rnd-20030208-2-src
[rocksndiamonds.git] / src / init.c
index 97c52c16f701d207e26547c0929884befd6a490f..5a97a827c04b233c654bc8febe8f56caa9ebd07c 100644 (file)
 #include "config.h"
 
 #include "conf_e2g.c"  /* include auto-generated data structure definitions */
-
-
-static char *image_filename[NUM_PICTURES] =
-{
-  "RocksScreen.pcx",
-  "RocksElements.pcx",
-  "RocksDoor.pcx",
-  "RocksHeroes.pcx",
-  "RocksToons.pcx",
-  "RocksSP.pcx",
-  "RocksDC.pcx",
-  "RocksMore.pcx",
-  "RocksFontBig.pcx",
-  "RocksFontSmall.pcx",
-  "RocksFontMedium.pcx",
-  "RocksFontEM.pcx"
-}; 
-
-static void InitSetup(void);
-static void InitPlayerInfo(void);
-static void InitLevelInfo(void);
-static void InitArtworkInfo(void);
-static void InitLevelArtworkInfo(void);
-static void InitNetworkServer(void);
-static void InitImages(void);
-static void InitMixer(void);
-static void InitSound(void);
-static void InitGfx(void);
-static void InitGfxBackground(void);
-static void InitGadgets(void);
-static void InitElementProperties(void);
-static void InitElementInfo(void);
-static void InitGraphicInfo(void);
+#include "conf_esg.c"  /* include auto-generated data structure definitions */
+
+
+static Bitmap *bitmap_font_initial = NULL;
+
+static void InitGlobal();
+static void InitSetup();
+static void InitPlayerInfo();
+static void InitLevelInfo();
+static void InitArtworkInfo();
+static void InitLevelArtworkInfo();
+static void InitNetworkServer();
+static void InitArtworkConfig();
+static void InitImages();
+static void InitMixer();
+static void InitSound();
+static void InitMusic();
+static void InitGfx();
+static void InitGfxBackground();
+static void InitGadgets();
+static void InitElementSmallImages();
+static void InitElementGraphicInfo();
+static void InitElementSpecialGraphicInfo();
+static void InitElementSoundInfo();
+static void InitElementProperties();
+static void InitGraphicInfo();
 static void InitSoundInfo();
-static void Execute_Debug_Command(char *);
+static void Execute_Command(char *);
 
-void OpenAll(void)
+void OpenAll()
 {
-  if (options.debug_command)
-  {
-    Execute_Debug_Command(options.debug_command);
+  InitGlobal();                /* initialize some global variables */
 
-    exit(0);
-  }
+  if (options.execute_command)
+    Execute_Command(options.execute_command);
 
   if (options.serveronly)
   {
@@ -91,9 +82,11 @@ void OpenAll(void)
   InitSetup();
   InitPlayerInfo();
   InitArtworkInfo();           /* needed before loading gfx, sound & music */
+  InitArtworkConfig();         /* needed before forking sound child process */
+  InitMixer();
 
   InitCounter();
-  InitMixer();
+
   InitJoysticks();
   InitRND(NEW_RANDOMIZE);
 
@@ -103,30 +96,45 @@ void OpenAll(void)
 
   InitEventFilter(FilterMouseMotionEvents);
 
+  InitElementProperties();
+
   InitGfx();
-  InitElementProperties();     /* initializes IS_CHAR() for el2gfx() */
-  InitElementInfo();
 
   InitLevelInfo();
   InitLevelArtworkInfo();
-  InitGadgets();               /* needs to know number of level series */
+
   InitImages();                        /* needs to know current level directory */
   InitSound();                 /* needs to know current level directory */
+  InitMusic();                 /* needs to know current level directory */
 
   InitGfxBackground();
-  InitToons();
+
+  if (global.autoplay_leveldir)
+  {
+    AutoPlayTape();
+    return;
+  }
 
   DrawMainMenu();
 
   InitNetworkServer();
 }
 
-void InitSetup()
+static void InitGlobal()
+{
+  global.autoplay_leveldir = NULL;
+
+  global.frames_per_second = 0;
+  global.fps_slowdown = FALSE;
+  global.fps_slowdown_factor = 1;
+}
+
+static void InitSetup()
 {
   LoadSetup();                                 /* global setup info */
 }
 
-void InitPlayerInfo()
+static void InitPlayerInfo()
 {
   int i;
 
@@ -139,18 +147,45 @@ void InitPlayerInfo()
   local_player->connected = TRUE;
 }
 
-void InitLevelInfo()
+static void InitLevelInfo()
 {
   LoadLevelInfo();                             /* global level info */
   LoadLevelSetup_LastSeries();                 /* last played series info */
   LoadLevelSetup_SeriesInfo();                 /* last played level info */
 }
 
-void InitArtworkInfo()
+static void InitArtworkInfo()
 {
   LoadArtworkInfo();
 }
 
+static void InitArtworkConfig()
+{
+  static char *element_prefix[MAX_NUM_ELEMENTS + 1];
+  static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
+  static char *action_suffix[NUM_ACTIONS + 1];
+  static char *direction_suffix[NUM_DIRECTIONS + 1];
+  static char *special_suffix[NUM_SPECIAL_GFX_ARGS + 1];
+  static char *dummy[1] = { NULL };
+  int i;
+
+  for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
+    element_prefix[i] = element_info[i].token_name;
+  for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
+    sound_class_prefix[i] = element_info[i].sound_class_name;
+  for (i=0; i<NUM_ACTIONS + 1; i++)
+    action_suffix[i] = element_action_info[i].suffix;
+  for (i=0; i<NUM_DIRECTIONS + 1; i++)
+    direction_suffix[i] = element_direction_info[i].suffix;
+  for (i=0; i<NUM_SPECIAL_GFX_ARGS + 1; i++)
+    special_suffix[i] = special_suffix_info[i].suffix;
+
+  InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
+               element_prefix, action_suffix,direction_suffix,special_suffix);
+  InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
+               sound_class_prefix, action_suffix, dummy, dummy);
+}
+
 void InitLevelArtworkInfo()
 {
   LoadLevelArtworkInfo();
@@ -179,41 +214,77 @@ void InitNetworkServer()
 #endif
 }
 
-static void InitImages()
+static void InitMixer()
 {
-  InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
+  OpenAudio();
+  StartMixer();
+}
 
-  /* load custom images */
-  ReloadCustomImages();
+static void ReinitializeGraphics()
+{
+  InitElementGraphicInfo();            /* element game graphic mapping */
+  InitElementSpecialGraphicInfo();     /* element special graphic mapping */
+  InitGraphicInfo();                   /* graphic properties mapping */
+
+  InitElementSmallImages();            /* create editor and preview images */
+
+  InitFontInfo(bitmap_font_initial,
+              graphic_info[IMG_FONT_BIG].bitmap,
+              graphic_info[IMG_FONT_MEDIUM].bitmap,
+              graphic_info[IMG_FONT_SMALL].bitmap,
+              graphic_info[IMG_FONT_EM].bitmap);
+
+  SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
+  SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
 
-  InitGraphicInfo();
+  InitGadgets();
+  InitToons();
 }
 
-static void InitMixer()
+static void ReinitializeSounds()
 {
-  OpenAudio();
+  InitElementSoundInfo();      /* element game sound mapping */
+  InitSoundInfo();             /* sound properties mapping */
 
-  InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
+  InitPlaySoundLevel();                /* internal game sound settings */
+}
 
-  StartMixer();
+static void ReinitializeMusic()
+{
+  /* currently nothing to do */
+}
+
+static void InitImages()
+{
+  ReloadCustomImages();
+  ReinitializeGraphics();
+
+  LoadCustomElementDescriptions();
+  LoadSpecialMenuDesignSettings();
 }
 
 static void InitSound()
 {
-  /* load custom sounds and music */
-  InitReloadSounds(artwork.snd_current->identifier);
-  InitReloadMusic(artwork.mus_current->identifier);
+  InitReloadCustomSounds(artwork.snd_current->identifier);
+  ReinitializeSounds();
+}
 
-  InitSoundInfo();
+static void InitMusic()
+{
+  InitReloadCustomMusic(artwork.mus_current->identifier);
+  ReinitializeMusic();
 }
 
 static void InitTileClipmasks()
 {
+#if 0
 #if defined(TARGET_X11)
   XGCValues clip_gc_values;
   unsigned long clip_gc_valuemask;
 
 #if defined(TARGET_X11_NATIVE)
+
+#if 0
   GC copy_clipmask_gc;
 
   static struct
@@ -267,13 +338,15 @@ static void InitTileClipmasks()
     { GFX2_SHIELD_ACTIVE, 3 },
     { -1, 0 }
   };
+#endif
+
 #endif /* TARGET_X11_NATIVE */
 #endif /* TARGET_X11 */
 
   int i;
 
   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
-  for(i=0; i<NUM_TILES; i++)
+  for (i=0; i<NUM_TILES; i++)
     tile_clipmask[i] = None;
 
 #if defined(TARGET_X11)
@@ -287,7 +360,8 @@ static void InitTileClipmasks()
   tile_clip_gc = XCreateGC(display, window->drawable,
                           clip_gc_valuemask, &clip_gc_values);
 
