rnd-20051123-1-src
[rocksndiamonds.git] / src / init.c
index f2f628b0363dcd0c370f3f31c6476cac114d0d8f..60f11d7631ef4582c26b671573069dc1236b66e6 100644 (file)
 #define CONFIG_TOKEN_FONT_INITIAL              "font.initial"
 
 
-struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
+static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
 
+static int copy_properties[][5] =
+{
+  {
+    EL_BUG,
+    EL_BUG_LEFT,               EL_BUG_RIGHT,
+    EL_BUG_UP,                 EL_BUG_DOWN
+  },
+  {
+    EL_SPACESHIP,
+    EL_SPACESHIP_LEFT,         EL_SPACESHIP_RIGHT,
+    EL_SPACESHIP_UP,           EL_SPACESHIP_DOWN
+  },
+  {
+    EL_BD_BUTTERFLY,
+    EL_BD_BUTTERFLY_LEFT,      EL_BD_BUTTERFLY_RIGHT,
+    EL_BD_BUTTERFLY_UP,                EL_BD_BUTTERFLY_DOWN
+  },
+  {
+    EL_BD_FIREFLY,
+    EL_BD_FIREFLY_LEFT,                EL_BD_FIREFLY_RIGHT,
+    EL_BD_FIREFLY_UP,          EL_BD_FIREFLY_DOWN
+  },
+  {
+    EL_PACMAN,
+    EL_PACMAN_LEFT,            EL_PACMAN_RIGHT,
+    EL_PACMAN_UP,              EL_PACMAN_DOWN
+  },
+  {
+    EL_MOLE,
+    EL_MOLE_LEFT,              EL_MOLE_RIGHT,
+    EL_MOLE_UP,                        EL_MOLE_DOWN
+  },
+  {
+    -1,
+    -1, -1, -1, -1
+  }
+};
 
 static void InitTileClipmasks()
 {
@@ -270,7 +307,7 @@ void InitElementSmallImages()
       InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
 #endif
 
-#if 1
+#if 0
   /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
   for (i = IMG_EMC_OBJECT; i <= IMG_EMC_SPRITE; i++)
     InitElementSmallImagesScaledUp(i);
@@ -722,8 +759,14 @@ void InitElementGraphicInfo()
 
     if (default_graphic == -1)
       default_graphic = IMG_UNKNOWN;
+#if 1
+    if (default_crumbled == -1)
+      default_crumbled = default_graphic;
+#else
+    /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
     if (default_crumbled == -1)
       default_crumbled = IMG_EMPTY;
+#endif
 
     for (dir = 0; dir < NUM_DIRECTIONS; dir++)
     {
@@ -734,8 +777,14 @@ void InitElementGraphicInfo()
 
       if (default_direction_graphic[dir] == -1)
        default_direction_graphic[dir] = default_graphic;
+#if 1
+      if (default_direction_crumbled[dir] == -1)
+       default_direction_crumbled[dir] = default_direction_graphic[dir];
+#else
+      /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
       if (default_direction_crumbled[dir] == -1)
        default_direction_crumbled[dir] = default_crumbled;
+#endif
     }
 
     for (act = 0; act < NUM_ACTIONS; act++)
@@ -783,35 +832,63 @@ void InitElementGraphicInfo()
 
       if (default_action_graphic == -1)
        default_action_graphic = default_graphic;
+#if 1
+      if (default_action_crumbled == -1)
+       default_action_crumbled = default_action_graphic;
+#else
+      /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
       if (default_action_crumbled == -1)
        default_action_crumbled = default_crumbled;
+#endif
 
       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
       {
+       /* use action graphic as the default direction graphic, if undefined */
        int default_action_direction_graphic = element_info[i].graphic[act];
        int default_action_direction_crumbled = element_info[i].crumbled[act];
 
