rnd-20060407-1-src
[rocksndiamonds.git] / src / init.c
index eac7d298c4f0ce812cb954f21e3b08953040d569..28fda4e084bded0987e95063d08a0493bea107d6 100644 (file)
@@ -66,6 +66,11 @@ static int copy_properties[][5] =
     EL_PACMAN_LEFT,            EL_PACMAN_RIGHT,
     EL_PACMAN_UP,              EL_PACMAN_DOWN
   },
+  {
+    EL_YAMYAM,
+    EL_YAMYAM_LEFT,            EL_YAMYAM_RIGHT,
+    EL_YAMYAM_UP,              EL_YAMYAM_DOWN
+  },
   {
     EL_MOLE,
     EL_MOLE_LEFT,              EL_MOLE_RIGHT,
@@ -320,7 +325,7 @@ void InitElementGraphicInfo()
       element_info[i].graphic[act] = -1;
       element_info[i].crumbled[act] = -1;
 
-      for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+      for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
       {
        element_info[i].direction_graphic[act][dir] = -1;
        element_info[i].direction_crumbled[act][dir] = -1;
@@ -404,7 +409,7 @@ void InitElementGraphicInfo()
     if (crumbled)
     {
       if (direction < 0)
-       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+       for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
          element_info[element].direction_crumbled[action][dir] = -1;
 
       if (direction > -1)
@@ -415,7 +420,7 @@ void InitElementGraphicInfo()
     else
     {
       if (direction < 0)
-       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+       for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
          element_info[element].direction_graphic[action][dir] = -1;
 
       if (direction > -1)
@@ -443,7 +448,7 @@ void InitElementGraphicInfo()
        element_info[i].crumbled[act] =
          element_info[crumbled_like].crumbled[act];
       for (act = 0; act < NUM_ACTIONS; act++)
-       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+       for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
          element_info[i].direction_crumbled[act][dir] =
            element_info[crumbled_like].direction_crumbled[act][dir];
     }
@@ -452,7 +457,7 @@ void InitElementGraphicInfo()
     {
       element_info[i].graphic[ACTION_DIGGING] =
        element_info[diggable_like].graphic[ACTION_DIGGING];
-      for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+      for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
        element_info[i].direction_graphic[ACTION_DIGGING][dir] =
          element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
     }
@@ -489,7 +494,7 @@ void InitElementGraphicInfo()
       if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
        element_info[i].crumbled[act] = -1;
 
-      for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+      for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
       {
        graphic = element_info[i].direction_graphic[act][dir];
        if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
@@ -508,7 +513,7 @@ void InitElementGraphicInfo()
   {
     for (act = 0; act < NUM_ACTIONS; act++)
     {
-      for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+      for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
       {
        int graphic = element_info[i].direction_graphic[act][dir];
        int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
@@ -566,8 +571,8 @@ void InitElementGraphicInfo()
   {
     int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
     int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
-    int default_direction_graphic[NUM_DIRECTIONS];
-    int default_direction_crumbled[NUM_DIRECTIONS];
+    int default_direction_graphic[NUM_DIRECTIONS_FULL];
+    int default_direction_crumbled[NUM_DIRECTIONS_FULL];
 
     if (default_graphic == -1)
       default_graphic = IMG_UNKNOWN;
@@ -580,7 +585,7 @@ void InitElementGraphicInfo()
       default_crumbled = IMG_EMPTY;
 #endif
 
-    for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+    for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
     {
       default_direction_graphic[dir] =
        element_info[i].direction_graphic[ACTION_DEFAULT][dir];
@@ -653,7 +658,7 @@ void InitElementGraphicInfo()
        default_action_crumbled = default_crumbled;
 #endif
 
-      for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+      for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
       {
        /* use action graphic as the default direction graphic, if undefined */
        int default_action_direction_graphic = element_info[i].graphic[act];
@@ -712,6 +717,8 @@ void InitElementGraphicInfo()
     }
   }
 
+#if 0
+  /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
   /* set animation mode to "none" for each graphic with only 1 frame */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
@@ -725,7 +732,7 @@ void InitElementGraphicInfo()
       if (graphic_info[crumbled].anim_frames == 1)
        graphic_info[crumbled].anim_mode = ANIM_NONE;
 
-      for (dir = 0; dir < NUM_DIRECTIONS; dir++)
+      for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
       {
        graphic = element_info[i].direction_graphic[act][dir];
        crumbled = element_info[i].direction_crumbled[act][dir];
@@ -737,6 +744,7 @@ void InitElementGraphicInfo()
       }
     }
   }
+#endif
 
 #if 0
 #if DEBUG
@@ -1681,7 +1689,7 @@ static int get_special_property_bit(int element, int property_bit_nr)
     { EL_SP_MURPHY,            0       },
     { EL_SOKOBAN_FIELD_PLAYER, 0       },
 
