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fixed bug with dragon fire destroying indestructible steel letter walls
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index 5aa38b583cb4e90ad7d1139bae4c8c50a76c1708..3a2f9f318d4fe0ce098344cfaf029a7d47803d76 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-4570,8
+4570,8
@@
void InitElementPropertiesEngine(int engine_version)
if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
else
if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
else
- SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_
CUSTOM_ELEMENT
(i) &&
-
IS_INDESTRUCTIBLE(i)
));
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_
INDESTRUCTIBLE
(i) &&
+
i != EL_ACID
));
/* ---------- EXPLOSION_PROOF ------------------------------------------ */
if (i == EL_FLAMES)
/* ---------- EXPLOSION_PROOF ------------------------------------------ */
if (i == EL_FLAMES)