rnd-20030726-1-src
[rocksndiamonds.git] / src / init.c
index 77cf39a00fdba9c92f5f0203782b86aaf47ba1ee..20a84d1e0b400be248f5db6ff50844f8946a16a5 100644 (file)
@@ -481,19 +481,19 @@ void InitElementGraphicInfo()
   /* now set all '-1' values to element specific default values */
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
-    int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
-    int default_action_direction_graphic[NUM_DIRECTIONS];
+    int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
+    int default_direction_graphic[NUM_DIRECTIONS];
 
-    if (default_action_graphic == -1)
-      default_action_graphic = IMG_CHAR_QUESTION;
+    if (default_graphic == -1)
+      default_graphic = IMG_CHAR_QUESTION;
 
     for (dir=0; dir<NUM_DIRECTIONS; dir++)
     {
-      default_action_direction_graphic[dir] =
+      default_direction_graphic[dir] =
        element_info[i].direction_graphic[ACTION_DEFAULT][dir];
 
-      if (default_action_direction_graphic[dir] == -1)
-       default_action_direction_graphic[dir] = default_action_graphic;
+      if (default_direction_graphic[dir] == -1)
+       default_direction_graphic[dir] = default_graphic;
     }
 
     for (act=0; act<NUM_ACTIONS; act++)
@@ -502,18 +502,32 @@ void InitElementGraphicInfo()
                            act == ACTION_SNAPPING ||
                            act == ACTION_COLLECTING);
 
+      /* generic default action graphic (defined by "[default]" directive) */
+      int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
+
+      /* look for special default action graphic (classic game specific) */
+      if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
+       default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
+      if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
+       default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
+      if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
+       default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
+
+      if (default_action_graphic == -1)
+       default_action_graphic = default_graphic;
+
       for (dir=0; dir<NUM_DIRECTIONS; dir++)
       {
-       int default_direction_graphic = element_info[i].graphic[act];
+       int default_action_direction_graphic = element_info[i].graphic[act];
 
        /* no graphic for current action -- use default direction graphic */
-       if (default_direction_graphic == -1)
-         default_direction_graphic =
-           (act_remove ? IMG_EMPTY : default_action_direction_graphic[dir]);
+       if (default_action_direction_graphic == -1)
+         default_action_direction_graphic =
+           (act_remove ? IMG_EMPTY : default_direction_graphic[dir]);
 
        if (element_info[i].direction_graphic[act][dir] == -1)
          element_info[i].direction_graphic[act][dir] =
-           default_direction_graphic;
+           default_action_direction_graphic;
       }
 
       /* no graphic for this specific action -- use default action graphic */
@@ -631,7 +645,7 @@ static void set_graphic_parameters(int graphic, char **parameter_raw)
     anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
   }
 
-  /* correct x or y offset dependant of vertical or horizontal frame order */
+  /* correct x or y offset dependent of vertical or horizontal frame order */
   if (parameter[GFX_ARG_VERTICAL])     /* frames are ordered vertically */
   {
     graphic_info[graphic].offset_y =
@@ -740,6 +754,10 @@ static void InitGraphicInfo()
     int src_x, src_y;
     int first_frame, last_frame;
 
+#if 0
+    printf("::: image: '%s'\n", image->token);
+#endif
+
     set_graphic_parameters(i, image->parameter);
 
     /* now check if no animation frames are outside of the loaded image */
@@ -872,48 +890,61 @@ static void InitElementSoundInfo()
          element_info[j].sound[action] = sound;
   }
 
-  /* initialize element/sound mapping from dynamic configuration */
+  /* initialize element class/sound mapping from dynamic configuration */
   for (i=0; i < num_property_mappings; i++)
   {
-    int element = property_mapping[i].base_index;
-    int action  = property_mapping[i].ext1_index;
-    int sound   = property_mapping[i].artwork_index;
+    int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+    int action        = property_mapping[i].ext1_index;
+    int sound         = property_mapping[i].artwork_index;
 
-    if (element >= MAX_NUM_ELEMENTS)
+    if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
       continue;
 
     if (action < 0)
       action = ACTION_DEFAULT;
 
-    element_info[element].sound[action] = sound;
+    for (j=0; j < MAX_NUM_ELEMENTS; j++)
+      if (strcmp(element_info[j].class_name,
+                element_info[element_class].class_name) == 0)
+       element_info[j].sound[action] = sound;
   }
 
