{
EL_EMPTY_SPACE,
EL_SP_EMPTY_SPACE,
- /* !!! EL_GATE_[1-4], EL_GATE_[1-4]_GRAY !!! */
- /* !!! EL_EM_GATE_[1-4], EL_EM_GATE_[1-4]_GRAY !!! */
EL_SOKOBAN_FIELD_EMPTY,
EL_EXIT_OPEN,
EL_SP_EXIT_OPEN,
+#if 1
+ /* !!! CHANGE THIS TO "EL_GATE_1_OPEN" etc. !!! */
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+#endif
-1
};
- static int ep_walkable_through[] =
+ static int ep_walkable_inside[] =
{
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
-1
};
- static int ep_passable_through[] =
+ static int ep_passable_inside[] =
{
EL_SP_PORT_LEFT,
EL_SP_PORT_RIGHT,
-1
};
- static int ep_over_player[] =
- {
- EL_SP_PORT_LEFT,
- EL_SP_PORT_RIGHT,
- EL_SP_PORT_UP,
- EL_SP_PORT_DOWN,
- EL_SP_PORT_HORIZONTAL,
- EL_SP_PORT_VERTICAL,
- EL_SP_PORT_ANY,
- EL_SP_GRAVITY_PORT_LEFT,
- EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_UP,
- EL_SP_GRAVITY_PORT_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_VERTICAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_ANY,
- -1
- };
-
static int ep_active_bomb[] =
{
EL_DYNAMITE_ACTIVE,
{ ep_pushable, EP_PUSHABLE },
{ ep_player, EP_PLAYER },
{ ep_walkable_over, EP_WALKABLE_OVER },
- { ep_walkable_through, EP_WALKABLE_THROUGH },
+ { ep_walkable_inside, EP_WALKABLE_INSIDE },
{ ep_walkable_under, EP_WALKABLE_UNDER },
{ ep_passable_over, EP_PASSABLE_OVER },
- { ep_passable_through, EP_PASSABLE_THROUGH },
+ { ep_passable_inside, EP_PASSABLE_INSIDE },
{ ep_passable_under, EP_PASSABLE_UNDER },
{ ep_diggable, EP_DIGGABLE },
{ ep_collectible, EP_COLLECTIBLE },
- { ep_over_player, EP_OVER_PLAYER },
{ ep_active_bomb, EP_ACTIVE_BOMB },
{ ep_belt, EP_BELT },
{ ep_belt_active, EP_BELT_ACTIVE },
EP_PLAYER,
EP_HAS_CONTENT,
EP_DIGGABLE,
- EP_PASSABLE_THROUGH,
+ EP_PASSABLE_INSIDE,
EP_OVER_PLAYER,
EP_ACTIVE_BOMB,
/* set properties derived from other properties */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
- if (IS_WALKABLE_OVER(i) || IS_WALKABLE_THROUGH(i) || IS_WALKABLE_UNDER(i))
+ if (IS_WALKABLE_OVER(i) || IS_WALKABLE_INSIDE(i) || IS_WALKABLE_UNDER(i))
SET_PROPERTY(i, EP_WALKABLE, TRUE);
- if (IS_PASSABLE_OVER(i) || IS_PASSABLE_THROUGH(i) || IS_PASSABLE_UNDER(i))
+ if (IS_PASSABLE_OVER(i) || IS_PASSABLE_INSIDE(i) || IS_PASSABLE_UNDER(i))
SET_PROPERTY(i, EP_PASSABLE, TRUE);
if (IS_WALKABLE_OVER(i) || IS_PASSABLE_OVER(i))
- SET_PROPERTY(i, EP_PLAYER_OVER, TRUE);
+ SET_PROPERTY(i, EP_ACCESSIBLE_OVER, TRUE);
- if (IS_WALKABLE_THROUGH(i) || IS_PASSABLE_THROUGH(i))
- SET_PROPERTY(i, EP_PLAYER_INSIDE, TRUE);
+ if (IS_WALKABLE_INSIDE(i) || IS_PASSABLE_INSIDE(i))
+ SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, TRUE);
if (IS_WALKABLE_UNDER(i) || IS_PASSABLE_UNDER(i))
- SET_PROPERTY(i, EP_PLAYER_UNDER, TRUE);
+ SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, TRUE);
+
+ if (IS_WALKABLE(i) || IS_PASSABLE(i))
+ SET_PROPERTY(i, EP_ACCESSIBLE, TRUE);
}
#if 0