/* initialize sound effect for all elements to "no sound" */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
for (j=0; j<NUM_ACTIONS; j++)
element_info[i].sound[j] = SND_UNDEFINED;
/* initialize sound effect for all elements to "no sound" */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
for (j=0; j<NUM_ACTIONS; j++)
element_info[i].sound[j] = SND_UNDEFINED;