rnd-20030417-1-src
[rocksndiamonds.git] / src / init.c
index 508a50af5580138576d56812052d4f5029ec8e14..34d4ef14d51ae6093f72a112805563e3f51263ab 100644 (file)
@@ -363,7 +363,7 @@ void InitFontGraphicInfo()
   /* ---------- initialize font bitmap array ---------- */
 
   if (font_bitmap_info != NULL)
-    free(font_bitmap_info);
+    FreeFontInfo(font_bitmap_info);
 
   font_bitmap_info =
     checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
@@ -1957,6 +1957,63 @@ void InitElementProperties()
     -1
   };
 
+  static int ep_walkable_through[] =
+  {
+    EL_TUBE_ANY,
+    EL_TUBE_VERTICAL,
+    EL_TUBE_HORIZONTAL,
+    EL_TUBE_VERTICAL_LEFT,
+    EL_TUBE_VERTICAL_RIGHT,
+    EL_TUBE_HORIZONTAL_UP,
+    EL_TUBE_HORIZONTAL_DOWN,
+    EL_TUBE_LEFT_UP,
+    EL_TUBE_LEFT_DOWN,
+    EL_TUBE_RIGHT_UP,
+    EL_TUBE_RIGHT_DOWN,
+    -1
+  };
+
+  static int ep_walkable_under[] =
+  {
+    -1
+  };
+
+  static int ep_passable_over[] =
+  {
+    EL_EM_GATE_1,
+    EL_EM_GATE_2,
+    EL_EM_GATE_3,
+    EL_EM_GATE_4,
+    EL_EM_GATE_1_GRAY,
+    EL_EM_GATE_2_GRAY,
+    EL_EM_GATE_3_GRAY,
+    EL_EM_GATE_4_GRAY,
+    EL_SWITCHGATE_OPEN,
+    EL_TIMEGATE_OPEN,
+    -1
+  };
+
+  static int ep_passable_through[] =
+  {
+    EL_SP_PORT_LEFT,
+    EL_SP_PORT_RIGHT,
+    EL_SP_PORT_UP,
+    EL_SP_PORT_DOWN,
+    EL_SP_PORT_HORIZONTAL,
+    EL_SP_PORT_VERTICAL,
+    EL_SP_PORT_ANY,
+    EL_SP_GRAVITY_PORT_LEFT,
+    EL_SP_GRAVITY_PORT_RIGHT,
+    EL_SP_GRAVITY_PORT_UP,
+    EL_SP_GRAVITY_PORT_DOWN,
+    -1
+  };
+
+  static int ep_passable_under[] =
+  {
+    -1
+  };
+
   static int ep_diggable[] =
   {
     EL_SAND,
@@ -2006,16 +2063,8 @@ void InitElementProperties()
     -1
   };
 
-  static int ep_walkable_through[] =
+  static int ep_over_player[] =
   {
-    EL_EM_GATE_1,
-    EL_EM_GATE_2,
-    EL_EM_GATE_3,
-    EL_EM_GATE_4,
-    EL_EM_GATE_1_GRAY,
-    EL_EM_GATE_2_GRAY,
-    EL_EM_GATE_3_GRAY,
-    EL_EM_GATE_4_GRAY,
     EL_SP_PORT_LEFT,
     EL_SP_PORT_RIGHT,
     EL_SP_PORT_UP,
@@ -2027,35 +2076,17 @@ void InitElementProperties()
     EL_SP_GRAVITY_PORT_RIGHT,
     EL_SP_GRAVITY_PORT_UP,
     EL_SP_GRAVITY_PORT_DOWN,
-    EL_SWITCHGATE_OPEN,
-    EL_TIMEGATE_OPEN,
-    -1
-  };
-
-  static int ep_over_player[] =
-  {
-    EL_SP_PORT_LEFT,
-    EL_SP_PORT_RIGHT,
-    EL_SP_PORT_UP,
-    EL_SP_PORT_DOWN,
-    EL_SP_GRAVITY_PORT_LEFT,
-    EL_SP_GRAVITY_PORT_RIGHT,
-    EL_SP_GRAVITY_PORT_UP,
-    EL_SP_GRAVITY_PORT_DOWN,
-    EL_SP_PORT_HORIZONTAL,
-    EL_SP_PORT_VERTICAL,
-    EL_SP_PORT_ANY,
-    EL_TUBE_ANY,
-    EL_TUBE_VERTICAL,
-    EL_TUBE_HORIZONTAL,
-    EL_TUBE_VERTICAL_LEFT,
-    EL_TUBE_VERTICAL_RIGHT,
-    EL_TUBE_HORIZONTAL_UP,
-    EL_TUBE_HORIZONTAL_DOWN,
     EL_TUBE_LEFT_UP,
     EL_TUBE_LEFT_DOWN,
     EL_TUBE_RIGHT_UP,
     EL_TUBE_RIGHT_DOWN,
+    EL_TUBE_HORIZONTAL,
+    EL_TUBE_HORIZONTAL_UP,
+    EL_TUBE_HORIZONTAL_DOWN,
+    EL_TUBE_VERTICAL,
+    EL_TUBE_VERTICAL_LEFT,
+    EL_TUBE_VERTICAL_RIGHT,
+    EL_TUBE_ANY,
     -1
   };
 
