rnd-20030312-1-src
[rocksndiamonds.git] / src / init.c
index b689911c61d11ebc893b3d29a5a180cb3edb33e1..62109f0009e33f5e4ff5d755d5dc8c8a320b9b24 100644 (file)
 #include "conf_e2s.c"  /* include auto-generated data structure definitions */
 #include "conf_fnt.c"  /* include auto-generated data structure definitions */
 
+
 #define CONFIG_TOKEN_FONT_INITIAL              "font.initial"
 
+
 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
 
-static void InitGlobal();
-static void InitSetup();
-static void InitPlayerInfo();
-static void InitLevelInfo();
-static void InitArtworkInfo();
-static void InitLevelArtworkInfo();
-static void InitNetworkServer();
-static void InitArtworkConfig();
-static void InitImages();
-static void InitMixer();
-static void InitSound();
-static void InitMusic();
-static void InitGfx();
-static void InitGfxBackground();
-static void InitGadgets();
-static void InitFontGraphicInfo();
-static void InitElementSmallImages();
-static void InitElementGraphicInfo();
-static void InitElementSpecialGraphicInfo();
-static void InitElementSoundInfo();
-static void InitElementProperties();
-static void InitGraphicInfo();
-static void InitSoundInfo();
-static void Execute_Command(char *);
 
-void OpenAll()
+static void InitTileClipmasks()
 {
-  InitGlobal();                /* initialize some global variables */
+#if 0
+#if defined(TARGET_X11)
+  XGCValues clip_gc_values;
+  unsigned long clip_gc_valuemask;
 
-  if (options.execute_command)
-    Execute_Command(options.execute_command);
+#if defined(TARGET_X11_NATIVE)
 
-  if (options.serveronly)
+#if 0
+  GC copy_clipmask_gc;
+
+  static struct
   {
-#if defined(PLATFORM_UNIX)
-    NetworkServer(options.server_port, options.serveronly);
-#else
-    Error(ERR_WARN, "networking only supported in Unix version");
-#endif
-    exit(0);   /* never reached */
+    int start;
+    int count;
   }
+  tile_needs_clipping[] =
+  {
+    { GFX_SPIELER1_UP, 4 },
+    { GFX_SPIELER1_DOWN, 4 },
+    { GFX_SPIELER1_LEFT, 4 },
+    { GFX_SPIELER1_RIGHT, 4 },
+    { GFX_SPIELER1_PUSH_LEFT, 4 },
+    { GFX_SPIELER1_PUSH_RIGHT, 4 },
+    { GFX_SPIELER2_UP, 4 },
+    { GFX_SPIELER2_DOWN, 4 },
+    { GFX_SPIELER2_LEFT, 4 },
+    { GFX_SPIELER2_RIGHT, 4 },
+    { GFX_SPIELER2_PUSH_LEFT, 4 },
+    { GFX_SPIELER2_PUSH_RIGHT, 4 },
+    { GFX_SPIELER3_UP, 4 },
+    { GFX_SPIELER3_DOWN, 4 },
+    { GFX_SPIELER3_LEFT, 4 },
+    { GFX_SPIELER3_RIGHT, 4 },
+    { GFX_SPIELER3_PUSH_LEFT, 4 },
+    { GFX_SPIELER3_PUSH_RIGHT, 4 },
+    { GFX_SPIELER4_UP, 4 },
+    { GFX_SPIELER4_DOWN, 4 },
+    { GFX_SPIELER4_LEFT, 4 },
+    { GFX_SPIELER4_RIGHT, 4 },
+    { GFX_SPIELER4_PUSH_LEFT, 4 },
+    { GFX_SPIELER4_PUSH_RIGHT, 4 },
+    { GFX_SP_MURPHY, 1 },
+    { GFX_MURPHY_GO_LEFT, 3 },
+    { GFX_MURPHY_GO_RIGHT, 3 },
+    { GFX_MURPHY_SNAP_UP, 1 },
+    { GFX_MURPHY_SNAP_DOWN, 1 },
+    { GFX_MURPHY_SNAP_RIGHT, 1 },
+    { GFX_MURPHY_SNAP_LEFT, 1 },
+    { GFX_MURPHY_PUSH_RIGHT, 1 },
+    { GFX_MURPHY_PUSH_LEFT, 1 },
+    { GFX_GEBLUBBER, 4 },
+    { GFX_DYNAMIT, 7 },
+    { GFX_DYNABOMB, 4 },
+    { GFX_EXPLOSION, 8 },
+    { GFX_SOKOBAN_OBJEKT, 1 },
+    { GFX_FUNKELN_BLAU, 3 },
+    { GFX_FUNKELN_WEISS, 3 },
+    { GFX2_SHIELD_PASSIVE, 3 },
+    { GFX2_SHIELD_ACTIVE, 3 },
+    { -1, 0 }
+  };
+#endif
 
-  InitProgramInfo(UNIX_USERDATA_DIRECTORY,
-                 PROGRAM_TITLE_STRING, getWindowTitleString(),
-                 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
-                 MSDOS_POINTER_FILENAME,
-                 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
-
-  InitSetup();
-  InitPlayerInfo();
-  InitArtworkInfo();           /* needed before loading gfx, sound & music */
-  InitArtworkConfig();         /* needed before forking sound child process */
-  InitMixer();
-
-  InitCounter();
-
-  InitJoysticks();
-  InitRND(NEW_RANDOMIZE);
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
 
-  InitVideoDisplay();
-  InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
-                 setup.fullscreen);
+  int i;
 
-  InitEventFilter(FilterMouseMotionEvents);
+  /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
+  for (i=0; i<NUM_TILES; i++)
+    tile_clipmask[i] = None;
 
-  InitElementProperties();
+#if defined(TARGET_X11)
+  /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
+     often very slow when preparing a masked XCopyArea() for big Pixmaps.
+     To prevent this, create small (tile-sized) mask Pixmaps which will then
+     be set much faster with XSetClipOrigin() and speed things up a lot. */
 
-  InitGfx();
+  clip_gc_values.graphics_exposures = False;
+  clip_gc_valuemask = GCGraphicsExposures;
+  tile_clip_gc = XCreateGC(display, window->drawable,
+                          clip_gc_valuemask, &clip_gc_values);
 
-  InitLevelInfo();
-  InitLevelArtworkInfo();
+#if 0
+  for (i=0; i<NUM_BITMAPS; i++)
+  {
+    if (pix[i]->clip_mask)
+    {
+      clip_gc_values.graphics_exposures = False;
+      clip_gc_values.clip_mask = pix[i]->clip_mask;
+      clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+      pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
+                                        clip_gc_valuemask, &clip_gc_values);
+    }
+  }
+#endif
 
-  InitImages();                        /* needs to know current level directory */
-  InitSound();                 /* needs to know current level directory */
-  InitMusic();                 /* needs to know current level directory */
+#if defined(TARGET_X11_NATIVE)
 
-  InitGfxBackground();
+#if 0
+  /* create graphic context structures needed for clipping */
+  clip_gc_values.graphics_exposures = False;
+  clip_gc_valuemask = GCGraphicsExposures;
+  copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
+                              clip_gc_valuemask, &clip_gc_values);
 
-  if (global.autoplay_leveldir)
+  /* create only those clipping Pixmaps we really need */
+  for (i=0; tile_needs_clipping[i].start>=0; i++)
   {
-    AutoPlayTape();
-    return;
-  }
+    int j;
 
-  game_status = MAINMENU;
+    for (j=0; j<tile_needs_clipping[i].count; j++)
+    {
+      int tile = tile_needs_clipping[i].start + j;
+      int graphic = tile;
+      int src_x, src_y;
+      Bitmap *src_bitmap;
+      Pixmap src_pixmap;
 
-  DrawMainMenu();
+      getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+      src_pixmap = src_bitmap->clip_mask;
 
-  InitNetworkServer();
-}
+      tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
+                                         TILEX, TILEY, 1);
 
-static void InitGlobal()
-{
-  global.autoplay_leveldir = NULL;
+      XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
+               src_x, src_y, TILEX, TILEY, 0, 0);
+    }
+  }
 
-  global.frames_per_second = 0;
-  global.fps_slowdown = FALSE;
-  global.fps_slowdown_factor = 1;
-}
+  XFreeGC(display, copy_clipmask_gc);
+#endif
 
-static void InitSetup()
-{
-  LoadSetup();                                 /* global setup info */
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
+#endif
 }
 
-static void InitPlayerInfo()
+void FreeTileClipmasks()
 {
+#if 0
+#if defined(TARGET_X11)
   int i;
 
-  /* choose default local player */
-  local_player = &stored_player[0];
+  for (i=0; i<NUM_TILES; i++)
+  {
+    if (tile_clipmask[i] != None)
+    {
+      XFreePixmap(display, tile_clipmask[i]);
+      tile_clipmask[i] = None;
+    }
+  }
 
-  for (i=0; i<MAX_PLAYERS; i++)
-    stored_player[i].connected = FALSE;
+  if (tile_clip_gc)
+    XFreeGC(display, tile_clip_gc);
+  tile_clip_gc = None;
 
-  local_player->connected = TRUE;
+#if 0
+  for (i=0; i<NUM_BITMAPS; i++)
+  {
+    if (pix[i] != NULL && pix[i]->stored_clip_gc)
+    {
+      XFreeGC(display, pix[i]->stored_clip_gc);
+      pix[i]->stored_clip_gc = None;
+    }
+  }
+#endif
+
+#endif /* TARGET_X11 */
+#endif
 }
 
-static void InitLevelInfo()
+void FreeGadgets()
 {
-  LoadLevelInfo();                             /* global level info */
-  LoadLevelSetup_LastSeries();                 /* last played series info */
-  LoadLevelSetup_SeriesInfo();                 /* last played level info */
+  FreeLevelEditorGadgets();
+  FreeGameButtons();
+  FreeTapeButtons();
+  FreeToolButtons();
+  FreeScreenGadgets();
 }
 
-static void InitArtworkInfo()
+void InitGadgets()
 {
-  LoadArtworkInfo();
+  static boolean gadgets_initialized = FALSE;
+
+  if (gadgets_initialized)
+    FreeGadgets();
+
+  CreateLevelEditorGadgets();
+  CreateGameButtons();
+  CreateTapeButtons();
+  CreateToolButtons();
+  CreateScreenGadgets();
+
+  gadgets_initialized = TRUE;
 }
 
-static char *get_element_class_token(int element)
+void InitElementSmallImages()
 {
-  char *element_class_name = element_info[element].class_name;
-  char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
+  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+  int num_property_mappings = getImageListPropertyMappingSize();
+  int i;
 
-  sprintf(element_class_token, "[%s]", element_class_name);
+  /* initialize normal images from static configuration */
+  for (i=0; element_to_graphic[i].element > -1; i++)
+    CreateImageWithSmallImages(element_to_graphic[i].graphic);
 
-  return element_class_token;
+  /* initialize special images from static configuration */
+  for (i=0; element_to_special_graphic[i].element > -1; i++)
+    CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
+
+  /* initialize images from dynamic configuration */
+  for (i=0; i < num_property_mappings; i++)
+    if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
+      CreateImageWithSmallImages(property_mapping[i].artwork_index);
 }
 
-static void InitArtworkConfig()
+static int getFontBitmapID(int font_nr)
 {
-  static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
-  static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
-  static char *action_id_suffix[NUM_ACTIONS + 1];
-  static char *direction_id_suffix[NUM_DIRECTIONS + 1];
-  static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
-  static char *dummy[1] = { NULL };
-  static char *ignore_image_tokens[] =
-  {
-    "name",
-    "sort_priority",
-    "global.num_toons",
-    "menu.draw_xoffset",
-    "menu.draw_yoffset",
-    "menu.draw_xoffset.MAIN",
-    "menu.draw_yoffset.MAIN",
-    "door.step_offset",
-    "door.step_delay",
-    NULL
-  };
-  static char *ignore_sound_tokens[] =
-  {
-    "name",
-    "sort_priority",
-    NULL
-  };
-  int i;
-
-  for (i=0; i<MAX_NUM_ELEMENTS; i++)
-    image_id_prefix[i] = element_info[i].token_name;
-  for (i=0; i<NUM_FONTS; i++)
-    image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
-  image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
-
-  for (i=0; i<MAX_NUM_ELEMENTS; i++)
-    sound_id_prefix[i] = element_info[i].token_name;
-  for (i=0; i<MAX_NUM_ELEMENTS; i++)
-    sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
-  sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
-
-  for (i=0; i<NUM_ACTIONS; i++)
-    action_id_suffix[i] = element_action_info[i].suffix;
-  action_id_suffix[NUM_ACTIONS] = NULL;
-
-  for (i=0; i<NUM_DIRECTIONS; i++)
-    direction_id_suffix[i] = element_direction_info[i].suffix;
-  direction_id_suffix[NUM_DIRECTIONS] = NULL;
+  int special = -1;
 