-  /* initialize element class/sound mapping from dynamic configuration */
+  /* initialize element/sound mapping from dynamic configuration */
   for (i=0; i < num_property_mappings; i++)
   {
-    int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
-    int action        = property_mapping[i].ext1_index;
-    int sound         = property_mapping[i].artwork_index;
+    int element = property_mapping[i].base_index;
+    int action  = property_mapping[i].ext1_index;
+    int sound   = property_mapping[i].artwork_index;
 
-    if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
+    if (element >= MAX_NUM_ELEMENTS)
       continue;
 
     if (action < 0)
       action = ACTION_DEFAULT;
 
-    for (j=0; j < MAX_NUM_ELEMENTS; j++)
-      if (strcmp(element_info[j].class_name,
-                element_info[element_class].class_name) == 0)
-       element_info[j].sound[action] = sound;
+    element_info[element].sound[action] = sound;
   }
 
   /* now set all '-1' values to element specific default values */
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
-    int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
-
     for (act=0; act < NUM_ACTIONS; act++)
     {
+      /* generic default action sound (defined by "[default]" directive) */
+      int default_action_sound = element_info[EL_DEFAULT].sound[act];
+
+      /* look for special default action sound (classic game specific) */
+      if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
+       default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
+      if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
+       default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
+      if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
+       default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
+
+      /* look for element specific default sound (independent from action) */
+      if (element_info[i].sound[ACTION_DEFAULT] != -1)
+       default_action_sound = element_info[i].sound[ACTION_DEFAULT];
+
       /* no sound for this specific action -- use default action sound */
       if (element_info[i].sound[act] == -1)
        element_info[i].sound[act] = default_action_sound;
@@ -939,8 +970,10 @@ static void set_sound_parameters(int sound, char **parameter_raw)
 
 static void InitSoundInfo()
 {
+#if 0
   struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
   int num_property_mappings = getSoundListPropertyMappingSize();
+#endif
   int *sound_effect_properties;
   int num_sounds = getSoundListSize();
   int i, j;
@@ -964,6 +997,10 @@ static void InitSoundInfo()
     sound_effect_properties[i] = ACTION_OTHER;
     sound_info[i].loop = FALSE;
 
+#if 0
+    printf("::: sound: '%s'\n", sound->token);
+#endif
+
     /* determine all loop sounds and identify certain sound classes */
 
     for (j=0; element_action_info[j].suffix; j++)
@@ -981,6 +1018,11 @@ static void InitSoundInfo()
       }
     }
 
+#if 0
+    if (strcmp(sound->token, "custom_42") == 0)
+      printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
+#endif
+
     /* associate elements and some selected sound actions */
 
     for (j=0; j<MAX_NUM_ELEMENTS; j++)
@@ -1006,6 +1048,8 @@ static void InitSoundInfo()
 
   free(sound_effect_properties);
 
+#if 0
+  /* !!! now handled in InitElementSoundInfo() !!! */
   /* initialize element/sound mapping from dynamic configuration */
   for (i=0; i < num_property_mappings; i++)
   {
@@ -1016,8 +1060,12 @@ static void InitSoundInfo()
     if (action < 0)
       action = ACTION_DEFAULT;
 
+    printf("::: %d: %d, %d, %d ['%s']\n",
+          i, element, action, sound, element_info[element].token_name);
+
     element_info[element].sound[action] = sound;
   }
+#endif
 
 #if 0
   /* TEST ONLY */
@@ -1077,10 +1125,6 @@ static void ReinitializeSounds()
   InitSoundInfo();             /* sound properties mapping */
   InitElementSoundInfo();      /* element game sound mapping */
 
-#if 1
-  InitElementSoundInfo();      /* element game sound mapping */
-#endif
-
   InitPlaySoundLevel();                /* internal game sound settings */
 }
 
@@ -1503,6 +1547,9 @@ void InitElementPropertiesStatic()
     EL_GATE_2_GRAY,
     EL_GATE_3_GRAY,
     EL_GATE_4_GRAY,
+    EL_PENGUIN,
+    EL_PIG,
+    EL_DRAGON,
     -1
   };
 
@@ -1720,6 +1767,11 @@ void InitElementPropertiesStatic()
     EL_INVISIBLE_WALL,
     /* more than one murphy in a level results in an inactive clone */
     EL_SP_MURPHY_CLONE,
+    /* runtime elements*/
+    EL_SP_DISK_RED_ACTIVE,
+    EL_SP_TERMINAL_ACTIVE,
+    EL_SP_BUGGY_BASE_ACTIVATING,
+    EL_SP_BUGGY_BASE_ACTIVE,
     -1
   };
 