-  for(i=0; i<NUM_BITMAPS; i++)
+#if 0
+  for (i=0; i<NUM_BITMAPS; i++)
   {
     if (pix[i]->clip_mask)
     {
@@ -298,9 +372,11 @@ static void InitTileClipmasks()
                                         clip_gc_valuemask, &clip_gc_values);
     }
   }
+#endif
 
 #if defined(TARGET_X11_NATIVE)
 
+#if 0
   /* create graphic context structures needed for clipping */
   clip_gc_values.graphics_exposures = False;
   clip_gc_valuemask = GCGraphicsExposures;
@@ -308,11 +384,11 @@ static void InitTileClipmasks()
                               clip_gc_valuemask, &clip_gc_values);
 
   /* create only those clipping Pixmaps we really need */
-  for(i=0; tile_needs_clipping[i].start>=0; i++)
+  for (i=0; tile_needs_clipping[i].start>=0; i++)
   {
     int j;
 
-    for(j=0; j<tile_needs_clipping[i].count; j++)
+    for (j=0; j<tile_needs_clipping[i].count; j++)
     {
       int tile = tile_needs_clipping[i].start + j;
       int graphic = tile;
@@ -332,17 +408,20 @@ static void InitTileClipmasks()
   }
 
   XFreeGC(display, copy_clipmask_gc);
+#endif
 
 #endif /* TARGET_X11_NATIVE */
 #endif /* TARGET_X11 */
+#endif
 }
 
 void FreeTileClipmasks()
 {
+#if 0
 #if defined(TARGET_X11)
   int i;
 
-  for(i=0; i<NUM_TILES; i++)
+  for (i=0; i<NUM_TILES; i++)
   {
     if (tile_clipmask[i] != None)
     {
@@ -355,7 +434,8 @@ void FreeTileClipmasks()
     XFreeGC(display, tile_clip_gc);
   tile_clip_gc = None;
 
-  for(i=0; i<NUM_BITMAPS; i++)
+#if 0
+  for (i=0; i<NUM_BITMAPS; i++)
   {
     if (pix[i] != NULL && pix[i]->stored_clip_gc)
     {
@@ -363,17 +443,25 @@ void FreeTileClipmasks()
       pix[i]->stored_clip_gc = None;
     }
   }
+#endif
+
 #endif /* TARGET_X11 */
+#endif
 }
 
 void InitGfx()
 {
+  char *config_token_font_initial = "font.small";
+  char *filename_font_initial = NULL;
   int i;
 
-  /* initialize some global variables */
-  global.frames_per_second = 0;
-  global.fps_slowdown = FALSE;
-  global.fps_slowdown_factor = 1;
+  /* determine filename for initial font (for displaying startup messages) */
+  for (i=0; image_config[i].token != NULL; i++)
+    if (strcmp(image_config[i].token, config_token_font_initial) == 0)
+      filename_font_initial = image_config[i].value;
+
+  if (filename_font_initial == NULL)   /* should not happen */
+    Error(ERR_EXIT, "cannot get filename for '%s'", config_token_font_initial);
 
   /* initialize screen properties */
   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
@@ -383,31 +471,18 @@ void InitGfx()
   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
 
   /* create additional image buffers for double-buffering */
-  pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
-  pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+  bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+  bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
 
-  pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
+  bitmap_font_initial = LoadCustomImage(filename_font_initial);
 
-  InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
+  InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
 
   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
 
   DrawInitText("Loading graphics:", 120, FC_GREEN);
 
-  for(i=0; i<NUM_PICTURES; i++)
-  {
-    if (i != PIX_FONT_SMALL)
-    {
-      DrawInitText(image_filename[i], 150, FC_YELLOW);
-
-      pix[i] = LoadCustomImage(image_filename[i]);
-    }
-  }
-
-  InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
-              pix[PIX_FONT_EM]);
-
   InitTileClipmasks();
 }
 
@@ -416,15 +491,16 @@ void InitGfxBackground()
   int x, y;
 
   drawto = backbuffer;
-  fieldbuffer = pix[PIX_DB_FIELD];
+  fieldbuffer = bitmap_db_field;
   SetDrawtoField(DRAW_BACKBUFFER);
 
-  BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+  BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+            0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
-  ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+  ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
 
-  for(x=0; x<MAX_BUF_XSIZE; x++)
-    for(y=0; y<MAX_BUF_YSIZE; y++)
+  for (x=0; x<MAX_BUF_XSIZE; x++)
+    for (y=0; y<MAX_BUF_YSIZE; y++)
       redraw[x][y] = 0;
   redraw_tiles = 0;
   redraw_mask = REDRAW_ALL;
@@ -436,11 +512,21 @@ void ReloadCustomArtwork()
   static boolean last_override_level_graphics = FALSE;
   static boolean last_override_level_sounds = FALSE;
   static boolean last_override_level_music = FALSE;
-
   /* identifier for new artwork; default: artwork configured in setup */
   char *gfx_new_identifier = artwork.gfx_current->identifier;
   char *snd_new_identifier = artwork.snd_current->identifier;
   char *mus_new_identifier = artwork.mus_current->identifier;
+  boolean redraw_screen = FALSE;
+
+  if (leveldir_current_identifier == NULL)
+    leveldir_current_identifier = leveldir_current->identifier;
+
+#if 0
+  printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
+        leveldir_current->graphics_set);
+  printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
+        leveldir_current->identifier);
+#endif
 
 #if 0
   printf("graphics --> '%s' ('%s')\n",
@@ -455,10 +541,6 @@ void ReloadCustomArtwork()
   if (!validLevelSeries(leveldir_current))
     return;
 
-#if 0
-  printf("--> '%s'\n", artwork.gfx_current_identifier);
-#endif
-
   /* when a new level series was selected, check if there was a change
      in custom artwork stored in level series directory */
   if (leveldir_current_identifier != leveldir_current->identifier)
@@ -492,43 +574,52 @@ void ReloadCustomArtwork()
   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
       last_override_level_graphics != setup.override_level_graphics)
   {
-    int i;
+#if 0
+    printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
+          artwork.gfx_current_identifier,
+          artwork.gfx_current->identifier,
+          gfx_new_identifier);
+#endif
 
     setLevelArtworkDir(artwork.gfx_first);
 
     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
-    for(i=0; i<NUM_PICTURES; i++)
-    {
-      DrawInitText(image_filename[i], 150, FC_YELLOW);
-      ReloadCustomImage(pix[i], image_filename[i]);
-    }
-
     ReloadCustomImages();
-    InitGraphicInfo();
+    ReinitializeGraphics();
+
+    LoadCustomElementDescriptions();
+    LoadSpecialMenuDesignSettings();
 
     FreeTileClipmasks();
     InitTileClipmasks();
-    InitGfxBackground();
-
-    /* force redraw of (open or closed) door graphics */
-    SetDoorState(DOOR_OPEN_ALL);
-    CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
 
-    artwork.gfx_current_identifier = gfx_new_identifier;
+    artwork.gfx_current_identifier = artwork.gfx_current->identifier;
     last_override_level_graphics = setup.override_level_graphics;
+
+    redraw_screen = TRUE;
   }
 
   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
       last_override_level_sounds != setup.override_level_sounds)
   {
+#if 0
+    printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
+          artwork.snd_current_identifier,
+          artwork.snd_current->identifier,
+          snd_new_identifier);
+#endif
+
     /* set artwork path to send it to the sound server process */
     setLevelArtworkDir(artwork.snd_first);
 
-    InitReloadSounds(snd_new_identifier);
+    InitReloadCustomSounds(snd_new_identifier);
+    ReinitializeSounds();
 
-    artwork.snd_current_identifier = snd_new_identifier;
+    artwork.snd_current_identifier = artwork.snd_current->identifier;
     last_override_level_sounds = setup.override_level_sounds;
+
+    redraw_screen = TRUE;
   }
 
   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
@@ -537,560 +628,594 @@ void ReloadCustomArtwork()
     /* set artwork path to send it to the sound server process */
     setLevelArtworkDir(artwork.mus_first);
 
-    InitReloadMusic(mus_new_identifier);
+    InitReloadCustomMusic(mus_new_identifier);
+    ReinitializeMusic();
 
-    artwork.mus_current_identifier = mus_new_identifier;
+    artwork.mus_current_identifier = artwork.mus_current->identifier;
     last_override_level_music = setup.override_level_music;
+
+    redraw_screen = TRUE;
   }
 
-#if 0
-  printf("<-- '%s'\n", artwork.gfx_current_identifier);
-#endif
+  if (redraw_screen)
+  {
+    InitGfxBackground();
+
+    /* force redraw of (open or closed) door graphics */
+    SetDoorState(DOOR_OPEN_ALL);
+    CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+  }
+}
+
+void FreeGadgets()
+{
+  FreeLevelEditorGadgets();
+  FreeGameButtons();
+  FreeTapeButtons();
+  FreeToolButtons();
+  FreeScreenGadgets();
 }
 
 void InitGadgets()
 {
+  static boolean gadgets_initialized = FALSE;
+
+  if (gadgets_initialized)
+    FreeGadgets();
+
   CreateLevelEditorGadgets();
   CreateGameButtons();
   CreateTapeButtons();
   CreateToolButtons();
   CreateScreenGadgets();
+
+  gadgets_initialized = TRUE;
 }
 
