rnd-20030730-2-src
[rocksndiamonds.git] / src / init.c
index 19e3230bc0eafec2ad75d6756dfd1d6d6d441b33..229cba0a6512abd9eb5794ade523d49b9689d00e 100644 (file)
@@ -411,24 +411,30 @@ void InitElementGraphicInfo()
     for (act=0; act<NUM_ACTIONS; act++)
     {
       element_info[i].graphic[act] = -1;
+      element_info[i].crumbled[act] = -1;
 
       for (dir=0; dir<NUM_DIRECTIONS; dir++)
+      {
        element_info[i].direction_graphic[act][dir] = -1;
+       element_info[i].direction_crumbled[act][dir] = -1;
+      }
     }
   }
 
   /* initialize normal element/graphic mapping from static configuration */
   for (i=0; element_to_graphic[i].element > -1; i++)
   {
-    int element   = element_to_graphic[i].element;
-    int action    = element_to_graphic[i].action;
-    int direction = element_to_graphic[i].direction;
-    int graphic   = element_to_graphic[i].graphic;
+    int element      = element_to_graphic[i].element;
+    int action       = element_to_graphic[i].action;
+    int direction    = element_to_graphic[i].direction;
+    boolean crumbled = element_to_graphic[i].crumbled;
+    int graphic      = element_to_graphic[i].graphic;
 
     if (graphic_info[graphic].bitmap == NULL)
       continue;
 
-    if ((action > -1 || direction > -1) && el2img(element) != -1)
+    if ((action > -1 || direction > -1 || crumbled == TRUE) &&
+       el2img(element) != -1)
     {
       boolean base_redefined = getImageListEntry(el2img(element))->redefined;
       boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
@@ -444,10 +450,20 @@ void InitElementGraphicInfo()
     if (action < 0)
       action = ACTION_DEFAULT;
 
-    if (direction > -1)
-      element_info[element].direction_graphic[action][direction] = graphic;
+    if (crumbled)
+    {
+      if (direction > -1)
+       element_info[element].direction_crumbled[action][direction] = graphic;
+      else
+       element_info[element].crumbled[action] = graphic;
+    }
     else
-      element_info[element].graphic[action] = graphic;
+    {
+      if (direction > -1)
+       element_info[element].direction_graphic[action][direction] = graphic;
+      else
+       element_info[element].graphic[action] = graphic;
+    }
   }
 
   /* initialize normal element/graphic mapping from dynamic configuration */
@@ -458,6 +474,13 @@ void InitElementGraphicInfo()
     int direction = property_mapping[i].ext2_index;
     int special   = property_mapping[i].ext3_index;
     int graphic   = property_mapping[i].artwork_index;
+    boolean crumbled = FALSE;
+
+    if (special == GFX_SPECIAL_ARG_CRUMBLED)
+    {
+      special = -1;
+      crumbled = TRUE;
+    }
 
     if (graphic_info[graphic].bitmap == NULL)
       continue;
@@ -468,32 +491,87 @@ void InitElementGraphicInfo()
     if (action < 0)
       action = ACTION_DEFAULT;
 
-    if (direction < 0)
-      for (dir=0; dir<NUM_DIRECTIONS; dir++)
-       element_info[element].direction_graphic[action][dir] = -1;
-
-    if (direction > -1)
-      element_info[element].direction_graphic[action][direction] = graphic;
+    if (crumbled)
+    {
+      if (direction < 0)
+       for (dir=0; dir<NUM_DIRECTIONS; dir++)
+         element_info[element].direction_crumbled[action][dir] = -1;
+
+      if (direction > -1)
+       element_info[element].direction_crumbled[action][direction] = graphic;
+      else
+       element_info[element].crumbled[action] = graphic;
+    }
     else
-      element_info[element].graphic[action] = graphic;
+    {
+      if (direction < 0)
+       for (dir=0; dir<NUM_DIRECTIONS; dir++)
+         element_info[element].direction_graphic[action][dir] = -1;
+
+      if (direction > -1)
+       element_info[element].direction_graphic[action][direction] = graphic;
+      else
+       element_info[element].graphic[action] = graphic;
+    }
+  }
+
+  /* now copy all graphics that are defined to be cloned from other graphics */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+  {
+    int graphic = element_info[i].graphic[ACTION_DEFAULT];
+    int crumbled_like, diggable_like;
+
+    if (graphic == -1)
+      continue;
+
+    crumbled_like = graphic_info[graphic].crumbled_like;
+    diggable_like = graphic_info[graphic].diggable_like;
+
+    if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
+    {
+      for (act=0; act<NUM_ACTIONS; act++)
+       element_info[i].crumbled[act] =
+         element_info[crumbled_like].crumbled[act];
+      for (act=0; act<NUM_ACTIONS; act++)
+       for (dir=0; dir<NUM_DIRECTIONS; dir++)
+         element_info[i].direction_crumbled[act][dir] =
+           element_info[crumbled_like].direction_crumbled[act][dir];
+    }
+
+    if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
+    {
+      element_info[i].graphic[ACTION_DIGGING] =
+       element_info[diggable_like].graphic[ACTION_DIGGING];
+      for (dir=0; dir<NUM_DIRECTIONS; dir++)
+       element_info[i].direction_graphic[ACTION_DIGGING][dir] =
+         element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
+    }
   }
 