@@ -2215,7 +2267,9 @@ void InitElementPropertiesStatic()
     EL_DYNABOMB_INCREASE_NUMBER,
     EL_DYNABOMB_INCREASE_SIZE,
     EL_DYNABOMB_INCREASE_POWER,
+#if 0
     EL_SOKOBAN_OBJECT,
+#endif
     EL_SOKOBAN_FIELD_EMPTY,
     EL_SOKOBAN_FIELD_FULL,
     EL_WALL_EMERALD_RED,
@@ -2245,7 +2299,9 @@ void InitElementPropertiesStatic()
     EL_SP_PORT_VERTICAL,
     EL_SP_PORT_ANY,
     EL_SP_DISK_RED,
+#if 0
     EL_SP_DISK_YELLOW,
+#endif
     EL_SP_CHIP_SINGLE,
     EL_SP_CHIP_LEFT,
     EL_SP_CHIP_RIGHT,
@@ -2486,7 +2542,7 @@ void InitElementPropertiesEngine(int engine_version)
   InitElementPropertiesStatic();
 #endif
 
-  /* set all special, combined or engine dependant element properties */
+  /* set all special, combined or engine dependent element properties */
   for (i=0; i < MAX_NUM_ELEMENTS; i++)
   {
 #if 0
@@ -2585,7 +2641,7 @@ void InitElementPropertiesEngine(int engine_version)
     /* ---------- CAN_EXPLODE ---------------------------------------------- */
     SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
                                     CAN_EXPLODE_SMASHED(i) ||
-                                    CAN_EXPLODE_BY_FIRE(i)));
+                                    CAN_EXPLODE_IMPACT(i)));
   }
 
 #if 0
@@ -2631,6 +2687,7 @@ void InitElementPropertiesEngine(int engine_version)
                  engine_version > VERSION_IDENT(2,0,1)));
   }
 
+#if 0
   /* dynamically adjust element properties according to game engine version */
 #if 0
   if (engine_version < RELEASE_IDENT(2,2,0,7))
@@ -2644,6 +2701,7 @@ void InitElementPropertiesEngine(int engine_version)
       element_info[element].push_delay_random = 8;
     }
   }
+#endif
 }
 
 static void InitGlobal()
@@ -2712,7 +2770,7 @@ void Execute_Command(char *command)
     if (access(filename, F_OK) != 0)
       Error(ERR_EXIT, "cannot open file '%s'", filename);
 
-    LoadLevelFromFilename(filename);
+    LoadLevelFromFilename(&level, filename);
     DumpLevel(&level);
 
     exit(0);
@@ -2777,6 +2835,16 @@ static void InitArtworkInfo()
   LoadArtworkInfo();
 }
 
+static char *get_string_in_brackets(char *string)
+{
+  char *string_in_brackets = checked_malloc(strlen(string) + 3);
+
+  sprintf(string_in_brackets, "[%s]", string);
+
+  return string_in_brackets;
+}
+
+#if 0
 static char *get_element_class_token(int element)
 {
   char *element_class_name = element_info[element].class_name;
@@ -2787,10 +2855,21 @@ static char *get_element_class_token(int element)
   return element_class_token;
 }
 
+static char *get_action_class_token(int action)
+{
+  char *action_class_name = &element_action_info[action].suffix[1];
+  char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
+
+  sprintf(action_class_token, "[%s]", action_class_name);
+
+  return action_class_token;
+}
+#endif
+
 static void InitArtworkConfig()
 {
   static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
-  static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
+  static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
   static char *action_id_suffix[NUM_ACTIONS + 1];
   static char *direction_id_suffix[NUM_DIRECTIONS + 1];
   static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
@@ -2841,8 +2920,9 @@ static void InitArtworkConfig()
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
     sound_id_prefix[i] = element_info[i].token_name;
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
-    sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
-  sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
+    sound_id_prefix[MAX_NUM_ELEMENTS + i] =
+      get_string_in_brackets(element_info[i].class_name);
+  sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
 
   for (i=0; i<NUM_ACTIONS; i++)
     action_id_suffix[i] = element_action_info[i].suffix;
@@ -2974,6 +3054,18 @@ void InitLevelArtworkInfo()
 
 static void InitImages()
 {
+#if 1
+  setLevelArtworkDir(artwork.gfx_first);
+#endif
+
+#if 0
+  printf("::: InitImages ['%s', '%s'] ['%s', '%s']\n",
+        artwork.gfx_current_identifier,
+        artwork.gfx_current->identifier,
+        leveldir_current->graphics_set,
+        leveldir_current->graphics_path);
+#endif
+
   ReloadCustomImages();
 
