-1
};
- static int ep_schluessel[] =
+ static int ep_can_be_crumbled[] =
{
- EL_KEY_1,
- EL_KEY_2,
- EL_KEY_3,
- EL_KEY_4,
- EL_EM_KEY_1,
- EL_EM_KEY_2,
- EL_EM_KEY_3,
- EL_EM_KEY_4,
+ EL_SAND,
+ EL_LANDMINE,
+ EL_TRAP,
+ EL_TRAP_ACTIVE,
-1
};
-1
};
- static int ep_mampf2[] =
+ static int ep_food_dark_yamyam[] =
{
EL_SAND,
EL_BUG,
-1
};
- static int ep_mampf3[] =
+ static int ep_food_penguin[] =
{
EL_EMERALD,
EL_BD_DIAMOND,
-1
};
- static int ep_has_content[] =
+ static int ep_walkable_over[] =
{
- EL_YAMYAM,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
+ EL_EMPTY_SPACE,
+ EL_SP_EMPTY_SPACE,
+ /* !!! EL_GATE_[1-4], EL_GATE_[1-4]_GRAY !!! */
+ /* !!! EL_EM_GATE_[1-4], EL_EM_GATE_[1-4]_GRAY !!! */
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_EXIT_OPEN,
+ EL_SP_EXIT_OPEN,
-1
};
- static int ep_eatable[] =
+ static int ep_diggable[] =
{
EL_SAND,
EL_SP_BASE,
EL_TRAP,
EL_INVISIBLE_SAND,
EL_INVISIBLE_SAND_ACTIVE,
+#if 0
+ EL_LANDMINE,
+ EL_SP_BUGGY_BASE_ACTIVE,
+#endif
-1
};
- static int ep_sp_element[] =
+ static int ep_collectible[] =
{
- EL_SP_EMPTY,
- EL_SP_ZONK,
- EL_SP_BASE,
- EL_SP_MURPHY,
+ EL_BD_DIAMOND,
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+ EL_DYNAMITE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
EL_SP_INFOTRON,
- EL_SP_CHIP_SINGLE,
- EL_SP_HARDWARE_GRAY,
- EL_SP_EXIT_CLOSED,
- EL_SP_EXIT_OPEN,
- EL_SP_DISK_ORANGE,
- EL_SP_PORT_RIGHT,
- EL_SP_PORT_DOWN,
- EL_SP_PORT_LEFT,
- EL_SP_PORT_UP,
- EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_DOWN,
- EL_SP_GRAVITY_PORT_LEFT,
- EL_SP_GRAVITY_PORT_UP,
- EL_SP_SNIKSNAK,
- EL_SP_DISK_YELLOW,
- EL_SP_TERMINAL,
EL_SP_DISK_RED,
- EL_SP_PORT_VERTICAL,
- EL_SP_PORT_HORIZONTAL,
- EL_SP_PORT_ANY,
- EL_SP_ELECTRON,
- EL_SP_BUGGY_BASE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_HARDWARE_BASE_1,
- EL_SP_HARDWARE_GREEN,
- EL_SP_HARDWARE_BLUE,
- EL_SP_HARDWARE_RED,
- EL_SP_HARDWARE_YELLOW,
- EL_SP_HARDWARE_BASE_2,
- EL_SP_HARDWARE_BASE_3,
- EL_SP_HARDWARE_BASE_4,
- EL_SP_HARDWARE_BASE_5,
- EL_SP_HARDWARE_BASE_6,
- EL_SP_CHIP_TOP,
- EL_SP_CHIP_BOTTOM,
- /* additional elements that appeared in newer Supaplex levels */
- EL_INVISIBLE_WALL,
- /* more than one murphy in a level results in an inactive clone */
- EL_SP_MURPHY_CLONE,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_KEY_WHITE,
+ EL_SHIELD_NORMAL,
+ EL_SHIELD_DEADLY,
+ EL_EXTRA_TIME,
+ EL_ENVELOPE,
+ EL_SPEED_PILL,
-1
};
- static int ep_quick_gate[] =
+ static int ep_walkable_through[] =
{
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_SP_PORT_RIGHT,
EL_SP_PORT_UP,
EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
EL_SP_GRAVITY_PORT_LEFT,
EL_SP_GRAVITY_PORT_RIGHT,
EL_SP_GRAVITY_PORT_UP,
EL_SP_GRAVITY_PORT_DOWN,
- EL_SP_PORT_HORIZONTAL,
- EL_SP_PORT_VERTICAL,
- EL_SP_PORT_ANY,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
-1
-1
};
- static int ep_tube[] =
+ static int ep_walkable_under[] =
{
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
-1
};
- static int ep_can_be_crumbled[] =
+ static int ep_sp_element[] =
+ {
+ EL_SP_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_BASE,
+ EL_SP_MURPHY,
+ EL_SP_INFOTRON,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_SP_DISK_ORANGE,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_SNIKSNAK,
+ EL_SP_DISK_YELLOW,
+ EL_SP_TERMINAL,
+ EL_SP_DISK_RED,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_ANY,
+ EL_SP_ELECTRON,
+ EL_SP_BUGGY_BASE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ /* additional elements that appeared in newer Supaplex levels */
+ EL_INVISIBLE_WALL,
+ /* more than one murphy in a level results in an inactive clone */
+ EL_SP_MURPHY_CLONE,
