rnd-20020803-1-src
[rocksndiamonds.git] / src / init.c
index fe585257360fc68d0dc3785be8dbf0f4761013b4..41bdc3604a698e15300013591b71861fd74cabd9 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment                      *
+* (c) 1995-2002 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -44,15 +44,25 @@ static void InitSetup(void);
 static void InitPlayerInfo(void);
 static void InitLevelInfo(void);
 static void InitArtworkInfo(void);
+static void InitLevelArtworkInfo(void);
 static void InitNetworkServer(void);
+static void InitMixer(void);
 static void InitSound(void);
 static void InitGfx(void);
 static void InitGfxBackground(void);
 static void InitGadgets(void);
 static void InitElementProperties(void);
+static void Execute_Debug_Command(char *);
 
 void OpenAll(void)
 {
+  if (options.debug_command)
+  {
+    Execute_Debug_Command(options.debug_command);
+
+    exit(0);
+  }
+
   if (options.serveronly)
   {
 #if defined(PLATFORM_UNIX)
@@ -71,9 +81,10 @@ void OpenAll(void)
 
   InitSetup();
   InitPlayerInfo();
+  InitArtworkInfo();           /* needed before loading gfx, sound & music */
 
   InitCounter();
-  InitSound();
+  InitMixer();
   InitJoysticks();
   InitRND(NEW_RANDOMIZE);
 
@@ -83,12 +94,13 @@ void OpenAll(void)
 
   InitEventFilter(FilterMouseMotionEvents);
 
-  InitArtworkInfo();
   InitGfx();
   InitElementProperties();     /* initializes IS_CHAR() for el2gfx() */
 
   InitLevelInfo();
+  InitLevelArtworkInfo();
   InitGadgets();               /* needs to know number of level series */
+  InitSound();                 /* needs to know current level directory */
 
   InitGfxBackground();
   InitToons();
@@ -128,6 +140,11 @@ void InitArtworkInfo()
   LoadArtworkInfo();
 }
 
+void InitLevelArtworkInfo()
+{
+  LoadLevelArtworkInfo();
+}
+
 void InitNetworkServer()
 {
 #if defined(PLATFORM_UNIX)
@@ -151,38 +168,33 @@ void InitNetworkServer()
 #endif
 }
 
-void InitSound()
+static void InitMixer()
 {
-  int i;
-
   OpenAudio();
+  InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
 
-  for(i=0; i<NUM_SOUNDS; i++)
-  {
-    if (!LoadSound(sound_name[i]))
-    {
-      audio.sound_available = FALSE;
-      audio.loops_available = FALSE;
-      audio.sound_enabled = FALSE;
-
-      return;
-    }
-  }
+  StartMixer();
+}
 
-  num_bg_loops = LoadMusic();
+static void InitSound()
+{
+  /* load custom sounds and music */
+  InitReloadSounds(artwork.snd_current->name);
+  InitReloadMusic(artwork.mus_current->name);
 
-  StartSoundserver();
+  /* initialize sound effect lookup table for element actions */
+  InitGameSound();
 }
 
-void InitTileClipmasks()
+static void InitTileClipmasks()
 {
 #if defined(TARGET_X11)
-  GC copy_clipmask_gc;
   XGCValues clip_gc_values;
   unsigned long clip_gc_valuemask;
-#endif
 
 #if defined(TARGET_X11_NATIVE)
+  GC copy_clipmask_gc;
+
   static struct
   {
     int start;
@@ -234,7 +246,8 @@ void InitTileClipmasks()
     { GFX2_SHIELD_ACTIVE, 3 },
     { -1, 0 }
   };
-#endif
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
 
   int i;
 
@@ -248,13 +261,6 @@ void InitTileClipmasks()
      To prevent this, create small (tile-sized) mask Pixmaps which will then
      be set much faster with XSetClipOrigin() and speed things up a lot. */
 
-  /* create graphic context structures needed for clipping */
-  clip_gc_values.graphics_exposures = False;
-  clip_gc_valuemask = GCGraphicsExposures;
-  copy_clipmask_gc =
-    XCreateGC(display, pix[PIX_BACK]->clip_mask,
-             clip_gc_valuemask, &clip_gc_values);
-
   clip_gc_values.graphics_exposures = False;
   clip_gc_valuemask = GCGraphicsExposures;
   tile_clip_gc =
@@ -268,11 +274,19 @@ void InitTileClipmasks()
       clip_gc_values.clip_mask = pix[i]->clip_mask;
       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
-                                        clip_gc_valuemask,&clip_gc_values);
+                                        clip_gc_valuemask, &clip_gc_values);
     }
   }
 
