added restoring initial value for game element transparency
[rocksndiamonds.git] / src / init.c
index 0f5a74cc0a9d2eb488aa507356b51adf4b9ed348..079ece2f796b6f6071b82fb5e413329393cf90ab 100644 (file)
@@ -2236,6 +2236,13 @@ static void InitMusicInfo(void)
   }
 }
 
+
+static void InitGameInfoFromArtworkInfo(void)
+{
+  // special case: store initial value of custom artwork setting
+  game.use_masked_elements_initial = game.use_masked_elements;
+}
+
 static void ReinitializeGraphics(void)
 {
   print_timestamp_init("ReinitializeGraphics");
@@ -2279,6 +2286,8 @@ static void ReinitializeGraphics(void)
   InitDoors();
   print_timestamp_time("InitDoors");
 
+  InitGameInfoFromArtworkInfo();
+
   print_timestamp_done("ReinitializeGraphics");
 }
 
@@ -5307,6 +5316,8 @@ static void InitGameInfo(void)
 
   game.request_active = FALSE;
   game.request_active_or_moving = FALSE;
+
+  game.use_masked_elements_initial = FALSE;
 }
 
 static void InitPlayerInfo(void)