        /* no graphic for current action -- use default direction graphic */
-       /* !!! maybe it's better to use default _action_ graphic here !!! */
        if (default_action_direction_graphic == -1)
          default_action_direction_graphic =
            (act_remove ? default_remove_graphic :
             act_turning ?
             element_info[i].direction_graphic[ACTION_TURNING][dir] :
+            default_action_graphic != default_graphic ?
+            default_action_graphic :
             default_direction_graphic[dir]);
+
+       if (element_info[i].direction_graphic[act][dir] == -1)
+         element_info[i].direction_graphic[act][dir] =
+           default_action_direction_graphic;
+
+#if 1
+       if (default_action_direction_crumbled == -1)
+         default_action_direction_crumbled =
+           element_info[i].direction_graphic[act][dir];
+#else
        if (default_action_direction_crumbled == -1)
          default_action_direction_crumbled =
            (act_remove ? default_remove_graphic :
             act_turning ?
             element_info[i].direction_crumbled[ACTION_TURNING][dir] :
+            default_action_crumbled != default_crumbled ?
+            default_action_crumbled :
             default_direction_crumbled[dir]);
+#endif
 
-       if (element_info[i].direction_graphic[act][dir] == -1)
-         element_info[i].direction_graphic[act][dir] =
-           default_action_direction_graphic;
        if (element_info[i].direction_crumbled[act][dir] == -1)
          element_info[i].direction_crumbled[act][dir] =
            default_action_direction_crumbled;
+
+#if 0
+       if (i == EL_EMC_GRASS &&
+           act == ACTION_DIGGING &&
+           dir == MV_BIT_DOWN)
+         printf("::: direction_crumbled == %d, %d, %d\n",
+                element_info[i].direction_crumbled[act][dir],
+                default_action_direction_crumbled,
+                element_info[i].crumbled[act]);
+#endif
       }
 
       /* no graphic for this specific action -- use default action graphic */
@@ -820,11 +897,16 @@ void InitElementGraphicInfo()
          (act_remove ? default_remove_graphic :
           act_turning ? element_info[i].graphic[ACTION_TURNING] :
           default_action_graphic);
+#if 1
+      if (element_info[i].crumbled[act] == -1)
+       element_info[i].crumbled[act] = element_info[i].graphic[act];
+#else
       if (element_info[i].crumbled[act] == -1)
        element_info[i].crumbled[act] =
          (act_remove ? default_remove_graphic :
           act_turning ? element_info[i].crumbled[ACTION_TURNING] :
           default_action_crumbled);
+#endif
     }
   }
 
@@ -965,6 +1047,49 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from)
   int anim_frames_per_line = 1;
   int i;
 
+#if 1
+#if 1
+
+  /* !!! NEW ARTWORK FALLBACK CODE !!! NEARLY UNTESTED !!! */
+  /* if fallback to default artwork is done, also use the default parameters */
+  if (image->fallback_to_default)
+  {
+#if 0
+    printf("::: FALLBACK for %d\n", graphic_copy_from);
+#endif
+
+    parameter_raw = image->default_parameter;
+  }
+
+#else
+
+  /* !!! ARTWORK FALLBACK CODE !!! NEARLY UNTESTED !!! */
+  /* (better try to set a "fallback -> use default parameters" flag) */
+  if (src_bitmap)
+  {
+    int len_source_filename = strlen(src_bitmap->source_filename);
+    int len_default_filename = strlen(image->default_filename);
+    int pos_basename = len_source_filename - len_default_filename;
+    char *source_basename = &src_bitmap->source_filename[pos_basename];
+
+#if 0
+    printf("::: src_bitmap->source_filename -> '%s'\n",
+          src_bitmap->source_filename);
+    printf("::: image->default_filename     -> '%s'\n",
+          image->default_filename);
+    printf("::: image->filename             -> '%s'\n",
+          image->filename);
+#endif
+
+    /* check if there was a fallback to the default artwork file */
+    if (strcmp(image->filename, image->default_filename) != 0 &&
+       pos_basename >= 0 &&
+       strcmp(source_basename, image->default_filename) == 0)
+      parameter_raw = image->default_parameter;
+  }
+#endif
+#endif
+
   /* get integer values from string parameters */
   for (i = 0; i < NUM_GFX_ARGS; i++)
   {
@@ -1416,6 +1541,16 @@ static void InitElementSoundInfo()
        element_info[i].sound[act] = default_action_sound;
     }
   }
+
+#if 1
+  /* copy sound settings to some elements that are only stored in level file
+     in native R'n'D levels, but are used by game engine in native EM levels */
+  for (i = 0; copy_properties[i][0] != -1; i++)
+    for (j = 1; j <= 4; j++)
+      for (act = 0; act < NUM_ACTIONS; act++)
+       element_info[copy_properties[i][j]].sound[act] =
+         element_info[copy_properties[i][0]].sound[act];
+#endif
 }
 