 #if defined(TARGET_X11_NATIVE)
+
+  /* create graphic context structures needed for clipping */
+  clip_gc_values.graphics_exposures = False;
+  clip_gc_valuemask = GCGraphicsExposures;
+  copy_clipmask_gc =
+    XCreateGC(display, pix[PIX_BACK]->clip_mask,
+             clip_gc_valuemask, &clip_gc_values);
+
   /* create only those clipping Pixmaps we really need */
   for(i=0; tile_needs_clipping[i].start>=0; i++)
   {
@@ -296,10 +310,42 @@ void InitTileClipmasks()
                src_x, src_y, TILEX, TILEY, 0, 0);
     }
   }
+
+  XFreeGC(display, copy_clipmask_gc);
+
 #endif /* TARGET_X11_NATIVE */
 #endif /* TARGET_X11 */
 }
 
+void FreeTileClipmasks()
+{
+#if defined(TARGET_X11)
+  int i;
+
+  for(i=0; i<NUM_TILES; i++)
+  {
+    if (tile_clipmask[i] != None)
+    {
+      XFreePixmap(display, tile_clipmask[i]);
+      tile_clipmask[i] = None;
+    }
+  }
+
+  if (tile_clip_gc)
+    XFreeGC(display, tile_clip_gc);
+  tile_clip_gc = None;
+
+  for(i=0; i<NUM_BITMAPS; i++)
+  {
+    if (pix[i] != NULL && pix[i]->stored_clip_gc)
+    {
+      XFreeGC(display, pix[i]->stored_clip_gc);
+      pix[i]->stored_clip_gc = None;
+    }
+  }
+#endif /* TARGET_X11 */
+}
+
 void InitGfx()
 {
   int i;
@@ -326,11 +372,8 @@ void InitGfx()
 
   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-#if defined(PLATFORM_MSDOS)
-  DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
-  rest(200);
-#endif
-  DrawInitText("Loading graphics:",120,FC_GREEN);
+
+  DrawInitText("Loading graphics:", 120, FC_GREEN);
 
   for(i=0; i<NUM_PICTURES; i++)
   {
@@ -355,9 +398,9 @@ void InitGfxBackground()
   fieldbuffer = pix[PIX_DB_FIELD];
   SetDrawtoField(DRAW_BACKBUFFER);
 
-  BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
-  ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
-  ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
+  BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+  ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+  ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
 
   for(x=0; x<MAX_BUF_XSIZE; x++)
     for(y=0; y<MAX_BUF_YSIZE; y++)
@@ -366,6 +409,77 @@ void InitGfxBackground()
   redraw_mask = REDRAW_ALL;
 }
 