-void InitElementInfo()
+void InitElementSmallImages()
 {
+  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+  int num_property_mappings = getImageListPropertyMappingSize();
+  int i;
+
+  /* initialize normal images from static configuration */
+  for (i=0; element_to_graphic[i].element > -1; i++)
+    CreateImageWithSmallImages(element_to_graphic[i].graphic);
+
+  /* initialize special images from static configuration */
+  for (i=0; element_to_special_graphic[i].element > -1; i++)
+    CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
+
+  /* initialize images from dynamic configuration */
+  for (i=0; i < num_property_mappings; i++)
+    CreateImageWithSmallImages(property_mapping[i].artwork_index);
+}
+
+void InitElementGraphicInfo()
+{
+  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+  int num_property_mappings = getImageListPropertyMappingSize();
+  int i, act, dir;
+
+  /* set values to -1 to identify later as "uninitialized" values */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+  {
+    for (act=0; act<NUM_ACTIONS; act++)
+    {
+      element_info[i].graphic[act] = -1;
+
+      for (dir=0; dir<NUM_DIRECTIONS; dir++)
+       element_info[i].direction_graphic[act][dir] = -1;
+    }
+  }
+
 #if 0
-  static struct
+  for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+    element_info[i].graphic[ACTION_DEFAULT] =
+      IMG_CHAR_START + (i - EL_CHAR_START);
+
+  for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
+    element_info[i].graphic[ACTION_DEFAULT] =
+      IMG_CUSTOM_START + (i - EL_CUSTOM_START);
+#endif
+
+  /* initialize normal element/graphic mapping from static configuration */
+  for (i=0; element_to_graphic[i].element > -1; i++)
   {
-    int element;
-    int graphic;
+    int element   = element_to_graphic[i].element;
+    int action    = element_to_graphic[i].action;
+    int direction = element_to_graphic[i].direction;
+    int graphic   = element_to_graphic[i].graphic;
+
+    if (action < 0)
+      action = ACTION_DEFAULT;
+
+    if (direction > -1)
+      element_info[element].direction_graphic[action][direction] = graphic;
+    else
+      element_info[element].graphic[action] = graphic;
   }
-  element_to_graphic[] =
-  {
-    { EL_EMPTY,                                GFX_LEERRAUM            },
-    { EL_SAND,                         GFX_ERDREICH            },
-    { EL_WALL,                         GFX_MAUERWERK           },
-    { EL_WALL_CRUMBLED,                        GFX_FELSBODEN           },
-    { EL_ROCK,                         GFX_FELSBROCKEN         },
-    { EL_EMERALD,                      GFX_EDELSTEIN           },
-    { EL_EXIT_CLOSED,                  GFX_AUSGANG_ZU          },
-    { EL_EXIT_OPENING,                 GFX_AUSGANG_ACT         },
-    { EL_EXIT_OPEN,                    GFX_AUSGANG_AUF         },
-    { EL_SP_EXIT_OPEN,                 GFX_SP_EXIT             },
-    { EL_PLAYER1,                      GFX_SPIELER1            },
-    { EL_PLAYER2,                      GFX_SPIELER2            },
-    { EL_PLAYER3,                      GFX_SPIELER3            },
-    { EL_PLAYER4,                      GFX_SPIELER4            },
-    { EL_BUG,                          GFX_KAEFER              },
-    { EL_BUG_RIGHT,                    GFX_KAEFER_RIGHT        },
-    { EL_BUG_UP,                       GFX_KAEFER_UP           },
-    { EL_BUG_LEFT,                     GFX_KAEFER_LEFT         },
-    { EL_BUG_DOWN,                     GFX_KAEFER_DOWN         },
-    { EL_SPACESHIP,                    GFX_FLIEGER             },
-    { EL_SPACESHIP_RIGHT,              GFX_FLIEGER_RIGHT       },
-    { EL_SPACESHIP_UP,                 GFX_FLIEGER_UP          },
-    { EL_SPACESHIP_LEFT,               GFX_FLIEGER_LEFT        },
-    { EL_SPACESHIP_DOWN,               GFX_FLIEGER_DOWN        },
-    { EL_BD_BUTTERFLY,                 GFX_BUTTERFLY           },
-    { EL_BD_BUTTERFLY_RIGHT,           GFX_BUTTERFLY_RIGHT     },
-    { EL_BD_BUTTERFLY_UP,              GFX_BUTTERFLY_UP        },
-    { EL_BD_BUTTERFLY_LEFT,            GFX_BUTTERFLY_LEFT      },
-    { EL_BD_BUTTERFLY_DOWN,            GFX_BUTTERFLY_DOWN      },
-    { EL_BD_FIREFLY,                   GFX_FIREFLY             },
-    { EL_BD_FIREFLY_RIGHT,             GFX_FIREFLY_RIGHT       },
-    { EL_BD_FIREFLY_UP,                        GFX_FIREFLY_UP          },
-    { EL_BD_FIREFLY_LEFT,              GFX_FIREFLY_LEFT        },
-    { EL_BD_FIREFLY_DOWN,              GFX_FIREFLY_DOWN        },
-    { EL_YAMYAM,                       GFX_MAMPFER             },
-    { EL_ROBOT,                                GFX_ROBOT               },
-    { EL_STEELWALL,                    GFX_BETON               },
-    { EL_DIAMOND,                      GFX_DIAMANT             },
-    { EL_QUICKSAND_EMPTY,              GFX_MORAST_LEER         },
-    { EL_QUICKSAND_FULL,               GFX_MORAST_VOLL         },
-    { EL_QUICKSAND_EMPTYING,           GFX_MORAST_LEER         },
-    { EL_AMOEBA_DROP,                  GFX_TROPFEN             },
-    { EL_BOMB,                         GFX_BOMBE               },
-    { EL_MAGIC_WALL,                   GFX_MAGIC_WALL_OFF      },
-    { EL_MAGIC_WALL_ACTIVE,            GFX_MAGIC_WALL_EMPTY    },
-    { EL_MAGIC_WALL_EMPTYING,          GFX_MAGIC_WALL_EMPTY    },
-    { EL_MAGIC_WALL_FULL,              GFX_MAGIC_WALL_FULL     },
-    { EL_MAGIC_WALL_DEAD,              GFX_MAGIC_WALL_DEAD     },
-    { EL_ACID,                         GFX_SALZSAEURE          },
-    { EL_AMOEBA_DEAD,                  GFX_AMOEBE_TOT          },
-    { EL_AMOEBA_WET,                   GFX_AMOEBE_NASS         },
-    { EL_AMOEBA_DRY,                   GFX_AMOEBE_NORM         },
-    { EL_AMOEBA_FULL,                  GFX_AMOEBE_VOLL         },
-    { EL_BD_AMOEBA,                    GFX_AMOEBE_BD           },
-    { EL_AMOEBA_TO_DIAMOND,            GFX_AMOEBA2DIAM         },
-    { EL_AMOEBA_DRIPPING,              GFX_AMOEBE_NASS         },
-    { EL_NUT,                          GFX_KOKOSNUSS           },
-    { EL_GAMEOFLIFE,                   GFX_LIFE                },
-    { EL_BIOMAZE,                      GFX_LIFE_ASYNC          },
-    { EL_DYNAMITE_ACTIVE,              GFX_DYNAMIT             },
-    { EL_STONEBLOCK,                   GFX_BADEWANNE           },
-    { EL_ACIDPOOL_TOPLEFT,             GFX_BADEWANNE1          },
-    { EL_ACIDPOOL_TOPRIGHT,            GFX_BADEWANNE2          },
-    { EL_ACIDPOOL_BOTTOMLEFT,          GFX_BADEWANNE3          },
-    { EL_ACIDPOOL_BOTTOM,              GFX_BADEWANNE4          },
-    { EL_ACIDPOOL_BOTTOMRIGHT,         GFX_BADEWANNE5          },
-    { EL_ROBOT_WHEEL,                  GFX_ABLENK_AUS          },
-    { EL_ROBOT_WHEEL_ACTIVE,           GFX_ABLENK_EIN          },
-    { EL_KEY1,                         GFX_SCHLUESSEL1         },
-    { EL_KEY2,                         GFX_SCHLUESSEL2         },
-    { EL_KEY3,                         GFX_SCHLUESSEL3         },
-    { EL_KEY4,                         GFX_SCHLUESSEL4         },
-    { EL_GATE1,                                GFX_PFORTE1             },
-    { EL_GATE2,                                GFX_PFORTE2             },
-    { EL_GATE3,                                GFX_PFORTE3             },
-    { EL_GATE4,                                GFX_PFORTE4             },
-    { EL_GATE1_GRAY,                   GFX_PFORTE1X            },
-    { EL_GATE2_GRAY,                   GFX_PFORTE2X            },
-    { EL_GATE3_GRAY,                   GFX_PFORTE3X            },
-    { EL_GATE4_GRAY,                   GFX_PFORTE4X            },
-    { EL_DYNAMITE,                     GFX_DYNAMIT_AUS         },
-    { EL_PACMAN,                       GFX_PACMAN              },
-    { EL_PACMAN_RIGHT,                 GFX_PACMAN_RIGHT        },
-    { EL_PACMAN_UP,                    GFX_PACMAN_UP           },
-    { EL_PACMAN_LEFT,                  GFX_PACMAN_LEFT         },
-    { EL_PACMAN_DOWN,                  GFX_PACMAN_DOWN         },
-    { EL_INVISIBLE_WALL,               GFX_UNSICHTBAR          },
-    { EL_INVISIBLE_WALL_ACTIVE,                GFX_UNSICHTBAR_ON       },
-    { EL_WALL_EMERALD,                 GFX_ERZ_EDEL            },
-    { EL_WALL_DIAMOND,                 GFX_ERZ_DIAM            },
-    { EL_LAMP,                         GFX_BIRNE_AUS           },
-    { EL_LAMP_ACTIVE,                  GFX_BIRNE_EIN           },
-    { EL_TIME_ORB_FULL,                        GFX_ZEIT_VOLL           },
-    { EL_TIME_ORB_EMPTY,               GFX_ZEIT_LEER           },
-    { EL_WALL_GROWING,                 GFX_MAUER_LEBT          },
-    { EL_WALL_GROWING_X,               GFX_MAUER_X             },
-    { EL_WALL_GROWING_Y,               GFX_MAUER_Y             },
-    { EL_WALL_GROWING_XY,              GFX_MAUER_XY            },
-    { EL_BD_DIAMOND,                   GFX_EDELSTEIN_BD        },
-    { EL_EMERALD_YELLOW,               GFX_EDELSTEIN_GELB      },
-    { EL_EMERALD_RED,                  GFX_EDELSTEIN_ROT       },
-    { EL_EMERALD_PURPLE,               GFX_EDELSTEIN_LILA      },
-    { EL_WALL_BD_DIAMOND,              GFX_ERZ_EDEL_BD         },
-    { EL_WALL_EMERALD_YELLOW,          GFX_ERZ_EDEL_GELB       },
-    { EL_WALL_EMERALD_RED,             GFX_ERZ_EDEL_ROT        },
-    { EL_WALL_EMERALD_PURPLE,          GFX_ERZ_EDEL_LILA       },
-    { EL_DARK_YAMYAM,                  GFX_MAMPFER2            },
-    { EL_BD_MAGIC_WALL,                        GFX_MAGIC_WALL_BD_OFF   },
-    { EL_BD_MAGIC_WALL_ACTIVE,         GFX_MAGIC_WALL_BD_EMPTY },
-    { EL_BD_MAGIC_WALL_EMPTYING,       GFX_MAGIC_WALL_BD_EMPTY },
-    { EL_BD_MAGIC_WALL_FULL,           GFX_MAGIC_WALL_BD_FULL  },
-    { EL_BD_MAGIC_WALL_DEAD,           GFX_MAGIC_WALL_BD_DEAD  },
-    { EL_DYNABOMB_PLAYER1_ACTIVE,      GFX_DYNABOMB            },
-    { EL_DYNABOMB_PLAYER2_ACTIVE,      GFX_DYNABOMB            },
-    { EL_DYNABOMB_PLAYER3_ACTIVE,      GFX_DYNABOMB            },
-    { EL_DYNABOMB_PLAYER4_ACTIVE,      GFX_DYNABOMB            },
-    { EL_DYNABOMB_NR,                  GFX_DYNABOMB_NR         },
-    { EL_DYNABOMB_SZ,                  GFX_DYNABOMB_SZ         },
-    { EL_DYNABOMB_XL,                  GFX_DYNABOMB_XL         },