 static void InitGameModeSoundInfo()
@@ -1552,6 +1687,22 @@ static void InitSoundInfo()
 
   free(sound_effect_properties);
 
+#if 0
+  /* !!! MOVED TO "InitElementSoundInfo()" !!! */
+  /* !!! everything defined here gets overwritten there !!! */
+
+  /* copy sound settings to some elements that are only stored in level file
+     in native R'n'D levels, but are used by game engine in native EM levels */
+  for (i = 0; i < NUM_ACTIONS; i++)
+    for (j = 0; copy_properties[j][0] != -1; j++)
+      for (k = 1; k <= 4; k++)
+       element_info[copy_properties[j][k]].sound[i] =
+         element_info[copy_properties[j][0]].sound[i];
+
+  printf("::: bug   -> %d\n", element_info[EL_BUG].sound[ACTION_MOVING]);
+  printf("::: bug_r -> %d\n", element_info[EL_BUG_RIGHT].sound[ACTION_MOVING]);
+#endif
+
 #if 0
   /* !!! now handled in InitElementSoundInfo() !!! */
   /* initialize element/sound mapping from dynamic configuration */
@@ -1970,10 +2121,10 @@ void InitElementPropertiesStatic()
     EL_EM_KEY_2,
     EL_EM_KEY_3,
     EL_EM_KEY_4,
-    EL_EM_KEY_5,
-    EL_EM_KEY_6,
-    EL_EM_KEY_7,
-    EL_EM_KEY_8,
+    EL_EMC_KEY_5,
+    EL_EMC_KEY_6,
+    EL_EMC_KEY_7,
+    EL_EMC_KEY_8,
     EL_DYNAMITE,
     EL_DYNABOMB_INCREASE_NUMBER,
     EL_DYNABOMB_INCREASE_SIZE,
@@ -2123,6 +2274,14 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
+    EL_EMC_GATE_5,
+    EL_EMC_GATE_6,
+    EL_EMC_GATE_7,
+    EL_EMC_GATE_8,
+    EL_EMC_GATE_5_GRAY,
+    EL_EMC_GATE_6_GRAY,
+    EL_EMC_GATE_7_GRAY,
+    EL_EMC_GATE_8_GRAY,
     EL_SWITCHGATE_OPEN,
     EL_SWITCHGATE_OPENING,
     EL_SWITCHGATE_CLOSED,
@@ -2370,6 +2529,11 @@ void InitElementPropertiesStatic()
     EL_PENGUIN,
     EL_PIG,
     EL_DRAGON,
+
+#if 0  /* USE_GRAVITY_BUGFIX_OLD */
+    EL_PLAYER_IS_LEAVING,      /* needed for gravity + "block last field" */
+#endif
+
     -1
   };
 
