changed using improved pseudo-random number generator for UUID generation
[rocksndiamonds.git] / src / init.c
index 3f8c253b14c014b904424b6ba23351ddbcb03482..114b177fb1578c19f30248069d85bf6a23acb350 100644 (file)
@@ -5232,7 +5232,6 @@ static void InitSetup(void)
   LoadUserSetup();                             // global user number
 
   LoadSetup();                                 // global setup info
-  LoadSetup_AutoSetup();                       // global auto setup info
 
   // set some options from setup file
 
@@ -5530,7 +5529,7 @@ static void InitGfx(void)
 
   DrawProgramInfo();
 
-  DrawInitText("Loading graphics", 120, FC_GREEN);
+  DrawInitTextHead("Loading graphics");
 
   // initialize settings for busy animation with default values
   int parameter[NUM_GFX_ARGS];
@@ -6198,6 +6197,7 @@ void OpenAll(void)
 
   InitRND(NEW_RANDOMIZE);
   InitSimpleRandom(NEW_RANDOMIZE);
+  InitBetterRandom(NEW_RANDOMIZE);
 
   print_timestamp_time("[init global stuff]");
 
@@ -6331,6 +6331,9 @@ void OpenAll(void)
 
   print_timestamp_done("OpenAll");
 
+  if (setup.ask_for_remaining_tapes)
+    setup.ask_for_uploading_tapes = TRUE;
+
   DrawMainMenu();
 
 #if 0
@@ -6352,8 +6355,44 @@ void OpenAll(void)
 #endif
 }
 
+static boolean WaitForApiThreads(void)
+{
+  unsigned int thread_delay = 0;
+  unsigned int thread_delay_value = 10000;
+
+  if (program.api_thread_count == 0)
+    return TRUE;
+
+  // deactivate global animations (not accessible in game state "loading")
+  setup.toons = FALSE;
+
+  // set game state to "loading" to be able to show busy animation
+  SetGameStatus(GAME_MODE_LOADING);
+
+  ResetDelayCounter(&thread_delay);
+
+  // wait for threads to finish (and fail on timeout)
+  while (program.api_thread_count > 0)
+  {
+    if (DelayReached(&thread_delay, thread_delay_value))
+    {
+      Error("failed waiting for threads - TIMEOUT");
+
+      return FALSE;
+    }
+
+    UPDATE_BUSY_STATE();
+
+    Delay(20);
+  }
+
+  return TRUE;
+}
+
 void CloseAllAndExit(int exit_value)
 {
+  WaitForApiThreads();
+
   StopSounds();
   FreeAllSounds();
   FreeAllMusic();