}
#if 0
- printf("::: InitGlobalAnimGraphicInfo\n");
-
for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
- printf("::: - anim %d, part %d, mode %d => %d\n",
- i, j, k, global_anim_info[i].graphic[j][k]);
+ Debug("init:InitGlobalAnimGraphicInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].graphic[j][k]);
#endif
}
}
#if 0
- printf("::: InitGlobalAnimSoundInfo\n");
-
for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
if (global_anim_info[i].sound[j][k] != SND_UNDEFINED)
- printf("::: - anim %d, part %d, mode %d => %d\n",
- i, j, k, global_anim_info[i].sound[j][k]);
+ Debug("init:InitGlobalAnimSoundInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].sound[j][k]);
#endif
}
}
#if 0
- printf("::: InitGlobalAnimMusicInfo\n");
-
for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
if (global_anim_info[i].music[j][k] != MUS_UNDEFINED)
- printf("::: - anim %d, part %d, mode %d => %d\n",
- i, j, k, global_anim_info[i].music[j][k]);
+ Debug("init:InitGlobalAnimMusicInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].music[j][k]);
#endif
}
print_timestamp_init("InitImages");
#if 0
- printf("::: leveldir_current->identifier == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
- printf("::: leveldir_current->graphics_path == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
- printf("::: leveldir_current->graphics_set == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
- printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+ Debug("init:InitImages", "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
#endif
setLevelArtworkDir(artwork.gfx_first);
#if 0
- printf("::: leveldir_current->identifier == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
- printf("::: leveldir_current->graphics_path == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
- printf("::: leveldir_current->graphics_set == '%s'\n",
+ Debug("init:InitImages", "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
- printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+ Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
#endif
#if 0
- printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
- leveldir_current->identifier,
- artwork.gfx_current_identifier,
- artwork.gfx_current->identifier,
- leveldir_current->graphics_set,
- leveldir_current->graphics_path);
+ Debug("init:InitImages", "InitImages for '%s' ['%s', '%s'] ['%s', '%s']",
+ leveldir_current->identifier,
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set,
+ leveldir_current->graphics_path);
#endif
UPDATE_BUSY_STATE();
setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
#if 0
- printf("::: leveldir_current->identifier == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
- printf("::: leveldir_current->graphics_path == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
- printf("::: leveldir_current->graphics_set == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
- printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
- leveldir_current == NULL ? "[NULL]" :
- LEVELDIR_ARTWORK_SET(leveldir_current, type));
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" :
+ LEVELDIR_ARTWORK_SET(leveldir_current, type));
#endif
// first look for special artwork configured in level series config
filename_base = getCustomArtworkLevelConfigFilename(type);
#if 0
- printf("::: filename_base == '%s'\n", filename_base);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "filename_base == '%s'", filename_base);
#endif
if (fileExists(filename_base))
filename_local = getCustomArtworkConfigFilename(type);
#if 0
- printf("::: filename_local == '%s'\n", filename_local);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "filename_local == '%s'", filename_local);
#endif
if (filename_local != NULL && !strEqual(filename_base, filename_local))
redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
#if 0
- printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "redefined_ce_found == %d", redefined_ce_found);
#endif
return redefined_ce_found;
CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
#if 0
- printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+ Debug("init:InitOverrideArtwork", "redefined_ce_found == %d",
+ redefined_ce_found);
#endif
if (redefined_ce_found)
}
#if 0
- printf("::: => %d, %d, %d\n",
- gfx.override_level_graphics,
- gfx.override_level_sounds,
- gfx.override_level_music);
+ Debug("init:InitOverrideArtwork", "%d, %d, %d",
+ gfx.override_level_graphics,
+ gfx.override_level_sounds,
+ gfx.override_level_music);
#endif
}