-  for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
-    special_id_suffix[i] = special_suffix_info[i].suffix;
-  special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
+  if (game_status == MAINMENU || game_status == TYPENAME)
+    special = GFX_SPECIAL_ARG_MAIN;
+  else if (game_status == CHOOSELEVEL)
+    special = GFX_SPECIAL_ARG_LEVELS;
+  else if (game_status == HALLOFFAME)
+    special = GFX_SPECIAL_ARG_SCORES;
+  else if (game_status == LEVELED)
+    special = GFX_SPECIAL_ARG_EDITOR;
+  else if (game_status == HELPSCREEN)
+    special = GFX_SPECIAL_ARG_INFO;
+  else if (game_status == SETUP)
+    special = GFX_SPECIAL_ARG_SETUP;
+  else if (game_status == PSEUDO_PREVIEW)
+    special = GFX_SPECIAL_ARG_PREVIEW;
+  else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
+    special = GFX_SPECIAL_ARG_DOOR;
 
-  InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
-               image_id_prefix, action_id_suffix, direction_id_suffix,
-               special_id_suffix, ignore_image_tokens);
-  InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
-               sound_id_prefix, action_id_suffix, dummy,
-               dummy, ignore_sound_tokens);
+  if (special != -1)
+    return font_info[font_nr].special_bitmap_id[special];
+  else
+    return font_nr;
 }
 
-void InitLevelArtworkInfo()
+void InitFontGraphicInfo()
 {
-  LoadLevelArtworkInfo();
-}
+  static struct FontBitmapInfo *font_bitmap_info = NULL;
+  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+  int num_property_mappings = getImageListPropertyMappingSize();
+  int num_font_bitmaps = NUM_FONTS;
+  int i, j;
 
-void InitNetworkServer()
-{
-#if defined(PLATFORM_UNIX)
-  int nr_wanted;
-#endif
+  if (graphic_info == NULL)            /* still at startup phase */
+  {
+    InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
 
-  if (!options.network)
     return;
+  }
 
-#if defined(PLATFORM_UNIX)
-  nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+  /* ---------- initialize font graphic definitions ---------- */
 
-  if (!ConnectToServer(options.server_host, options.server_port))
-    Error(ERR_EXIT, "cannot connect to network game server");
+  /* always start with reliable default values (normal font graphics) */
+  for (i=0; i < NUM_FONTS; i++)
+    font_info[i].graphic = FONT_INITIAL_1;
 
-  SendToServer_PlayerName(setup.player_name);
-  SendToServer_ProtocolVersion();
+  /* initialize normal font/graphic mapping from static configuration */
+  for (i=0; font_to_graphic[i].font_nr > -1; i++)
+  {
+    int font_nr = font_to_graphic[i].font_nr;
+    int special = font_to_graphic[i].special;
+    int graphic = font_to_graphic[i].graphic;
 
-  if (nr_wanted)
-    SendToServer_NrWanted(nr_wanted);
-#endif
-}
+    if (special != -1)
+      continue;
 
-static void InitMixer()
-{
-  OpenAudio();
-  StartMixer();
-}
+    font_info[font_nr].graphic = graphic;
+  }
 
-static void ReinitializeGraphics()
-{
-  InitElementGraphicInfo();            /* element game graphic mapping */
-  InitElementSpecialGraphicInfo();     /* element special graphic mapping */
-  InitGraphicInfo();                   /* graphic properties mapping */
+  /* always start with reliable default values (special font graphics) */
+  for (i=0; i < NUM_FONTS; i++)
+  {
+    for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+    {
+      font_info[i].special_graphic[j] = font_info[i].graphic;
+      font_info[i].special_bitmap_id[j] = i;
+    }
+  }
 
-  InitElementSmallImages();            /* create editor and preview images */
-  InitFontGraphicInfo();               /* initialize text drawing functions */
+  /* initialize special font/graphic mapping from static configuration */
+  for (i=0; font_to_graphic[i].font_nr > -1; i++)
+  {
+    int font_nr = font_to_graphic[i].font_nr;
+    int special = font_to_graphic[i].special;
+    int graphic = font_to_graphic[i].graphic;
 
-  SetMainBackgroundImage(IMG_BACKGROUND);
-  SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+    if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+    {
+      font_info[font_nr].special_graphic[special] = graphic;
+      font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
+      num_font_bitmaps++;
+    }
+  }
 
-  InitGadgets();
-  InitToons();
-}
+  /* initialize special element/graphic mapping from dynamic configuration */
+  for (i=0; i < num_property_mappings; i++)
+  {
+    int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+    int special = property_mapping[i].ext3_index;
+    int graphic = property_mapping[i].artwork_index;
 
-static void ReinitializeSounds()
-{
-  InitElementSoundInfo();      /* element game sound mapping */
-  InitSoundInfo();             /* sound properties mapping */
+    if (font_nr < 0)
+      continue;
 
-#if 1
-  InitElementSoundInfo();      /* element game sound mapping */
-#endif
+    if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+    {
+      font_info[font_nr].special_graphic[special] = graphic;
+      font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
+      num_font_bitmaps++;
+    }
+  }
 
-  InitPlaySoundLevel();                /* internal game sound settings */
-}
+  /* ---------- initialize font bitmap array ---------- */
 
-static void ReinitializeMusic()
-{
-  /* currently nothing to do */
-}
+  if (font_bitmap_info != NULL)
+    free(font_bitmap_info);
 
-static void InitImages()
-{
-  ReloadCustomImages();
+  font_bitmap_info =
+    checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
 
-  LoadCustomElementDescriptions();
-  LoadSpecialMenuDesignSettings();
+  /* ---------- initialize font bitmap definitions ---------- */
 
-  ReinitializeGraphics();
-}
+  for (i=0; i < NUM_FONTS; i++)
+  {
+    if (i < NUM_INITIAL_FONTS)
+    {
+      font_bitmap_info[i] = font_initial[i];
+      continue;
+    }
 
-static void InitSound()
-{
-  InitReloadCustomSounds(artwork.snd_current->identifier);
-  ReinitializeSounds();
-}
+    for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+    {
+      int font_bitmap_id = font_info[i].special_bitmap_id[j];
+      int graphic = font_info[i].special_graphic[j];
 
-static void InitMusic()
-{
-  InitReloadCustomMusic(artwork.mus_current->identifier);
-  ReinitializeMusic();
+      /* copy font relevant information from graphics information */
+      font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
+      font_bitmap_info[font_bitmap_id].src_x  = graphic_info[graphic].src_x;
+      font_bitmap_info[font_bitmap_id].src_y  = graphic_info[graphic].src_y;
+      font_bitmap_info[font_bitmap_id].width  = graphic_info[graphic].width;
+      font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
+      font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
+      font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
+    }
+  }
+
+  InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
 }
 
-static void InitTileClipmasks()
+void InitElementGraphicInfo()
 {
-#if 0
-#if defined(TARGET_X11)
-  XGCValues clip_gc_values;
-  unsigned long clip_gc_valuemask;
+  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+  int num_property_mappings = getImageListPropertyMappingSize();
+  int i, act, dir;
 
-#if defined(TARGET_X11_NATIVE)
+  /* set values to -1 to identify later as "uninitialized" values */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+  {
+    for (act=0; act<NUM_ACTIONS; act++)
+    {
+      element_info[i].graphic[act] = -1;
 
-#if 0
-  GC copy_clipmask_gc;
+      for (dir=0; dir<NUM_DIRECTIONS; dir++)
+       element_info[i].direction_graphic[act][dir] = -1;
+    }
+  }
 
-  static struct
+  /* initialize normal element/graphic mapping from static configuration */
+  for (i=0; element_to_graphic[i].element > -1; i++)
   {
-    int start;
-    int count;
-  }
-  tile_needs_clipping[] =
-  {
-    { GFX_SPIELER1_UP, 4 },
-    { GFX_SPIELER1_DOWN, 4 },
-    { GFX_SPIELER1_LEFT, 4 },
-    { GFX_SPIELER1_RIGHT, 4 },
-    { GFX_SPIELER1_PUSH_LEFT, 4 },
-    { GFX_SPIELER1_PUSH_RIGHT, 4 },
-    { GFX_SPIELER2_UP, 4 },
-    { GFX_SPIELER2_DOWN, 4 },
-    { GFX_SPIELER2_LEFT, 4 },
-    { GFX_SPIELER2_RIGHT, 4 },
-    { GFX_SPIELER2_PUSH_LEFT, 4 },
-    { GFX_SPIELER2_PUSH_RIGHT, 4 },
-    { GFX_SPIELER3_UP, 4 },
-    { GFX_SPIELER3_DOWN, 4 },
-    { GFX_SPIELER3_LEFT, 4 },
-    { GFX_SPIELER3_RIGHT, 4 },
-    { GFX_SPIELER3_PUSH_LEFT, 4 },
-    { GFX_SPIELER3_PUSH_RIGHT, 4 },
-    { GFX_SPIELER4_UP, 4 },
-    { GFX_SPIELER4_DOWN, 4 },
-    { GFX_SPIELER4_LEFT, 4 },
-    { GFX_SPIELER4_RIGHT, 4 },
-    { GFX_SPIELER4_PUSH_LEFT, 4 },
-    { GFX_SPIELER4_PUSH_RIGHT, 4 },
-    { GFX_SP_MURPHY, 1 },
-    { GFX_MURPHY_GO_LEFT, 3 },
-    { GFX_MURPHY_GO_RIGHT, 3 },
-    { GFX_MURPHY_SNAP_UP, 1 },
-    { GFX_MURPHY_SNAP_DOWN, 1 },
-    { GFX_MURPHY_SNAP_RIGHT, 1 },
-    { GFX_MURPHY_SNAP_LEFT, 1 },
-    { GFX_MURPHY_PUSH_RIGHT, 1 },
-    { GFX_MURPHY_PUSH_LEFT, 1 },
-    { GFX_GEBLUBBER, 4 },
-    { GFX_DYNAMIT, 7 },
-    { GFX_DYNABOMB, 4 },
-    { GFX_EXPLOSION, 8 },
-    { GFX_SOKOBAN_OBJEKT, 1 },
-    { GFX_FUNKELN_BLAU, 3 },
-    { GFX_FUNKELN_WEISS, 3 },
-    { GFX2_SHIELD_PASSIVE, 3 },
-    { GFX2_SHIELD_ACTIVE, 3 },
-    { -1, 0 }
-  };
-#endif
+    int element   = element_to_graphic[i].element;
+    int action    = element_to_graphic[i].action;
+    int direction = element_to_graphic[i].direction;
+    int graphic   = element_to_graphic[i].graphic;
 
-#endif /* TARGET_X11_NATIVE */
-#endif /* TARGET_X11 */
+    if (action < 0)
+      action = ACTION_DEFAULT;
 
-  int i;
+    if (direction > -1)
+      element_info[element].direction_graphic[action][direction] = graphic;
+    else
+      element_info[element].graphic[action] = graphic;
+  }
 
-  /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
-  for (i=0; i<NUM_TILES; i++)
-    tile_clipmask[i] = None;
+  /* initialize normal element/graphic mapping from dynamic configuration */
+  for (i=0; i < num_property_mappings; i++)
+  {
+    int element   = property_mapping[i].base_index;
+    int action    = property_mapping[i].ext1_index;
+    int direction = property_mapping[i].ext2_index;
+    int special   = property_mapping[i].ext3_index;
+    int graphic   = property_mapping[i].artwork_index;
 
-#if defined(TARGET_X11)
-  /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
-     often very slow when preparing a masked XCopyArea() for big Pixmaps.
-     To prevent this, create small (tile-sized) mask Pixmaps which will then
-     be set much faster with XSetClipOrigin() and speed things up a lot. */
+    if (element >= MAX_NUM_ELEMENTS || special != -1)
+      continue;
 
-  clip_gc_values.graphics_exposures = False;
-  clip_gc_valuemask = GCGraphicsExposures;
-  tile_clip_gc = XCreateGC(display, window->drawable,
-                          clip_gc_valuemask, &clip_gc_values);
+    if (action < 0)
+      action = ACTION_DEFAULT;
 
