rnd-20020824-2-src
[rocksndiamonds.git] / src / init.c
index 0e1fc339e647669f08750afa9b4a67888a66e916..38aec9ae656aab1e178dc3bd8fb376a431eb44ca 100644 (file)
@@ -179,8 +179,8 @@ static void InitMixer()
 static void InitSound()
 {
   /* load custom sounds and music */
-  InitReloadSounds(artwork.snd_current->name);
-  InitReloadMusic(artwork.mus_current->name);
+  InitReloadSounds(artwork.snd_current->identifier);
+  InitReloadMusic(artwork.mus_current->identifier);
 
   /* initialize sound effect lookup table for element actions */
   InitGameSound();
@@ -411,32 +411,86 @@ void InitGfxBackground()
 
 void ReloadCustomArtwork()
 {
-  static char *leveldir_current_filename = NULL;
+  static char *leveldir_current_identifier = NULL;
   static boolean last_override_level_graphics = FALSE;
   static boolean last_override_level_sounds = FALSE;
   static boolean last_override_level_music = FALSE;
 
-  if (leveldir_current_filename != leveldir_current->filename)
+  /* identifier for new artwork; default: artwork configured in setup */
+  char *gfx_new_identifier = artwork.gfx_current->identifier;
+  char *snd_new_identifier = artwork.snd_current->identifier;
+  char *mus_new_identifier = artwork.mus_current->identifier;
+
+#if 0
+  printf("graphics --> '%s' ('%s')\n",
+        artwork.gfx_current_identifier, artwork.gfx_current->filename);
+  printf("sounds   --> '%s' ('%s')\n",
+        artwork.snd_current_identifier, artwork.snd_current->filename);
+  printf("music    --> '%s' ('%s')\n",
+        artwork.mus_current_identifier, artwork.mus_current->filename);
+#endif
+
+  /* leveldir_current may be invalid (level group, parent link) */
+  if (!validLevelSeries(leveldir_current))
+    return;
+
+#if 0
+  printf("--> '%s'\n", artwork.gfx_current_identifier);
+#endif
+
+  /* when a new level series was selected, check if there was a change
+     in custom artwork stored in level series directory */
+  if (leveldir_current_identifier != leveldir_current->identifier)
   {
-    char *filename_old = leveldir_current_filename;
-    char *filename_new = leveldir_current->filename;
-
-    /* force reload of custom artwork after new level series was selected,
-       but reload only that part of the artwork that really has changed */
-    if (getTreeInfoFromFilename(artwork.gfx_first, filename_old) !=
-       getTreeInfoFromFilename(artwork.gfx_first, filename_new))
-      artwork.graphics_set_current_name = NULL;
-    if (getTreeInfoFromFilename(artwork.snd_first, filename_old) !=
-       getTreeInfoFromFilename(artwork.snd_first, filename_new))
-      artwork.sounds_set_current_name = NULL;
-    if (getTreeInfoFromFilename(artwork.mus_first, filename_new) !=
-       getTreeInfoFromFilename(artwork.mus_first, filename_new))
-      artwork.music_set_current_name = NULL;
-
-    leveldir_current_filename = leveldir_current->filename;
+    char *identifier_old = leveldir_current_identifier;
+    char *identifier_new = leveldir_current->identifier;
+
+    if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+       getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+      gfx_new_identifier = identifier_new;
+    if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+       getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+      snd_new_identifier = identifier_new;
+    if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+       getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+      artwork.mus_current_identifier = NULL;
+
+    leveldir_current_identifier = leveldir_current->identifier;
   }
 
-  if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
+  /* custom level artwork configured in level series configuration file
+     always overrides custom level artwork stored in level series directory
+     and (level independant) custom artwork configured in setup menue
+     (the path entry is needed to send it to the sound child process) */
+  if (leveldir_current->graphics_set != NULL)
+  {
+    if (leveldir_current->graphics_path)
+      free(leveldir_current->graphics_path);
+    leveldir_current->graphics_path = NULL;
+    leveldir_current->graphics_path =
+      getStringCopy(getLevelArtworkDir(artwork.gfx_first));
+    gfx_new_identifier = leveldir_current->graphics_set;
+  }
+  if (leveldir_current->sounds_set != NULL)
+  {
+    if (leveldir_current->sounds_path)
+      free(leveldir_current->sounds_path);
+    leveldir_current->sounds_path = NULL;
+    leveldir_current->sounds_path =
+      getStringCopy(getLevelArtworkDir(artwork.snd_first));
+    snd_new_identifier = leveldir_current->sounds_set;
+  }
+  if (leveldir_current->music_set != NULL)
+  {
+    if (leveldir_current->music_path)
+      free(leveldir_current->music_path);
+    leveldir_current->music_path = NULL;
+    leveldir_current->music_path =
+      getStringCopy(getLevelArtworkDir(artwork.mus_first));
+    mus_new_identifier = leveldir_current->music_set;
+  }
+
+  if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
       last_override_level_graphics != setup.override_level_graphics)
   {
     int i;
@@ -457,27 +511,31 @@ void ReloadCustomArtwork()
     SetDoorState(DOOR_OPEN_ALL);
     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
 
-    artwork.graphics_set_current_name = artwork.gfx_current->name;
+    artwork.gfx_current_identifier = gfx_new_identifier;
     last_override_level_graphics = setup.override_level_graphics;
   }
 
-  if (artwork.sounds_set_current_name != artwork.snd_current->name ||
+  if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
       last_override_level_sounds != setup.override_level_sounds)
   {
-    InitReloadSounds(artwork.snd_current->name);
+    InitReloadSounds(snd_new_identifier);
 
-    artwork.sounds_set_current_name = artwork.snd_current->name;
+    artwork.snd_current_identifier = snd_new_identifier;
     last_override_level_sounds = setup.override_level_sounds;
   }
 
-  if (artwork.music_set_current_name != artwork.mus_current->name ||
+  if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
       last_override_level_music != setup.override_level_music)
   {
-    InitReloadMusic(artwork.mus_current->name);
+    InitReloadMusic(mus_new_identifier);
 
-    artwork.music_set_current_name = artwork.mus_current->name;
+    artwork.mus_current_identifier = mus_new_identifier;
     last_override_level_music = setup.override_level_music;
   }
+
+#if 0
+  printf("<-- '%s'\n", artwork.gfx_current_identifier);
+#endif
 }
 
 void InitGadgets()