{
EL_BETON,
EL_MAUERWERK,
+ EL_MAUER_LEBT,
EL_FELSBODEN,
EL_AUSGANG_ZU,
EL_AUSGANG_ACT,
EL_MORAST_LEER,
EL_SIEB_VOLL,
EL_SIEB_LEER,
+ EL_SIEB_TOT,
+ EL_SIEB2_VOLL,
+ EL_SIEB2_LEER,
+ EL_SIEB2_TOT,
EL_LIFE,
EL_LIFE_ASYNC,
EL_BADEWANNE1,
EL_FELSBODEN,
EL_FELSBROCKEN,
EL_EDELSTEIN,
+ EL_EDELSTEIN2,
+ EL_EDELSTEIN3,
EL_DIAMANT,
EL_BOMBE,
EL_KOKOSNUSS,
EL_KAEFER,
EL_FLIEGER,
EL_MAMPFER,
+ EL_MAMPFER2,
EL_ZOMBIE,
EL_PACMAN
};
static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
+ static int ep_mauer[] =
+ {
+ EL_BETON,
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X,
+ EL_AUSGANG_ZU,
+ EL_AUSGANG_ACT,
+ EL_AUSGANG_AUF,
+ EL_MAUERWERK,
+ EL_FELSBODEN,
+ EL_MAUER_LEBT,
+ EL_MAUERND
+ };
+ static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
+
static int ep_can_fall[] =
{
EL_FELSBROCKEN,
EL_EDELSTEIN,
+ EL_EDELSTEIN2,
+ EL_EDELSTEIN3,
EL_DIAMANT,
EL_BOMBE,
EL_KOKOSNUSS,
EL_TROPFEN,
EL_MORAST_VOLL,
EL_SIEB_VOLL,
+ EL_SIEB2_VOLL,
EL_ZEIT_VOLL,
EL_ZEIT_LEER
};
{
EL_FELSBROCKEN,
EL_EDELSTEIN,
+ EL_EDELSTEIN2,
+ EL_EDELSTEIN3,
EL_DIAMANT,
EL_SCHLUESSEL1,
EL_SCHLUESSEL2,
{
EL_FELSBROCKEN,
EL_EDELSTEIN,
+ EL_EDELSTEIN2,
+ EL_EDELSTEIN3,
EL_DIAMANT
};
static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
EL_KAEFER,
EL_FLIEGER,
EL_MAMPFER,
+ EL_MAMPFER2,
EL_ZOMBIE,
EL_PACMAN
};
EL_KAEFER,
EL_FLIEGER,
EL_MAMPFER,
+ EL_MAMPFER2,
EL_ZOMBIE,
EL_PACMAN,
EL_TROPFEN,
};
static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
+ static int ep_mampf2[] =
+ {
+ EL_ERDREICH,
+ EL_KAEFER,
+ EL_FLIEGER,
+ EL_MAMPFER,
+ EL_ZOMBIE,
+ EL_PACMAN,
+ EL_TROPFEN,
+ EL_AMOEBE_TOT,
+ EL_AMOEBE_NASS,
+ EL_AMOEBE_NORM,
+ EL_AMOEBE_VOLL,
+ EL_EDELSTEIN,
+ EL_EDELSTEIN2,
+ EL_EDELSTEIN3,
+ EL_DIAMANT
+ };
+ static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
+
static long ep_bit[] =
{
EP_BIT_AMOEBALIVE,
EP_BIT_MASSIV,
EP_BIT_SLIPPERY,
EP_BIT_ENEMY,
+ EP_BIT_MAUER,
EP_BIT_CAN_FALL,
EP_BIT_CAN_SMASH,
EP_BIT_CAN_CHANGE,
EP_BIT_CAN_MOVE,
EP_BIT_COULD_MOVE,
EP_BIT_DONT_TOUCH,
- EP_BIT_DONT_GO_TO
+ EP_BIT_DONT_GO_TO,
+ EP_BIT_MAMPF2
};
static int *ep_array[] =
{
ep_massiv,
ep_slippery,
ep_enemy,
+ ep_mauer,
ep_can_fall,
ep_can_smash,
ep_can_change,
ep_can_move,
ep_could_move,
ep_dont_touch,
- ep_dont_go_to
+ ep_dont_go_to,
+ ep_mampf2
};
static int *ep_num[] =
{
&ep_massiv_num,
&ep_slippery_num,
&ep_enemy_num,
+ &ep_mauer_num,
&ep_can_fall_num,
&ep_can_smash_num,
&ep_can_change_num,
&ep_can_move_num,
&ep_could_move_num,
&ep_dont_touch_num,
- &ep_dont_go_to_num
+ &ep_dont_go_to_num,
+ &ep_mampf2_num
};
static int num_properties = sizeof(ep_num)/sizeof(int *);