EL_NUT,
EL_AMOEBA_DROP,
EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,
EL_BD_MAGIC_WALL_FULL,
+ EL_DC_MAGIC_WALL_FULL,
EL_TIME_ORB_FULL,
EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
-1
};
+ static int ep_can_pass_dc_magic_wall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
static int ep_switchable[] =
{
EL_ROBOT_WHEEL,
EL_STEELWALL,
EL_AMOEBA_DEAD,
EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FAST_EMPTY,
EL_STONEBLOCK,
EL_ROBOT_WHEEL,
EL_KEY_1,
EL_MAGIC_WALL_DEAD,
EL_BD_MAGIC_WALL,
EL_BD_MAGIC_WALL_DEAD,
+ EL_DC_MAGIC_WALL,
+ EL_DC_MAGIC_WALL_DEAD,
EL_AMOEBA_TO_DIAMOND,
EL_BLOCKED,
EL_SP_EMPTY,
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
+ { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
{ ep_switchable, EP_SWITCHABLE },
{ ep_bd_element, EP_BD_ELEMENT },
{ ep_sp_element, EP_SP_ELEMENT },