-    { EL_SOKOBAN_OBJECT,               GFX_SOKOBAN_OBJEKT      },
-    { EL_SOKOBAN_FIELD_EMPTY,          GFX_SOKOBAN_FELD_LEER   },
-    { EL_SOKOBAN_FIELD_FULL,           GFX_SOKOBAN_FELD_VOLL   },
-    { EL_MOLE,                         GFX_MOLE                },
-    { EL_PENGUIN,                      GFX_PINGUIN             },
-    { EL_PIG,                          GFX_SCHWEIN             },
-    { EL_DRAGON,                       GFX_DRACHE              },
-    { EL_SATELLITE,                    GFX_SONDE               },
-    { EL_ARROW_BLUE_LEFT,              GFX_PFEIL_LEFT          },
-    { EL_ARROW_BLUE_RIGHT,             GFX_PFEIL_RIGHT         },
-    { EL_ARROW_BLUE_UP,                        GFX_PFEIL_UP            },
-    { EL_ARROW_BLUE_DOWN,              GFX_PFEIL_DOWN          },
-    { EL_SPEED_PILL,                   GFX_SPEED_PILL          },
-    { EL_SP_TERMINAL_ACTIVE,           GFX_SP_TERMINAL         },
-    { EL_SP_BUGGY_BASE_ACTIVE,         GFX_SP_BUG_ACTIVE       },
-    { EL_SP_ZONK,                      GFX_SP_ZONK             },
-    { EL_INVISIBLE_STEELWALL,          GFX_INVISIBLE_STEEL     },
-    { EL_INVISIBLE_STEELWALL_ACTIVE,   GFX_INVISIBLE_STEEL_ON  },
-    { EL_BLACK_ORB,                    GFX_BLACK_ORB           },
-    { EL_EM_GATE1,                     GFX_EM_GATE_1           },
-    { EL_EM_GATE2,                     GFX_EM_GATE_2           },
-    { EL_EM_GATE3,                     GFX_EM_GATE_3           },
-    { EL_EM_GATE4,                     GFX_EM_GATE_4           },
-    { EL_EM_GATE1_GRAY,                        GFX_EM_GATE_1X          },
-    { EL_EM_GATE2_GRAY,                        GFX_EM_GATE_2X          },
-    { EL_EM_GATE3_GRAY,                        GFX_EM_GATE_3X          },
-    { EL_EM_GATE4_GRAY,                        GFX_EM_GATE_4X          },
-    { EL_EM_KEY1_FILE,                 GFX_EM_KEY_1            },
-    { EL_EM_KEY2_FILE,                 GFX_EM_KEY_2            },
-    { EL_EM_KEY3_FILE,                 GFX_EM_KEY_3            },
-    { EL_EM_KEY4_FILE,                 GFX_EM_KEY_4            },
-    { EL_EM_KEY1,                      GFX_EM_KEY_1            },
-    { EL_EM_KEY2,                      GFX_EM_KEY_2            },
-    { EL_EM_KEY3,                      GFX_EM_KEY_3            },
-    { EL_EM_KEY4,                      GFX_EM_KEY_4            },
-    { EL_PEARL,                                GFX_PEARL               },
-    { EL_CRYSTAL,                      GFX_CRYSTAL             },
-    { EL_WALL_PEARL,                   GFX_WALL_PEARL          },
-    { EL_WALL_CRYSTAL,                 GFX_WALL_CRYSTAL        },
-    { EL_DOOR_WHITE,                   GFX_DOOR_WHITE          },
-    { EL_DOOR_WHITE_GRAY,              GFX_DOOR_WHITE_GRAY     },
-    { EL_KEY_WHITE,                    GFX_KEY_WHITE           },
-    { EL_SHIELD_NORMAL,                        GFX_SHIELD_PASSIVE      },
-    { EL_SHIELD_DEADLY,                        GFX_SHIELD_ACTIVE       },
-    { EL_EXTRA_TIME,                   GFX_EXTRA_TIME          },
-    { EL_SWITCHGATE_OPEN,              GFX_SWITCHGATE_OPEN     },
-    { EL_SWITCHGATE_CLOSED,            GFX_SWITCHGATE_CLOSED   },
-    { EL_SWITCHGATE_SWITCH_UP,         GFX_SWITCHGATE_SWITCH_1 },
-    { EL_SWITCHGATE_SWITCH_DOWN,       GFX_SWITCHGATE_SWITCH_2 },
-    { EL_CONVEYOR_BELT1_LEFT,          GFX_BELT1_LEFT          },
-    { EL_CONVEYOR_BELT1_MIDDLE,                GFX_BELT1_MIDDLE        },
-    { EL_CONVEYOR_BELT1_RIGHT,         GFX_BELT1_RIGHT         },
-    { EL_CONVEYOR_BELT1_LEFT_ACTIVE,   GFX_BELT1_LEFT          },
-    { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE        },
-    { EL_CONVEYOR_BELT1_RIGHT_ACTIVE,  GFX_BELT1_RIGHT         },
-    { EL_CONVEYOR_BELT1_SWITCH_LEFT,   GFX_BELT1_SWITCH_LEFT   },
-    { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
-    { EL_CONVEYOR_BELT1_SWITCH_RIGHT,  GFX_BELT1_SWITCH_RIGHT  },
-    { EL_CONVEYOR_BELT2_LEFT,          GFX_BELT2_LEFT          },
-    { EL_CONVEYOR_BELT2_MIDDLE,                GFX_BELT2_MIDDLE        },
-    { EL_CONVEYOR_BELT2_RIGHT,         GFX_BELT2_RIGHT         },
-    { EL_CONVEYOR_BELT2_LEFT_ACTIVE,   GFX_BELT2_LEFT          },
-    { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE        },
-    { EL_CONVEYOR_BELT2_RIGHT_ACTIVE,  GFX_BELT2_RIGHT         },
-    { EL_CONVEYOR_BELT2_SWITCH_LEFT,   GFX_BELT2_SWITCH_LEFT   },
-    { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
-    { EL_CONVEYOR_BELT2_SWITCH_RIGHT,  GFX_BELT2_SWITCH_RIGHT  },
-    { EL_CONVEYOR_BELT3_LEFT,          GFX_BELT3_LEFT          },
-    { EL_CONVEYOR_BELT3_MIDDLE,                GFX_BELT3_MIDDLE        },
-    { EL_CONVEYOR_BELT3_RIGHT,         GFX_BELT3_RIGHT         },
-    { EL_CONVEYOR_BELT3_LEFT_ACTIVE,   GFX_BELT3_LEFT          },
-    { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE        },
-    { EL_CONVEYOR_BELT3_RIGHT_ACTIVE,  GFX_BELT3_RIGHT         },
-    { EL_CONVEYOR_BELT3_SWITCH_LEFT,   GFX_BELT3_SWITCH_LEFT   },
-    { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
-    { EL_CONVEYOR_BELT3_SWITCH_RIGHT,  GFX_BELT3_SWITCH_RIGHT  },
-    { EL_CONVEYOR_BELT4_LEFT,          GFX_BELT4_LEFT          },
-    { EL_CONVEYOR_BELT4_MIDDLE,                GFX_BELT4_MIDDLE        },
-    { EL_CONVEYOR_BELT4_RIGHT,         GFX_BELT4_RIGHT         },
-    { EL_CONVEYOR_BELT4_LEFT_ACTIVE,   GFX_BELT4_LEFT          },
-    { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE        },
-    { EL_CONVEYOR_BELT4_RIGHT_ACTIVE,  GFX_BELT4_RIGHT         },
-    { EL_CONVEYOR_BELT4_SWITCH_LEFT,   GFX_BELT4_SWITCH_LEFT   },
-    { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
-    { EL_CONVEYOR_BELT4_SWITCH_RIGHT,  GFX_BELT4_SWITCH_RIGHT  },
-    { EL_LANDMINE,                     GFX_LANDMINE            },
-    { EL_ENVELOPE,                     GFX_ENVELOPE            },
-    { EL_LIGHT_SWITCH,                 GFX_LIGHT_SWITCH_OFF    },
-    { EL_LIGHT_SWITCH_ACTIVE,          GFX_LIGHT_SWITCH_ON     },
-    { EL_SIGN_EXCLAMATION,             GFX_SIGN_EXCLAMATION    },
-    { EL_SIGN_RADIOACTIVITY,           GFX_SIGN_RADIOACTIVITY  },
-    { EL_SIGN_STOP,                    GFX_SIGN_STOP           },
-    { EL_SIGN_WHEELCHAIR,              GFX_SIGN_WHEELCHAIR     },
-    { EL_SIGN_PARKING,                 GFX_SIGN_PARKING        },
-    { EL_SIGN_ONEWAY,                  GFX_SIGN_ONEWAY         },
-    { EL_SIGN_HEART,                   GFX_SIGN_HEART          },
-    { EL_SIGN_TRIANGLE,                        GFX_SIGN_TRIANGLE       },
-    { EL_SIGN_ROUND,                   GFX_SIGN_ROUND          },
-    { EL_SIGN_EXIT,                    GFX_SIGN_EXIT           },
-    { EL_SIGN_YINYANG,                 GFX_SIGN_YINYANG        },
-    { EL_SIGN_OTHER,                   GFX_SIGN_OTHER          },
-    { EL_MOLE_LEFT,                    GFX_MOLE_LEFT           },
-    { EL_MOLE_RIGHT,                   GFX_MOLE_RIGHT          },
-    { EL_MOLE_UP,                      GFX_MOLE_UP             },
-    { EL_MOLE_DOWN,                    GFX_MOLE_DOWN           },
-    { EL_STEELWALL_SLANTED,            GFX_STEEL_SLANTED       },
-    { EL_INVISIBLE_SAND,               GFX_SAND_INVISIBLE      },
-    { EL_INVISIBLE_SAND_ACTIVE,                GFX_SAND_INVISIBLE_ON   },
-    { EL_DX_UNKNOWN_15,                        GFX_DX_UNKNOWN_15       },
-    { EL_DX_UNKNOWN_42,                        GFX_DX_UNKNOWN_42       },
-    { EL_TIMEGATE_OPEN,                        GFX_TIMEGATE_OPEN       },
-    { EL_TIMEGATE_CLOSED,              GFX_TIMEGATE_CLOSED     },
-    { EL_TIMEGATE_SWITCH_ACTIVE,       GFX_TIMEGATE_SWITCH     },
-    { EL_TIMEGATE_SWITCH,              GFX_TIMEGATE_SWITCH     },
-    { EL_BALLOON,                      GFX_BALLOON             },
-    { EL_BALLOON_SEND_LEFT,            GFX_BALLOON_SEND_LEFT   },
-    { EL_BALLOON_SEND_RIGHT,           GFX_BALLOON_SEND_RIGHT  },
-    { EL_BALLOON_SEND_UP,              GFX_BALLOON_SEND_UP     },
-    { EL_BALLOON_SEND_DOWN,            GFX_BALLOON_SEND_DOWN   },
-    { EL_BALLOON_SEND_ANY_DIRECTION,   GFX_BALLOON_SEND_ANY    },
-    { EL_EMC_STEELWALL1,               GFX_EMC_STEEL_WALL_1    },
-    { EL_EMC_STEELWALL2,               GFX_EMC_STEEL_WALL_2    },
-    { EL_EMC_STEELWALL3,               GFX_EMC_STEEL_WALL_3    },
-    { EL_EMC_STEELWALL4,               GFX_EMC_STEEL_WALL_4    },
-    { EL_EMC_WALL_PILLAR_UPPER,                GFX_EMC_WALL_1          },
-    { EL_EMC_WALL_PILLAR_MIDDLE,       GFX_EMC_WALL_2          },
-    { EL_EMC_WALL_PILLAR_LOWER,                GFX_EMC_WALL_3          },
-    { EL_EMC_WALL4,                    GFX_EMC_WALL_4          },
-    { EL_EMC_WALL5,                    GFX_EMC_WALL_5          },
-    { EL_EMC_WALL6,                    GFX_EMC_WALL_6          },
-    { EL_EMC_WALL7,                    GFX_EMC_WALL_7          },
-    { EL_EMC_WALL8,                    GFX_EMC_WALL_8          },
-    { EL_TUBE_ALL,                     GFX_TUBE_CROSS          },
-    { EL_TUBE_VERTICAL,                        GFX_TUBE_VERTICAL       },
-    { EL_TUBE_HORIZONTAL,              GFX_TUBE_HORIZONTAL     },
-    { EL_TUBE_VERTICAL_LEFT,           GFX_TUBE_VERT_LEFT      },
-    { EL_TUBE_VERTICAL_RIGHT,          GFX_TUBE_VERT_RIGHT     },
-    { EL_TUBE_HORIZONTAL_UP,           GFX_TUBE_HORIZ_UP       },
-    { EL_TUBE_HORIZONTAL_DOWN,         GFX_TUBE_HORIZ_DOWN     },
-    { EL_TUBE_LEFT_UP,                 GFX_TUBE_LEFT_UP        },
-    { EL_TUBE_LEFT_DOWN,               GFX_TUBE_LEFT_DOWN      },
-    { EL_TUBE_RIGHT_UP,                        GFX_TUBE_RIGHT_UP       },
-    { EL_TUBE_RIGHT_DOWN,              GFX_TUBE_RIGHT_DOWN     },
-    { EL_SPRING,                       GFX_SPRING              },
-    { EL_SPRING_MOVING,                        GFX_SPRING              },
-    { EL_TRAP,                         GFX_TRAP_INACTIVE       },
-    { EL_TRAP_ACTIVE,                  GFX_TRAP_ACTIVE         },
-    { EL_BD_WALL,                      GFX_BD_WALL             },
-    { EL_BD_ROCK,                      GFX_BD_ROCK             },
-    { EL_DX_SUPABOMB,                  GFX_DX_SUPABOMB         },
-    { EL_SP_MURPHY_CLONE,              GFX_SP_MURPHY_CLONE     },
-    { -1,                              -1                      }
-  };
 