-    /* all element that can move may be able to also move into acid */
+    /* all elements that can move may be able to also move into acid */
     { EL_BUG,                  1       },
     { EL_BUG_LEFT,             1       },
     { EL_BUG_RIGHT,            1       },
@@ -1703,6 +1711,10 @@ static int get_special_property_bit(int element, int property_bit_nr)
     { EL_BD_FIREFLY_UP,                4       },
     { EL_BD_FIREFLY_DOWN,      4       },
     { EL_YAMYAM,               5       },
+    { EL_YAMYAM_LEFT,          5       },
+    { EL_YAMYAM_RIGHT,         5       },
+    { EL_YAMYAM_UP,            5       },
+    { EL_YAMYAM_DOWN,          5       },
     { EL_DARK_YAMYAM,          6       },
     { EL_ROBOT,                        7       },
     { EL_PACMAN,               8       },
@@ -1723,6 +1735,7 @@ static int get_special_property_bit(int element, int property_bit_nr)
     { EL_SP_ELECTRON,          15      },
     { EL_BALLOON,              16      },
     { EL_SPRING,               17      },
+    { EL_EMC_ANDROID,          18      },
 
     { -1,                      -1      },
   };
@@ -1788,6 +1801,55 @@ boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
   return FALSE;
 }
 
+#if 1
+static void resolve_group_element(int group_element, int recursion_depth)
+{
+  static int group_nr;
+  static struct ElementGroupInfo *group;
+  struct ElementGroupInfo *actual_group = element_info[group_element].group;
+  int i;
+
+  if (actual_group == NULL)                    /* not yet initialized */
+    return;
+
+  if (recursion_depth > NUM_GROUP_ELEMENTS)    /* recursion too deep */
+  {
+    Error(ERR_WARN, "recursion too deep when resolving group element %d",
+         group_element - EL_GROUP_START + 1);
+
+    /* replace element which caused too deep recursion by question mark */
+    group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
+
+    return;
+  }
+
+  if (recursion_depth == 0)                    /* initialization */
+  {
+    group = actual_group;
+    group_nr = group_element - EL_GROUP_START;
+
+    group->num_elements_resolved = 0;
+    group->choice_pos = 0;
+  }
+
+  for (i = 0; i < actual_group->num_elements; i++)
+  {
+    int element = actual_group->element[i];
+
+    if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
+      break;
+
+    if (IS_GROUP_ELEMENT(element))
+      resolve_group_element(element, recursion_depth + 1);
+    else
+    {
+      group->element_resolved[group->num_elements_resolved++] = element;
+      element_info[element].in_group[group_nr] = TRUE;
+    }
+  }
+}
+#endif
+
 void InitElementPropertiesStatic()
 {
   static int ep_diggable[] =
@@ -1834,6 +1896,7 @@ void InitElementPropertiesStatic()
     EL_EMC_KEY_7,
     EL_EMC_KEY_8,
     EL_DYNAMITE,
+    EL_EM_DYNAMITE,
     EL_DYNABOMB_INCREASE_NUMBER,
     EL_DYNABOMB_INCREASE_SIZE,
     EL_DYNABOMB_INCREASE_POWER,
@@ -2198,8 +2261,10 @@ void InitElementPropertiesStatic()
     EL_MOLE,
 
     /* new elements */
-    EL_DYNAMITE_ACTIVE,
     EL_DYNAMITE,
+    EL_DYNAMITE_ACTIVE,
+    EL_EM_DYNAMITE,
+    EL_EM_DYNAMITE_ACTIVE,
     EL_DYNABOMB_PLAYER_1_ACTIVE,
     EL_DYNABOMB_PLAYER_2_ACTIVE,
     EL_DYNABOMB_PLAYER_3_ACTIVE,
@@ -2479,8 +2544,10 @@ void InitElementPropertiesStatic()
     EL_MOLE,
 
     /* elements that can explode by explosion or by dragonfire */
-    EL_DYNAMITE_ACTIVE,
     EL_DYNAMITE,
+    EL_DYNAMITE_ACTIVE,
+    EL_EM_DYNAMITE,
+    EL_EM_DYNAMITE_ACTIVE,
     EL_DYNABOMB_PLAYER_1_ACTIVE,
     EL_DYNABOMB_PLAYER_2_ACTIVE,
     EL_DYNABOMB_PLAYER_3_ACTIVE,
@@ -3167,6 +3234,7 @@ void InitElementPropertiesStatic()
     EL_AMOEBA_DRY,
     EL_AMOEBA_FULL,
     EL_BD_AMOEBA,
+    EL_EMC_DRIPPER,
 
     -1
   };
@@ -3177,11 +3245,12 @@ void InitElementPropertiesStatic()
     EL_AMOEBA_DRY,
     EL_AMOEBA_FULL,
     EL_BD_AMOEBA,
+    EL_EMC_DRIPPER,
 
     -1
   };
 