+void ReloadCustomArtwork()
+{
+  static char *leveldir_current_filename = NULL;
+  static boolean last_override_level_graphics = FALSE;
+  static boolean last_override_level_sounds = FALSE;
+  static boolean last_override_level_music = FALSE;
+
+  if (leveldir_current_filename != leveldir_current->filename)
+  {
+    char *filename_old = leveldir_current_filename;
+    char *filename_new = leveldir_current->filename;
+
+    /* force reload of custom artwork after new level series was selected,
+       but reload only that part of the artwork that really has changed */
+    if (getTreeInfoFromFilename(artwork.gfx_first, filename_old) !=
+       getTreeInfoFromFilename(artwork.gfx_first, filename_new))
+      artwork.graphics_set_current_name = NULL;
+    if (getTreeInfoFromFilename(artwork.snd_first, filename_old) !=
+       getTreeInfoFromFilename(artwork.snd_first, filename_new))
+      artwork.sounds_set_current_name = NULL;
+    if (getTreeInfoFromFilename(artwork.mus_first, filename_new) !=
+       getTreeInfoFromFilename(artwork.mus_first, filename_new))
+      artwork.music_set_current_name = NULL;
+
+    leveldir_current_filename = leveldir_current->filename;
+  }
+
+  if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
+      last_override_level_graphics != setup.override_level_graphics)
+  {
+    int i;
+
+    ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+    for(i=0; i<NUM_PICTURES; i++)
+    {
+      DrawInitText(image_filename[i], 150, FC_YELLOW);
+      ReloadCustomImage(pix[i], image_filename[i]);
+    }
+
+    FreeTileClipmasks();
+    InitTileClipmasks();
+    InitGfxBackground();
+
+    /* force redraw of (open or closed) door graphics */
+    SetDoorState(DOOR_OPEN_ALL);
+    CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+
+    artwork.graphics_set_current_name = artwork.gfx_current->name;
+    last_override_level_graphics = setup.override_level_graphics;
+  }
+
+  if (artwork.sounds_set_current_name != artwork.snd_current->name ||
+      last_override_level_sounds != setup.override_level_sounds)
+  {
+    InitReloadSounds(artwork.snd_current->name);
+
+    artwork.sounds_set_current_name = artwork.snd_current->name;
+    last_override_level_sounds = setup.override_level_sounds;
+  }
+
+  if (artwork.music_set_current_name != artwork.mus_current->name ||
+      last_override_level_music != setup.override_level_music)
+  {
+    InitReloadMusic(artwork.mus_current->name);
+
+    artwork.music_set_current_name = artwork.mus_current->name;
+    last_override_level_music = setup.override_level_music;
+  }
+}
+
 void InitGadgets()
 {
   CreateLevelEditorGadgets();
@@ -430,9 +544,13 @@ void InitElementProperties()
     EL_EM_GATE_3X,
     EL_EM_GATE_4X,
     EL_SWITCHGATE_OPEN,
+    EL_SWITCHGATE_OPENING,
     EL_SWITCHGATE_CLOSED,
+    EL_SWITCHGATE_CLOSING,
     EL_TIMEGATE_OPEN,
+    EL_TIMEGATE_OPENING,
     EL_TIMEGATE_CLOSED,
+    EL_TIMEGATE_CLOSING,
     EL_TUBE_CROSS,
     EL_TUBE_VERTICAL,
     EL_TUBE_HORIZONTAL,
@@ -471,11 +589,15 @@ void InitElementProperties()
     EL_QUICKSAND_EMPTYING,
     EL_MAGIC_WALL_OFF,
     EL_MAGIC_WALL_EMPTY,
+    EL_MAGIC_WALL_EMPTYING,
+    EL_MAGIC_WALL_FILLING,
     EL_MAGIC_WALL_FULL,
     EL_MAGIC_WALL_DEAD,
     EL_MAGIC_WALL_BD_OFF,
     EL_MAGIC_WALL_BD_EMPTY,
+    EL_MAGIC_WALL_BD_EMPTYING,
     EL_MAGIC_WALL_BD_FULL,
+    EL_MAGIC_WALL_BD_FILLING,
     EL_MAGIC_WALL_BD_DEAD,
     EL_LIFE,
     EL_LIFE_ASYNC,
@@ -501,6 +623,7 @@ void InitElementProperties()
     EL_SP_HARD_BASE5,
     EL_SP_HARD_BASE6,
     EL_SP_TERMINAL,
+    EL_SP_TERMINAL_ACTIVE,
     EL_SP_EXIT,
     EL_INVISIBLE_STEEL,
     EL_BELT1_SWITCH_LEFT,
@@ -549,6 +672,30 @@ void InitElementProperties()
     EL_CRYSTAL,
     EL_WALL_PEARL,
     EL_WALL_CRYSTAL,
+    EL_PFORTE1,
+    EL_PFORTE2,
+    EL_PFORTE3,
+    EL_PFORTE4,
+    EL_PFORTE1X,
+    EL_PFORTE2X,
+    EL_PFORTE3X,
+    EL_PFORTE4X,
+    EL_EM_GATE_1,
+    EL_EM_GATE_2,
+    EL_EM_GATE_3,
+    EL_EM_GATE_4,
+    EL_EM_GATE_1X,
+    EL_EM_GATE_2X,
+    EL_EM_GATE_3X,
+    EL_EM_GATE_4X,
+    EL_SWITCHGATE_OPEN,
+    EL_SWITCHGATE_OPENING,
+    EL_SWITCHGATE_CLOSED,
+    EL_SWITCHGATE_CLOSING,
+    EL_TIMEGATE_OPEN,
+    EL_TIMEGATE_OPENING,
+    EL_TIMEGATE_CLOSED,
+    EL_TIMEGATE_CLOSING,
     EL_TUBE_CROSS,
     EL_TUBE_VERTICAL,
     EL_TUBE_HORIZONTAL,
@@ -572,26 +719,6 @@ void InitElementProperties()
     EL_BADEWANNE3,
     EL_BADEWANNE4,
     EL_BADEWANNE5,
-    EL_PFORTE1,
-    EL_PFORTE2,
-    EL_PFORTE3,
-    EL_PFORTE4,
-    EL_PFORTE1X,
-    EL_PFORTE2X,
-    EL_PFORTE3X,
-    EL_PFORTE4X,
-    EL_EM_GATE_1,
-    EL_EM_GATE_2,
-    EL_EM_GATE_3,
-    EL_EM_GATE_4,
-    EL_EM_GATE_1X,
-    EL_EM_GATE_2X,
-    EL_EM_GATE_3X,
-    EL_EM_GATE_4X,
-    EL_SWITCHGATE_OPEN,
-    EL_SWITCHGATE_CLOSED,
-    EL_TIMEGATE_OPEN,
-    EL_TIMEGATE_CLOSED,
     EL_SP_HARD_GRAY,
     EL_SP_HARD_GREEN,
     EL_SP_HARD_BLUE,
@@ -636,6 +763,30 @@ void InitElementProperties()
     EL_EMC_STEEL_WALL_3,
     EL_EMC_STEEL_WALL_4,
     EL_CRYSTAL,
+    EL_PFORTE1,
+    EL_PFORTE2,
+    EL_PFORTE3,
+    EL_PFORTE4,
+    EL_PFORTE1X,
+    EL_PFORTE2X,
+    EL_PFORTE3X,
+    EL_PFORTE4X,
+    EL_EM_GATE_1,
+    EL_EM_GATE_2,
+    EL_EM_GATE_3,
+    EL_EM_GATE_4,
+    EL_EM_GATE_1X,
+    EL_EM_GATE_2X,
+    EL_EM_GATE_3X,
+    EL_EM_GATE_4X,
+    EL_SWITCHGATE_OPEN,
+    EL_SWITCHGATE_OPENING,
+    EL_SWITCHGATE_CLOSED,
+    EL_SWITCHGATE_CLOSING,
+    EL_TIMEGATE_OPEN,
+    EL_TIMEGATE_OPENING,
+    EL_TIMEGATE_CLOSED,
+    EL_TIMEGATE_CLOSING,
     EL_TUBE_CROSS,
     EL_TUBE_VERTICAL,
     EL_TUBE_HORIZONTAL,
@@ -749,6 +900,7 @@ void InitElementProperties()
     EL_SP_HARD_BASE5,
     EL_SP_HARD_BASE6,
     EL_SP_TERMINAL,
+    EL_SP_TERMINAL_ACTIVE,
     EL_SP_EXIT,
     EL_INVISIBLE_STEEL,
     EL_STEEL_SLANTED,
@@ -1524,14 +1676,49 @@ void InitElementProperties()
     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
 }
 
