{
int i, j, k;
+ FreeAllImageTextures();
+
+ for (i = 0; i < MAX_NUM_TOONS; i++)
+ CreateImageTextures(IMG_TOON_1 + i);
+
for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
{
for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
if (graphic == IMG_UNDEFINED)
continue;
- // (re)create textures from images for fast GPU blitting, if possible
- ReCreateImageTextures(graphic);
+ CreateImageTextures(graphic);
}
}
}