   /* now set all '-1' values to element specific default values */
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
     int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
+    int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
     int default_direction_graphic[NUM_DIRECTIONS];
+    int default_direction_crumbled[NUM_DIRECTIONS];
 
     if (default_graphic == -1)
       default_graphic = IMG_CHAR_QUESTION;
+    if (default_crumbled == -1)
+      default_crumbled = IMG_EMPTY;
 
     for (dir=0; dir<NUM_DIRECTIONS; dir++)
     {
       default_direction_graphic[dir] =
        element_info[i].direction_graphic[ACTION_DEFAULT][dir];
+      default_direction_crumbled[dir] =
+       element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
 
       if (default_direction_graphic[dir] == -1)
        default_direction_graphic[dir] = default_graphic;
+      if (default_direction_crumbled[dir] == -1)
+       default_direction_crumbled[dir] = default_crumbled;
     }
 
     for (act=0; act<NUM_ACTIONS; act++)
@@ -504,6 +582,7 @@ void InitElementGraphicInfo()
 
       /* generic default action graphic (defined by "[default]" directive) */
       int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
+      int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
 
       /* look for special default action graphic (classic game specific) */
       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
@@ -513,27 +592,46 @@ void InitElementGraphicInfo()
       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
        default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
 
+      if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
+       default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
+      if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
+       default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
+      if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
+       default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
+
       if (default_action_graphic == -1)
        default_action_graphic = default_graphic;
+      if (default_action_crumbled == -1)
+       default_action_crumbled = default_crumbled;
 
       for (dir=0; dir<NUM_DIRECTIONS; dir++)
       {
        int default_action_direction_graphic = element_info[i].graphic[act];
+       int default_action_direction_crumbled = element_info[i].crumbled[act];
 
        /* no graphic for current action -- use default direction graphic */
        if (default_action_direction_graphic == -1)
          default_action_direction_graphic =
            (act_remove ? IMG_EMPTY : default_direction_graphic[dir]);
+       if (default_action_direction_crumbled == -1)
+         default_action_direction_crumbled =
+           (act_remove ? IMG_EMPTY : default_direction_crumbled[dir]);
 
        if (element_info[i].direction_graphic[act][dir] == -1)
          element_info[i].direction_graphic[act][dir] =
            default_action_direction_graphic;
+       if (element_info[i].direction_crumbled[act][dir] == -1)
+         element_info[i].direction_crumbled[act][dir] =
+           default_action_direction_crumbled;
       }
 
       /* no graphic for this specific action -- use default action graphic */
       if (element_info[i].graphic[act] == -1)
        element_info[i].graphic[act] =
          (act_remove ? IMG_EMPTY : default_action_graphic);
+      if (element_info[i].crumbled[act] == -1)
+       element_info[i].crumbled[act] =
+         (act_remove ? IMG_EMPTY : default_action_crumbled);
     }
   }
 
@@ -597,6 +695,17 @@ void InitElementSpecialGraphicInfo()
   }
 }
 
+static int get_element_from_token(char *token)
+{
+  int i;
+
+  for (i=0; i < MAX_NUM_ELEMENTS; i++)
+    if (strcmp(element_info[i].token_name, token) == 0)
+      return i;
+
+  return -1;
+}
+
 static void set_graphic_parameters(int graphic, char **parameter_raw)
 {
   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
@@ -607,10 +716,15 @@ static void set_graphic_parameters(int graphic, char **parameter_raw)
 
   /* get integer values from string parameters */
   for (i=0; i < NUM_GFX_ARGS; i++)
+  {
     parameter[i] =
       get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
                          image_config_suffix[i].type);
 
+    if (image_config_suffix[i].type == TYPE_TOKEN)
+      parameter[i] = get_element_from_token(parameter_raw[i]);
+  }
+
   graphic_info[graphic].bitmap = src_bitmap;
 
