if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
- /* !!! FIX ME (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
#if 1
+ /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
for (i = IMG_EMC_OBJECT; i <= IMG_EMC_TITLE; i++)
InitElementSmallImagesScaledUp(i);
#endif
}
+#if 1
+/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
void SetBitmaps_EM(Bitmap **em_bitmap)
{
em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
em_bitmap[2] = graphic_info[IMG_EMC_SPRITE].bitmap;
em_bitmap[3] = graphic_info[IMG_EMC_TITLE].bitmap;
}
+#endif
static int getFontBitmapID(int font_nr)
{