-#if 0
-  for (i=0; i<NUM_BITMAPS; i++)
-  {
-    if (pix[i]->clip_mask)
-    {
-      clip_gc_values.graphics_exposures = False;
-      clip_gc_values.clip_mask = pix[i]->clip_mask;
-      clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
-      pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
-                                        clip_gc_valuemask, &clip_gc_values);
-    }
+    if (direction > -1)
+      element_info[element].direction_graphic[action][direction] = graphic;
+    else
+      element_info[element].graphic[action] = graphic;
   }
-#endif
-
-#if defined(TARGET_X11_NATIVE)
-
-#if 0
-  /* create graphic context structures needed for clipping */
-  clip_gc_values.graphics_exposures = False;
-  clip_gc_valuemask = GCGraphicsExposures;
-  copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
-                              clip_gc_valuemask, &clip_gc_values);
 
-  /* create only those clipping Pixmaps we really need */
-  for (i=0; tile_needs_clipping[i].start>=0; i++)
+  /* now set all '-1' values to element specific default values */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
-    int j;
-
-    for (j=0; j<tile_needs_clipping[i].count; j++)
-    {
-      int tile = tile_needs_clipping[i].start + j;
-      int graphic = tile;
-      int src_x, src_y;
-      Bitmap *src_bitmap;
-      Pixmap src_pixmap;
+    int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
+    int default_action_direction_graphic[NUM_DIRECTIONS];
 
-      getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-      src_pixmap = src_bitmap->clip_mask;
+    if (default_action_graphic == -1)
+      default_action_graphic = IMG_CHAR_QUESTION;
 
-      tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
-                                         TILEX, TILEY, 1);
+    for (dir=0; dir<NUM_DIRECTIONS; dir++)
+    {
+      default_action_direction_graphic[dir] =
+       element_info[i].direction_graphic[ACTION_DEFAULT][dir];
 
-      XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
-               src_x, src_y, TILEX, TILEY, 0, 0);
+      if (default_action_direction_graphic[dir] == -1)
+       default_action_direction_graphic[dir] = default_action_graphic;
     }
-  }
 
-  XFreeGC(display, copy_clipmask_gc);
-#endif
+    for (act=0; act<NUM_ACTIONS; act++)
+    {
+      for (dir=0; dir<NUM_DIRECTIONS; dir++)
+      {
+       int default_direction_graphic = element_info[i].graphic[act];
 
-#endif /* TARGET_X11_NATIVE */
-#endif /* TARGET_X11 */
-#endif
-}
+       /* no graphic for current action -- use default direction graphic */
+       if (default_direction_graphic == -1)
+         default_direction_graphic = default_action_direction_graphic[dir];
 
-void FreeTileClipmasks()
-{
-#if 0
-#if defined(TARGET_X11)
-  int i;
+       if (element_info[i].direction_graphic[act][dir] == -1)
+         element_info[i].direction_graphic[act][dir] =
+           default_direction_graphic;
+      }
 
-  for (i=0; i<NUM_TILES; i++)
-  {
-    if (tile_clipmask[i] != None)
-    {
-      XFreePixmap(display, tile_clipmask[i]);
-      tile_clipmask[i] = None;
+      /* no graphic for this specific action -- use default action graphic */
+      if (element_info[i].graphic[act] == -1)
+       element_info[i].graphic[act] = default_action_graphic;
     }
   }
 
-  if (tile_clip_gc)
-    XFreeGC(display, tile_clip_gc);
-  tile_clip_gc = None;
-
 #if 0
-  for (i=0; i<NUM_BITMAPS; i++)
+#if DEBUG
+  if (options.verbose)
   {
-    if (pix[i] != NULL && pix[i]->stored_clip_gc)
-    {
-      XFreeGC(display, pix[i]->stored_clip_gc);
-      pix[i]->stored_clip_gc = None;
-    }
+    for (i=0; i<MAX_NUM_ELEMENTS; i++)
+      if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
+         i != EL_CHAR_QUESTION)
+       Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
+             element_info[i].token_name, i);
   }
 #endif
-
-#endif /* TARGET_X11 */
 #endif
 }
 
-void InitGfx()
+void InitElementSpecialGraphicInfo()
 {
-  char *filename_font_initial = NULL;
-  Bitmap *bitmap_font_initial = NULL;
+  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+  int num_property_mappings = getImageListPropertyMappingSize();
   int i, j;
 
-  /* determine settings for initial font (for displaying startup messages) */
-  for (i=0; image_config[i].token != NULL; i++)
+  /* always start with reliable default values */
+  for (i=0; i < MAX_NUM_ELEMENTS; i++)
+    for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+      element_info[i].special_graphic[j] =
+       element_info[i].graphic[ACTION_DEFAULT];
+
+  /* initialize special element/graphic mapping from static configuration */
+  for (i=0; element_to_special_graphic[i].element > -1; i++)
   {
-    for (j=0; j < NUM_INITIAL_FONTS; j++)
-    {
-      char font_token[128];
-      int len_font_token;
+    int element = element_to_special_graphic[i].element;
+    int special = element_to_special_graphic[i].special;
+    int graphic = element_to_special_graphic[i].graphic;
+    boolean base_redefined = getImageListEntry(el2img(element))->redefined;
+    boolean special_redefined = getImageListEntry(graphic)->redefined;
 
-      sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
-      len_font_token = strlen(font_token);
+    if (base_redefined && !special_redefined)
+      continue;
 
-      if (strcmp(image_config[i].token, font_token) == 0)
-       filename_font_initial = image_config[i].value;
-      else if (strlen(image_config[i].token) > len_font_token &&
-              strncmp(image_config[i].token, font_token, len_font_token) == 0)
-      {
-       if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
-         font_initial[j].src_x = atoi(image_config[i].value);
-       else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
-         font_initial[j].src_y = atoi(image_config[i].value);
-       else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
-         font_initial[j].width = atoi(image_config[i].value);
-       else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
-         font_initial[j].height = atoi(image_config[i].value);
-      }
-    }
+    element_info[element].special_graphic[special] = graphic;
   }
 
-  if (filename_font_initial == NULL)   /* should not happen */
-    Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+  /* initialize special element/graphic mapping from dynamic configuration */
+  for (i=0; i < num_property_mappings; i++)
+  {
+    int element = property_mapping[i].base_index;
+    int special = property_mapping[i].ext3_index;
+    int graphic = property_mapping[i].artwork_index;
 
-  /* initialize screen properties */
-  InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
-                  REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
-  InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
-  InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
-  InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+    if (element >= MAX_NUM_ELEMENTS)
+      continue;
 
-  /* create additional image buffers for double-buffering */
-  bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
-  bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
-
-  bitmap_font_initial = LoadCustomImage(filename_font_initial);
-
-  for (j=0; j < NUM_INITIAL_FONTS; j++)
-    font_initial[j].bitmap = bitmap_font_initial;
-
-  InitFontGraphicInfo();
-
-  DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
-  DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-
-  DrawInitText("Loading graphics:", 120, FC_GREEN);
-
-  InitTileClipmasks();
+    if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+      element_info[element].special_graphic[special] = graphic;
+  }
 }
 
-void InitGfxBackground()
+static void set_graphic_parameters(int graphic, char **parameter_raw)
 {
-  int x, y;
-
-  drawto = backbuffer;
-  fieldbuffer = bitmap_db_field;
-  SetDrawtoField(DRAW_BACKBUFFER);
-
-  BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
-            0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-  ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
-  ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+  Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+  int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
+  int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
+  int parameter[NUM_GFX_ARGS];
+  int i;
 
-  for (x=0; x<MAX_BUF_XSIZE; x++)
-    for (y=0; y<MAX_BUF_YSIZE; y++)
-      redraw[x][y] = 0;
-  redraw_tiles = 0;
-  redraw_mask = REDRAW_ALL;
-}
+  /* get integer values from string parameters */
+  for (i=0; i < NUM_GFX_ARGS; i++)
+    parameter[i] =
+      get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
+                         image_config_suffix[i].type);
 
-void ReloadCustomArtwork()
-{
-  static char *leveldir_current_identifier = NULL;
-  static boolean last_override_level_graphics = FALSE;
-  static boolean last_override_level_sounds = FALSE;
-  static boolean last_override_level_music = FALSE;
-  /* identifier for new artwork; default: artwork configured in setup */
-  char *gfx_new_identifier = artwork.gfx_current->identifier;
-  char *snd_new_identifier = artwork.snd_current->identifier;
-  char *mus_new_identifier = artwork.mus_current->identifier;
-  boolean redraw_screen = FALSE;
+  graphic_info[graphic].bitmap = src_bitmap;
 
-  if (leveldir_current_identifier == NULL)
-    leveldir_current_identifier = leveldir_current->identifier;
+  /* start with reliable default values */
+  graphic_info[graphic].src_x = 0;
+  graphic_info[graphic].src_y = 0;
+  graphic_info[graphic].width = TILEX;
+  graphic_info[graphic].height = TILEY;
+  graphic_info[graphic].offset_x = 0;  /* one or both of these values ... */
+  graphic_info[graphic].offset_y = 0;  /* ... will be corrected later */
 
-#if 0
-  printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
-        leveldir_current->graphics_set);
-  printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
-        leveldir_current->identifier);
-#endif
+  /* optional x and y tile position of animation frame sequence */
+  if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+  if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
 
-#if 0
-  printf("graphics --> '%s' ('%s')\n",
-        artwork.gfx_current_identifier, artwork.gfx_current->filename);
-  printf("sounds   --> '%s' ('%s')\n",
-        artwork.snd_current_identifier, artwork.snd_current->filename);
-  printf("music    --> '%s' ('%s')\n",
-        artwork.mus_current_identifier, artwork.mus_current->filename);
-#endif
+  /* optional x and y pixel position of animation frame sequence */
+  if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].src_x = parameter[GFX_ARG_X];
+  if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
 
-  /* leveldir_current may be invalid (level group, parent link) */
-  if (!validLevelSeries(leveldir_current))
-    return;
+  /* optional width and height of each animation frame */
+  if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
+  if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
 
-  /* when a new level series was selected, check if there was a change
-     in custom artwork stored in level series directory */
-  if (leveldir_current_identifier != leveldir_current->identifier)
+  /* correct x or y offset dependant of vertical or horizontal frame order */
+  if (parameter[GFX_ARG_VERTICAL])     /* frames are ordered vertically */
   {
-    char *identifier_old = leveldir_current_identifier;
-    char *identifier_new = leveldir_current->identifier;
-
-    if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
-       getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
-      gfx_new_identifier = identifier_new;
-    if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
-       getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
-      snd_new_identifier = identifier_new;
-    if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
-       getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
-      mus_new_identifier = identifier_new;
-
-    leveldir_current_identifier = leveldir_current->identifier;
+    if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
+      graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
+    else
+      graphic_info[graphic].offset_y = graphic_info[graphic].height;
+  }
+  else                                 /* frames are ordered horizontally */
+  {
+    if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
+      graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
+    else
+      graphic_info[graphic].offset_x = graphic_info[graphic].width;
   }
 
-  /* custom level artwork configured in level series configuration file
-     always overrides custom level artwork stored in level series directory
-     and (level independant) custom artwork configured in setup menue */
-  if (leveldir_current->graphics_set != NULL)
-    gfx_new_identifier = leveldir_current->graphics_set;
-  if (leveldir_current->sounds_set != NULL)
-    snd_new_identifier = leveldir_current->sounds_set;
-  if (leveldir_current->music_set != NULL)
-    mus_new_identifier = leveldir_current->music_set;
+  /* optionally, the x and y offset of frames can be specified directly */
+  if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
+  if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
 
-  if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
-      last_override_level_graphics != setup.override_level_graphics)
-  {
-#if 0
-    printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
-          artwork.gfx_current_identifier,
-          artwork.gfx_current->identifier,
-          gfx_new_identifier);
-#endif
+  /* automatically determine correct number of frames, if not defined */
+  if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
+  else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
+    graphic_info[graphic].anim_frames =        num_xtiles;
+  else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
+    graphic_info[graphic].anim_frames =        num_ytiles;
+  else
+    graphic_info[graphic].anim_frames = 1;
 
-    setLevelArtworkDir(artwork.gfx_first);
+  graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
+  if (graphic_info[graphic].anim_delay == 0)   /* delay must be at least 1 */
+    graphic_info[graphic].anim_delay = 1;
 
-    ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+  if (parameter[GFX_ARG_ANIM_MODE] != ANIM_NONE)
+    graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
+  else if (graphic_info[graphic].anim_frames > 1)
+    graphic_info[graphic].anim_mode = ANIM_LOOP;
 
-    InitImages();
+  /* automatically determine correct start frame, if not defined */
+  if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].anim_start_frame = 0;
+  else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
+    graphic_info[graphic].anim_start_frame =
+      graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+  else
+    graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
 