   /* start with reliable default values */
@@ -620,6 +734,8 @@ static void set_graphic_parameters(int graphic, char **parameter_raw)
   graphic_info[graphic].height = TILEY;
   graphic_info[graphic].offset_x = 0;  /* one or both of these values ... */
   graphic_info[graphic].offset_y = 0;  /* ... will be corrected later */
+  graphic_info[graphic].crumbled_like = -1;    /* do not use clone element */
+  graphic_info[graphic].diggable_like = -1;    /* do not use clone element */
 
   /* optional x and y tile position of animation frame sequence */
   if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
@@ -701,6 +817,14 @@ static void set_graphic_parameters(int graphic, char **parameter_raw)
   /* animation synchronized with global frame counter, not move position */
   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
 
+  /* optional element for cloning crumble graphics */
+  if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
+
+  /* optional element for cloning digging graphics */
+  if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
+
   /* this is only used for toon animations */
   graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
   graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
@@ -754,6 +878,16 @@ static void InitGraphicInfo()
     int src_x, src_y;
     int first_frame, last_frame;
 
+#if 0
+    printf("::: image: '%s'\n", image->token);
+#endif
+
+#if 0
+    printf("::: image # %d: '%s' ['%s']\n",
+          i, image->token,
+          getTokenFromImageID(i));
+#endif
+
     set_graphic_parameters(i, image->parameter);
 
     /* now check if no animation frames are outside of the loaded image */
@@ -993,6 +1127,10 @@ static void InitSoundInfo()
     sound_effect_properties[i] = ACTION_OTHER;
     sound_info[i].loop = FALSE;
 
+#if 0
+    printf("::: sound %d: '%s'\n", i, sound->token);
+#endif
+
     /* determine all loop sounds and identify certain sound classes */
 
     for (j=0; element_action_info[j].suffix; j++)
@@ -1004,12 +1142,17 @@ static void InitSoundInfo()
                 element_action_info[j].suffix) == 0)
       {
        sound_effect_properties[i] = element_action_info[j].value;
+       sound_info[i].loop = element_action_info[j].is_loop_sound;
 
-       if (element_action_info[j].is_loop_sound)
-         sound_info[i].loop = TRUE;
+       break;
       }
     }
 
+#if 0
+    if (strcmp(sound->token, "custom_42") == 0)
+      printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
+#endif
+
     /* associate elements and some selected sound actions */
 
     for (j=0; j<MAX_NUM_ELEMENTS; j++)
@@ -2628,7 +2771,18 @@ void InitElementPropertiesEngine(int engine_version)
     /* ---------- CAN_EXPLODE ---------------------------------------------- */
     SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
                                     CAN_EXPLODE_SMASHED(i) ||
-                                    CAN_EXPLODE_BY_FIRE(i)));
+                                    CAN_EXPLODE_IMPACT(i)));
+
+    /* ---------- CAN_BE_CRUMBLED ------------------------------------------ */
+    SET_PROPERTY(i, EP_CAN_BE_CRUMBLED,
+                element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
+
+#if 0
+    if (CAN_BE_CRUMBLED(i))
+      printf("::: '%s' can be crumbled [%d]\n",
+            element_info[i].token_name,
+            element_info[i].crumbled[ACTION_DEFAULT]);
+#endif
   }
 
 #if 0
@@ -3041,6 +3195,18 @@ void InitLevelArtworkInfo()
 
 static void InitImages()
 {
+#if 1
+  setLevelArtworkDir(artwork.gfx_first);
+#endif
+
+#if 0
+  printf("::: InitImages ['%s', '%s'] ['%s', '%s']\n",
+        artwork.gfx_current_identifier,
+        artwork.gfx_current->identifier,
+        leveldir_current->graphics_set,
+        leveldir_current->graphics_path);
+#endif
+
   ReloadCustomImages();
 
   LoadCustomElementDescriptions();
@@ -3051,12 +3217,16 @@ static void InitImages()
 
 static void InitSound()
 {
+  setLevelArtworkDir(artwork.snd_first);
+
   InitReloadCustomSounds(artwork.snd_current->identifier);
   ReinitializeSounds();
 }
 