@@ -2400,18 +2564,18 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2,
     EL_EM_GATE_3,
     EL_EM_GATE_4,
-    EL_EM_GATE_5,
-    EL_EM_GATE_6,
-    EL_EM_GATE_7,
-    EL_EM_GATE_8,
     EL_EM_GATE_1_GRAY,
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
-    EL_EM_GATE_5_GRAY,
-    EL_EM_GATE_6_GRAY,
-    EL_EM_GATE_7_GRAY,
-    EL_EM_GATE_8_GRAY,
+    EL_EMC_GATE_5,
+    EL_EMC_GATE_6,
+    EL_EMC_GATE_7,
+    EL_EMC_GATE_8,
+    EL_EMC_GATE_5_GRAY,
+    EL_EMC_GATE_6_GRAY,
+    EL_EMC_GATE_7_GRAY,
+    EL_EMC_GATE_8_GRAY,
     EL_SWITCHGATE_OPEN,
     EL_TIMEGATE_OPEN,
     -1
@@ -2501,18 +2665,18 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2,
     EL_EM_GATE_3,
     EL_EM_GATE_4,
-    EL_EM_GATE_5,
-    EL_EM_GATE_6,
-    EL_EM_GATE_7,
-    EL_EM_GATE_8,
     EL_EM_GATE_1_GRAY,
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
-    EL_EM_GATE_5_GRAY,
-    EL_EM_GATE_6_GRAY,
-    EL_EM_GATE_7_GRAY,
-    EL_EM_GATE_8_GRAY,
+    EL_EMC_GATE_5,
+    EL_EMC_GATE_6,
+    EL_EMC_GATE_7,
+    EL_EMC_GATE_8,
+    EL_EMC_GATE_5_GRAY,
+    EL_EMC_GATE_6_GRAY,
+    EL_EMC_GATE_7_GRAY,
+    EL_EMC_GATE_8_GRAY,
     EL_SWITCHGATE_OPEN,
     EL_TIMEGATE_OPEN,
 
@@ -3174,18 +3338,18 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2,
     EL_EM_GATE_3,
     EL_EM_GATE_4,
-    EL_EM_GATE_5,
-    EL_EM_GATE_6,
-    EL_EM_GATE_7,
-    EL_EM_GATE_8,
     EL_EM_GATE_1_GRAY,
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
-    EL_EM_GATE_5_GRAY,
-    EL_EM_GATE_6_GRAY,
-    EL_EM_GATE_7_GRAY,
-    EL_EM_GATE_8_GRAY,
+    EL_EMC_GATE_5,
+    EL_EMC_GATE_6,
+    EL_EMC_GATE_7,
+    EL_EMC_GATE_8,
+    EL_EMC_GATE_5_GRAY,
+    EL_EMC_GATE_6_GRAY,
+    EL_EMC_GATE_7_GRAY,
+    EL_EMC_GATE_8_GRAY,
     -1
   };
 
@@ -3267,10 +3431,10 @@ void InitElementPropertiesStatic()
     EL_EM_KEY_2,
     EL_EM_KEY_3,
     EL_EM_KEY_4,
-    EL_EM_KEY_5,
-    EL_EM_KEY_6,
-    EL_EM_KEY_7,
-    EL_EM_KEY_8,
+    EL_EMC_KEY_5,
+    EL_EMC_KEY_6,
+    EL_EMC_KEY_7,
+    EL_EMC_KEY_8,
     EL_GATE_1,
     EL_GATE_2,
     EL_GATE_3,
@@ -3283,18 +3447,18 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2,
     EL_EM_GATE_3,
     EL_EM_GATE_4,
-    EL_EM_GATE_5,
-    EL_EM_GATE_6,
-    EL_EM_GATE_7,
-    EL_EM_GATE_8,
     EL_EM_GATE_1_GRAY,
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
-    EL_EM_GATE_5_GRAY,
-    EL_EM_GATE_6_GRAY,
-    EL_EM_GATE_7_GRAY,
-    EL_EM_GATE_8_GRAY,
+    EL_EMC_GATE_5,
+    EL_EMC_GATE_6,
+    EL_EMC_GATE_7,
+    EL_EMC_GATE_8,
+    EL_EMC_GATE_5_GRAY,
+    EL_EMC_GATE_6_GRAY,
+    EL_EMC_GATE_7_GRAY,
+    EL_EMC_GATE_8_GRAY,
     EL_DYNAMITE,
     EL_INVISIBLE_STEELWALL,
     EL_INVISIBLE_WALL,
@@ -3503,44 +3667,6 @@ void InitElementPropertiesStatic()
     { NULL,                    -1                      }
   };
 
