for(i=0; i<NUM_SOUNDS; i++)
{
- if (!LoadSound(sound_name[i]))
+ if (!LoadCustomSound(sound_name[i]))
{
+ Error(ERR_WARN, "sounds deactivated");
+
audio.sound_available = FALSE;
audio.loops_available = FALSE;
audio.sound_enabled = FALSE;
}
}
- num_bg_loops = LoadMusic();
+ num_bg_loops = LoadCustomMusic();
StartSoundserver();
}