InitEventFilter(FilterMouseMotionEvents);
- InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
+ InitElementProperties();
InitElementInfo();
InitGfx();
InitImages(); /* needs to know current level directory */
InitSound(); /* needs to know current level directory */
-#if 0
- InitGadgets(); /* needs images + number of level series */
-#endif
InitGfxBackground();
InitGraphicInfo(); /* initialize graphic info from config file */
InitFontInfo(bitmap_font_initial,
- new_graphic_info[IMG_FONT_BIG].bitmap,
- new_graphic_info[IMG_FONT_MEDIUM].bitmap,
- new_graphic_info[IMG_FONT_SMALL].bitmap,
- new_graphic_info[IMG_FONT_EM].bitmap);
+ graphic_info[IMG_FONT_BIG].bitmap,
+ graphic_info[IMG_FONT_MEDIUM].bitmap,
+ graphic_info[IMG_FONT_SMALL].bitmap,
+ graphic_info[IMG_FONT_EM].bitmap);
SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
fieldbuffer = bitmap_db_field;
SetDrawtoField(DRAW_BACKBUFFER);
- BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
{
for (i=0; i<NUM_IMAGE_FILES; i++)
{
- if (new_graphic_info[i].clip_mask)
- XFreePixmap(display, new_graphic_info[i].clip_mask);
- if (new_graphic_info[i].clip_gc)
- XFreeGC(display, new_graphic_info[i].clip_gc);
+ if (graphic_info[i].clip_mask)
+ XFreePixmap(display, graphic_info[i].clip_mask);
+ if (graphic_info[i].clip_gc)
+ XFreeGC(display, graphic_info[i].clip_gc);
- new_graphic_info[i].clip_mask = None;
- new_graphic_info[i].clip_gc = None;
+ graphic_info[i].clip_mask = None;
+ graphic_info[i].clip_gc = None;
}
}
#endif
int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
int *parameter = image_files[i].parameter;
- new_graphic_info[i].bitmap = src_bitmap;
+ graphic_info[i].bitmap = src_bitmap;
- new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
- new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
- new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
- new_graphic_info[i].offset_y = 0;
+ graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
+ graphic_info[i].offset_y = 0;
/* animation frames are ordered vertically instead of horizontally */
if (parameter[GFX_ARG_VERTICAL])
{
- new_graphic_info[i].offset_x = 0;
- new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
+ graphic_info[i].offset_x = 0;
+ graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
}
/* optionally, the x and y offset of frames can be specified directly */
if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
- new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
+ graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
- new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
+ graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
/* automatically determine correct number of frames, if not defined */
if (parameter[GFX_ARG_FRAMES] != GFX_ARG_UNDEFINED_VALUE)
- new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
+ graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
- new_graphic_info[i].anim_frames = num_xtiles;
+ graphic_info[i].anim_frames = num_xtiles;
else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
- new_graphic_info[i].anim_frames = num_ytiles;
+ graphic_info[i].anim_frames = num_ytiles;
else
- new_graphic_info[i].anim_frames = 1;
+ graphic_info[i].anim_frames = 1;
- new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
- if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
- new_graphic_info[i].anim_delay = 1;
+ graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
+ if (graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
+ graphic_info[i].anim_delay = 1;
/* set mode for animation frame order */
if (parameter[GFX_ARG_MODE_LOOP])
- new_graphic_info[i].anim_mode = ANIM_LOOP;
+ graphic_info[i].anim_mode = ANIM_LOOP;
else if (parameter[GFX_ARG_MODE_LINEAR])
- new_graphic_info[i].anim_mode = ANIM_LINEAR;
+ graphic_info[i].anim_mode = ANIM_LINEAR;
else if (parameter[GFX_ARG_MODE_PINGPONG])
- new_graphic_info[i].anim_mode = ANIM_PINGPONG;
+ graphic_info[i].anim_mode = ANIM_PINGPONG;
else if (parameter[GFX_ARG_MODE_PINGPONG2])
- new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
+ graphic_info[i].anim_mode = ANIM_PINGPONG2;
else if (parameter[GFX_ARG_MODE_RANDOM])
- new_graphic_info[i].anim_mode = ANIM_RANDOM;
- else if (new_graphic_info[i].anim_frames > 1)
- new_graphic_info[i].anim_mode = ANIM_LOOP;
+ graphic_info[i].anim_mode = ANIM_RANDOM;
+ else if (graphic_info[i].anim_frames > 1)
+ graphic_info[i].anim_mode = ANIM_LOOP;
else
- new_graphic_info[i].anim_mode = ANIM_NONE;
+ graphic_info[i].anim_mode = ANIM_NONE;
/* set additional flag to play animation frames in reverse order */
if (parameter[GFX_ARG_MODE_REVERSE])
- new_graphic_info[i].anim_mode |= ANIM_REVERSE;
+ graphic_info[i].anim_mode |= ANIM_REVERSE;
/* set first frame of animation after determining animation mode */
- new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+ graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
/* automatically determine correct start frame, if not defined */
if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
- new_graphic_info[i].anim_start_frame = 0;
- else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
- new_graphic_info[i].anim_start_frame =
- new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+ graphic_info[i].anim_start_frame = 0;
+ else if (graphic_info[i].anim_mode & ANIM_REVERSE)
+ graphic_info[i].anim_start_frame =
+ graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
/* animation synchronized with global frame counter, not move position */
- new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+ graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
/* set global_sync for all animations with undefined "animation action" */
if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
- new_graphic_info[i].anim_global_sync =
+ graphic_info[i].anim_global_sync =
(gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
/* "linear" animations are never globally synchronized */
if (parameter[GFX_ARG_MODE_LINEAR])
- new_graphic_info[i].anim_global_sync = FALSE;
+ graphic_info[i].anim_global_sync = FALSE;
/* now check if no animation frames are outside of the loaded image */
- if (new_graphic_info[i].bitmap == NULL)
+ if (graphic_info[i].bitmap == NULL)
continue; /* skip check for optional images that are undefined */
first_frame = 0;
src_x, src_y);
}
- last_frame = new_graphic_info[i].anim_frames - 1;
+ last_frame = graphic_info[i].anim_frames - 1;
getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
if (src_x < 0 || src_y < 0 ||
src_x + TILEX > src_bitmap->width ||
clip_gc_valuemask, &clip_gc_values);
}
- new_graphic_info[i].clip_mask =
+ graphic_info[i].clip_mask =
XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
src_pixmap = src_bitmap->clip_mask;
- XCopyArea(display, src_pixmap, new_graphic_info[i].clip_mask,
+ XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = new_graphic_info[i].clip_mask;
+ clip_gc_values.clip_mask = graphic_info[i].clip_mask;
clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
- new_graphic_info[i].clip_gc =
+ graphic_info[i].clip_gc =
XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
#endif
}