-  static int copy_properties[][5] =
-  {
-    {
-      EL_BUG,
-      EL_BUG_LEFT,             EL_BUG_RIGHT,
-      EL_BUG_UP,               EL_BUG_DOWN
-    },
-    {
-      EL_SPACESHIP,
-      EL_SPACESHIP_LEFT,       EL_SPACESHIP_RIGHT,
-      EL_SPACESHIP_UP,         EL_SPACESHIP_DOWN
-    },
-    {
-      EL_BD_BUTTERFLY,
-      EL_BD_BUTTERFLY_LEFT,    EL_BD_BUTTERFLY_RIGHT,
-      EL_BD_BUTTERFLY_UP,      EL_BD_BUTTERFLY_DOWN
-    },
-    {
-      EL_BD_FIREFLY,
-      EL_BD_FIREFLY_LEFT,      EL_BD_FIREFLY_RIGHT,
-      EL_BD_FIREFLY_UP,                EL_BD_FIREFLY_DOWN
-    },
-    {
-      EL_PACMAN,
-      EL_PACMAN_LEFT,          EL_PACMAN_RIGHT,
-      EL_PACMAN_UP,            EL_PACMAN_DOWN
-    },
-    {
-      EL_MOLE,
-      EL_MOLE_LEFT,            EL_MOLE_RIGHT,
-      EL_MOLE_UP,              EL_MOLE_DOWN
-    },
-    {
-      -1,
-      -1, -1, -1, -1
-    }
-  };
-
   int i, j, k;
 
   /* always start with reliable default values (element has no properties) */
@@ -3823,9 +3949,22 @@ void InitElementPropertiesEngine(int engine_version)
       if (element_info[i].change_page[j].can_change)
        SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
 
+    /* ---------- HAS_ACTION ----------------------------------------------- */
+    SET_PROPERTY(i, EP_HAS_ACTION, FALSE);     /* default: has no action */
+    for (j = 0; j < element_info[i].num_change_pages; j++)
+      if (element_info[i].change_page[j].use_action)
+       SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
+
     /* ---------- GFX_CRUMBLED --------------------------------------------- */
+#if 1
+    SET_PROPERTY(i, EP_GFX_CRUMBLED,
+                element_info[i].crumbled[ACTION_DEFAULT] !=
+                element_info[i].graphic[ACTION_DEFAULT]);
+#else
+    /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
     SET_PROPERTY(i, EP_GFX_CRUMBLED,
                 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
+#endif
   }
 
 #if 0
@@ -4043,7 +4182,7 @@ void Execute_Command(char *command)
   {
     char *filename = &command[11];
 
-    if (access(filename, F_OK) != 0)
+    if (!fileExists(filename))
       Error(ERR_EXIT, "cannot open file '%s'", filename);
 
     LoadLevelFromFilename(&level, filename);
@@ -4055,7 +4194,7 @@ void Execute_Command(char *command)
   {
     char *filename = &command[10];
 
-    if (access(filename, F_OK) != 0)
+    if (!fileExists(filename))
       Error(ERR_EXIT, "cannot open file '%s'", filename);
 
