EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
- EL_SP_EXIT
+ EL_SP_EXIT,
+ EL_INVISIBLE_STEEL
};
static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
EL_SP_HARD_BASE4,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
+ EL_INVISIBLE_STEEL
};
static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
- EL_SP_EXIT
+ EL_SP_EXIT,
+ EL_INVISIBLE_STEEL
};
static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
EL_SOKOBAN_OBJEKT,
EL_SOKOBAN_FELD_LEER,
EL_SOKOBAN_FELD_VOLL,
- EL_SPIELFIGUR
+ EL_SPIELFIGUR,
+ EL_INVISIBLE_STEEL
};
static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
EL_SP_HARD_BASE4,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
- EL_SP_EXIT
+ EL_SP_EXIT,
+ EL_INVISIBLE_STEEL
};
static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);