gadgets_initialized = TRUE;
}
+inline void InitElementSmallImagesScaledUp(int graphic)
+{
+ CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
+}
+
void InitElementSmallImages()
{
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
/* initialize normal images from static configuration */
for (i = 0; element_to_graphic[i].element > -1; i++)
- CreateImageWithSmallImages(element_to_graphic[i].graphic);
+ InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
/* initialize special images from static configuration */
for (i = 0; element_to_special_graphic[i].element > -1; i++)
- CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
+ InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
/* initialize images from dynamic configuration */
for (i = 0; i < num_property_mappings; i++)
if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
- CreateImageWithSmallImages(property_mapping[i].artwork_index);
+ InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
+
+#if 1
+ /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
+ for (i = IMG_EMC_OBJECT; i <= IMG_EMC_TITLE; i++)
+ InitElementSmallImagesScaledUp(i);
+#endif
}
+#if 1
+/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
+void SetBitmaps_EM(Bitmap **em_bitmap)
+{
+ em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
+ em_bitmap[1] = graphic_info[IMG_EMC_SCORE].bitmap;
+ em_bitmap[2] = graphic_info[IMG_EMC_SPRITE].bitmap;
+ em_bitmap[3] = graphic_info[IMG_EMC_TITLE].bitmap;
+}
+#endif
+
static int getFontBitmapID(int font_nr)
{
int special = -1;
graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
graphic_info[graphic].diggable_like = -1; /* do not use clone element */
graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
- graphic_info[graphic].scale_up_factor = 0; /* default: no scaling up */
+ graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
graphic_info[graphic].anim_delay_fixed = 0;
graphic_info[graphic].anim_delay_random = 0;
graphic_info[graphic].post_delay_fixed = 0;
/* optional zoom factor for scaling up the image to a larger size */
if (parameter[GFX_ARG_SCALE_UP] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP];
+ if (graphic_info[graphic].scale_up_factor < 1)
+ graphic_info[graphic].scale_up_factor = 1; /* no scaling */
/* this is only used for player "boring" and "sleeping" actions */
if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)