-  static int ep_has_content[] =
+  static int ep_has_editor_content[] =
   {
     EL_PLAYER_1,
     EL_PLAYER_2,
@@ -3189,11 +3258,16 @@ void InitElementPropertiesStatic()
     EL_PLAYER_4,
     EL_SP_MURPHY,
     EL_YAMYAM,
+    EL_YAMYAM_LEFT,
+    EL_YAMYAM_RIGHT,
+    EL_YAMYAM_UP,
+    EL_YAMYAM_DOWN,
     EL_AMOEBA_WET,
     EL_AMOEBA_DRY,
     EL_AMOEBA_FULL,
     EL_BD_AMOEBA,
     EL_EMC_MAGIC_BALL,
+    EL_EMC_ANDROID,
 
     -1
   };
@@ -3213,6 +3287,7 @@ void InitElementPropertiesStatic()
     EL_AMOEBA_FULL,
     EL_GAME_OF_LIFE,
     EL_BIOMAZE,
+    EL_EMC_DRIPPER,
 
     -1
   };
@@ -3220,6 +3295,7 @@ void InitElementPropertiesStatic()
   static int ep_active_bomb[] =
   {
     EL_DYNAMITE_ACTIVE,
+    EL_EM_DYNAMITE_ACTIVE,
     EL_DYNABOMB_PLAYER_1_ACTIVE,
     EL_DYNABOMB_PLAYER_2_ACTIVE,
     EL_DYNABOMB_PLAYER_3_ACTIVE,
@@ -3290,6 +3366,7 @@ void InitElementPropertiesStatic()
     EL_EMC_GATE_7_GRAY_ACTIVE,
     EL_EMC_GATE_8_GRAY_ACTIVE,
     EL_DYNAMITE,
+    EL_EM_DYNAMITE,
     EL_INVISIBLE_STEELWALL,
     EL_INVISIBLE_WALL,
     EL_INVISIBLE_SAND,
@@ -3526,7 +3603,7 @@ void InitElementPropertiesStatic()
     { ep_keygate,                      EP_KEYGATE                      },
     { ep_amoeboid,                     EP_AMOEBOID                     },
     { ep_amoebalive,                   EP_AMOEBALIVE                   },
-    { ep_has_content,                  EP_HAS_CONTENT                  },
+    { ep_has_editor_content,           EP_HAS_EDITOR_CONTENT           },
     { ep_can_turn_each_move,           EP_CAN_TURN_EACH_MOVE           },
     { ep_can_grow,                     EP_CAN_GROW                     },
     { ep_active_bomb,                  EP_ACTIVE_BOMB                  },
@@ -3602,6 +3679,17 @@ void InitElementPropertiesEngine(int engine_version)
      property (which means that conditional property changes must be set to
      a reliable default value before) */
 
+#if 1
+  /* ---------- recursively resolve group elements ------------------------- */
+
+  for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+    for (j = 0; j < NUM_GROUP_ELEMENTS; j++)
+      element_info[i].in_group[j] = FALSE;
+
+  for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+    resolve_group_element(EL_GROUP_START + i, 0);
+#endif
+
   /* set all special, combined or engine dependent element properties */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
@@ -3741,6 +3829,12 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
                                 IS_PASSABLE_INSIDE(i)));
 
+    /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
+    for (j = 0; j < level.num_android_clone_elements; j++)
+      SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
+                  (i != EL_EMPTY &&
+                   IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
+
     /* ---------- CAN_CHANGE ----------------------------------------------- */
     SET_PROPERTY(i, EP_CAN_CHANGE, FALSE);     /* default: cannot change */
     for (j = 0; j < element_info[i].num_change_pages; j++)
@@ -4128,7 +4222,7 @@ static void InitArtworkConfig()
   static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
   static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
   static char *action_id_suffix[NUM_ACTIONS + 1];
-  static char *direction_id_suffix[NUM_DIRECTIONS + 1];
+  static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
   static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
   static char *level_id_suffix[MAX_LEVELS + 1];
   static char *dummy[1] = { NULL };
@@ -4202,9 +4296,9 @@ static void InitArtworkConfig()
     action_id_suffix[i] = element_action_info[i].suffix;
   action_id_suffix[NUM_ACTIONS] = NULL;
 
-  for (i = 0; i < NUM_DIRECTIONS; i++)
+  for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
     direction_id_suffix[i] = element_direction_info[i].suffix;
-  direction_id_suffix[NUM_DIRECTIONS] = NULL;
+  direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
 
   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
     special_id_suffix[i] = special_suffix_info[i].suffix;
@@ -4514,14 +4608,20 @@ static char *getNewArtworkIdentifier(int type)
 
 void ReloadCustomArtwork(int force_reload)
 {
-  char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
-  char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
-  char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+  char *gfx_new_identifier;
+  char *snd_new_identifier;
+  char *mus_new_identifier;
   boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
   boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
   boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
   boolean redraw_screen = FALSE;
 
+  force_reload_gfx |= AdjustGraphicsForEMC();
+
+  gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+  snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+  mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+
   if (gfx_new_identifier != NULL || force_reload_gfx)
   {
 #if 0