 static void InitMusic()
 {
+  setLevelArtworkDir(artwork.mus_first);
+
   InitReloadCustomMusic(artwork.mus_current->identifier);
   ReinitializeMusic();
 }
@@ -3090,10 +3260,22 @@ void ReloadCustomArtwork()
   static boolean last_override_level_graphics = FALSE;
   static boolean last_override_level_sounds = FALSE;
   static boolean last_override_level_music = FALSE;
+  static boolean last_own_level_graphics_set = FALSE;
+  static boolean last_own_level_sounds_set = FALSE;
+  static boolean last_own_level_music_set = FALSE;
+  boolean level_graphics_set_changed = FALSE;
+  boolean level_sounds_set_changed = FALSE;
+  boolean level_music_set_changed = FALSE;
   /* identifier for new artwork; default: artwork configured in setup */
+#if 0
   char *gfx_new_identifier = artwork.gfx_current->identifier;
   char *snd_new_identifier = artwork.snd_current->identifier;
   char *mus_new_identifier = artwork.mus_current->identifier;
+#else
+  char *gfx_new_identifier = artwork.gfx_current_identifier;
+  char *snd_new_identifier = artwork.snd_current_identifier;
+  char *mus_new_identifier = artwork.mus_current_identifier;
+#endif
   boolean redraw_screen = FALSE;
 
 #if 0
@@ -3101,18 +3283,16 @@ void ReloadCustomArtwork()
     leveldir_current_identifier = leveldir_current->identifier;
 #endif
 
-#if 1
+#if 0
   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
         leveldir_current->graphics_set);
   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
         leveldir_current->identifier);
 #endif
 
-#if 1
+#if 0
   printf("graphics --> '%s' ('%s')\n",
         artwork.gfx_current_identifier, artwork.gfx_current->filename);
-#endif
-#if 0
   printf("sounds   --> '%s' ('%s')\n",
         artwork.snd_current_identifier, artwork.snd_current->filename);
   printf("music    --> '%s' ('%s')\n",
@@ -3125,12 +3305,14 @@ void ReloadCustomArtwork()
 
   /* when a new level series was selected, check if there was a change
      in custom artwork stored in level series directory */
-  if (leveldir_current_identifier != leveldir_current->identifier)
+  if (1 || leveldir_current_identifier != leveldir_current->identifier)
   {
+#if 0
     char *identifier_old = leveldir_current_identifier;
+#endif
     char *identifier_new = leveldir_current->identifier;
 
-#if 1
+#if 0
     printf("::: 1: ['%s'] '%s', '%s' [%lx, %lx]\n",
           gfx_new_identifier, identifier_old, identifier_new,
           getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old),
@@ -3144,40 +3326,51 @@ void ReloadCustomArtwork()
             getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
       gfx_new_identifier = identifier_new;
 #else
-    if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new) == NULL)
-      gfx_new_identifier = setup.graphics_set;
-    else
+    if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
       gfx_new_identifier = identifier_new;
+    else
+      gfx_new_identifier = setup.graphics_set;
 #endif
 
-#if 1
-    if (leveldir_current_identifier == NULL)
-      leveldir_current_identifier = leveldir_current->identifier;
-#endif
-
+#if 0
     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_new) == NULL)
       snd_new_identifier = SOUNDS_SUBDIR;
     else if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
             getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
       snd_new_identifier = identifier_new;
+#else
+    if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+      snd_new_identifier = identifier_new;
+    else
+      snd_new_identifier = setup.sounds_set;
+#endif
 
+#if 0
     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) == NULL)
       mus_new_identifier = MUSIC_SUBDIR;
     else if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
             getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
       mus_new_identifier = identifier_new;
+#else
+    if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+      mus_new_identifier = identifier_new;
+    else
+      mus_new_identifier = setup.music_set;
+#endif
 
-#if 1
+#if 0
     printf("::: 2: ['%s'] '%s', '%s'\n",
           gfx_new_identifier, identifier_old, identifier_new);
 #endif
 
+#if 0
     leveldir_current_identifier = leveldir_current->identifier;
+#endif
   }
 
   /* custom level artwork configured in level series configuration file
      always overrides custom level artwork stored in level series directory
-     and (level independent) custom artwork configured in setup menue */
+     and (level independent) custom artwork configured in setup menu */
   if (leveldir_current->graphics_set != NULL)
     gfx_new_identifier = leveldir_current->graphics_set;
   if (leveldir_current->sounds_set != NULL)
@@ -3185,47 +3378,86 @@ void ReloadCustomArtwork()
   if (leveldir_current->music_set != NULL)
     mus_new_identifier = leveldir_current->music_set;
 
