8 @@ void OpenAll(void)
   InitSimpleRandom(NEW_RANDOMIZE);
   InitBetterRandom(NEW_RANDOMIZE);
 
+  InitMissingFileHash();
+
   print_timestamp_time("[init global stuff]");
 
   InitSetup();
@@ -6502,13 +6571,16 @@ void OpenAll(void)
   InitOverrideArtwork();       // needs to know current level directory
   print_timestamp_time("InitOverrideArtwork");
 
+  InitArtworkIdentifier();     // needs to know current level directory
+  print_timestamp_time("InitArtworkIdentifier");
+
   InitImages();                        // needs to know current level directory
   print_timestamp_time("InitImages");
 
-  InitSound(NULL);             // needs to know current level directory
+  InitSound();                 // needs to know current level directory
   print_timestamp_time("InitSound");
 
-  InitMusic(NULL);             // needs to know current level directory
+  InitMusic();                 // needs to know current level directory
   print_timestamp_time("InitMusic");
 
   InitArtworkDone();
@@ -6593,14 +6665,13 @@ void OpenAll(void)
 
 static boolean WaitForApiThreads(void)
 {
-  unsigned int thread_delay = 0;
-  unsigned int thread_delay_value = 10000;
+  DelayCounter thread_delay = { 10000 };
 
   if (program.api_thread_count == 0)
     return TRUE;
 
   // deactivate global animations (not accessible in game state "loading")
-  setup.toons = FALSE;
+  setup.global_animations = FALSE;
 
   // set game state to "loading" to be able to show busy animation
   SetGameStatus(GAME_MODE_LOADING);
@@ -6610,7 +6681,7 @@ static boolean WaitForApiThreads(void)
   // wait for threads to finish (and fail on timeout)
   while (program.api_thread_count > 0)
   {
-    if (DelayReached(&thread_delay, thread_delay_value))
+    if (DelayReached(&thread_delay))
     {
       Error("failed waiting for threads - TIMEOUT");