g->clone_from = -1; // do not use clone graphic
g->init_delay_fixed = 0;
g->init_delay_random = 0;
+ g->init_delay_action = -1;
g->anim_delay_fixed = 0;
g->anim_delay_random = 0;
+ g->anim_delay_action = -1;
g->post_delay_fixed = 0;
g->post_delay_random = 0;
+ g->post_delay_action = -1;
g->init_event = ANIM_EVENT_UNDEFINED;
g->anim_event = ANIM_EVENT_UNDEFINED;
g->init_event_action = -1;
g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
+ if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
+ if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
+ if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
// used for toon animations and global animations
g->step_offset = parameter[GFX_ARG_STEP_OFFSET];