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added handling global animations during delays in Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index 2bbc623807d772c1f57f755135ad58d79324445f..1d4243db2667c5052b4948793df41d5e58281d2e 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-6108,6
+6108,8
@@
void OpenAll(void)
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
InitVideoOverlay();
+ InitEventFilter(FilterMouseMotionEvents);
+
print_timestamp_time("[init video stuff]");
InitElementPropertiesStatic();