fixed bug with handling networking packets if request dialog is active
[rocksndiamonds.git] / src / init.c
index a7657670cc1ee8e72c9db46cf963186d6e33ea75..2167984b663649481289e4d4c0c5f14be1670312 100644 (file)
@@ -5113,6 +5113,7 @@ static void InitGameInfo(void)
 {
   game.restart_level = FALSE;
   game.restart_game_message = NULL;
+  game.request_active = FALSE;
 }
 
 static void InitPlayerInfo(void)