(level.em_slippery_gems &&
engine_version > VERSION_IDENT(2,0,1)));
}
+
+ /* dynamically adjust element properties according to game engine version */
+ if (engine_version < RELEASE_IDENT(2,2,0,7))
+ {
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ element_info[element].push_delay_fixed = 2;
+ element_info[element].push_delay_random = 8;
+ }
+ }
}
static void InitGlobal()