+  if (leveldir_current_identifier != leveldir_current->identifier)
+  {
+    if (last_own_level_graphics_set || leveldir_current->graphics_set != NULL)
+      level_graphics_set_changed = TRUE;
+
+    if (last_own_level_sounds_set || leveldir_current->sounds_set != NULL)
+      level_sounds_set_changed = TRUE;
+
+    if (last_own_level_music_set || leveldir_current->music_set != NULL)
+      level_music_set_changed = TRUE;
+
+    last_own_level_graphics_set = (leveldir_current->graphics_set != NULL);
+    last_own_level_sounds_set = (leveldir_current->sounds_set != NULL);
+    last_own_level_music_set = (leveldir_current->music_set != NULL);
+  }
+
 #if 1
-  printf("CHECKING OLD/NEW GFX:\n  OLD: '%s'\n  NEW: '%s' ['%s', '%s']\n",
+  leveldir_current_identifier = leveldir_current->identifier;
+#endif
+
+  if (setup.override_level_graphics)
+    gfx_new_identifier = artwork.gfx_current->identifier;
+  if (setup.override_level_sounds)
+    snd_new_identifier = artwork.snd_current->identifier;
+  if (setup.override_level_music)
+    mus_new_identifier = artwork.mus_current->identifier;
+
+
+#if 0
+  printf("CHECKING OLD/NEW GFX:\n  OLD: '%s'\n  NEW: '%s' ['%s', '%s'] [%d]\n",
         artwork.gfx_current_identifier, gfx_new_identifier,
-        artwork.gfx_current->identifier, leveldir_current->graphics_set);
+        artwork.gfx_current->identifier, leveldir_current->graphics_set,
+        level_graphics_set_changed);
 #endif
 
   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
-      last_override_level_graphics != setup.override_level_graphics)
+      last_override_level_graphics != setup.override_level_graphics ||
+      level_graphics_set_changed)
   {
+#if 0
+    printf("RELOADING GRAPHICS '%s' -> '%s' ['%s']\n",
+          artwork.gfx_current_identifier,
+          gfx_new_identifier,
+          artwork.gfx_current->identifier);
+#endif
+
 #if 0
     artwork.gfx_current =
       getTreeInfoFromIdentifier(artwork.gfx_first, gfx_new_identifier);
 #endif
-#if 1
+#if 0
     artwork.gfx_current_identifier = gfx_new_identifier;
 #endif
 
-#if 1
-    printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
-          artwork.gfx_current_identifier,
-          artwork.gfx_current->identifier,
-          gfx_new_identifier);
-#endif
-
+#if 0
     setLevelArtworkDir(artwork.gfx_first);
+#endif
 
     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
     InitImages();
 
+#if 0
+    printf("::: %d\n", menu.list_size[GAME_MODE_LEVELS]);
+#endif
+
     FreeTileClipmasks();
     InitTileClipmasks();
 #if 0
     artwork.gfx_current =
       getTreeInfoFromIdentifier(artwork.gfx_first, gfx_new_identifier);
 #endif
+#if 0
     printf("::: '%s', %lx\n", gfx_new_identifier, artwork.gfx_current);
+#endif
 
 #if 0
     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
 #endif
+    artwork.gfx_current_identifier = gfx_new_identifier;
     last_override_level_graphics = setup.override_level_graphics;
 
 #if 0
@@ -3237,7 +3469,8 @@ void ReloadCustomArtwork()
   }
 
   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
-      last_override_level_sounds != setup.override_level_sounds)
+      last_override_level_sounds != setup.override_level_sounds ||
+      level_sounds_set_changed)
   {
 #if 0
     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
@@ -3249,29 +3482,40 @@ void ReloadCustomArtwork()
     /* set artwork path to send it to the sound server process */
     setLevelArtworkDir(artwork.snd_first);
 
+    ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
     InitReloadCustomSounds(snd_new_identifier);
     ReinitializeSounds();
 
+#if 0
     artwork.snd_current =
       getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set);
     artwork.snd_current_identifier = artwork.snd_current->identifier;
+#endif
+    artwork.snd_current_identifier = snd_new_identifier;
     last_override_level_sounds = setup.override_level_sounds;
 
     redraw_screen = TRUE;
   }
 
   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
-      last_override_level_music != setup.override_level_music)
+      last_override_level_music != setup.override_level_music ||
+      level_music_set_changed)
   {
     /* set artwork path to send it to the sound server process */
     setLevelArtworkDir(artwork.mus_first);
 
+    ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
     InitReloadCustomMusic(mus_new_identifier);
     ReinitializeMusic();
 
+#if 0
     artwork.mus_current =
       getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set);
     artwork.mus_current_identifier = artwork.mus_current->identifier;
+#endif
+    artwork.mus_current_identifier = mus_new_identifier;
     last_override_level_music = setup.override_level_music;
 
     redraw_screen = TRUE;