-    FreeTileClipmasks();
-    InitTileClipmasks();
+  /* animation synchronized with global frame counter, not move position */
+  graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
 
-    artwork.gfx_current_identifier = artwork.gfx_current->identifier;
-    last_override_level_graphics = setup.override_level_graphics;
+  /* this is only used for toon animations */
+  graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
+  graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
 
-    redraw_screen = TRUE;
-  }
+  /* this is only used for drawing font characters */
+  graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
+  graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
+}
 
-  if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
-      last_override_level_sounds != setup.override_level_sounds)
-  {
-#if 0
-    printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
-          artwork.snd_current_identifier,
-          artwork.snd_current->identifier,
-          snd_new_identifier);
+static void InitGraphicInfo()
+{
+  int fallback_graphic = IMG_CHAR_EXCLAM;
+  struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
+  Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
+  int num_images = getImageListSize();
+  int i;
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+  static boolean clipmasks_initialized = FALSE;
+  Pixmap src_pixmap;
+  XGCValues clip_gc_values;
+  unsigned long clip_gc_valuemask;
+  GC copy_clipmask_gc = None;
 #endif
 
-    /* set artwork path to send it to the sound server process */
-    setLevelArtworkDir(artwork.snd_first);
+  if (graphic_info != NULL)
+    free(graphic_info);
 
-    InitReloadCustomSounds(snd_new_identifier);
-    ReinitializeSounds();
+  graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
 
-    artwork.snd_current_identifier = artwork.snd_current->identifier;
-    last_override_level_sounds = setup.override_level_sounds;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+  if (clipmasks_initialized)
+  {
+    for (i=0; i<num_images; i++)
+    {
+      if (graphic_info[i].clip_mask)
+       XFreePixmap(display, graphic_info[i].clip_mask);
+      if (graphic_info[i].clip_gc)
+       XFreeGC(display, graphic_info[i].clip_gc);
 
-    redraw_screen = TRUE;
+      graphic_info[i].clip_mask = None;
+      graphic_info[i].clip_gc = None;
+    }
   }
+#endif
 
-  if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
-      last_override_level_music != setup.override_level_music)
+  for (i=0; i<num_images; i++)
   {
-    /* set artwork path to send it to the sound server process */
-    setLevelArtworkDir(artwork.mus_first);
+    struct FileInfo *image = getImageListEntry(i);
+    Bitmap *src_bitmap;
+    int src_x, src_y;
+    int first_frame, last_frame;
 
-    InitReloadCustomMusic(mus_new_identifier);
-    ReinitializeMusic();
+    set_graphic_parameters(i, image->parameter);
 
-    artwork.mus_current_identifier = artwork.mus_current->identifier;
-    last_override_level_music = setup.override_level_music;
+    /* now check if no animation frames are outside of the loaded image */
 
-    redraw_screen = TRUE;
-  }
+    if (graphic_info[i].bitmap == NULL)
+      continue;                /* skip check for optional images that are undefined */
 
-  if (redraw_screen)
-  {
-    InitGfxBackground();
+    first_frame = 0;
+    getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+    if (src_x < 0 || src_y < 0 ||
+       src_x + TILEX > src_bitmap->width ||
+       src_y + TILEY > src_bitmap->height)
+    {
+      Error(ERR_RETURN_LINE, "-");
+      Error(ERR_RETURN, "warning: error found in config file:");
+      Error(ERR_RETURN, "- config file: '%s'",
+           getImageConfigFilename());
+      Error(ERR_RETURN, "- config token: '%s'",
+           getTokenFromImageID(i));
+      Error(ERR_RETURN, "- image file: '%s'",
+           src_bitmap->source_filename);
+      Error(ERR_RETURN,
+           "error: first animation frame out of bounds (%d, %d)",
+           src_x, src_y);
+      Error(ERR_RETURN, "custom graphic rejected for this element/action");
 
-    /* force redraw of (open or closed) door graphics */
-    SetDoorState(DOOR_OPEN_ALL);
-    CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
-  }
-}
+      if (i == fallback_graphic)
+       Error(ERR_EXIT, "fatal error: no fallback graphic available");
 
-void FreeGadgets()
-{
-  FreeLevelEditorGadgets();
-  FreeGameButtons();
-  FreeTapeButtons();
-  FreeToolButtons();
-  FreeScreenGadgets();
-}
+      Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
+      Error(ERR_RETURN_LINE, "-");
 
-void InitGadgets()
-{
-  static boolean gadgets_initialized = FALSE;
+      set_graphic_parameters(i, fallback_image->default_parameter);
+      graphic_info[i].bitmap = fallback_bitmap;
+    }
 
-  if (gadgets_initialized)
-    FreeGadgets();
+    last_frame = graphic_info[i].anim_frames - 1;
+    getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+    if (src_x < 0 || src_y < 0 ||
+       src_x + TILEX > src_bitmap->width ||
+       src_y + TILEY > src_bitmap->height)
+    {
+      Error(ERR_RETURN_LINE, "-");
+      Error(ERR_RETURN, "warning: error found in config file:");
+      Error(ERR_RETURN, "- config file: '%s'",
+           getImageConfigFilename());
+      Error(ERR_RETURN, "- config token: '%s'",
+           getTokenFromImageID(i));
+      Error(ERR_RETURN, "- image file: '%s'",
+           src_bitmap->source_filename);
+      Error(ERR_RETURN,
+           "error: last animation frame (%d) out of bounds (%d, %d)",
+           last_frame, src_x, src_y);
+      Error(ERR_RETURN, "custom graphic rejected for this element/action");
 
-  CreateLevelEditorGadgets();
-  CreateGameButtons();
-  CreateTapeButtons();
-  CreateToolButtons();
-  CreateScreenGadgets();
+      if (i == fallback_graphic)
+       Error(ERR_EXIT, "fatal error: no fallback graphic available");
 
-  gadgets_initialized = TRUE;
-}
+      Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
+      Error(ERR_RETURN_LINE, "-");
 
-void InitElementSmallImages()
-{
-  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
-  int num_property_mappings = getImageListPropertyMappingSize();
-  int i;
+      set_graphic_parameters(i, fallback_image->default_parameter);
+      graphic_info[i].bitmap = fallback_bitmap;
+    }
 
-  /* initialize normal images from static configuration */
-  for (i=0; element_to_graphic[i].element > -1; i++)
-    CreateImageWithSmallImages(element_to_graphic[i].graphic);
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+    /* currently we need only a tile clip mask from the first frame */
+    getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
 
-  /* initialize special images from static configuration */
-  for (i=0; element_to_special_graphic[i].element > -1; i++)
-    CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
+    if (copy_clipmask_gc == None)
+    {
+      clip_gc_values.graphics_exposures = False;
+      clip_gc_valuemask = GCGraphicsExposures;
+      copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
+                                  clip_gc_valuemask, &clip_gc_values);
+    }
 
-  /* initialize images from dynamic configuration */
-  for (i=0; i < num_property_mappings; i++)
-    if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
-      CreateImageWithSmallImages(property_mapping[i].artwork_index);
-}
+    graphic_info[i].clip_mask =
+      XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
 
-static int getFontBitmapID(int font_nr)
-{
-  int special = -1;
+    src_pixmap = src_bitmap->clip_mask;
+    XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
+             copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
 
-  if (game_status == MAINMENU || game_status == TYPENAME)
-    special = GFX_SPECIAL_ARG_MAIN;
-  else if (game_status == CHOOSELEVEL)
-    special = GFX_SPECIAL_ARG_LEVELS;
-  else if (game_status == HALLOFFAME)
-    special = GFX_SPECIAL_ARG_SCORES;
-  else if (game_status == LEVELED)
-    special = GFX_SPECIAL_ARG_EDITOR;
-  else if (game_status == HELPSCREEN)
-    special = GFX_SPECIAL_ARG_INFO;
-  else if (game_status == SETUP)
-    special = GFX_SPECIAL_ARG_SETUP;
-  else if (game_status == PSEUDO_PREVIEW)
-    special = GFX_SPECIAL_ARG_PREVIEW;
-  else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
-    special = GFX_SPECIAL_ARG_DOOR;
+    clip_gc_values.graphics_exposures = False;
+    clip_gc_values.clip_mask = graphic_info[i].clip_mask;
+    clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
 
-  if (special != -1)
-    return font_info[font_nr].special_bitmap_id[special];
-  else
-    return font_nr;
+    graphic_info[i].clip_gc =
+      XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+#endif
+  }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+  if (copy_clipmask_gc)
+    XFreeGC(display, copy_clipmask_gc);
+
+  clipmasks_initialized = TRUE;
+#endif
 }
 
-void InitFontGraphicInfo()
+static void InitElementSoundInfo()
 {
-  static struct FontBitmapInfo *font_bitmap_info = NULL;
-  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
-  int num_property_mappings = getImageListPropertyMappingSize();
-  int num_font_bitmaps = NUM_FONTS;
-  int i, j;
+  struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+  int num_property_mappings = getSoundListPropertyMappingSize();
+  int i, j, act;
 
-  if (graphic_info == NULL)            /* still at startup phase */
-  {
-    InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
+  /* set values to -1 to identify later as "uninitialized" values */
+  for (i=0; i < MAX_NUM_ELEMENTS; i++)
+    for (act=0; act < NUM_ACTIONS; act++)
+      element_info[i].sound[act] = -1;
 
-    return;
-  }
+  /* initialize element/sound mapping from static configuration */
+  for (i=0; element_to_sound[i].element > -1; i++)
+  {
+    int element      = element_to_sound[i].element;
+    int action       = element_to_sound[i].action;
+    int sound        = element_to_sound[i].sound;
+    boolean is_class = element_to_sound[i].is_class;
 
-  /* ---------- initialize font graphic definitions ---------- */
+    if (action < 0)
+      action = ACTION_DEFAULT;
 
-  /* always start with reliable default values (normal font graphics) */
-  for (i=0; i < NUM_FONTS; i++)
-    font_info[i].graphic = FONT_INITIAL_1;
+    if (!is_class)
+      element_info[element].sound[action] = sound;
+    else
+      for (j=0; j < MAX_NUM_ELEMENTS; j++)
+       if (strcmp(element_info[j].class_name,
+                  element_info[element].class_name) == 0)
+         element_info[j].sound[action] = sound;
+  }
 
-  /* initialize normal font/graphic mapping from static configuration */
-  for (i=0; font_to_graphic[i].font_nr > -1; i++)
+  /* initialize element/sound mapping from dynamic configuration */
+  for (i=0; i < num_property_mappings; i++)
   {
-    int font_nr = font_to_graphic[i].font_nr;
-    int special = font_to_graphic[i].special;
-    int graphic = font_to_graphic[i].graphic;
+    int element = property_mapping[i].base_index;
+    int action  = property_mapping[i].ext1_index;
+    int sound   = property_mapping[i].artwork_index;
 
-    if (special != -1)
+    if (element >= MAX_NUM_ELEMENTS)
       continue;
 
-    font_info[font_nr].graphic = graphic;
+    if (action < 0)
+      action = ACTION_DEFAULT;
+
+    element_info[element].sound[action] = sound;
   }
 
-  /* always start with reliable default values (special font graphics) */
-  for (i=0; i < NUM_FONTS; i++)
+  /* initialize element class/sound mapping from dynamic configuration */
+  for (i=0; i < num_property_mappings; i++)
   {
-    for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
-    {
-      font_info[i].special_graphic[j] = font_info[i].graphic;
-      font_info[i].special_bitmap_id[j] = i;
-    }
+    int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+    int action        = property_mapping[i].ext1_index;
+    int sound         = property_mapping[i].artwork_index;
+
+    if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
+      continue;
+
+    if (action < 0)
+      action = ACTION_DEFAULT;
+
+    for (j=0; j < MAX_NUM_ELEMENTS; j++)
+      if (strcmp(element_info[j].class_name,
+                element_info[element_class].class_name) == 0)
+       element_info[j].sound[action] = sound;
   }
 
-  /* initialize special font/graphic mapping from static configuration */
-  for (i=0; font_to_graphic[i].font_nr > -1; i++)
+  /* now set all '-1' values to element specific default values */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
-    int font_nr = font_to_graphic[i].font_nr;
-    int special = font_to_graphic[i].special;
-    int graphic = font_to_graphic[i].graphic;
+    int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
 
-    if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+    for (act=0; act < NUM_ACTIONS; act++)
     {
-      font_info[font_nr].special_graphic[special] = graphic;
-      font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
-      num_font_bitmaps++;
+      /* no sound for this specific action -- use default action sound */
+      if (element_info[i].sound[act] == -1)
+       element_info[i].sound[act] = default_action_sound;
     }
   }
+}
 