-  static struct
+  /* initialize normal element/graphic mapping from dynamic configuration */
+  for (i=0; i < num_property_mappings; i++)
   {
-    int element;
-    int graphic_left;
-    int graphic_right;
-    int graphic_up;
-    int graphic_down;
+    int element   = property_mapping[i].base_index;
+    int action    = property_mapping[i].ext1_index;
+    int direction = property_mapping[i].ext2_index;
+    int special   = property_mapping[i].ext3_index;
+    int graphic   = property_mapping[i].artwork_index;
+
+    if (special != -1)
+      continue;
+
+    if (action < 0)
+      action = ACTION_DEFAULT;
+
+    if (direction > -1)
+      element_info[element].direction_graphic[action][direction] = graphic;
+    else
+      element_info[element].graphic[action] = graphic;
   }
-  element_to_direction_graphic[] =
+
+  /* now set all '-1' values to element specific default values */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
+    int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
+    int default_action_direction_graphic[NUM_DIRECTIONS];
+
+    if (default_action_graphic == -1)
+      default_action_graphic = IMG_CHAR_QUESTION;
+
+    for (dir=0; dir<NUM_DIRECTIONS; dir++)
     {
-      EL_PLAYER1,
-      IMG_PLAYER1_LEFT,                IMG_PLAYER1_RIGHT,
-      IMG_PLAYER1_UP,          IMG_PLAYER1_DOWN
-    },
-    {
-      EL_PLAYER2,
-      IMG_PLAYER2_LEFT,                IMG_PLAYER2_RIGHT,
-      IMG_PLAYER2_UP,          IMG_PLAYER2_DOWN
-    },
-    {
-      EL_PLAYER3,
-      IMG_PLAYER3_LEFT,                IMG_PLAYER3_RIGHT,
-      IMG_PLAYER3_UP,          IMG_PLAYER3_DOWN
-    },
-    {
-      EL_PLAYER4,
-      IMG_PLAYER4_LEFT,                IMG_PLAYER4_RIGHT,
-      IMG_PLAYER4_UP,          IMG_PLAYER4_DOWN
-    },
-    {
-      EL_SP_MURPHY,
-      IMG_SP_MURPHY_LEFT,      IMG_SP_MURPHY_RIGHT,
-      IMG_SP_MURPHY_UP,                IMG_SP_MURPHY_DOWN
-    },
-    {
-      EL_SP_SNIKSNAK,
-      IMG_SP_SNIKSNAK_LEFT,    IMG_SP_SNIKSNAK_RIGHT,
-      IMG_SP_SNIKSNAK_UP,      IMG_SP_SNIKSNAK_DOWN
-    },
-    {
-      EL_BUG,
-      IMG_BUG_LEFT,            IMG_BUG_RIGHT,
-      IMG_BUG_UP,              IMG_BUG_DOWN
-    },
-    {
-      EL_SPACESHIP,
-      IMG_SPACESHIP_LEFT,      IMG_SPACESHIP_RIGHT,
-      IMG_SPACESHIP_UP,                IMG_SPACESHIP_DOWN
-    },
-    {
-      EL_PACMAN,
-      IMG_PACMAN_LEFT,         IMG_PACMAN_RIGHT,
-      IMG_PACMAN_UP,           IMG_PACMAN_DOWN
-    },
-    {
-      EL_MOLE,
-      IMG_MOLE_LEFT,           IMG_MOLE_RIGHT,
-      IMG_MOLE_UP,             IMG_MOLE_DOWN
-    },
-    {
-      EL_PENGUIN,
-      IMG_PENGUIN_LEFT,                IMG_PENGUIN_RIGHT,
-      IMG_PENGUIN_UP,          IMG_PENGUIN_DOWN
-    },
-    {
-      EL_PIG,
-      IMG_PIG_LEFT,            IMG_PIG_RIGHT,
-      IMG_PIG_UP,              IMG_PIG_DOWN
-    },
-    {
-      EL_DRAGON,
-      IMG_DRAGON_LEFT,         IMG_DRAGON_RIGHT,
-      IMG_DRAGON_UP,           IMG_DRAGON_DOWN
-    },
+      default_action_direction_graphic[dir] =
+       element_info[i].direction_graphic[ACTION_DEFAULT][dir];
+
+      if (default_action_direction_graphic[dir] == -1)
+       default_action_direction_graphic[dir] = default_action_graphic;
+    }
+
+    for (act=0; act<NUM_ACTIONS; act++)
     {
-      -1,
-      -1,                      -1,
-      -1,                      -1
+      for (dir=0; dir<NUM_DIRECTIONS; dir++)
+      {
+       int default_direction_graphic = element_info[i].graphic[act];
+
+       /* no graphic for current action -- use default direction graphic */
+       if (default_direction_graphic == -1)
+         default_direction_graphic = default_action_direction_graphic[dir];
+
+       if (element_info[i].direction_graphic[act][dir] == -1)
+         element_info[i].direction_graphic[act][dir] =
+           default_direction_graphic;
+      }
+
+      /* no graphic for this specific action -- use default action graphic */
+      if (element_info[i].graphic[act] == -1)
+       element_info[i].graphic[act] = default_action_graphic;
     }
-  };
+  }
+
+#if 1
+#if DEBUG
+  if (options.verbose)
+  {
+    for (i=0; i<MAX_NUM_ELEMENTS; i++)
+      if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
+         i != EL_CHAR_QUESTION)
+       Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
+             element_info[i].token_name, i);
+  }
+#endif
 #endif
+}
 