   LoadCustomElementDescriptions();
@@ -2984,12 +3076,16 @@ static void InitImages()
 
 static void InitSound()
 {
+  setLevelArtworkDir(artwork.snd_first);
+
   InitReloadCustomSounds(artwork.snd_current->identifier);
   ReinitializeSounds();
 }
 
 static void InitMusic()
 {
+  setLevelArtworkDir(artwork.mus_first);
+
   InitReloadCustomMusic(artwork.mus_current->identifier);
   ReinitializeMusic();
 }
@@ -3023,14 +3119,28 @@ void ReloadCustomArtwork()
   static boolean last_override_level_graphics = FALSE;
   static boolean last_override_level_sounds = FALSE;
   static boolean last_override_level_music = FALSE;
+  static boolean last_own_level_graphics_set = FALSE;
+  static boolean last_own_level_sounds_set = FALSE;
+  static boolean last_own_level_music_set = FALSE;
+  boolean level_graphics_set_changed = FALSE;
+  boolean level_sounds_set_changed = FALSE;
+  boolean level_music_set_changed = FALSE;
   /* identifier for new artwork; default: artwork configured in setup */
+#if 0
   char *gfx_new_identifier = artwork.gfx_current->identifier;
   char *snd_new_identifier = artwork.snd_current->identifier;
   char *mus_new_identifier = artwork.mus_current->identifier;
+#else
+  char *gfx_new_identifier = artwork.gfx_current_identifier;
+  char *snd_new_identifier = artwork.snd_current_identifier;
+  char *mus_new_identifier = artwork.mus_current_identifier;
+#endif
   boolean redraw_screen = FALSE;
 
+#if 0
   if (leveldir_current_identifier == NULL)
     leveldir_current_identifier = leveldir_current->identifier;
+#endif
 
 #if 0
   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
@@ -3054,27 +3164,72 @@ void ReloadCustomArtwork()
 
   /* when a new level series was selected, check if there was a change
      in custom artwork stored in level series directory */
-  if (leveldir_current_identifier != leveldir_current->identifier)
+  if (1 || leveldir_current_identifier != leveldir_current->identifier)
   {
+#if 0
     char *identifier_old = leveldir_current_identifier;
+#endif
     char *identifier_new = leveldir_current->identifier;
 
-    if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
-       getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+#if 0
+    printf("::: 1: ['%s'] '%s', '%s' [%lx, %lx]\n",
+          gfx_new_identifier, identifier_old, identifier_new,
+          getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old),
+          getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new));
+#endif
+
+#if 0
+    if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new) == NULL)
+      gfx_new_identifier = GRAPHICS_SUBDIR;
+    else if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+            getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
       gfx_new_identifier = identifier_new;
-    if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
-       getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+#else
+    if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+      gfx_new_identifier = identifier_new;
+    else
+      gfx_new_identifier = setup.graphics_set;
+#endif
+
+#if 0
+    if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_new) == NULL)
+      snd_new_identifier = SOUNDS_SUBDIR;
+    else if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+            getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+      snd_new_identifier = identifier_new;
+#else
+    if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
       snd_new_identifier = identifier_new;
-    if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
-       getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+    else
+      snd_new_identifier = setup.sounds_set;
+#endif
+
+#if 0
+    if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) == NULL)
+      mus_new_identifier = MUSIC_SUBDIR;
+    else if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+            getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+      mus_new_identifier = identifier_new;
+#else
+    if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
       mus_new_identifier = identifier_new;
+    else
+      mus_new_identifier = setup.music_set;
+#endif
+
+#if 0
+    printf("::: 2: ['%s'] '%s', '%s'\n",
+          gfx_new_identifier, identifier_old, identifier_new);
+#endif
 
+#if 0
     leveldir_current_identifier = leveldir_current->identifier;
+#endif
   }
 
   /* custom level artwork configured in level series configuration file
      always overrides custom level artwork stored in level series directory
-     and (level independant) custom artwork configured in setup menue */
+     and (level independent) custom artwork configured in setup menu */
   if (leveldir_current->graphics_set != NULL)
     gfx_new_identifier = leveldir_current->graphics_set;
   if (leveldir_current->sounds_set != NULL)
@@ -3082,33 +3237,99 @@ void ReloadCustomArtwork()
   if (leveldir_current->music_set != NULL)
     mus_new_identifier = leveldir_current->music_set;
 