-  /* initialize special element/graphic mapping from dynamic configuration */
-  for (i=0; i < num_property_mappings; i++)
-  {
-    int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
-    int special = property_mapping[i].ext3_index;
-    int graphic = property_mapping[i].artwork_index;
+static void set_sound_parameters(int sound, char **parameter_raw)
+{
+  int parameter[NUM_SND_ARGS];
+  int i;
 
-    if (font_nr < 0)
-      continue;
+  /* get integer values from string parameters */
+  for (i=0; i < NUM_SND_ARGS; i++)
+    parameter[i] =
+      get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
+                         sound_config_suffix[i].type);
 
-    if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
-    {
-      font_info[font_nr].special_graphic[special] = graphic;
-      font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
-      num_font_bitmaps++;
-    }
-  }
+  /* explicit loop mode setting in configuration overrides default value */
+  if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+    sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
+}
 
-  /* ---------- initialize font bitmap array ---------- */
+static void InitSoundInfo()
+{
+  struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+  int num_property_mappings = getSoundListPropertyMappingSize();
+  int *sound_effect_properties;
+  int num_sounds = getSoundListSize();
+  int i, j;
 
-  if (font_bitmap_info != NULL)
-    free(font_bitmap_info);
+  if (sound_info != NULL)
+    free(sound_info);
 
-  font_bitmap_info =
-    checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
+  sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
+  sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
 
-  /* ---------- initialize font bitmap definitions ---------- */
+  /* initialize sound effect for all elements to "no sound" */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+    for (j=0; j<NUM_ACTIONS; j++)
+      element_info[i].sound[j] = SND_UNDEFINED;
 
-  for (i=0; i < NUM_FONTS; i++)
+  for (i=0; i<num_sounds; i++)
   {
-    if (i < NUM_INITIAL_FONTS)
-    {
-      font_bitmap_info[i] = font_initial[i];
-      continue;
-    }
+    struct FileInfo *sound = getSoundListEntry(i);
+    int len_effect_text = strlen(sound->token);
 
-    for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+    sound_effect_properties[i] = ACTION_OTHER;
+    sound_info[i].loop = FALSE;
+
+    /* determine all loop sounds and identify certain sound classes */
+
+    for (j=0; element_action_info[j].suffix; j++)
     {
-      int font_bitmap_id = font_info[i].special_bitmap_id[j];
-      int graphic = font_info[i].special_graphic[j];
+      int len_action_text = strlen(element_action_info[j].suffix);
 
-      /* copy font relevant information from graphics information */
-      font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
-      font_bitmap_info[font_bitmap_id].src_x  = graphic_info[graphic].src_x;
-      font_bitmap_info[font_bitmap_id].src_y  = graphic_info[graphic].src_y;
-      font_bitmap_info[font_bitmap_id].width  = graphic_info[graphic].width;
-      font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
-      font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
-      font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
-    }
-  }
+      if (len_action_text < len_effect_text &&
+         strcmp(&sound->token[len_effect_text - len_action_text],
+                element_action_info[j].suffix) == 0)
+      {
+       sound_effect_properties[i] = element_action_info[j].value;
 
-  InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
-}
+       if (element_action_info[j].is_loop_sound)
+         sound_info[i].loop = TRUE;
+      }
+    }
 
-void InitElementGraphicInfo()
-{
-  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
-  int num_property_mappings = getImageListPropertyMappingSize();
-  int i, act, dir;
+    /* associate elements and some selected sound actions */
 
-  /* set values to -1 to identify later as "uninitialized" values */
-  for (i=0; i<MAX_NUM_ELEMENTS; i++)
-  {
-    for (act=0; act<NUM_ACTIONS; act++)
+    for (j=0; j<MAX_NUM_ELEMENTS; j++)
     {
-      element_info[i].graphic[act] = -1;
-
-      for (dir=0; dir<NUM_DIRECTIONS; dir++)
-       element_info[i].direction_graphic[act][dir] = -1;
-    }
-  }
+      if (element_info[j].class_name)
+      {
+       int len_class_text = strlen(element_info[j].class_name);
 
-  /* initialize normal element/graphic mapping from static configuration */
-  for (i=0; element_to_graphic[i].element > -1; i++)
-  {
-    int element   = element_to_graphic[i].element;
-    int action    = element_to_graphic[i].action;
-    int direction = element_to_graphic[i].direction;
-    int graphic   = element_to_graphic[i].graphic;
+       if (len_class_text + 1 < len_effect_text &&
+           strncmp(sound->token,
+                   element_info[j].class_name, len_class_text) == 0 &&
+           sound->token[len_class_text] == '.')
+       {
+         int sound_action_value = sound_effect_properties[i];
 
-    if (action < 0)
-      action = ACTION_DEFAULT;
+         element_info[j].sound[sound_action_value] = i;
+       }
+      }
+    }
 
-    if (direction > -1)
-      element_info[element].direction_graphic[action][direction] = graphic;
-    else
-      element_info[element].graphic[action] = graphic;
+    set_sound_parameters(i, sound->parameter);
   }
 
-  /* initialize normal element/graphic mapping from dynamic configuration */
+  free(sound_effect_properties);
+
+  /* initialize element/sound mapping from dynamic configuration */
   for (i=0; i < num_property_mappings; i++)
   {
     int element   = property_mapping[i].base_index;
     int action    = property_mapping[i].ext1_index;
-    int direction = property_mapping[i].ext2_index;
-    int special   = property_mapping[i].ext3_index;
-    int graphic   = property_mapping[i].artwork_index;
-
-    if (element >= MAX_NUM_ELEMENTS || special != -1)
-      continue;
+    int sound     = property_mapping[i].artwork_index;
 
     if (action < 0)
       action = ACTION_DEFAULT;
 
-    if (direction > -1)
-      element_info[element].direction_graphic[action][direction] = graphic;
-    else
-      element_info[element].graphic[action] = graphic;
+    element_info[element].sound[action] = sound;
   }
 
-  /* now set all '-1' values to element specific default values */
-  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+#if 0
+  /* TEST ONLY */
   {
-    int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
-    int default_action_direction_graphic[NUM_DIRECTIONS];
-
-    if (default_action_graphic == -1)
-      default_action_graphic = IMG_CHAR_QUESTION;
-
-    for (dir=0; dir<NUM_DIRECTIONS; dir++)
-    {
-      default_action_direction_graphic[dir] =
-       element_info[i].direction_graphic[ACTION_DEFAULT][dir];
-
-      if (default_action_direction_graphic[dir] == -1)
-       default_action_direction_graphic[dir] = default_action_graphic;
-    }
+    int element = EL_CUSTOM_11;
+    int j = 0;
 
-    for (act=0; act<NUM_ACTIONS; act++)
+    while (element_action_info[j].suffix)
     {
-      for (dir=0; dir<NUM_DIRECTIONS; dir++)
-      {
-       int default_direction_graphic = element_info[i].graphic[act];
-
-       /* no graphic for current action -- use default direction graphic */
-       if (default_direction_graphic == -1)
-         default_direction_graphic = default_action_direction_graphic[dir];
-
-       if (element_info[i].direction_graphic[act][dir] == -1)
-         element_info[i].direction_graphic[act][dir] =
-           default_direction_graphic;
-      }
-
-      /* no graphic for this specific action -- use default action graphic */
-      if (element_info[i].graphic[act] == -1)
-       element_info[i].graphic[act] = default_action_graphic;
+      printf("element %d, sound action '%s'  == %d\n",
+            element, element_action_info[j].suffix,
+            element_info[element].sound[j]);
+      j++;
     }
   }
 
+  PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
+#endif
+
 #if 0
-#if DEBUG
-  if (options.verbose)
+  /* TEST ONLY */
   {
-    for (i=0; i<MAX_NUM_ELEMENTS; i++)
-      if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
-         i != EL_CHAR_QUESTION)
-       Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
-             element_info[i].token_name, i);
+    int element = EL_SAND;
+    int sound_action = ACTION_DIGGING;
+    int j = 0;
+
+    while (element_action_info[j].suffix)
+    {
+      if (element_action_info[j].value == sound_action)
+       printf("element %d, sound action '%s'  == %d\n",
+              element, element_action_info[j].suffix,
+              element_info[element].sound[sound_action]);
+      j++;
+    }
   }
 #endif
-#endif
 }
 
-void InitElementSpecialGraphicInfo()
+static void ReinitializeGraphics()
 {
-  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
-  int num_property_mappings = getImageListPropertyMappingSize();
-  int i, j;
+  InitElementGraphicInfo();            /* element game graphic mapping */
+  InitElementSpecialGraphicInfo();     /* element special graphic mapping */
+  InitGraphicInfo();                   /* graphic properties mapping */
 
-  /* always start with reliable default values */
-  for (i=0; i < MAX_NUM_ELEMENTS; i++)
-    for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
-      element_info[i].special_graphic[j] =
-       element_info[i].graphic[ACTION_DEFAULT];
+  InitElementSmallImages();            /* create editor and preview images */
+  InitFontGraphicInfo();               /* initialize text drawing functions */
 
-  /* initialize special element/graphic mapping from static configuration */
-  for (i=0; element_to_special_graphic[i].element > -1; i++)
-  {
-    int element = element_to_special_graphic[i].element;
-    int special = element_to_special_graphic[i].special;
-    int graphic = element_to_special_graphic[i].graphic;
-    boolean base_redefined = getImageListEntry(el2img(element))->redefined;
-    boolean special_redefined = getImageListEntry(graphic)->redefined;
+  SetMainBackgroundImage(IMG_BACKGROUND);
+  SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
 
-    if (base_redefined && !special_redefined)
-      continue;
+  InitGadgets();
+  InitToons();
+}
 
-    element_info[element].special_graphic[special] = graphic;
-  }
+static void ReinitializeSounds()
+{
+  InitElementSoundInfo();      /* element game sound mapping */
+  InitSoundInfo();             /* sound properties mapping */
 
-  /* initialize special element/graphic mapping from dynamic configuration */
-  for (i=0; i < num_property_mappings; i++)
-  {
-    int element = property_mapping[i].base_index;
-    int special = property_mapping[i].ext3_index;
-    int graphic = property_mapping[i].artwork_index;
+#if 1
+  InitElementSoundInfo();      /* element game sound mapping */
+#endif
 
-    if (element >= MAX_NUM_ELEMENTS)
-      continue;
+  InitPlaySoundLevel();                /* internal game sound settings */
+}
 
-    if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
-      element_info[element].special_graphic[special] = graphic;
-  }
-}
-
-static void set_graphic_parameters(int graphic, char **parameter_raw)
+static void ReinitializeMusic()
 {
-  Bitmap *src_bitmap = getBitmapFromImageID(graphic);
-  int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
-  int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
-  int parameter[NUM_GFX_ARGS];
-  int i;
-
-  /* get integer values from string parameters */
-  for (i=0; i < NUM_GFX_ARGS; i++)
-    parameter[i] =
-      get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
-                         image_config_suffix[i].type);
-
-  graphic_info[graphic].bitmap = src_bitmap;
-
-  /* start with reliable default values */
-  graphic_info[graphic].src_x = 0;
-  graphic_info[graphic].src_y = 0;
-  graphic_info[graphic].width = TILEX;
-  graphic_info[graphic].height = TILEY;
-  graphic_info[graphic].offset_x = 0;  /* one or both of these values ... */
-  graphic_info[graphic].offset_y = 0;  /* ... will be corrected later */
-
-  /* optional x and y tile position of animation frame sequence */
-  if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
-    graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
-  if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
-    graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
-
-  /* optional x and y pixel position of animation frame sequence */
-  if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
-    graphic_info[graphic].src_x = parameter[GFX_ARG_X];
-  if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
-    graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
-
-  /* optional width and height of each animation frame */
-  if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
-    graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
-  if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
-    graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
-
-  /* correct x or y offset dependant of vertical or horizontal frame order */
-  if (parameter[GFX_ARG_VERTICAL])     /* frames are ordered vertically */
-  {
-    if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
-      graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
-    else
-      graphic_info[graphic].offset_y = graphic_info[graphic].height;
-  }
-  else                                 /* frames are ordered horizontally */
-  {
-    if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
-      graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
-    else
-      graphic_info[graphic].offset_x = graphic_info[graphic].width;
-  }
-
-  /* optionally, the x and y offset of frames can be specified directly */
-  if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
-    graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
-  if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
-    graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
-
-  /* automatically determine correct number of frames, if not defined */
-  if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
-    graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
-  else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
-    graphic_info[graphic].anim_frames =        num_xtiles;
-  else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
-    graphic_info[graphic].anim_frames =        num_ytiles;
-  else
-    graphic_info[graphic].anim_frames = 1;
-
-  graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
-  if (graphic_info[graphic].anim_delay == 0)   /* delay must be at least 1 */
-    graphic_info[graphic].anim_delay = 1;
-
-  if (parameter[GFX_ARG_ANIM_MODE] != ANIM_NONE)
-    graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
-  else if (graphic_info[graphic].anim_frames > 1)
-    graphic_info[graphic].anim_mode = ANIM_LOOP;
-
-  /* automatically determine correct start frame, if not defined */
-  if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
-    graphic_info[graphic].anim_start_frame = 0;
-  else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
-    graphic_info[graphic].anim_start_frame =
-      graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
-  else
-    graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
-
-  /* animation synchronized with global frame counter, not move position */
-  graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
-
-  /* this is only used for toon animations */
-  graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
-  graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
-
-  /* this is only used for drawing font characters */
-  graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
-  graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
+  /* currently nothing to do */
 }
 
