/* ---------- initialize font bitmap array ---------- */
if (font_bitmap_info != NULL)
- free(font_bitmap_info);
+ FreeFontInfo(font_bitmap_info);
font_bitmap_info =
checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
-1
};
+ static int ep_walkable_through[] =
+ {
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ -1
+ };
+
+ static int ep_walkable_under[] =
+ {
+ -1
+ };
+
+ static int ep_passable_over[] =
+ {
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
+ -1
+ };
+
+ static int ep_passable_through[] =
+ {
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ -1
+ };
+
+ static int ep_passable_under[] =
+ {
+ -1
+ };
+
static int ep_diggable[] =
{
EL_SAND,
-1
};
- static int ep_walkable_through[] =
+ static int ep_over_player[] =
{
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1_GRAY,
- EL_EM_GATE_2_GRAY,
- EL_EM_GATE_3_GRAY,
- EL_EM_GATE_4_GRAY,
EL_SP_PORT_LEFT,
EL_SP_PORT_RIGHT,
EL_SP_PORT_UP,
EL_SP_GRAVITY_PORT_RIGHT,
EL_SP_GRAVITY_PORT_UP,
EL_SP_GRAVITY_PORT_DOWN,
- EL_SWITCHGATE_OPEN,
- EL_TIMEGATE_OPEN,
- -1
- };
-
- static int ep_over_player[] =
- {
- EL_SP_PORT_LEFT,
- EL_SP_PORT_RIGHT,
- EL_SP_PORT_UP,
- EL_SP_PORT_DOWN,
- EL_SP_GRAVITY_PORT_LEFT,
- EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_UP,
- EL_SP_GRAVITY_PORT_DOWN,
- EL_SP_PORT_HORIZONTAL,
- EL_SP_PORT_VERTICAL,
- EL_SP_PORT_ANY,
- EL_TUBE_ANY,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_ANY,
-1
};
-1
};
- static int ep_walkable_under[] =
- {
- EL_TUBE_ANY,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN,
- -1
- };
-
static int ep_sp_element[] =
{
EL_SP_EMPTY,
-1
};
- static int ep_solid_new[] =
+ static int ep_tube[] =
{
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_ANY,
-1
};
{ ep_pushable, EP_PUSHABLE },
{ ep_player, EP_PLAYER },
{ ep_walkable_over, EP_WALKABLE_OVER },
+ { ep_walkable_through, EP_WALKABLE_THROUGH },
+ { ep_walkable_under, EP_WALKABLE_UNDER },
+ { ep_passable_over, EP_PASSABLE_OVER },
+ { ep_passable_through, EP_PASSABLE_THROUGH },
+ { ep_passable_under, EP_PASSABLE_UNDER },
+
{ ep_diggable, EP_DIGGABLE },
{ ep_collectible, EP_COLLECTIBLE },
- { ep_walkable_through, EP_WALKABLE_THROUGH },
{ ep_over_player, EP_OVER_PLAYER },
{ ep_active_bomb, EP_ACTIVE_BOMB },
{ ep_belt, EP_BELT },
{ ep_belt_active, EP_BELT_ACTIVE },
{ ep_belt_switch, EP_BELT_SWITCH },
- { ep_walkable_under, EP_WALKABLE_UNDER },
{ ep_sp_element, EP_SP_ELEMENT },
{ ep_has_content, EP_HAS_CONTENT },
- { ep_solid_new, EP_SOLID_NEW },
+ { ep_tube, EP_TUBE },
{ NULL, -1 }
};
EP_PLAYER,
EP_HAS_CONTENT,
EP_DIGGABLE,
- EP_WALKABLE_THROUGH,
+ EP_PASSABLE_THROUGH,
EP_OVER_PLAYER,
EP_ACTIVE_BOMB,
for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
SET_PROPERTY(i, EP_INACTIVE, TRUE);
+ /* set properties derived from other properties */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ if (IS_WALKABLE_OVER(i) || IS_WALKABLE_THROUGH(i) || IS_WALKABLE_UNDER(i))
+ SET_PROPERTY(i, EP_WALKABLE, TRUE);
+
+ if (IS_PASSABLE_OVER(i) || IS_PASSABLE_THROUGH(i) || IS_PASSABLE_UNDER(i))
+ SET_PROPERTY(i, EP_PASSABLE, TRUE);
+
+ if (IS_WALKABLE_OVER(i) || IS_PASSABLE_OVER(i))
+ SET_PROPERTY(i, EP_PLAYER_OVER, TRUE);
+
+ if (IS_WALKABLE_THROUGH(i) || IS_PASSABLE_THROUGH(i))
+ SET_PROPERTY(i, EP_PLAYER_INSIDE, TRUE);
+
+ if (IS_WALKABLE_UNDER(i) || IS_PASSABLE_UNDER(i))
+ SET_PROPERTY(i, EP_PLAYER_UNDER, TRUE);
+ }
+
#if 0
/* determine inactive elements (used for engine main loop optimization) */
for (i=0; i < MAX_NUM_ELEMENTS; i++)