-  int i, j, k;
+void InitElementSpecialGraphicInfo()
+{
+  struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+  int num_property_mappings = getImageListPropertyMappingSize();
+  int i;
 
   /* always start with reliable default values */
-  for(i=0; i<MAX_ELEMENTS; i++)
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
-    for(j=0; j<NUM_GFX_ACTIONS_MAPPED; j++)
-    {
-      element_info[i].graphic[j] = IMG_EMPTY_SPACE;
-
-      for(k=0; k<NUM_MV_DIRECTIONS; k++)
-       element_info[i].direction_graphic[j][k] = IMG_EMPTY_SPACE;
-      element_info[i].has_direction_graphic[j] = FALSE;
-    }
+    element_info[i].editor_graphic = element_info[i].graphic[ACTION_DEFAULT];
+    element_info[i].preview_graphic = element_info[i].graphic[ACTION_DEFAULT];
   }
 
-  for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
-    element_info[i].graphic[GFX_ACTION_DEFAULT] =
-      GFX_CHAR_START + (i - EL_CHAR_START);
-
-  for (i=EL_SP_START; i<=EL_SP_END; i++)
+  /* initialize special element/graphic mapping from static configuration */
+  for (i=0; element_to_special_graphic[i].element > -1; i++)
   {
-    int nr_element = i - EL_SP_START;
-    int gfx_per_line = 8;
-    int nr_graphic =
-      (nr_element / gfx_per_line) * SP_PER_LINE +
-      (nr_element % gfx_per_line);
+    int element = element_to_special_graphic[i].element;
+    int special = element_to_special_graphic[i].special;
+    int graphic = element_to_special_graphic[i].graphic;
+    boolean base_redefined = getImageListEntry(el2img(element))->redefined;
+    boolean special_redefined = getImageListEntry(graphic)->redefined;
+
+    if (base_redefined && !special_redefined)
+      continue;
 
-    element_info[i].graphic[GFX_ACTION_DEFAULT] =
-      GFX_START_ROCKSSP + nr_graphic;
+    if (special == GFX_SPECIAL_ARG_EDITOR)
+      element_info[element].editor_graphic = graphic;
+    else if (special == GFX_SPECIAL_ARG_PREVIEW)
+      element_info[element].preview_graphic = graphic;
   }
 
-#if 0
-  /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
-  i = 0;
-  while (element_to_graphic[i].element > -1)
+  /* initialize special element/graphic mapping from dynamic configuration */
+  for (i=0; i < num_property_mappings; i++)
   {
-    int element = element_to_graphic[i].element;
-    int graphic = element_to_graphic[i].graphic;
+    int element = property_mapping[i].base_index;
+    int special = property_mapping[i].ext3_index;
+    int graphic = property_mapping[i].artwork_index;
 
-    element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
-    i++;
+    if (special == GFX_SPECIAL_ARG_EDITOR)
+      element_info[element].editor_graphic = graphic;
+    else if (special == GFX_SPECIAL_ARG_PREVIEW)
+      element_info[element].preview_graphic = graphic;
   }
+}
+
+static void InitElementSoundInfo()
+{
+  /* soon to come */
+}
 
-  /* this initializes special graphics for left/right/up/down directions */
-  i = 0;
-  while (element_to_direction_graphic[i].element > -1)
+static void set_graphic_parameters(int graphic, char **parameter_raw)
+{
+  Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+  int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
+  int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
+  int parameter[NUM_GFX_ARGS];
+  int i;
+
+  /* get integer values from string parameters */
+  for (i=0; i < NUM_GFX_ARGS; i++)
+    parameter[i] =
+      get_parameter_value(image_config_suffix[i].type, parameter_raw[i]);
+
+  graphic_info[graphic].bitmap = src_bitmap;
+
+  /* start with reliable default values */
+  graphic_info[graphic].src_x = 0;
+  graphic_info[graphic].src_y = 0;
+  graphic_info[graphic].width = TILEX;
+  graphic_info[graphic].height = TILEY;
+  graphic_info[graphic].offset_x = 0;  /* one or both of these values ... */
+  graphic_info[graphic].offset_y = 0;  /* ... will be corrected later */
+
+  /* optional x and y tile position of animation frame sequence */
+  if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+  if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+
+  /* optional x and y pixel position of animation frame sequence */
+  if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].src_x = parameter[GFX_ARG_X];
+  if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
+
+  /* optional width and height of each animation frame */
+  if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
+  if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
+
+  /* correct x or y offset dependant of vertical or horizontal frame order */
+  if (parameter[GFX_ARG_VERTICAL])     /* frames are ordered vertically */
+  {
+    if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
+      graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
+    else
+      graphic_info[graphic].offset_y = graphic_info[graphic].height;
+  }
+  else                                 /* frames are ordered horizontally */
   {
-    int element = element_to_direction_graphic[i].element;
+    if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
+      graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
+    else
+      graphic_info[graphic].offset_x = graphic_info[graphic].width;
+  }
 