-static void InitGraphicInfo()
+void InitElementProperties()
 {
-  int fallback_graphic = IMG_CHAR_EXCLAM;
-  struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
-  Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
-  int num_images = getImageListSize();
-  int i;
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-  static boolean clipmasks_initialized = FALSE;
-  Pixmap src_pixmap;
-  XGCValues clip_gc_values;
-  unsigned long clip_gc_valuemask;
-  GC copy_clipmask_gc = None;
-#endif
-
-  if (graphic_info != NULL)
-    free(graphic_info);
-
-  graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
+  int i, j;
 
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-  if (clipmasks_initialized)
+  static int ep_amoebalive[] =
   {
-    for (i=0; i<num_images; i++)
-    {
-      if (graphic_info[i].clip_mask)
-       XFreePixmap(display, graphic_info[i].clip_mask);
-      if (graphic_info[i].clip_gc)
-       XFreeGC(display, graphic_info[i].clip_gc);
-
-      graphic_info[i].clip_mask = None;
-      graphic_info[i].clip_gc = None;
-    }
-  }
-#endif
+    EL_AMOEBA_WET,
+    EL_AMOEBA_DRY,
+    EL_AMOEBA_FULL,
+    EL_BD_AMOEBA
+  };
+  static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
 
-  for (i=0; i<num_images; i++)
+  static int ep_amoeboid[] =
   {
-    struct FileInfo *image = getImageListEntry(i);
-    Bitmap *src_bitmap;
-    int src_x, src_y;
-    int first_frame, last_frame;
-
-    set_graphic_parameters(i, image->parameter);
-
-    /* now check if no animation frames are outside of the loaded image */
-
-    if (graphic_info[i].bitmap == NULL)
-      continue;                /* skip check for optional images that are undefined */
-
-    first_frame = 0;
-    getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
-    if (src_x < 0 || src_y < 0 ||
-       src_x + TILEX > src_bitmap->width ||
-       src_y + TILEY > src_bitmap->height)
-    {
-      Error(ERR_RETURN_LINE, "-");
-      Error(ERR_RETURN, "warning: error found in config file:");
-      Error(ERR_RETURN, "- config file: '%s'",
-           getImageConfigFilename());
-      Error(ERR_RETURN, "- config token: '%s'",
-           getTokenFromImageID(i));
-      Error(ERR_RETURN, "- image file: '%s'",
-           src_bitmap->source_filename);
-      Error(ERR_RETURN,
-           "error: first animation frame out of bounds (%d, %d)",
-           src_x, src_y);
-      Error(ERR_RETURN, "custom graphic rejected for this element/action");
-
-      if (i == fallback_graphic)
-       Error(ERR_EXIT, "fatal error: no fallback graphic available");
+    EL_AMOEBA_DEAD,
+    EL_AMOEBA_WET,
+    EL_AMOEBA_DRY,
+    EL_AMOEBA_FULL,
+    EL_BD_AMOEBA
+  };
+  static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
 
-      Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
-      Error(ERR_RETURN_LINE, "-");
+  static int ep_schluessel[] =
+  {
+    EL_KEY_1,
+    EL_KEY_2,
+    EL_KEY_3,
+    EL_KEY_4,
+    EL_EM_KEY_1,
+    EL_EM_KEY_2,
+    EL_EM_KEY_3,
+    EL_EM_KEY_4
+  };
+  static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
 
-      set_graphic_parameters(i, fallback_image->default_parameter);
-      graphic_info[i].bitmap = fallback_bitmap;
-    }
-
-    last_frame = graphic_info[i].anim_frames - 1;
-    getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
-    if (src_x < 0 || src_y < 0 ||
-       src_x + TILEX > src_bitmap->width ||
-       src_y + TILEY > src_bitmap->height)
-    {
-      Error(ERR_RETURN_LINE, "-");
-      Error(ERR_RETURN, "warning: error found in config file:");
-      Error(ERR_RETURN, "- config file: '%s'",
-           getImageConfigFilename());
-      Error(ERR_RETURN, "- config token: '%s'",
-           getTokenFromImageID(i));
-      Error(ERR_RETURN, "- image file: '%s'",
-           src_bitmap->source_filename);
-      Error(ERR_RETURN,
-           "error: last animation frame (%d) out of bounds (%d, %d)",
-           last_frame, src_x, src_y);
-      Error(ERR_RETURN, "custom graphic rejected for this element/action");
-
-      if (i == fallback_graphic)
-       Error(ERR_EXIT, "fatal error: no fallback graphic available");
-
-      Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
-      Error(ERR_RETURN_LINE, "-");
-
-      set_graphic_parameters(i, fallback_image->default_parameter);
-      graphic_info[i].bitmap = fallback_bitmap;
-    }
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-    /* currently we need only a tile clip mask from the first frame */
-    getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
-
-    if (copy_clipmask_gc == None)
-    {
-      clip_gc_values.graphics_exposures = False;
-      clip_gc_valuemask = GCGraphicsExposures;
-      copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
-                                  clip_gc_valuemask, &clip_gc_values);
-    }
-
-    graphic_info[i].clip_mask =
-      XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
-
-    src_pixmap = src_bitmap->clip_mask;
-    XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
-             copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
-
-    clip_gc_values.graphics_exposures = False;
-    clip_gc_values.clip_mask = graphic_info[i].clip_mask;
-    clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
-
-    graphic_info[i].clip_gc =
-      XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
-#endif
-  }
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-  if (copy_clipmask_gc)
-    XFreeGC(display, copy_clipmask_gc);
-
-  clipmasks_initialized = TRUE;
-#endif
-}
-
-static void InitElementSoundInfo()
-{
-  struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
-  int num_property_mappings = getSoundListPropertyMappingSize();
-  int i, j, act;
-
-  /* set values to -1 to identify later as "uninitialized" values */
-  for (i=0; i < MAX_NUM_ELEMENTS; i++)
-    for (act=0; act < NUM_ACTIONS; act++)
-      element_info[i].sound[act] = -1;
-
-  /* initialize element/sound mapping from static configuration */
-  for (i=0; element_to_sound[i].element > -1; i++)
-  {
-    int element      = element_to_sound[i].element;
-    int action       = element_to_sound[i].action;
-    int sound        = element_to_sound[i].sound;
-    boolean is_class = element_to_sound[i].is_class;
-
-    if (action < 0)
-      action = ACTION_DEFAULT;
-
-    if (!is_class)
-      element_info[element].sound[action] = sound;
-    else
-      for (j=0; j < MAX_NUM_ELEMENTS; j++)
-       if (strcmp(element_info[j].class_name,
-                  element_info[element].class_name) == 0)
-         element_info[j].sound[action] = sound;
-  }
-
-  /* initialize element/sound mapping from dynamic configuration */
-  for (i=0; i < num_property_mappings; i++)
-  {
-    int element = property_mapping[i].base_index;
-    int action  = property_mapping[i].ext1_index;
-    int sound   = property_mapping[i].artwork_index;
-
-    if (element >= MAX_NUM_ELEMENTS)
-      continue;
-
-    if (action < 0)
-      action = ACTION_DEFAULT;
-
-    element_info[element].sound[action] = sound;
-  }
-
-  /* initialize element class/sound mapping from dynamic configuration */
-  for (i=0; i < num_property_mappings; i++)
-  {
-    int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
-    int action        = property_mapping[i].ext1_index;
-    int sound         = property_mapping[i].artwork_index;
-
-    if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
-      continue;
-
-    if (action < 0)
-      action = ACTION_DEFAULT;
-
-    for (j=0; j < MAX_NUM_ELEMENTS; j++)
-      if (strcmp(element_info[j].class_name,
-                element_info[element_class].class_name) == 0)
-       element_info[j].sound[action] = sound;
-  }
-
-  /* now set all '-1' values to element specific default values */
-  for (i=0; i<MAX_NUM_ELEMENTS; i++)
-  {
-    int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
-
-    for (act=0; act < NUM_ACTIONS; act++)
-    {
-      /* no sound for this specific action -- use default action sound */
-      if (element_info[i].sound[act] == -1)
-       element_info[i].sound[act] = default_action_sound;
-    }
-  }
-}
-
-static void set_sound_parameters(int sound, char **parameter_raw)
-{
-  int parameter[NUM_SND_ARGS];
-  int i;
-
-  /* get integer values from string parameters */
-  for (i=0; i < NUM_SND_ARGS; i++)
-    parameter[i] =
-      get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
-                         sound_config_suffix[i].type);
-
-  /* explicit loop mode setting in configuration overrides default value */
-  if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
-    sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
-}
-
-static void InitSoundInfo()
-{
-  struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
-  int num_property_mappings = getSoundListPropertyMappingSize();
-  int *sound_effect_properties;
-  int num_sounds = getSoundListSize();
-  int i, j;
-
-  if (sound_info != NULL)
-    free(sound_info);
-
-  sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
-  sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
-
-  /* initialize sound effect for all elements to "no sound" */
-  for (i=0; i<MAX_NUM_ELEMENTS; i++)
-    for (j=0; j<NUM_ACTIONS; j++)
-      element_info[i].sound[j] = SND_UNDEFINED;
-
-  for (i=0; i<num_sounds; i++)
-  {
-    struct FileInfo *sound = getSoundListEntry(i);
-    int len_effect_text = strlen(sound->token);
-
-    sound_effect_properties[i] = ACTION_OTHER;
-    sound_info[i].loop = FALSE;
-
-    /* determine all loop sounds and identify certain sound classes */
-
-    for (j=0; element_action_info[j].suffix; j++)
-    {
-      int len_action_text = strlen(element_action_info[j].suffix);
-
-      if (len_action_text < len_effect_text &&
-         strcmp(&sound->token[len_effect_text - len_action_text],
-                element_action_info[j].suffix) == 0)
-      {
-       sound_effect_properties[i] = element_action_info[j].value;
-
-       if (element_action_info[j].is_loop_sound)
-         sound_info[i].loop = TRUE;
-      }
-    }
-
-    /* associate elements and some selected sound actions */
-
-    for (j=0; j<MAX_NUM_ELEMENTS; j++)
-    {
-      if (element_info[j].class_name)
-      {
-       int len_class_text = strlen(element_info[j].class_name);
-
-       if (len_class_text + 1 < len_effect_text &&
-           strncmp(sound->token,
-                   element_info[j].class_name, len_class_text) == 0 &&
-           sound->token[len_class_text] == '.')
-       {
-         int sound_action_value = sound_effect_properties[i];
-
-         element_info[j].sound[sound_action_value] = i;
-       }
-      }
-    }
-
-    set_sound_parameters(i, sound->parameter);
-  }
-
-  free(sound_effect_properties);
-
-  /* initialize element/sound mapping from dynamic configuration */
-  for (i=0; i < num_property_mappings; i++)
-  {
-    int element   = property_mapping[i].base_index;
-    int action    = property_mapping[i].ext1_index;
-    int sound     = property_mapping[i].artwork_index;
-
-    if (action < 0)
-      action = ACTION_DEFAULT;
-
-    element_info[element].sound[action] = sound;
-  }
-
-#if 0
-  /* TEST ONLY */
-  {
-    int element = EL_CUSTOM_11;
-    int j = 0;
-
-    while (element_action_info[j].suffix)
-    {
-      printf("element %d, sound action '%s'  == %d\n",
-            element, element_action_info[j].suffix,
-            element_info[element].sound[j]);
-      j++;
-    }
-  }
-
-  PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
-#endif
-
-#if 0
-  /* TEST ONLY */
-  {
-    int element = EL_SAND;
-    int sound_action = ACTION_DIGGING;
-    int j = 0;
-
-    while (element_action_info[j].suffix)
-    {
-      if (element_action_info[j].value == sound_action)
-       printf("element %d, sound action '%s'  == %d\n",
-              element, element_action_info[j].suffix,
-              element_info[element].sound[sound_action]);
-      j++;
-    }
-  }
-#endif
-}
-
-void InitElementProperties()
-{
-  int i, j;
-
-  static int ep_amoebalive[] =
-  {
-    EL_AMOEBA_WET,
-    EL_AMOEBA_DRY,
-    EL_AMOEBA_FULL,
-    EL_BD_AMOEBA
-  };
-  static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
-
-  static int ep_amoeboid[] =
-  {
-    EL_AMOEBA_DEAD,
-    EL_AMOEBA_WET,
-    EL_AMOEBA_DRY,
-    EL_AMOEBA_FULL,
-    EL_BD_AMOEBA
-  };
-  static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
-
-  static int ep_schluessel[] =
-  {
-    EL_KEY_1,
-    EL_KEY_2,
-    EL_KEY_3,
-    EL_KEY_4,
-    EL_EM_KEY_1,
-    EL_EM_KEY_2,
-    EL_EM_KEY_3,
-    EL_EM_KEY_4
-  };
-  static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
-
-  static int ep_pforte[] =
-  {
-    EL_GATE_1,
-    EL_GATE_2,
-    EL_GATE_3,
-    EL_GATE_4,
-    EL_GATE_1_GRAY,
-    EL_GATE_2_GRAY,
-    EL_GATE_3_GRAY,
-    EL_GATE_4_GRAY,
-    EL_EM_GATE_1,
-    EL_EM_GATE_2,
-    EL_EM_GATE_3,
-    EL_EM_GATE_4,
-    EL_EM_GATE_1_GRAY,
-    EL_EM_GATE_2_GRAY,
-    EL_EM_GATE_3_GRAY,
-    EL_EM_GATE_4_GRAY,
-    EL_SWITCHGATE_OPEN,
-    EL_SWITCHGATE_OPENING,
-    EL_SWITCHGATE_CLOSED,
-    EL_SWITCHGATE_CLOSING,
-    EL_TIMEGATE_OPEN,
-    EL_TIMEGATE_OPENING,
-    EL_TIMEGATE_CLOSED,
-    EL_TIMEGATE_CLOSING,
-    EL_TUBE_ANY,
-    EL_TUBE_VERTICAL,
-    EL_TUBE_HORIZONTAL,
-    EL_TUBE_VERTICAL_LEFT,
-    EL_TUBE_VERTICAL_RIGHT,
-    EL_TUBE_HORIZONTAL_UP,
-    EL_TUBE_HORIZONTAL_DOWN,
-    EL_TUBE_LEFT_UP,
-    EL_TUBE_LEFT_DOWN,
-    EL_TUBE_RIGHT_UP,
-    EL_TUBE_RIGHT_DOWN
-  };
-  static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
+  static int ep_pforte[] =
+  {
+    EL_GATE_1,
+    EL_GATE_2,
+    EL_GATE_3,
+    EL_GATE_4,
+    EL_GATE_1_GRAY,
+    EL_GATE_2_GRAY,
+    EL_GATE_3_GRAY,
+    EL_GATE_4_GRAY,
+    EL_EM_GATE_1,
+    EL_EM_GATE_2,
+    EL_EM_GATE_3,
+    EL_EM_GATE_4,
+    EL_EM_GATE_1_GRAY,
+    EL_EM_GATE_2_GRAY,
+    EL_EM_GATE_3_GRAY,
+    EL_EM_GATE_4_GRAY,
+    EL_SWITCHGATE_OPEN,
+    EL_SWITCHGATE_OPENING,
+    EL_SWITCHGATE_CLOSED,
+    EL_SWITCHGATE_CLOSING,
+    EL_TIMEGATE_OPEN,
+    EL_TIMEGATE_OPENING,
+    EL_TIMEGATE_CLOSED,
+    EL_TIMEGATE_CLOSING,
+    EL_TUBE_ANY,
+    EL_TUBE_VERTICAL,
+    EL_TUBE_HORIZONTAL,
+    EL_TUBE_VERTICAL_LEFT,
+    EL_TUBE_VERTICAL_RIGHT,
+    EL_TUBE_HORIZONTAL_UP,
+    EL_TUBE_HORIZONTAL_DOWN,
+    EL_TUBE_LEFT_UP,
+    EL_TUBE_LEFT_DOWN,
+    EL_TUBE_RIGHT_UP,
+    EL_TUBE_RIGHT_DOWN
+  };
+  static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
 