     LoadTapeFromFilename(filename);
@@ -4065,17 +4204,57 @@ void Execute_Command(char *command)
   }
   else if (strncmp(command, "autoplay ", 9) == 0)
   {
-    char *str_copy = getStringCopy(&command[9]);
-    char *str_ptr = strchr(str_copy, ' ');
+    char *str_ptr = getStringCopy(&command[9]);        /* read command parameters */
+
+    while (*str_ptr != '\0')                   /* continue parsing string */
+    {
+      /* cut leading whitespace from string, replace it by string terminator */
+      while (*str_ptr == ' ' || *str_ptr == '\t')
+       *str_ptr++ = '\0';
+
+      if (*str_ptr == '\0')                    /* end of string reached */
+       break;
+
+      if (global.autoplay_leveldir == NULL)    /* read level set string */
+      {
+       global.autoplay_leveldir = str_ptr;
+       global.autoplay_all = TRUE;             /* default: play all tapes */
+
+       for (i = 0; i < MAX_TAPES_PER_SET; i++)
+         global.autoplay_level[i] = FALSE;
+      }
+      else                                     /* read level number string */
+      {
+       int level_nr = atoi(str_ptr);           /* get level_nr value */
+
+       if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+         global.autoplay_level[level_nr] = TRUE;
+
+       global.autoplay_all = FALSE;
+      }
 
-    global.autoplay_leveldir = str_copy;
-    global.autoplay_level_nr = -1;
+      /* advance string pointer to the next whitespace (or end of string) */
+      while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+       str_ptr++;
+    }
+
+#if 0
+    printf("level set == '%s'\n", global.autoplay_leveldir);
 
-    if (str_ptr != NULL)
+    if (global.autoplay_all)
+      printf("play all levels\n");
+    else
     {
-      *str_ptr++ = '\0';                       /* terminate leveldir string */
-      global.autoplay_level_nr = atoi(str_ptr);        /* get level_nr value */
+      printf("play the following levels:");
+
+      for (i = 0; i < MAX_TAPES_PER_SET; i++)
+       if (global.autoplay_level[i])
+         printf(" %03d", i);
+
+      printf("\n");
     }
+#endif
+
   }
   else if (strncmp(command, "convert ", 8) == 0)
   {
@@ -4085,7 +4264,7 @@ void Execute_Command(char *command)
     global.convert_leveldir = str_copy;
     global.convert_level_nr = -1;
 
-    if (str_ptr != NULL)
+    if (str_ptr != NULL)                       /* level number follows */
     {
       *str_ptr++ = '\0';                       /* terminate leveldir string */
       global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
@@ -4107,6 +4286,11 @@ static void InitSetup()
     options.verbose = TRUE;
 }
 
+static void InitGameInfo()
+{
+  game.restart_level = FALSE;
+}
+
 static void InitPlayerInfo()
 {
   int i;
@@ -4242,7 +4426,7 @@ static void InitArtworkConfig()
 
   for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
     music_id_prefix[i] = music_prefix_info[i].prefix;
-  music_id_prefix[MAX_LEVELS] = NULL;
+  music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
 
   for (i = 0; i < NUM_ACTIONS; i++)
     action_id_suffix[i] = element_action_info[i].suffix;
@@ -4537,7 +4721,12 @@ static char *getNewArtworkIdentifier(int type)
             artwork_current_identifier) != 0)
     artwork_new_identifier = artwork_current_identifier;
 
+#if 1
+  *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
+#else
+  /* newer versions of gcc do not like this anymore :-/ */
   *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
+#endif
 
 #if 0
   if (type == ARTWORK_TYPE_GRAPHICS)
@@ -4642,7 +4831,7 @@ void KeyboardAutoRepeatOffUnlessAutoplay()
 
 void OpenAll()
 {
-  InitGlobal();                /* initialize some global variables */
+  InitGlobal();                        /* initialize some global variables */
 
   if (options.execute_command)
     Execute_Command(options.execute_command);
@@ -4654,11 +4843,13 @@ void OpenAll()
 #else
     Error(ERR_WARN, "networking only supported in Unix version");
 #endif
-    exit(0);   /* never reached */
+
+    exit(0);                   /* never reached, server loops forever */
   }
 
   InitSetup();
 
+  InitGameInfo();
   InitPlayerInfo();
   InitArtworkInfo();           /* needed before loading gfx, sound & music */
   InitArtworkConfig();         /* needed before forking sound child process */