static void InitSound()
{
/* load custom sounds and music */
- InitReloadSounds(artwork.snd_current->name);
- InitReloadMusic(artwork.mus_current->name);
+ InitReloadSounds(artwork.snd_current->identifier);
+ InitReloadMusic(artwork.mus_current->identifier);
/* initialize sound effect lookup table for element actions */
InitGameSound();
void ReloadCustomArtwork()
{
- static char *leveldir_current_filename = NULL;
+ static char *leveldir_current_identifier = NULL;
static boolean last_override_level_graphics = FALSE;
static boolean last_override_level_sounds = FALSE;
static boolean last_override_level_music = FALSE;
- if (leveldir_current_filename != leveldir_current->filename)
+ /* identifier for new artwork; default: artwork configured in setup */
+ char *gfx_new_identifier = artwork.gfx_current->identifier;
+ char *snd_new_identifier = artwork.snd_current->identifier;
+ char *mus_new_identifier = artwork.mus_current->identifier;
+
+#if 0
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
+#endif
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return;
+
+#if 0
+ printf("--> '%s'\n", artwork.gfx_current_identifier);
+#endif
+
+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
{
- char *filename_old = leveldir_current_filename;
- char *filename_new = leveldir_current->filename;
-
- /* force reload of custom artwork after new level series was selected,
- but reload only that part of the artwork that really has changed */
- if (getTreeInfoFromFilename(artwork.gfx_first, filename_old) !=
- getTreeInfoFromFilename(artwork.gfx_first, filename_new))
- artwork.graphics_set_current_name = NULL;
- if (getTreeInfoFromFilename(artwork.snd_first, filename_old) !=
- getTreeInfoFromFilename(artwork.snd_first, filename_new))
- artwork.sounds_set_current_name = NULL;
- if (getTreeInfoFromFilename(artwork.mus_first, filename_new) !=
- getTreeInfoFromFilename(artwork.mus_first, filename_new))
- artwork.music_set_current_name = NULL;
-
- leveldir_current_filename = leveldir_current->filename;
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ artwork.mus_current_identifier = NULL;
+
+ leveldir_current_identifier = leveldir_current->identifier;
}
- if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independant) custom artwork configured in setup menue
+ (the path entry is needed to send it to the sound child process) */
+ if (leveldir_current->graphics_set != NULL)
+ {
+ if (leveldir_current->graphics_path)
+ free(leveldir_current->graphics_path);
+ leveldir_current->graphics_path = NULL;
+ leveldir_current->graphics_path =
+ getStringCopy(getLevelArtworkDir(artwork.gfx_first));
+ gfx_new_identifier = leveldir_current->graphics_set;
+ }
+ if (leveldir_current->sounds_set != NULL)
+ {
+ if (leveldir_current->sounds_path)
+ free(leveldir_current->sounds_path);
+ leveldir_current->sounds_path = NULL;
+ leveldir_current->sounds_path =
+ getStringCopy(getLevelArtworkDir(artwork.snd_first));
+ snd_new_identifier = leveldir_current->sounds_set;
+ }
+ if (leveldir_current->music_set != NULL)
+ {
+ if (leveldir_current->music_path)
+ free(leveldir_current->music_path);
+ leveldir_current->music_path = NULL;
+ leveldir_current->music_path =
+ getStringCopy(getLevelArtworkDir(artwork.mus_first));
+ mus_new_identifier = leveldir_current->music_set;
+ }
+
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
last_override_level_graphics != setup.override_level_graphics)
{
int i;
SetDoorState(DOOR_OPEN_ALL);
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
- artwork.graphics_set_current_name = artwork.gfx_current->name;
+ artwork.gfx_current_identifier = gfx_new_identifier;
last_override_level_graphics = setup.override_level_graphics;
}
- if (artwork.sounds_set_current_name != artwork.snd_current->name ||
+ if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
last_override_level_sounds != setup.override_level_sounds)
{
- InitReloadSounds(artwork.snd_current->name);
+ InitReloadSounds(snd_new_identifier);
- artwork.sounds_set_current_name = artwork.snd_current->name;
+ artwork.snd_current_identifier = snd_new_identifier;
last_override_level_sounds = setup.override_level_sounds;
}
- if (artwork.music_set_current_name != artwork.mus_current->name ||
+ if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
last_override_level_music != setup.override_level_music)
{
- InitReloadMusic(artwork.mus_current->name);
+ InitReloadMusic(mus_new_identifier);
- artwork.music_set_current_name = artwork.mus_current->name;
+ artwork.mus_current_identifier = mus_new_identifier;
last_override_level_music = setup.override_level_music;
}
+
+#if 0
+ printf("<-- '%s'\n", artwork.gfx_current_identifier);
+#endif
}
void InitGadgets()