   static int ep_solid[] =
   {
@@ -2678,157 +2204,620 @@ void InitElementProperties()
   };
   static int *ep1_num[] =
   {
-    &ep_amoebalive_num,
-    &ep_amoeboid_num,
-    &ep_schluessel_num,
-    &ep_pforte_num,
-    &ep_solid_num,
-    &ep_indestructible_num,
-    &ep_slippery_num,
-    &ep_enemy_num,
-    &ep_mauer_num,
-    &ep_can_fall_num,
-    &ep_can_smash_num,
-    &ep_can_change_num,
-    &ep_can_move_num,
-    &ep_could_move_num,
-    &ep_dont_touch_num,
-    &ep_dont_go_to_num,
-    &ep_mampf2_num,
-    &ep_bd_element_num,
-    &ep_sb_element_num,
-    &ep_gem_num,
-    &ep_inactive_num,
-    &ep_explosive_num,
-    &ep_mampf3_num,
-    &ep_pushable_num,
-    &ep_player_num,
-    &ep_has_content_num,
-    &ep_eatable_num,
-    &ep_sp_element_num,
-    &ep_quick_gate_num,
-    &ep_over_player_num,
-    &ep_active_bomb_num
+    &ep_amoebalive_num,
+    &ep_amoeboid_num,
+    &ep_schluessel_num,
+    &ep_pforte_num,
+    &ep_solid_num,
+    &ep_indestructible_num,
+    &ep_slippery_num,
+    &ep_enemy_num,
+    &ep_mauer_num,
+    &ep_can_fall_num,
+    &ep_can_smash_num,
+    &ep_can_change_num,
+    &ep_can_move_num,
+    &ep_could_move_num,
+    &ep_dont_touch_num,
+    &ep_dont_go_to_num,
+    &ep_mampf2_num,
+    &ep_bd_element_num,
+    &ep_sb_element_num,
+    &ep_gem_num,
+    &ep_inactive_num,
+    &ep_explosive_num,
+    &ep_mampf3_num,
+    &ep_pushable_num,
+    &ep_player_num,
+    &ep_has_content_num,
+    &ep_eatable_num,
+    &ep_sp_element_num,
+    &ep_quick_gate_num,
+    &ep_over_player_num,
+    &ep_active_bomb_num
+  };
+  static int *ep2_num[] =
+  {
+    &ep_belt_num,
+    &ep_belt_active_num,
+    &ep_belt_switch_num,
+    &ep_tube_num
+  };
+  static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
+  static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
+
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+  {
+    Properties1[i] = 0;
+    Properties2[i] = 0;
+  }
+
+  for (i=0; i<num_properties1; i++)
+    for (j=0; j<*(ep1_num[i]); j++)
+      Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
+  for (i=0; i<num_properties2; i++)
+    for (j=0; j<*(ep2_num[i]); j++)
+      Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
+
+  for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+    Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
+}
+
+static void InitGlobal()
+{
+  global.autoplay_leveldir = NULL;
+
+  global.frames_per_second = 0;
+  global.fps_slowdown = FALSE;
+  global.fps_slowdown_factor = 1;
+}
+
+void Execute_Command(char *command)
+{
+  if (strcmp(command, "print graphicsinfo.conf") == 0)
+  {
+    int i;
+
+    printf("# You can configure additional/alternative image files here.\n");
+    printf("# (The images below are default and therefore commented out.)\n");
+    printf("\n");
+    printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+    printf("\n");
+    printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+    printf("\n");
+
+    for (i=0; image_config[i].token != NULL; i++)
+      printf("# %s\n",
+            getFormattedSetupEntry(image_config[i].token,
+                                   image_config[i].value));
+
+    exit(0);
+  }
+  else if (strcmp(command, "print soundsinfo.conf") == 0)
+  {
+    int i;
+
+    printf("# You can configure additional/alternative sound files here.\n");
+    printf("# (The sounds below are default and therefore commented out.)\n");
+    printf("\n");
+    printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+    printf("\n");
+    printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+    printf("\n");
+
+    for (i=0; sound_config[i].token != NULL; i++)
+      printf("# %s\n",
+            getFormattedSetupEntry(sound_config[i].token,
+                                   sound_config[i].value));
+
+    exit(0);
+  }
+  else if (strcmp(command, "print musicinfo.conf") == 0)
+  {
+    printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
+    printf("\n");
+    printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+    printf("\n");
+    printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+
+    exit(0);
+  }
+  else if (strncmp(command, "dump level ", 11) == 0)
+  {
+    char *filename = &command[11];
+
+    if (access(filename, F_OK) != 0)
+      Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+    LoadLevelFromFilename(filename);
+    DumpLevel(&level);
+
+    exit(0);
+  }
+  else if (strncmp(command, "dump tape ", 10) == 0)
+  {
+    char *filename = &command[10];
+
+    if (access(filename, F_OK) != 0)
+      Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+    LoadTapeFromFilename(filename);
+    DumpTape(&tape);
+
+    exit(0);
+  }
+  else if (strncmp(command, "autoplay ", 9) == 0)
+  {
+    char *str_copy = getStringCopy(&command[9]);
+    char *str_ptr = strchr(str_copy, ' ');
+
+    global.autoplay_leveldir = str_copy;
+    global.autoplay_level_nr = -1;
+
+    if (str_ptr != NULL)
+    {
+      *str_ptr++ = '\0';                       /* terminate leveldir string */
+      global.autoplay_level_nr = atoi(str_ptr);        /* get level_nr value */
+    }
+  }
+  else
+  {
+    Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
+  }
+}
+
+static void InitSetup()
+{
+  LoadSetup();                                 /* global setup info */
+
+  /* set some options from setup file */
+
+  if (setup.options.verbose)
+    options.verbose = TRUE;
+}
+
+static void InitPlayerInfo()
+{
+  int i;
+
+  /* choose default local player */
+  local_player = &stored_player[0];
+
+  for (i=0; i<MAX_PLAYERS; i++)
+    stored_player[i].connected = FALSE;
+
+  local_player->connected = TRUE;
+}
+
+static void InitArtworkInfo()
+{
+  LoadArtworkInfo();
+}
+
+static char *get_element_class_token(int element)
+{
+  char *element_class_name = element_info[element].class_name;
+  char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
+
+  sprintf(element_class_token, "[%s]", element_class_name);
+
+  return element_class_token;
+}
+
+static void InitArtworkConfig()
+{
+  static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
+  static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
+  static char *action_id_suffix[NUM_ACTIONS + 1];
+  static char *direction_id_suffix[NUM_DIRECTIONS + 1];
+  static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
+  static char *dummy[1] = { NULL };
+  static char *ignore_image_tokens[] =
+  {
+    "name",
+    "sort_priority",
+    "global.num_toons",
+    "menu.draw_xoffset",
+    "menu.draw_yoffset",
+    "menu.draw_xoffset.MAIN",
+    "menu.draw_yoffset.MAIN",
+    "door.step_offset",
+    "door.step_delay",
+    NULL
   };
-  static int *ep2_num[] =
+  static char *ignore_sound_tokens[] =
   {
-    &ep_belt_num,
-    &ep_belt_active_num,
-    &ep_belt_switch_num,
-    &ep_tube_num
+    "name",
+    "sort_priority",
+    NULL
   };
-  static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
-  static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
+  int i;
+
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+    image_id_prefix[i] = element_info[i].token_name;
+  for (i=0; i<NUM_FONTS; i++)
+    image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
+  image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
 
