-1
};
+ static int ep_throwable[] =
+ {
+ -1
+ };
+
static int ep_player[] =
{
EL_PLAYER_1,
{ ep_pushable, EP_PUSHABLE },
{ ep_can_explode_cross, EP_CAN_EXPLODE_CROSS },
{ ep_protected, EP_PROTECTED },
+ { ep_throwable, EP_THROWABLE },
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
/* ---------- COLLECTIBLE ---------------------------------------------- */
SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
- IS_DROPPABLE(i)));
+ IS_DROPPABLE(i) ||
+ IS_THROWABLE(i)));
/* ---------- SNAPPABLE ------------------------------------------------ */
SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||