-    element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
-      element_to_direction_graphic[i].graphic_left;
-    element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
-      element_to_direction_graphic[i].graphic_right;
-    element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
-      element_to_direction_graphic[i].graphic_up;
-    element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
-      element_to_direction_graphic[i].graphic_down;
+  /* optionally, the x and y offset of frames can be specified directly */
+  if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
+  if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
+
+  /* automatically determine correct number of frames, if not defined */
+  if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
+  else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
+    graphic_info[graphic].anim_frames =        num_xtiles;
+  else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
+    graphic_info[graphic].anim_frames =        num_ytiles;
+  else
+    graphic_info[graphic].anim_frames = 1;
+
+  graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
+  if (graphic_info[graphic].anim_delay == 0)   /* delay must be at least 1 */
+    graphic_info[graphic].anim_delay = 1;
+
+  /* set mode for animation frame order */
+  if (parameter[GFX_ARG_MODE_LOOP])
+    graphic_info[graphic].anim_mode = ANIM_LOOP;
+  else if (parameter[GFX_ARG_MODE_LINEAR])
+    graphic_info[graphic].anim_mode = ANIM_LINEAR;
+  else if (parameter[GFX_ARG_MODE_PINGPONG])
+    graphic_info[graphic].anim_mode = ANIM_PINGPONG;
+  else if (parameter[GFX_ARG_MODE_PINGPONG2])
+    graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
+  else if (parameter[GFX_ARG_MODE_RANDOM])
+    graphic_info[graphic].anim_mode = ANIM_RANDOM;
+  else if (graphic_info[graphic].anim_frames > 1)
+    graphic_info[graphic].anim_mode = ANIM_LOOP;
+  else
+    graphic_info[graphic].anim_mode = ANIM_NONE;
+
+  /* set additional flag to play animation frames in reverse order */
+  if (parameter[GFX_ARG_MODE_REVERSE])
+    graphic_info[graphic].anim_mode |= ANIM_REVERSE;
+
+  /* automatically determine correct start frame, if not defined */
+  if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].anim_start_frame = 0;
+  else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
+    graphic_info[graphic].anim_start_frame =
+      graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+  else
+    graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+  /* animation synchronized with global frame counter, not move position */
+  graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+  /* this is only used for toon animations */
+  graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
+  graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
+}
 
-    element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
-    i++;
+static void InitGraphicInfo()
+{
+  static boolean clipmasks_initialized = FALSE;
+  int fallback_graphic = IMG_CHAR_EXCLAM;
+  struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
+  Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
+  int num_images = getImageListSize();
+  int i;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+  Pixmap src_pixmap;
+  XGCValues clip_gc_values;
+  unsigned long clip_gc_valuemask;
+  GC copy_clipmask_gc = None;
+#endif
+
+  if (graphic_info != NULL)
+    free(graphic_info);
+
+  graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+  if (clipmasks_initialized)
+  {
+    for (i=0; i<num_images; i++)
+    {
+      if (graphic_info[i].clip_mask)
+       XFreePixmap(display, graphic_info[i].clip_mask);
+      if (graphic_info[i].clip_gc)
+       XFreeGC(display, graphic_info[i].clip_gc);
+
+      graphic_info[i].clip_mask = None;
+      graphic_info[i].clip_gc = None;
+    }
   }
-#else
+#endif
 
-  i = 0;
-  while (element_to_graphic[i].element > -1)
+  for (i=0; i<num_images; i++)
   {
-    int element   = element_to_graphic[i].element;
-    int direction = element_to_graphic[i].direction;
-    int action    = element_to_graphic[i].action;
-    int graphic   = element_to_graphic[i].graphic;
+    struct FileInfo *image = getImageListEntry(i);
+    Bitmap *src_bitmap;
+    int src_x, src_y;
+    int first_frame, last_frame;
 
-    if (action > -1)
-      action = graphics_action_mapping[action];
-    else
-      action = GFX_ACTION_DEFAULT;
+    set_graphic_parameters(i, image->parameter);
 
-    if (direction > -1)
+    /* now check if no animation frames are outside of the loaded image */
+
+    if (graphic_info[i].bitmap == NULL)
+      continue;                /* skip check for optional images that are undefined */
+
+    first_frame = 0;
+    getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+    if (src_x < 0 || src_y < 0 ||
+       src_x + TILEX > src_bitmap->width ||
+       src_y + TILEY > src_bitmap->height)
     {
-      direction = MV_DIR_BIT(direction);
+      Error(ERR_RETURN_LINE, "-");
+      Error(ERR_RETURN, "warning: error found in config file:");
+      Error(ERR_RETURN, "- config file: '%s'",
+           getImageConfigFilename());
+      Error(ERR_RETURN, "- config token: '%s'",
+           getTokenFromImageID(i));
+      Error(ERR_RETURN, "- image file: '%s'",
+           src_bitmap->source_filename);
+      Error(ERR_RETURN,
+           "error: first animation frame out of bounds (%d, %d)",
+           src_x, src_y);
+      Error(ERR_RETURN, "custom graphic rejected for this element/action");
+
+      if (i == fallback_graphic)
+       Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+      Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
+      Error(ERR_RETURN_LINE, "-");
+
+      set_graphic_parameters(i, fallback_image->default_parameter);
+      graphic_info[i].bitmap = fallback_bitmap;
+    }
 
-      element_info[element].direction_graphic[action][direction] = graphic;
-      element_info[element].has_direction_graphic[action] = TRUE;
+    last_frame = graphic_info[i].anim_frames - 1;
+    getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+    if (src_x < 0 || src_y < 0 ||
+       src_x + TILEX > src_bitmap->width ||
+       src_y + TILEY > src_bitmap->height)
+    {
+      Error(ERR_RETURN_LINE, "-");
+      Error(ERR_RETURN, "warning: error found in config file:");
+      Error(ERR_RETURN, "- config file: '%s'",
+           getImageConfigFilename());
+      Error(ERR_RETURN, "- config token: '%s'",
+           getTokenFromImageID(i));
+      Error(ERR_RETURN, "- image file: '%s'",
+           src_bitmap->source_filename);
+      Error(ERR_RETURN,
+           "error: last animation frame (%d) out of bounds (%d, %d)",
+           last_frame, src_x, src_y);
+      Error(ERR_RETURN, "custom graphic rejected for this element/action");
+
+      if (i == fallback_graphic)
+       Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+      Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
+      Error(ERR_RETURN_LINE, "-");
+
+      set_graphic_parameters(i, fallback_image->default_parameter);
+      graphic_info[i].bitmap = fallback_bitmap;
     }
-    else
-      element_info[element].graphic[action] = graphic;
 
-    i++;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+    /* currently we need only a tile clip mask from the first frame */
+    getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+
+    if (copy_clipmask_gc == None)
+    {
+      clip_gc_values.graphics_exposures = False;
+      clip_gc_valuemask = GCGraphicsExposures;
+      copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
+                                  clip_gc_valuemask, &clip_gc_values);
+    }
+
+    graphic_info[i].clip_mask =
+      XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
+
+    src_pixmap = src_bitmap->clip_mask;
+    XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
+             copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
+
+    clip_gc_values.graphics_exposures = False;
+    clip_gc_values.clip_mask = graphic_info[i].clip_mask;
+    clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+    graphic_info[i].clip_gc =
+      XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+#endif
   }
 
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+  if (copy_clipmask_gc)
+    XFreeGC(display, copy_clipmask_gc);
 #endif
+
+  clipmasks_initialized = TRUE;
 }
 
-static void InitGraphicInfo()
+static void set_sound_parameters(int sound, char **parameter_raw)
 {
+  int parameter[NUM_SND_ARGS];
   int i;
 
-  image_files = getCurrentImageList();
+  /* get integer values from string parameters */
+  for (i=0; i < NUM_SND_ARGS; i++)
+    parameter[i] =
+      get_parameter_value(sound_config_suffix[i].type, parameter_raw[i]);
 
-  for(i=0; i<MAX_GRAPHICS; i++)
-  {
-    /* always start with reliable default values */
-    graphic_info[i].bitmap = NULL;
-    graphic_info[i].src_x = 0;
-    graphic_info[i].src_y = 0;
+  /* explicit loop mode setting in configuration overrides default value */
+  if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+    sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
+}
 