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
+    sound_id_prefix[i] = element_info[i].token_name;
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+    sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
+  sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
+
+  for (i=0; i<NUM_ACTIONS; i++)
+    action_id_suffix[i] = element_action_info[i].suffix;
+  action_id_suffix[NUM_ACTIONS] = NULL;
+
+  for (i=0; i<NUM_DIRECTIONS; i++)
+    direction_id_suffix[i] = element_direction_info[i].suffix;
+  direction_id_suffix[NUM_DIRECTIONS] = NULL;
+
+  for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
+    special_id_suffix[i] = special_suffix_info[i].suffix;
+  special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
+
+  InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
+               image_id_prefix, action_id_suffix, direction_id_suffix,
+               special_id_suffix, ignore_image_tokens);
+  InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
+               sound_id_prefix, action_id_suffix, dummy,
+               dummy, ignore_sound_tokens);
+}
+
+static void InitMixer()
+{
+  OpenAudio();
+  StartMixer();
+}
+
+void InitGfx()
+{
+  char *filename_font_initial = NULL;
+  Bitmap *bitmap_font_initial = NULL;
+  int i, j;
+
+  /* determine settings for initial font (for displaying startup messages) */
+  for (i=0; image_config[i].token != NULL; i++)
   {
-    Properties1[i] = 0;
-    Properties2[i] = 0;
+    for (j=0; j < NUM_INITIAL_FONTS; j++)
+    {
+      char font_token[128];
+      int len_font_token;
+
+      sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
+      len_font_token = strlen(font_token);
+
+      if (strcmp(image_config[i].token, font_token) == 0)
+       filename_font_initial = image_config[i].value;
+      else if (strlen(image_config[i].token) > len_font_token &&
+              strncmp(image_config[i].token, font_token, len_font_token) == 0)
+      {
+       if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
+         font_initial[j].src_x = atoi(image_config[i].value);
+       else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
+         font_initial[j].src_y = atoi(image_config[i].value);
+       else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
+         font_initial[j].width = atoi(image_config[i].value);
+       else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
+         font_initial[j].height = atoi(image_config[i].value);
+      }
+    }
   }
 
-  for (i=0; i<num_properties1; i++)
-    for (j=0; j<*(ep1_num[i]); j++)
-      Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
-  for (i=0; i<num_properties2; i++)
-    for (j=0; j<*(ep2_num[i]); j++)
-      Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
+  if (filename_font_initial == NULL)   /* should not happen */
+    Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+
+  /* initialize screen properties */
+  InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+                  REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+  InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+  InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+  InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+
+  /* create additional image buffers for double-buffering */
+  bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+  bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+
+  bitmap_font_initial = LoadCustomImage(filename_font_initial);
+
+  for (j=0; j < NUM_INITIAL_FONTS; j++)
+    font_initial[j].bitmap = bitmap_font_initial;
+
+  InitFontGraphicInfo();
+
+  DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
+  DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+
+  DrawInitText("Loading graphics:", 120, FC_GREEN);
+
+  InitTileClipmasks();
+}
+
+void InitGfxBackground()
+{
+  int x, y;
+
+  drawto = backbuffer;
+  fieldbuffer = bitmap_db_field;
+  SetDrawtoField(DRAW_BACKBUFFER);
+
+  BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+            0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+  ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+  ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+
+  for (x=0; x<MAX_BUF_XSIZE; x++)
+    for (y=0; y<MAX_BUF_YSIZE; y++)
+      redraw[x][y] = 0;
+  redraw_tiles = 0;
+  redraw_mask = REDRAW_ALL;
+}
+
+static void InitLevelInfo()
+{
+  LoadLevelInfo();                             /* global level info */
+  LoadLevelSetup_LastSeries();                 /* last played series info */
+  LoadLevelSetup_SeriesInfo();                 /* last played level info */
+}
+
+void InitLevelArtworkInfo()
+{
+  LoadLevelArtworkInfo();
+}
+
+static void InitImages()
+{
+  ReloadCustomImages();
+
+  LoadCustomElementDescriptions();
+  LoadSpecialMenuDesignSettings();
+
+  ReinitializeGraphics();
+}
+
+static void InitSound()
+{
+  InitReloadCustomSounds(artwork.snd_current->identifier);
+  ReinitializeSounds();
+}
+
+static void InitMusic()
+{
+  InitReloadCustomMusic(artwork.mus_current->identifier);
+  ReinitializeMusic();
+}
+
+void InitNetworkServer()
+{
+#if defined(PLATFORM_UNIX)
+  int nr_wanted;
+#endif
+
+  if (!options.network)
+    return;
+
+#if defined(PLATFORM_UNIX)
+  nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+
+  if (!ConnectToServer(options.server_host, options.server_port))
+    Error(ERR_EXIT, "cannot connect to network game server");
+
+  SendToServer_PlayerName(setup.player_name);
+  SendToServer_ProtocolVersion();
 
-  for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
-    Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
+  if (nr_wanted)
+    SendToServer_NrWanted(nr_wanted);
+#endif
 }
 
-void Execute_Command(char *command)
+void ReloadCustomArtwork()
 {
-  if (strcmp(command, "print graphicsinfo.conf") == 0)
-  {
-    int i;
+  static char *leveldir_current_identifier = NULL;
+  static boolean last_override_level_graphics = FALSE;
+  static boolean last_override_level_sounds = FALSE;
+  static boolean last_override_level_music = FALSE;
+  /* identifier for new artwork; default: artwork configured in setup */
+  char *gfx_new_identifier = artwork.gfx_current->identifier;
+  char *snd_new_identifier = artwork.snd_current->identifier;
+  char *mus_new_identifier = artwork.mus_current->identifier;
+  boolean redraw_screen = FALSE;
 
-    printf("# You can configure additional/alternative image files here.\n");
-    printf("# (The images below are default and therefore commented out.)\n");
-    printf("\n");
-    printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
-    printf("\n");
-    printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
-    printf("\n");
+  if (leveldir_current_identifier == NULL)
+    leveldir_current_identifier = leveldir_current->identifier;
 
-    for (i=0; image_config[i].token != NULL; i++)
-      printf("# %s\n",
-            getFormattedSetupEntry(image_config[i].token,
-                                   image_config[i].value));
+#if 0
+  printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
+        leveldir_current->graphics_set);
+  printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
+        leveldir_current->identifier);
+#endif
 
-    exit(0);
-  }
-  else if (strcmp(command, "print soundsinfo.conf") == 0)
-  {
-    int i;
+#if 0
+  printf("graphics --> '%s' ('%s')\n",
+        artwork.gfx_current_identifier, artwork.gfx_current->filename);
+  printf("sounds   --> '%s' ('%s')\n",
+        artwork.snd_current_identifier, artwork.snd_current->filename);
+  printf("music    --> '%s' ('%s')\n",
+        artwork.mus_current_identifier, artwork.mus_current->filename);
+#endif
 
-    printf("# You can configure additional/alternative sound files here.\n");
-    printf("# (The sounds below are default and therefore commented out.)\n");
-    printf("\n");
-    printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
-    printf("\n");
-    printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
-    printf("\n");
+  /* leveldir_current may be invalid (level group, parent link) */
+  if (!validLevelSeries(leveldir_current))
+    return;
 
-    for (i=0; sound_config[i].token != NULL; i++)
-      printf("# %s\n",
-            getFormattedSetupEntry(sound_config[i].token,
-                                   sound_config[i].value));
+  /* when a new level series was selected, check if there was a change
+     in custom artwork stored in level series directory */
+  if (leveldir_current_identifier != leveldir_current->identifier)
+  {
+    char *identifier_old = leveldir_current_identifier;
+    char *identifier_new = leveldir_current->identifier;
 
-    exit(0);
+    if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+       getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+      gfx_new_identifier = identifier_new;
+    if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+       getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+      snd_new_identifier = identifier_new;
+    if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+       getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+      mus_new_identifier = identifier_new;
+
+    leveldir_current_identifier = leveldir_current->identifier;
   }
-  else if (strcmp(command, "print musicinfo.conf") == 0)
+
+  /* custom level artwork configured in level series configuration file
+     always overrides custom level artwork stored in level series directory
+     and (level independant) custom artwork configured in setup menue */
+  if (leveldir_current->graphics_set != NULL)
+    gfx_new_identifier = leveldir_current->graphics_set;
+  if (leveldir_current->sounds_set != NULL)
+    snd_new_identifier = leveldir_current->sounds_set;
+  if (leveldir_current->music_set != NULL)
+    mus_new_identifier = leveldir_current->music_set;
+
+  if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
+      last_override_level_graphics != setup.override_level_graphics)
   {
-    printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
-    printf("\n");
-    printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
-    printf("\n");
-    printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+#if 0
+    printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
+          artwork.gfx_current_identifier,
+          artwork.gfx_current->identifier,
+          gfx_new_identifier);
+#endif
 
-    exit(0);
+    setLevelArtworkDir(artwork.gfx_first);
+
+    ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+    InitImages();
+
+    FreeTileClipmasks();
+    InitTileClipmasks();
+
+    artwork.gfx_current_identifier = artwork.gfx_current->identifier;
+    last_override_level_graphics = setup.override_level_graphics;
+
+    redraw_screen = TRUE;
   }
-  else if (strncmp(command, "dump level ", 11) == 0)
+
+  if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
+      last_override_level_sounds != setup.override_level_sounds)
   {
-    char *filename = &command[11];
+#if 0
+    printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
+          artwork.snd_current_identifier,
+          artwork.snd_current->identifier,
+          snd_new_identifier);
+#endif
 
-    if (access(filename, F_OK) != 0)
-      Error(ERR_EXIT, "cannot open file '%s'", filename);
+    /* set artwork path to send it to the sound server process */
+    setLevelArtworkDir(artwork.snd_first);
 
-    LoadLevelFromFilename(filename);
-    DumpLevel(&level);
+    InitReloadCustomSounds(snd_new_identifier);
+    ReinitializeSounds();
 
-    exit(0);
+    artwork.snd_current_identifier = artwork.snd_current->identifier;
+    last_override_level_sounds = setup.override_level_sounds;
+
+    redraw_screen = TRUE;
   }
-  else if (strncmp(command, "dump tape ", 10) == 0)
+
+  if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
+      last_override_level_music != setup.override_level_music)
   {
-    char *filename = &command[10];
+    /* set artwork path to send it to the sound server process */
+    setLevelArtworkDir(artwork.mus_first);
 
-    if (access(filename, F_OK) != 0)
-      Error(ERR_EXIT, "cannot open file '%s'", filename);
+    InitReloadCustomMusic(mus_new_identifier);
+    ReinitializeMusic();
 
-    LoadTapeFromFilename(filename);
-    DumpTape(&tape);
+    artwork.mus_current_identifier = artwork.mus_current->identifier;
+    last_override_level_music = setup.override_level_music;
 
-    exit(0);
+    redraw_screen = TRUE;
   }
-  else if (strncmp(command, "autoplay ", 9) == 0)
+
+  if (redraw_screen)
   {
-    char *str_copy = getStringCopy(&command[9]);
-    char *str_ptr = strchr(str_copy, ' ');
+    InitGfxBackground();
 
-    global.autoplay_leveldir = str_copy;
-    global.autoplay_level_nr = -1;
+    /* force redraw of (open or closed) door graphics */
+    SetDoorState(DOOR_OPEN_ALL);
+    CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+  }
+}
 
-    if (str_ptr != NULL)
-    {
-      *str_ptr++ = '\0';                       /* terminate leveldir string */
-      global.autoplay_level_nr = atoi(str_ptr);        /* get level_nr value */
-    }
+
+/* ========================================================================= */
+/* OpenAll()                                                                 */
+/* ========================================================================= */
+
+void OpenAll()
+{
+  InitGlobal();                /* initialize some global variables */
+
+  if (options.execute_command)
+    Execute_Command(options.execute_command);
+
+  if (options.serveronly)
+  {
+#if defined(PLATFORM_UNIX)
+    NetworkServer(options.server_port, options.serveronly);
+#else
+    Error(ERR_WARN, "networking only supported in Unix version");
+#endif
+    exit(0);   /* never reached */
   }
-  else
+
+  InitProgramInfo(UNIX_USERDATA_DIRECTORY,
+                 PROGRAM_TITLE_STRING, getWindowTitleString(),
+                 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
+                 MSDOS_POINTER_FILENAME,
+                 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+
+  InitSetup();
+
+  InitPlayerInfo();
+  InitArtworkInfo();           /* needed before loading gfx, sound & music */
+  InitArtworkConfig();         /* needed before forking sound child process */
+  InitMixer();
+
+  InitCounter();
+
+  InitJoysticks();
+  InitRND(NEW_RANDOMIZE);
+
+  InitVideoDisplay();
+  InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
+                 setup.fullscreen);
+
+  InitEventFilter(FilterMouseMotionEvents);
+
+  InitElementProperties();
+
+  InitGfx();
+
+  InitLevelInfo();
+  InitLevelArtworkInfo();
+
+  InitImages();                        /* needs to know current level directory */
+  InitSound();                 /* needs to know current level directory */
+  InitMusic();                 /* needs to know current level directory */
+
+  InitGfxBackground();
+
+  if (global.autoplay_leveldir)
   {
-    Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
+    AutoPlayTape();
+    return;
   }
+
+  game_status = MAINMENU;
+
+  DrawMainMenu();
+
+  InitNetworkServer();
 }
 
 void CloseAllAndExit(int exit_value)