static void InitArtworkConfig()
{
- InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
- InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
+ static struct ConfigInfo action_suffix[NUM_ACTIONS + 1];
+ static struct ConfigInfo direction_suffix[NUM_DIRECTIONS + 1];
+ static struct ConfigInfo empty[1];
+ int i;
+
+ for (i=0; i<NUM_ACTIONS + 1; i++)
+ action_suffix[i].token = element_action_info[i].suffix;
+ for (i=0; i<NUM_DIRECTIONS + 1; i++)
+ direction_suffix[i].token = element_direction_info[i].suffix;
+ empty[0].token = NULL;
+
+ InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
+ action_suffix, direction_suffix);
+ InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
+ action_suffix, empty);
}
void InitLevelArtworkInfo()
if (!validLevelSeries(leveldir_current))
return;
-#if 0
- printf("--> '%s'\n", artwork.gfx_current_identifier);
-#endif
-
/* when a new level series was selected, check if there was a change
in custom artwork stored in level series directory */
if (leveldir_current_identifier != leveldir_current->identifier)
if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
last_override_level_graphics != setup.override_level_graphics)
{
-#if 1
- printf("RELOADING GRAPHICS '%s' -> '%s' (-> '%s')\n",
+#if 0
+ printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
artwork.gfx_current_identifier,
artwork.gfx_current->identifier,
gfx_new_identifier);
FreeTileClipmasks();
InitTileClipmasks();
-#if 0
- artwork.gfx_current_identifier = gfx_new_identifier;
-#else
artwork.gfx_current_identifier = artwork.gfx_current->identifier;
-#endif
last_override_level_graphics = setup.override_level_graphics;
redraw_screen = TRUE;
if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
last_override_level_sounds != setup.override_level_sounds)
{
-#if 1
- printf("RELOADING SOUNDS '%s' -> '%s' (-> '%s')\n",
+#if 0
+ printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
artwork.snd_current_identifier,
- snd_new_identifier,
- artwork.snd_current->identifier);
+ artwork.snd_current->identifier,
+ snd_new_identifier);
#endif
/* set artwork path to send it to the sound server process */
InitReloadCustomSounds(snd_new_identifier);
ReinitializeSounds();
-#if 0
- artwork.snd_current_identifier = snd_new_identifier;
-#else
artwork.snd_current_identifier = artwork.snd_current->identifier;
-#endif
-
last_override_level_sounds = setup.override_level_sounds;
redraw_screen = TRUE;
InitReloadCustomMusic(mus_new_identifier);
ReinitializeMusic();
-#if 0
- artwork.mus_current_identifier = mus_new_identifier;
-#else
artwork.mus_current_identifier = artwork.mus_current->identifier;
-#endif
last_override_level_music = setup.override_level_music;
redraw_screen = TRUE;
SetDoorState(DOOR_OPEN_ALL);
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
}
-
-#if 0
- printf("<-- '%s'\n", artwork.gfx_current_identifier);
-#endif
}
void FreeGadgets()
void InitElementInfo()
{
-
int i, act, dir;
/* set values to -1 to identify later as "uninitialized" values */
}
}
-static void set_graphic_parameters(int graphic, int action, int *parameter)
+static void set_graphic_parameters(int graphic, int *parameter)
{
Bitmap *src_bitmap = getBitmapFromImageID(graphic);
int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
if (parameter[GFX_ARG_MODE_REVERSE])
graphic_info[graphic].anim_mode |= ANIM_REVERSE;
- /* set first frame of animation after determining animation mode */
- graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
-
/* automatically determine correct start frame, if not defined */
if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
graphic_info[graphic].anim_start_frame = 0;
else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
graphic_info[graphic].anim_start_frame =
graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+ else
+ graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
/* animation synchronized with global frame counter, not move position */
graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
-
- /* set global_sync for all animations with undefined "animation action" */
- if (parameter[GFX_ARG_GLOBAL_SYNC] == ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_global_sync =
- (action == ACTION_DEFAULT ? TRUE : FALSE);
-
- /* "linear" animations are never globally synchronized */
- if (parameter[GFX_ARG_MODE_LINEAR])
- graphic_info[graphic].anim_global_sync = FALSE;
}
static void InitGraphicInfo()
{
static boolean clipmasks_initialized = FALSE;
- static int gfx_action[NUM_IMAGE_FILES];
int i;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
Pixmap src_pixmap;
image_files = getCurrentImageList();
- /* set temporary graphics action field to default value */
- for (i=0; i<NUM_IMAGE_FILES; i++)
- gfx_action[i] = ACTION_DEFAULT;
-
- /* set temporary graphics action field from element_to_graphic list */
- i = 0;
- while (element_to_graphic[i].element > -1)
- {
- int action = element_to_graphic[i].action;
- int graphic = element_to_graphic[i].graphic;
-
- if (action == -1)
- action = ACTION_DEFAULT;
-
- gfx_action[graphic] = action;
-
- i++;
- }
-
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
if (clipmasks_initialized)
{
int src_x, src_y;
int first_frame, last_frame;
- set_graphic_parameters(i, gfx_action[i], image_files[i].parameter);
+ set_graphic_parameters(i, image_files[i].parameter);
/* now check if no animation frames are outside of the loaded image */
Error(ERR_RETURN, "custom graphic rejected for this element/action");
Error(ERR_RETURN_LINE, "-");
- set_graphic_parameters(i, gfx_action[i],
- image_files[i].default_parameter);
+ set_graphic_parameters(i, image_files[i].default_parameter);
}
last_frame = graphic_info[i].anim_frames - 1;
Error(ERR_RETURN, "custom graphic rejected for this element/action");
Error(ERR_RETURN_LINE, "-");
- set_graphic_parameters(i, gfx_action[i],
- image_files[i].default_parameter);
+ set_graphic_parameters(i, image_files[i].default_parameter);
}
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
/* determine all loop sounds and identify certain sound classes */
- for (j=0; sound_action_properties[j].text; j++)
+ for (j=0; element_action_info[j].suffix; j++)
{
- int len_action_text = strlen(sound_action_properties[j].text);
+ int len_action_text = strlen(element_action_info[j].suffix);
if (len_action_text < len_effect_text &&
strcmp(&sound_files[i].token[len_effect_text - len_action_text],
- sound_action_properties[j].text) == 0)
+ element_action_info[j].suffix) == 0)
{
- sound_effect_properties[i] = sound_action_properties[j].value;
+ sound_effect_properties[i] = element_action_info[j].value;
- if (sound_action_properties[j].is_loop)
+ if (element_action_info[j].is_loop_sound)
sound_info[i].loop = TRUE;
}
}
int sound_action = ACTION_DIGGING;
int j = 0;
- while (sound_action_properties[j].text)
+ while (element_action_info[j].suffix)
{
- if (sound_action_properties[j].value == sound_action)
+ if (element_action_info[j].value == sound_action)
printf("element %d, sound action '%s' == %d\n",
- element, sound_action_properties[j].text,
+ element, element_action_info[j].suffix,
element_info_[element].sound[sound_action]);
j++;
}