+void Execute_Debug_Command(char *command)
+{
+  if (strcmp(command, "create graphicsinfo.conf") == 0)
+  {
+    printf("# (Currently only the \"name\" directive is recognized.)\n");
+    printf("\n");
+    printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+    printf("\n");
+  }
+  else if (strcmp(command, "create soundsinfo.conf") == 0)
+  {
+    int i;
+
+    printf("# You can configure additional/alternative sound effects here\n");
+    printf("# (The sounds below are default and therefore commented out.)\n");
+    printf("\n");
+    printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+    printf("\n");
+
+    for (i=0; i<NUM_SOUND_EFFECTS; i++)
+      printf("# %s\n",
+            getFormattedSetupEntry(sound_effects[i].text,
+                                   sound_effects[i].default_filename));
+  }
+  else if (strcmp(command, "create musicinfo.conf") == 0)
+  {
+    printf("# (Currently only the \"name\" directive is recognized.)\n");
+    printf("\n");
+    printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+    printf("\n");
+  }
+}
+
 void CloseAllAndExit(int exit_value)
 {
   int i;
 
   StopSounds();
-  FreeSounds(NUM_SOUNDS);
-  CloseAudio();
+  FreeAllSounds();
+  FreeAllMusic();
+  CloseAudio();                /* called after freeing sounds (needed for SDL) */
 
+  FreeTileClipmasks();
   for(i=0; i<NUM_BITMAPS; i++)
     FreeBitmap(pix[i]);