{
int i;
-
-#if 0
-
- /* initialize local setup */
- setup.sound_on = TRUE;
- setup.sound_loops_on = FALSE;
- setup.sound_music_on = FALSE;
- setup.sound_simple_on = FALSE;
- setup.toons_on = TRUE;
- setup.direct_draw_on = FALSE;
- setup.scroll_delay_on = FALSE;
- setup.soft_scrolling_on = TRUE;
- setup.fading_on = FALSE;
- setup.autorecord_on = FALSE;
- setup.quick_doors = FALSE;
- for (i=0; i<MAX_PLAYERS; i++)
- {
- setup.input[i].use_joystick = FALSE;
- setup.input[i].joystick_nr = 0;
- setup.input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
- setup.input[i].joy.bomb = (i == 0 ? JOY_BUTTON_2 : 0);
- setup.input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KEY_UNDEFINDED);
- setup.input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KEY_UNDEFINDED);
- setup.input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KEY_UNDEFINDED);
- setup.input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KEY_UNDEFINDED);
- setup.input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KEY_UNDEFINDED);
- setup.input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KEY_UNDEFINDED);
- }
-
-#endif
-
-
-
/* choose default local player */
local_player = &stored_player[0];
+ for (i=0; i<MAX_PLAYERS; i++)
+ stored_player[i].connected = FALSE;
+ local_player->connected = TRUE;
if (!LoadLevelInfo()) /* global level info */
Error(ERR_EXIT, NULL);
-
LoadSetup(); /* global setup info */
LoadLevelSetup(); /* info about last played level */
-
-
-#if 0
- LoadPlayerInfo(PLAYER_SETUP); /* global setup info */
- LoadPlayerInfo(PLAYER_LEVEL); /* level specific info */
-#endif
-
-
-#if 0
- /* after LoadPlayerInfo(), because it overwrites 'local_player' */
-#endif
- for (i=0; i<MAX_PLAYERS; i++)
- {
- stored_player[i].connected = FALSE;
- stored_player[i].local = FALSE;
- }
- local_player->connected = TRUE;
- local_player->local = TRUE;
}
void InitNetworkServer()