+  if (leveldir_current_identifier != leveldir_current->identifier)
+  {
+    if (last_own_level_graphics_set || leveldir_current->graphics_set != NULL)
+      level_graphics_set_changed = TRUE;
+
+    if (last_own_level_sounds_set || leveldir_current->sounds_set != NULL)
+      level_sounds_set_changed = TRUE;
+
+    if (last_own_level_music_set || leveldir_current->music_set != NULL)
+      level_music_set_changed = TRUE;
+
+    last_own_level_graphics_set = (leveldir_current->graphics_set != NULL);
+    last_own_level_sounds_set = (leveldir_current->sounds_set != NULL);
+    last_own_level_music_set = (leveldir_current->music_set != NULL);
+  }
+
+#if 1
+  leveldir_current_identifier = leveldir_current->identifier;
+#endif
+
+  if (setup.override_level_graphics)
+    gfx_new_identifier = artwork.gfx_current->identifier;
+  if (setup.override_level_sounds)
+    snd_new_identifier = artwork.snd_current->identifier;
+  if (setup.override_level_music)
+    mus_new_identifier = artwork.mus_current->identifier;
+
+
+#if 0
+  printf("CHECKING OLD/NEW GFX:\n  OLD: '%s'\n  NEW: '%s' ['%s', '%s'] [%d]\n",
+        artwork.gfx_current_identifier, gfx_new_identifier,
+        artwork.gfx_current->identifier, leveldir_current->graphics_set,
+        level_graphics_set_changed);
+#endif
+
   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
-      last_override_level_graphics != setup.override_level_graphics)
+      last_override_level_graphics != setup.override_level_graphics ||
+      level_graphics_set_changed)
   {
 #if 0
-    printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
+    printf("RELOADING GRAPHICS '%s' -> '%s' ['%s']\n",
           artwork.gfx_current_identifier,
-          artwork.gfx_current->identifier,
-          gfx_new_identifier);
+          gfx_new_identifier,
+          artwork.gfx_current->identifier);
+#endif
+
+#if 0
+    artwork.gfx_current =
+      getTreeInfoFromIdentifier(artwork.gfx_first, gfx_new_identifier);
+#endif
+#if 0
+    artwork.gfx_current_identifier = gfx_new_identifier;
 #endif
 
+#if 0
     setLevelArtworkDir(artwork.gfx_first);
+#endif
 
     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
     InitImages();
 
+#if 0
+    printf("::: %d\n", menu.list_size[GAME_MODE_LEVELS]);
+#endif
+
     FreeTileClipmasks();
     InitTileClipmasks();
+#if 0
+    artwork.gfx_current =
+      getTreeInfoFromIdentifier(artwork.gfx_first, gfx_new_identifier);
+#endif
+#if 0
+    printf("::: '%s', %lx\n", gfx_new_identifier, artwork.gfx_current);
+#endif
 
+#if 0
     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
+#endif
+    artwork.gfx_current_identifier = gfx_new_identifier;
     last_override_level_graphics = setup.override_level_graphics;
 
+#if 0
+    printf("DONE RELOADING GFX: '%s' ['%s']\n",
+          artwork.gfx_current_identifier, artwork.gfx_current->identifier);
+#endif
+
     redraw_screen = TRUE;
   }
 
   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
-      last_override_level_sounds != setup.override_level_sounds)
+      last_override_level_sounds != setup.override_level_sounds ||
+      level_sounds_set_changed)
   {
 #if 0
     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
@@ -3120,25 +3341,40 @@ void ReloadCustomArtwork()
     /* set artwork path to send it to the sound server process */
     setLevelArtworkDir(artwork.snd_first);
 
+    ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
     InitReloadCustomSounds(snd_new_identifier);
     ReinitializeSounds();
 
+#if 0
+    artwork.snd_current =
+      getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set);
     artwork.snd_current_identifier = artwork.snd_current->identifier;
+#endif
+    artwork.snd_current_identifier = snd_new_identifier;
     last_override_level_sounds = setup.override_level_sounds;
 
     redraw_screen = TRUE;
   }
 
   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
-      last_override_level_music != setup.override_level_music)
+      last_override_level_music != setup.override_level_music ||
+      level_music_set_changed)
   {
     /* set artwork path to send it to the sound server process */
     setLevelArtworkDir(artwork.mus_first);
 
+    ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
     InitReloadCustomMusic(mus_new_identifier);
     ReinitializeMusic();
 
+#if 0
+    artwork.mus_current =
+      getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set);
     artwork.mus_current_identifier = artwork.mus_current->identifier;
+#endif
+    artwork.mus_current_identifier = mus_new_identifier;
     last_override_level_music = setup.override_level_music;
 
     redraw_screen = TRUE;
@@ -3239,7 +3475,7 @@ void CloseAllAndExit(int exit_value)
   FreeTileClipmasks();
 
   CloseVideoDisplay();
-  ClosePlatformDependantStuff();
+  ClosePlatformDependentStuff();
 
   exit(exit_value);
 }