added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git] / src / init.c
index 2a5807a4867de736dceaf9aece45f64b0be15eca..45f08cd69aac51c75b34b248260252107111dc1f 100644 (file)
@@ -97,6 +97,9 @@ void DrawInitAnim()
   int sync_frame = FrameCounter;
   int x, y;
 
+  /* prevent OS (Windows) from complaining about program not responding */
+  CheckQuitEvent();
+
   if (game_status != GAME_MODE_LOADING)
     return;
 
@@ -548,6 +551,11 @@ void InitFontGraphicInfo()
       font_bitmap_info[font_bitmap_id].width  = graphic_info[graphic].width;
       font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
 
+      font_bitmap_info[font_bitmap_id].offset_x =
+       graphic_info[graphic].offset_x;
+      font_bitmap_info[font_bitmap_id].offset_y =
+       graphic_info[graphic].offset_y;
+
       font_bitmap_info[font_bitmap_id].draw_xoffset =
        graphic_info[graphic].draw_xoffset;
       font_bitmap_info[font_bitmap_id].draw_yoffset =
@@ -1045,6 +1053,8 @@ void InitElementGraphicInfo()
        default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
        default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
+      if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1)
+       default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act];
 
       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
        default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
@@ -1052,6 +1062,8 @@ void InitElementGraphicInfo()
        default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
        default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
+      if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1)
+       default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act];
 
       /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
       /* !!! make this better !!! */
@@ -1714,10 +1726,10 @@ static void InitGraphicInfo()
 
   for (i = 0; i < num_images; i++)
   {
-    Bitmap *src_bitmap;
+    Bitmap *src_bitmap = graphic_info[i].bitmap;
     int src_x, src_y;
     int width, height;
-    int first_frame, last_frame;
+    int last_frame;
     int src_bitmap_width, src_bitmap_height;
 
     /* now check if no animation frames are outside of the loaded image */
@@ -1735,9 +1747,7 @@ static void InitGraphicInfo()
 
     /* check if first animation frame is inside specified bitmap */
 
-    first_frame = 0;
-    getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
-
+    /* do not use getGraphicSourceXY() here to get position of first frame; */
     /* this avoids calculating wrong start position for out-of-bounds frame */
     src_x = graphic_info[i].src_x;
     src_y = graphic_info[i].src_y;
@@ -1767,12 +1777,15 @@ static void InitGraphicInfo()
       Error(ERR_INFO_LINE, "-");
 
       graphic_info[i] = graphic_info[fallback_graphic];
+
+      /* if first frame out of bounds, do not check last frame anymore */
+      continue;
     }
 
     /* check if last animation frame is inside specified bitmap */
 
     last_frame = graphic_info[i].anim_frames - 1;
-    getFixedGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+    getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE);
 
     if (src_x < 0 || src_y < 0 ||
        src_x + width  > src_bitmap_width ||
@@ -1923,6 +1936,8 @@ static void InitElementSoundInfo()
        default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
        default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
+      if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1)
+       default_action_sound = element_info[EL_MM_DEFAULT].sound[act];
 
       /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
       /* !!! make this better !!! */
@@ -4257,6 +4272,8 @@ void InitElementPropertiesStatic()
     EL_INTERNAL_CASCADE_SP_ACTIVE,
     EL_INTERNAL_CASCADE_DC_ACTIVE,
     EL_INTERNAL_CASCADE_DX_ACTIVE,
+    EL_INTERNAL_CASCADE_MM_ACTIVE,
+    EL_INTERNAL_CASCADE_DF_ACTIVE,
     EL_INTERNAL_CASCADE_CHARS_ACTIVE,
     EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
     EL_INTERNAL_CASCADE_CE_ACTIVE,
@@ -4278,6 +4295,8 @@ void InitElementPropertiesStatic()
     EL_INTERNAL_CASCADE_SP,
     EL_INTERNAL_CASCADE_DC,
     EL_INTERNAL_CASCADE_DX,
+    EL_INTERNAL_CASCADE_MM,
+    EL_INTERNAL_CASCADE_DF,
     EL_INTERNAL_CASCADE_CHARS,
     EL_INTERNAL_CASCADE_STEEL_CHARS,
     EL_INTERNAL_CASCADE_CE,
@@ -4675,25 +4694,6 @@ void InitElementPropertiesEngine(int engine_version)
     InitElementGraphicInfo();
 }
 
-void InitElementPropertiesAfterLoading(int engine_version)
-{
-  int i;
-
-  /* set some other uninitialized values of custom elements in older levels */
-  if (engine_version < VERSION_IDENT(3,1,0,0))
-  {
-    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
-    {
-      int element = EL_CUSTOM_START + i;
-
-      element_info[element].access_direction = MV_ALL_DIRECTIONS;
-
-      element_info[element].explosion_delay = 17;
-      element_info[element].ignition_delay = 8;
-    }
-  }
-}
-
 void InitElementPropertiesGfxElement()
 {
   int i;
@@ -5050,6 +5050,7 @@ void Execute_Command(char *command)
 static void InitSetup()
 {
   LoadSetup();                                 /* global setup info */
+  LoadSetup_AutoSetup();                       /* global auto setup info */
 
   /* set some options from setup file */
 
@@ -5063,6 +5064,7 @@ static void InitSetup()
 static void InitGameInfo()
 {
   game.restart_level = FALSE;
+  game.restart_game_message = NULL;
 }
 
 static void InitPlayerInfo()
@@ -5122,6 +5124,10 @@ static void InitArtworkConfig()
   {
     "name",
     "sort_priority",
+    "program_title",
+    "program_copyright",
+    "program_company",
+
     NULL
   };
   static char **ignore_image_tokens;
@@ -5426,6 +5432,7 @@ void InitGfx()
   InitGfxDrawBusyAnimFunction(DrawInitAnim);
   InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
   InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
+  InitGfxDrawTileCursorFunction(DrawTileCursor);
 
   gfx.fade_border_source_status = global.border_status;
   gfx.fade_border_target_status = global.border_status;
@@ -5882,6 +5889,10 @@ void KeyboardAutoRepeatOffUnlessAutoplay()
 
 void DisplayExitMessage(char *format, va_list ap)
 {
+  // also check for initialized video (headless flag may be temporarily unset)
+  if (program.headless || !video.initialized)
+    return;
+
   // check if draw buffer and fonts for exit message are already available
   if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
     return;
@@ -5995,9 +6006,11 @@ void OpenAll()
 
   print_timestamp_time("[init setup/config stuff]");
 
+  InitVideoDefaults();
   InitVideoDisplay();
   InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
 
+  InitTileCursorInfo();
   InitOverlayInfo();
 
   print_timestamp_time("[init video stuff]");
@@ -6036,6 +6049,7 @@ void OpenAll()
 
   em_open_all();
   sp_open_all();
+  mm_open_all();
 
   if (global.autoplay_leveldir)
   {
@@ -6112,7 +6126,7 @@ void CloseAllAndExit(int exit_value)
   CloseVideoDisplay();
   ClosePlatformDependentStuff();
 
-  if (exit_value != 0)
+  if (exit_value != 0 && !options.execute_command)
   {
     /* fall back to default level set (current set may have caused an error) */
     SaveLevelSetup_LastSeries_Deactivate();