-    getGraphicSource(i, &graphic_info[i].bitmap,
-                    &graphic_info[i].src_x, &graphic_info[i].src_y);
-  }
+static void InitSoundInfo()
+{
+  int *sound_effect_properties;
+  int num_sounds = getSoundListSize();
+  int i, j;
+
+  if (sound_info != NULL)
+    free(sound_info);
+
+  sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
+  sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
+
+  /* initialize sound effect for all elements to "no sound" */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+    for (j=0; j<NUM_ACTIONS; j++)
+      element_info[i].sound[j] = SND_UNDEFINED;
 
-  for(i=0; i<NUM_IMAGE_FILES; i++)
+  for (i=0; i<num_sounds; i++)
   {
-    int *parameter = image_files[i].parameter;
+    struct FileInfo *sound = getSoundListEntry(i);
+    int len_effect_text = strlen(sound->token);
 
-    /* always start with reliable default values */
-    new_graphic_info[i].bitmap = getBitmapFromImageID(i);
-    new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
-    new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+    sound_effect_properties[i] = ACTION_OTHER;
+    sound_info[i].loop = FALSE;
 
-    new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
+    /* determine all loop sounds and identify certain sound classes */
 
-    new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
-    if (new_graphic_info[i].anim_delay == 0)   /* delay must be at least 1 */
-      new_graphic_info[i].anim_delay = 1;
+    for (j=0; element_action_info[j].suffix; j++)
+    {
+      int len_action_text = strlen(element_action_info[j].suffix);
 
-    /* basically, animation can be either normal or reverse direction */
-    if (parameter[GFX_ARG_REVERSE])
-      new_graphic_info[i].anim_mode = ANIM_REVERSE;
-    else
-      new_graphic_info[i].anim_mode = ANIM_NORMAL;
+      if (len_action_text < len_effect_text &&
+         strcmp(&sound->token[len_effect_text - len_action_text],
+                element_action_info[j].suffix) == 0)
+      {
+       sound_effect_properties[i] = element_action_info[j].value;
 
-    /* additionally, animation can be either pingpong or pingpong2 layout */
-    if (parameter[GFX_ARG_PINGPONG])
-      new_graphic_info[i].anim_mode |= ANIM_PINGPONG;
-    else if (parameter[GFX_ARG_PINGPONG2])
-      new_graphic_info[i].anim_mode |= ANIM_PINGPONG2;
+       if (element_action_info[j].is_loop_sound)
+         sound_info[i].loop = TRUE;
+      }
+    }
 
-    /* animation synchronized with global frame counter, not move position */
-    new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+    /* associate elements and some selected sound actions */
 
-    new_graphic_info[i].anim_vertical = parameter[GFX_ARG_VERTICAL];
+    for (j=0; j<MAX_NUM_ELEMENTS; j++)
+    {
+      if (element_info[j].sound_class_name)
+      {
+       int len_class_text = strlen(element_info[j].sound_class_name);
+
+       if (len_class_text + 1 < len_effect_text &&
+           strncmp(sound->token,
+                   element_info[j].sound_class_name, len_class_text) == 0 &&
+           sound->token[len_class_text] == '.')
+       {
+         int sound_action_value = sound_effect_properties[i];
+
+         element_info[j].sound[sound_action_value] = i;
+       }
+      }
+    }
+
+    set_sound_parameters(i, sound->parameter);
   }
 
-#if 0
-  printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
-  printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
-
-  graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
-  graphic_info[GFX_ABLENK].src_x = 0;
-  graphic_info[GFX_ABLENK].src_y = 0;
-
-  graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
-  graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
-  graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
-  graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
-  graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
-  graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
-  graphic_info[GFX_ABLENK + 1].src_y = 0;
-  graphic_info[GFX_ABLENK + 2].src_y = 0;
-  graphic_info[GFX_ABLENK + 3].src_y = 0;
-#endif
-}
+  free(sound_effect_properties);
 
-static void InitSoundInfo()
-{
-  sound_files = getCurrentSoundList();
+#if 0
+  /* TEST ONLY */
+  {
+    int element = EL_SAND;
+    int sound_action = ACTION_DIGGING;
+    int j = 0;
 
-  /* initialize sound effect lookup table for element actions */
-  InitGameSound();
+    while (element_action_info[j].suffix)
+    {
+      if (element_action_info[j].value == sound_action)
+       printf("element %d, sound action '%s'  == %d\n",
+              element, element_action_info[j].suffix,
+              element_info_[element].sound[sound_action]);
+      j++;
+    }
+  }
+#endif
 }
 
 void InitElementProperties()
@@ -1624,7 +1749,7 @@ void InitElementProperties()
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
     EL_BALLOON,
-    EL_SPRING_MOVING
+    EL_SPRING
   };
   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
 
@@ -1980,6 +2105,7 @@ void InitElementProperties()
     EL_SAND,
     EL_SP_BASE,
     EL_SP_BUGGY_BASE,
+    EL_SP_BUGGY_BASE_ACTIVATING,
     EL_TRAP,
     EL_INVISIBLE_SAND,
     EL_INVISIBLE_SAND_ACTIVE
@@ -2292,26 +2418,26 @@ void InitElementProperties()
   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
 
-  for(i=0; i<MAX_ELEMENTS; i++)
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
-    Elementeigenschaften1[i] = 0;
-    Elementeigenschaften2[i] = 0;
+    Properties1[i] = 0;
+    Properties2[i] = 0;
   }
 
-  for(i=0; i<num_properties1; i++)
-    for(j=0; j<*(ep1_num[i]); j++)
-      Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
-  for(i=0; i<num_properties2; i++)
-    for(j=0; j<*(ep2_num[i]); j++)
-      Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
+  for (i=0; i<num_properties1; i++)
+    for (j=0; j<*(ep1_num[i]); j++)
+      Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
+  for (i=0; i<num_properties2; i++)
+    for (j=0; j<*(ep2_num[i]); j++)
+      Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
 
-  for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
-    Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
+  for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+    Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
 }
 
-void Execute_Debug_Command(char *command)
+void Execute_Command(char *command)
 {
-  if (strcmp(command, "create graphicsinfo.conf") == 0)
+  if (strcmp(command, "print graphicsinfo.conf") == 0)
   {
     int i;
 
@@ -2327,8 +2453,10 @@ void Execute_Debug_Command(char *command)
       printf("# %s\n",
             getFormattedSetupEntry(image_config[i].token,
                                    image_config[i].value));
+
+    exit(0);
   }
-  else if (strcmp(command, "create soundsinfo.conf") == 0)
+  else if (strcmp(command, "print soundsinfo.conf") == 0)
   {
     int i;
 
@@ -2344,38 +2472,75 @@ void Execute_Debug_Command(char *command)
       printf("# %s\n",
             getFormattedSetupEntry(sound_config[i].token,
                                    sound_config[i].value));
+
+    exit(0);
   }
-  else if (strcmp(command, "create musicinfo.conf") == 0)
+  else if (strcmp(command, "print musicinfo.conf") == 0)
   {
     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
     printf("\n");
     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
     printf("\n");
     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+
+    exit(0);
   }
-  else if (strcmp(command, "help") == 0)
+  else if (strncmp(command, "dump level ", 11) == 0)
   {
-    printf("The following commands are recognized:\n");
-    printf("   \"create graphicsinfo.conf\"\n");
-    printf("   \"create soundsinfo.conf\"\n");
-    printf("   \"create musicinfo.conf\"\n");
+    char *filename = &command[11];
+
+    if (access(filename, F_OK) != 0)
+      Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+    LoadLevelFromFilename(filename);
+    DumpLevel(&level);
+
+    exit(0);
+  }
+  else if (strncmp(command, "dump tape ", 10) == 0)
+  {
+    char *filename = &command[10];
+
+    if (access(filename, F_OK) != 0)
+      Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+    LoadTapeFromFilename(filename);
+    DumpTape(&tape);
+
+    exit(0);
+  }
+  else if (strncmp(command, "autoplay ", 9) == 0)
+  {
+    char *str_copy = getStringCopy(&command[9]);
+    char *str_ptr = strchr(str_copy, ' ');
+
+    global.autoplay_leveldir = str_copy;
+    global.autoplay_level_nr = -1;
+
+    if (str_ptr != NULL)
+    {
+      *str_ptr++ = '\0';                       /* terminate leveldir string */
+      global.autoplay_level_nr = atoi(str_ptr);        /* get level_nr value */
+    }
+  }
+  else
+  {
+    Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
   }
 }
 
 void CloseAllAndExit(int exit_value)
 {
-  int i;
-
   StopSounds();
   FreeAllSounds();
   FreeAllMusic();
   CloseAudio();                /* called after freeing sounds (needed for SDL) */
 
   FreeAllImages();
-
   FreeTileClipmasks();
-  for(i=0; i<NUM_BITMAPS; i++)
-    FreeBitmap(pix[i]);
+
+  if (bitmap_font_initial)
+    FreeBitmap(bitmap_font_initial);
 
   CloseVideoDisplay();
   ClosePlatformDependantStuff();