added compatibility code for new score screens for "Snake Bite" graphics
[rocksndiamonds.git] / src / init.c
index 8b0d8ef39600de69f49b8916bea19047334d759c..23d9b976b92607a97be80686fce6634369406d42 100644 (file)
 #define CONFIG_TOKEN_FONT_INITIAL              "font.initial"
 #define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL       "global.busy_initial"
 #define CONFIG_TOKEN_GLOBAL_BUSY               "global.busy"
+#define CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD     "global.busy_playfield"
 #define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL        "background.LOADING_INITIAL"
 #define CONFIG_TOKEN_BACKGROUND_LOADING                "background.LOADING"
 
 #define INITIAL_IMG_GLOBAL_BUSY_INITIAL                0
 #define INITIAL_IMG_GLOBAL_BUSY                        1
-#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 2
-#define INITIAL_IMG_BACKGROUND_LOADING         3
+#define INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD      2
 
-#define NUM_INITIAL_IMAGES                     4
+#define NUM_INITIAL_IMAGES_BUSY                        3
+
+#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 3
+#define INITIAL_IMG_BACKGROUND_LOADING         4
+
+#define NUM_INITIAL_IMAGES                     5
 
 
 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
@@ -120,25 +125,28 @@ static void SetLoadingBackgroundImage(void)
   graphic_info = graphic_info_last;
 }
 
-static void DrawInitAnim(void)
+static void DrawInitAnim(boolean only_when_loading)
 {
   struct GraphicInfo *graphic_info_last = graphic_info;
   int graphic = (game_status_last_screen == -1 ?
                 INITIAL_IMG_GLOBAL_BUSY_INITIAL :
-                INITIAL_IMG_GLOBAL_BUSY);
+                game_status == GAME_MODE_LOADING ?
+                INITIAL_IMG_GLOBAL_BUSY :
+                INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD);
   struct MenuPosInfo *busy = (game_status_last_screen == -1 ?
                              &init_last.busy_initial :
-                             &init_last.busy);
+                             game_status == GAME_MODE_LOADING ?
+                             &init_last.busy :
+                             &init_last.busy_playfield);
   static unsigned int action_delay = 0;
   unsigned int action_delay_value = GameFrameDelay;
   int sync_frame = FrameCounter;
   int x, y;
 
-
   // prevent OS (Windows) from complaining about program not responding
   CheckQuitEvent();
 
-  if (game_status != GAME_MODE_LOADING)
+  if (game_status != GAME_MODE_LOADING && only_when_loading)
     return;
 
   if (image_initial[graphic].bitmap == NULL || window == NULL)
@@ -148,12 +156,12 @@ static void DrawInitAnim(void)
     return;
 
   if (busy->x == -1)
-    busy->x = WIN_XSIZE / 2;
+    busy->x = (game_status == GAME_MODE_LOADING ? WIN_XSIZE / 2 : SXSIZE / 2);
   if (busy->y == -1)
-    busy->y = WIN_YSIZE / 2;
+    busy->y = (game_status == GAME_MODE_LOADING ? WIN_YSIZE / 2 : SYSIZE / 2);
 
-  x = ALIGNED_TEXT_XPOS(busy);
-  y = ALIGNED_TEXT_YPOS(busy);
+  x = (game_status == GAME_MODE_LOADING ? 0 : SX) + ALIGNED_TEXT_XPOS(busy);
+  y = (game_status == GAME_MODE_LOADING ? 0 : SY) + ALIGNED_TEXT_YPOS(busy);
 
   graphic_info = image_initial;
 
@@ -1922,6 +1930,16 @@ static void InitGraphicCompatibilityInfo(void)
        // process all images which default to same image as "global.door"
        if (strEqual(fi->default_filename, fi_global_door->default_filename))
        {
+         // skip all images that are cloned from images that default to same
+         // image as "global.door", but that are redefined to something else
+         if (graphic_info[i].clone_from != -1)
+         {
+           int cloned_graphic = graphic_info[i].clone_from;
+
+           if (getImageListEntryFromImageID(cloned_graphic)->redefined)
+             continue;
+         }
+
 #if 0
          Debug("init:InitGraphicCompatibilityInfo",
                "special treatment needed for token '%s'", fi->token);
@@ -1934,6 +1952,18 @@ static void InitGraphicCompatibilityInfo(void)
     }
   }
 
+  // special compatibility handling for "Snake Bite" graphics set
+  if (strPrefix(leveldir_current->identifier, "snake_bite"))
+  {
+    Bitmap *bitmap = graphic_info[IMG_BACKGROUND_SCORES].bitmap;
+
+    BlitBitmap(bitmap, bitmap, 18,  66, 32, 480, 50,  66);
+    BlitBitmap(bitmap, bitmap, 466, 66, 32, 480, 434, 66);
+
+    ClearRectangle(bitmap, 2,   66, 32, 480);
+    ClearRectangle(bitmap, 514, 66, 32, 480);
+  }
+
   InitGraphicCompatibilityInfo_Doors();
 }
 
@@ -4904,6 +4934,9 @@ static void InitGlobal(void)
     global_anim_info[i].token_name = global_anim_name_info[i].token_name;
   }
 
+  // create hash to store URLs for global animations
+  anim_url_hash = newSetupFileHash();
+
   // create hash from image config list
   image_config_hash = newSetupFileHash();
   for (i = 0; image_config[i].token != NULL; i++)
@@ -5584,9 +5617,16 @@ static void InitGfx(void)
   {
     CONFIG_TOKEN_GLOBAL_BUSY_INITIAL,
     CONFIG_TOKEN_GLOBAL_BUSY,
+    CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD,
     CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
     CONFIG_TOKEN_BACKGROUND_LOADING
   };
+  struct MenuPosInfo *init_busy[NUM_INITIAL_IMAGES_BUSY] =
+  {
+    &init.busy_initial,
+    &init.busy,
+    &init.busy_playfield
+  };
   Bitmap *bitmap_font_initial = NULL;
   int parameter[NUM_INITIAL_IMAGES][NUM_GFX_ARGS];
   int i, j, k;
@@ -5751,6 +5791,13 @@ static void InitGfx(void)
 
   graphic_info = graphic_info_last;
 
+  for (i = 0; i < NUM_INITIAL_IMAGES_BUSY; i++)
+  {
+    // set image size for busy animations
+    init_busy[i]->width  = image_initial[i].width;
+    init_busy[i]->height = image_initial[i].height;
+  }
+
   SetLoadingBackgroundImage();
 
   ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);