}
}
+#if 0
for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
element_info[i].graphic[GFX_ACTION_DEFAULT] =
GFX_CHAR_START + (i - EL_CHAR_START);
+#else
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ IMG_CHAR_START + (i - EL_CHAR_START);
+#endif
+#if 0
for (i=EL_SP_START; i<=EL_SP_END; i++)
{
int nr_element = i - EL_SP_START;
element_info[i].graphic[GFX_ACTION_DEFAULT] =
GFX_START_ROCKSSP + nr_graphic;
}
+#endif
#if 0
/* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
int default_action_direction_graphic[NUM_MV_DIRECTIONS];
if (default_action_graphic == -1)
- default_action_graphic = EL_CHAR_QUESTION;
+ default_action_graphic = IMG_CHAR_QUESTION;
for(dir=0; dir<NUM_MV_DIRECTIONS; dir++)
{