moved variables for network server thread to network structure
[rocksndiamonds.git] / src / init.c
index d126103a47d662fa6b7c4ece63852b4aa142632d..5c795f4c32daa9e473fd624190dd972a2d71cfd5 100644 (file)
@@ -6302,8 +6302,8 @@ void CloseAllAndExit(int exit_value)
   // using SDL_WaitThread()
   //
   // Code used with SDL 1.2:
-  // if (network_server)       // terminate network server
-  //   SDL_KillThread(server_thread);
+  // if (network.server_thread)        // terminate network server
+  //   SDL_KillThread(network.server_thread);
 
   CloseVideoDisplay();
   ClosePlatformDependentStuff();