+ -1
+ };
+
+ static int ep_has_content[] =
+ {
+ EL_YAMYAM,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ -1
+ };
+
+ static int ep_solid_new[] =
{
- EL_SAND,
- EL_LANDMINE,
- EL_TRAP,
- EL_TRAP_ACTIVE,
-1
};
{
{ ep_amoebalive, EP_AMOEBALIVE },
{ ep_amoeboid, EP_AMOEBOID },
- { ep_schluessel, EP_SCHLUESSEL },
+ { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED },
{ ep_pforte, EP_PFORTE },
{ ep_solid, EP_SOLID },
{ ep_indestructible, EP_INDESTRUCTIBLE },
{ ep_could_move, EP_COULD_MOVE },
{ ep_dont_touch, EP_DONT_TOUCH },
{ ep_dont_go_to, EP_DONT_GO_TO },
- { ep_mampf2, EP_MAMPF2 },
+ { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
{ ep_bd_element, EP_BD_ELEMENT },
{ ep_sb_element, EP_SB_ELEMENT },
{ ep_gem, EP_GEM },
{ ep_inactive, EP_INACTIVE },
{ ep_explosive, EP_EXPLOSIVE },
- { ep_mampf3, EP_MAMPF3 },
+ { ep_food_penguin, EP_FOOD_PENGUIN },
{ ep_pushable, EP_PUSHABLE },
{ ep_player, EP_PLAYER },
- { ep_has_content, EP_HAS_CONTENT },
- { ep_eatable, EP_EATABLE },
- { ep_sp_element, EP_SP_ELEMENT },
- { ep_quick_gate, EP_QUICK_GATE },
+ { ep_walkable_over, EP_WALKABLE_OVER },
+ { ep_diggable, EP_DIGGABLE },
+ { ep_collectible, EP_COLLECTIBLE },
+ { ep_walkable_through, EP_WALKABLE_THROUGH },
{ ep_over_player, EP_OVER_PLAYER },
{ ep_active_bomb, EP_ACTIVE_BOMB },
{ ep_belt, EP_BELT },
{ ep_belt_active, EP_BELT_ACTIVE },
{ ep_belt_switch, EP_BELT_SWITCH },
- { ep_tube, EP_TUBE },
- { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED },
+ { ep_walkable_under, EP_WALKABLE_UNDER },
+ { ep_sp_element, EP_SP_ELEMENT },
+ { ep_has_content, EP_HAS_CONTENT },
+ { ep_solid_new, EP_SOLID_NEW },
{ NULL, -1 }
};
+#if 0
+ static int active_properties[] =
+ {
+ EP_AMOEBALIVE,
+ EP_AMOEBOID,
+ EP_PFORTE,
+ EP_SOLID,
+ EP_ENEMY,
+ EP_MAUER,
+ EP_CAN_FALL,
+ EP_CAN_SMASH,
+ EP_CAN_CHANGE,
+ EP_CAN_MOVE,
+ EP_COULD_MOVE,
+ EP_DONT_TOUCH,
+ EP_DONT_GO_TO,
+ EP_GEM,
+ EP_EXPLOSIVE,
+ EP_PUSHABLE,
+ EP_PLAYER,
+ EP_HAS_CONTENT,
+ EP_DIGGABLE,
+ EP_WALKABLE_THROUGH,
+ EP_OVER_PLAYER,
+ EP_ACTIVE_BOMB,
+
+ EP_BELT,
+ EP_BELT_ACTIVE,
+ EP_BELT_SWITCH,
+ EP_WALKABLE_UNDER,
+ EP_EM_SLIPPERY_WALL,
+ EP_CAN_BE_CRUMBLED,
+ };
+#endif
+
/* always start with reliable default values (no properties) */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
for (j=0; j<NUM_EP_BITFIELDS; j++)
/* set all predefined element properties from above arrays */
for (i=0; element_properties[i].elements != NULL; i++)
- for (j=0; (element_properties[i].elements)[j] >= 0; j++)
+ for (j=0; (element_properties[i].elements)[j] != -1; j++)
SET_PROPERTY((element_properties[i].elements)[j],
element_properties[i].property, TRUE);
/* set properties of character elements */
for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
- {
- SET_PROPERTY(i, EP_CHAR, TRUE);
SET_PROPERTY(i, EP_INACTIVE, TRUE);
+
+#if 0
+ /* determine inactive elements (used for engine main loop optimization) */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ boolean active = FALSE;
+
+ for (j=0; i < NUM_ELEMENT_PROPERTIES; j++)
+ {
+ if (HAS_PROPERTY(i, j))
+ active = TRUE;
+ }
+
+#if 0
+ if (!active)
+ SET_PROPERTY(i, EP_INACTIVE, TRUE);
+#endif
+ }
+#endif
+
+#if 0
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ boolean element_is_solid = TRUE;
+
+ if (IS_DIGGABLE(i) ||
+ IS_COLLECTIBLE(i) ||
+ CAN_FALL(i) ||
+ CAN_MOVE(i) ||
+ IS_PUSHABLE(i))
+ element_is_solid = FALSE;
+
+ if (IS_INDESTRUCTIBLE(i))
+ element_is_solid = TRUE;
+
+ if (element_is_solid != HAS_PROPERTY(i, EP_SOLID))
+ printf("::: '%s' should %s solid\n", element_info[i].token_name,
+ (HAS_PROPERTY(i, EP_SOLID) ? "NOT be" : "be"));
}
+#endif
}
static void InitGlobal()