@@ -2121,22 +2152,6 @@ void InitElementProperties()
     -1
   };
 
-  static int ep_walkable_under[] =
-  {
-    EL_TUBE_ANY,
-    EL_TUBE_VERTICAL,
-    EL_TUBE_HORIZONTAL,
-    EL_TUBE_VERTICAL_LEFT,
-    EL_TUBE_VERTICAL_RIGHT,
-    EL_TUBE_HORIZONTAL_UP,
-    EL_TUBE_HORIZONTAL_DOWN,
-    EL_TUBE_LEFT_UP,
-    EL_TUBE_LEFT_DOWN,
-    EL_TUBE_RIGHT_UP,
-    EL_TUBE_RIGHT_DOWN,
-    -1
-  };
-
   static int ep_sp_element[] =
   {
     EL_SP_EMPTY,
@@ -2197,8 +2212,19 @@ void InitElementProperties()
     -1
   };
 
-  static int ep_solid_new[] =
+  static int ep_tube[] =
   {
+    EL_TUBE_LEFT_UP,
+    EL_TUBE_LEFT_DOWN,
+    EL_TUBE_RIGHT_UP,
+    EL_TUBE_RIGHT_DOWN,
+    EL_TUBE_HORIZONTAL,
+    EL_TUBE_HORIZONTAL_UP,
+    EL_TUBE_HORIZONTAL_DOWN,
+    EL_TUBE_VERTICAL,
+    EL_TUBE_VERTICAL_LEFT,
+    EL_TUBE_VERTICAL_RIGHT,
+    EL_TUBE_ANY,
     -1
   };
 
@@ -2234,18 +2260,22 @@ void InitElementProperties()
     { ep_pushable,             EP_PUSHABLE             },
     { ep_player,               EP_PLAYER               },
     { ep_walkable_over,                EP_WALKABLE_OVER        },
+    { ep_walkable_through,     EP_WALKABLE_THROUGH     },
+    { ep_walkable_under,       EP_WALKABLE_UNDER       },
+    { ep_passable_over,                EP_PASSABLE_OVER        },
+    { ep_passable_through,     EP_PASSABLE_THROUGH     },
+    { ep_passable_under,       EP_PASSABLE_UNDER       },
+
     { ep_diggable,             EP_DIGGABLE             },
     { ep_collectible,          EP_COLLECTIBLE          },
-    { ep_walkable_through,     EP_WALKABLE_THROUGH     },
     { ep_over_player,          EP_OVER_PLAYER          },
     { ep_active_bomb,          EP_ACTIVE_BOMB          },
     { ep_belt,                 EP_BELT                 },
     { ep_belt_active,          EP_BELT_ACTIVE          },
     { ep_belt_switch,          EP_BELT_SWITCH          },
-    { ep_walkable_under,       EP_WALKABLE_UNDER       },
     { ep_sp_element,           EP_SP_ELEMENT           },
     { ep_has_content,          EP_HAS_CONTENT          },
-    { ep_solid_new,            EP_SOLID_NEW            },
+    { ep_tube,                 EP_TUBE                 },
     { NULL,                    -1                      }
   };
 
@@ -2271,7 +2301,7 @@ void InitElementProperties()
     EP_PLAYER,
     EP_HAS_CONTENT,
     EP_DIGGABLE,
-    EP_WALKABLE_THROUGH,
+    EP_PASSABLE_THROUGH,
     EP_OVER_PLAYER,
     EP_ACTIVE_BOMB,
 
@@ -2299,6 +2329,25 @@ void InitElementProperties()
   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
     SET_PROPERTY(i, EP_INACTIVE, TRUE);
 
+  /* set properties derived from other properties */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+  {
+    if (IS_WALKABLE_OVER(i) || IS_WALKABLE_THROUGH(i) || IS_WALKABLE_UNDER(i))
+      SET_PROPERTY(i, EP_WALKABLE, TRUE);
+
+    if (IS_PASSABLE_OVER(i) || IS_PASSABLE_THROUGH(i) || IS_PASSABLE_UNDER(i))
+      SET_PROPERTY(i, EP_PASSABLE, TRUE);
+
+    if (IS_WALKABLE_OVER(i) || IS_PASSABLE_OVER(i))
+      SET_PROPERTY(i, EP_PLAYER_OVER, TRUE);
+
+    if (IS_WALKABLE_THROUGH(i) || IS_PASSABLE_THROUGH(i))
+      SET_PROPERTY(i, EP_PLAYER_INSIDE, TRUE);
+
+    if (IS_WALKABLE_UNDER(i) || IS_PASSABLE_UNDER(i))
+      SET_PROPERTY(i, EP_PLAYER_UNDER, TRUE);
+  }
+
 #if 0
   /* determine inactive elements (used for engine main loop optimization) */
   for (i=0; i < MAX_NUM_ELEMENTS; i++)