}
}
-#if 0
+#if 1
#if DEBUG
if (options.verbose)
{
int element = element_to_special_graphic[i].element;
int special = element_to_special_graphic[i].special;
int graphic = element_to_special_graphic[i].graphic;
+ boolean base_redefined = getImageListEntry(el2img(element))->redefined;
+ boolean special_redefined = getImageListEntry(graphic)->redefined;
+
+ if (base_redefined && !special_redefined)
+ continue;
if (special == GFX_SPECIAL_ARG_EDITOR)
element_info[element].editor_graphic = graphic;
graphic_info[graphic].bitmap = src_bitmap;
- graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
- graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
- graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
- graphic_info[graphic].offset_y = 0;
-
- /* animation frames are ordered vertically instead of horizontally */
- if (parameter[GFX_ARG_VERTICAL])
+ /* start with reliable default values */
+ graphic_info[graphic].src_x = 0;
+ graphic_info[graphic].src_y = 0;
+ graphic_info[graphic].width = TILEX;
+ graphic_info[graphic].height = TILEY;
+ graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
+ graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
+
+ /* optional x and y tile position of animation frame sequence */
+ if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+
+ /* optional x and y pixel position of animation frame sequence */
+ if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_x = parameter[GFX_ARG_X];
+ if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
+
+ /* optional width and height of each animation frame */
+ if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
+ if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
+
+ /* correct x or y offset dependant of vertical or horizontal frame order */
+ if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
+ {
+ if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
+ else
+ graphic_info[graphic].offset_y = graphic_info[graphic].height;
+ }
+ else /* frames are ordered horizontally */
{
- graphic_info[graphic].offset_x = 0;
- graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
+ if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
+ else
+ graphic_info[graphic].offset_x = graphic_info[graphic].width;
}
/* optionally, the x and y offset of frames can be specified directly */
/* animation synchronized with global frame counter, not move position */
graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+ /* this is only used for toon animations */
+ graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
+ graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
}
static void InitGraphicInfo()
{
static boolean clipmasks_initialized = FALSE;
+ int fallback_graphic = IMG_CHAR_EXCLAM;
+ struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
+ Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
int num_images = getImageListSize();
int i;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
"error: first animation frame out of bounds (%d, %d)",
src_x, src_y);
Error(ERR_RETURN, "custom graphic rejected for this element/action");
+
+ if (i == fallback_graphic)
+ Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+ Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
Error(ERR_RETURN_LINE, "-");
- set_graphic_parameters(i, image->default_parameter);
+ set_graphic_parameters(i, fallback_image->default_parameter);
+ graphic_info[i].bitmap = fallback_bitmap;
}
last_frame = graphic_info[i].anim_frames - 1;
"error: last animation frame (%d) out of bounds (%d, %d)",
last_frame, src_x, src_y);
Error(ERR_RETURN, "custom graphic rejected for this element/action");
+
+ if (i == fallback_graphic)
+ Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+ Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
Error(ERR_RETURN_LINE, "-");
- set_graphic_parameters(i, image->default_parameter);
+ set_graphic_parameters(i, fallback_image->default_parameter);
+ graphic_info[i].bitmap = fallback_bitmap;
}
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)