static int sound_process_id = 0;
-static void InitServer(void);
static void InitLevelAndPlayerInfo(void);
+static void InitNetworkServer(void);
static void InitDisplay(void);
static void InitSound(void);
-static void InitSoundProcess(void);
+static void InitSoundServer(void);
static void InitWindow(int, char **);
static void InitGfx(void);
static void LoadGfx(int, struct PictureFileInfo *);
void OpenAll(int argc, char *argv[])
{
InitLevelAndPlayerInfo();
- InitServer();
InitCounter();
InitSound();
- InitSoundProcess();
+ InitSoundServer();
InitJoystick();
InitRND(NEW_RANDOMIZE);
- signal(SIGINT, CloseAll);
- signal(SIGTERM, CloseAll);
+ signal(SIGINT, CloseAllAndExit);
+ signal(SIGTERM, CloseAllAndExit);
InitDisplay();
InitWindow(argc, argv);
InitElementProperties();
DrawMainMenu();
+
+ InitNetworkServer();
}
void InitLevelAndPlayerInfo()
local_player = &stored_player[0];
if (!LoadLevelInfo()) /* global level info */
- CloseAll();
+ Error(ERR_EXIT, NULL);
LoadPlayerInfo(PLAYER_SETUP); /* global setup info */
LoadPlayerInfo(PLAYER_LEVEL); /* level specific info */
}
-void InitServer()
+void InitNetworkServer()
{
- standalone = FALSE + TRUE;
+ int nr_wanted;
+
+ standalone = FALSE;
if (standalone)
return;
+ nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+
if (!ConnectToServer(server_host, server_port))
Error(ERR_EXIT, "cannot connect to multiplayer server");
- SendNicknameToServer(local_player->alias_name);
- SendProtocolVersionToServer();
+ SendToServer_Nickname(local_player->alias_name);
+ SendToServer_ProtocolVersion();
+
+ if (nr_wanted)
+ SendToServer_NrWanted(nr_wanted);
}
void InitSound()
}
}
-void InitSoundProcess()
+void InitSoundServer()
{
if (sound_status==SOUND_OFF)
return;
{ GFX_GEBLUBBER, 4 },
{ GFX_DYNAMIT, 7 },
{ GFX_DYNABOMB, 4 },
+ { GFX_EXPLOSION, 8 },
{ GFX_SOKOBAN_OBJEKT, 1 },
{ GFX_FUNKELN_BLAU, 3 },
{ GFX_FUNKELN_WEISS, 3 },
switch(xpm_err)
{
case XpmOpenFailed:
- fprintf(stderr,"Cannot open Xpm file '%s' !\n",filename);
- CloseAll();
- exit(-1);
+ Error(ERR_EXIT, "cannot open XPM file '%s'", filename);
case XpmFileInvalid:
- fprintf(stderr,"Invalid Xpm file '%s'!\n",filename);
- CloseAll();
- exit(-1);
+ Error(ERR_EXIT, "invalid XPM file '%s'", filename);
case XpmNoMemory:
- fprintf(stderr,"Not enough memory for Xpm file '%s'!\n",filename);
- CloseAll();
- exit(1);
+ Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename);
case XpmColorFailed:
- fprintf(stderr,"Can't get colors for Xpm file '%s'!\n",filename);
- CloseAll();
- exit(-1);
+ Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename);
default:
break;
}
case GIF_Success:
break;
case GIF_OpenFailed:
- fprintf(stderr,"Cannot open GIF file '%s' !\n",filename);
- CloseAll();
- exit(-1);
+ Error(ERR_EXIT, "cannot open GIF file '%s'", filename);
case GIF_ReadFailed:
- fprintf(stderr,"Cannot read GIF file '%s' !\n",filename);
- CloseAll();
- exit(-1);
+ Error(ERR_EXIT, "cannot read GIF file '%s'", filename);
case GIF_FileInvalid:
- fprintf(stderr,"Invalid GIF file '%s'!\n",filename);
- CloseAll();
- exit(-1);
+ Error(ERR_EXIT, "invalid GIF file '%s'", filename);
case GIF_NoMemory:
- fprintf(stderr,"Not enough memory for GIF file '%s'!\n",filename);
- CloseAll();
- exit(1);
+ Error(ERR_EXIT, "not enough memory for GIF file '%s'", filename);
case GIF_ColorFailed:
- fprintf(stderr,"Can't get colors for GIF file '%s'!\n",filename);
- CloseAll();
- exit(-1);
+ Error(ERR_EXIT, "cannot get colors for GIF file '%s'", filename);
default:
break;
}
case BitmapSuccess:
break;
case BitmapOpenFailed:
- fprintf(stderr,"Bitmap file open failed on '%s' !\n",filename);
- CloseAll();
- exit(-1);
- break;
+ Error(ERR_EXIT, "cannot open XBM file '%s'", filename);
case BitmapFileInvalid:
- fprintf(stderr,"Bitmap file invalid: '%s' !\n",filename);
- CloseAll();
- exit(-1);
- break;
+ Error(ERR_EXIT, "invalid XBM file '%s'", filename);
case BitmapNoMemory:
- fprintf(stderr,"No memory for file '%s' !\n",filename);
- CloseAll();
- exit(-1);
+ Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename);
break;
default:
break;
EL_BETON,
EL_MAUERWERK,
EL_MAUER_LEBT,
+ EL_MAUER_X,
+ EL_MAUER_Y,
+ EL_MAUER_XY,
EL_FELSBODEN,
EL_AUSGANG_ZU,
EL_AUSGANG_ACT,
EL_MAUERWERK,
EL_FELSBODEN,
EL_MAUER_LEBT,
+ EL_MAUER_X,
+ EL_MAUER_Y,
+ EL_MAUER_XY,
EL_MAUERND
};
static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
Elementeigenschaften[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
-void CloseAll()
+void CloseAllAndExit(int exit_value)
{
int i;
XCloseDisplay(display);
}
- exit(0);
+ exit(exit_value);
}