fixed ignoring mouse actions with MM engine using virtual buttons
[rocksndiamonds.git] / src / init.c
index db1070e45d6e0eac883fa6701a1d02ecc1ec7dad..1d3085c5c4b9bb47c0fe5f191ea3664b29fd8f7c 100644 (file)
@@ -5087,7 +5087,6 @@ static void InitPlayerInfo()
   }
 
   local_player->connected_locally = TRUE;
-  local_player->connected_network = TRUE;
 }
 
 static void InitArtworkInfo()
@@ -5621,8 +5620,6 @@ void InitNetworkServer()
 
   LimitScreenUpdates(FALSE);
 
-  ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
-
   if (!ConnectToServer(network.server_host, network.server_port))
   {
     network.enabled = FALSE;
@@ -5639,7 +5636,7 @@ void InitNetworkServer()
   }
 
   /* short time to recognize result of network initialization */
-  Delay(1000);
+  Delay_WithScreenUpdates(1000);
 }
 
 static boolean CheckArtworkConfigForCustomElements(char *filename)