EL_SP_GRAVITY_PORT_RIGHT,
EL_SP_GRAVITY_PORT_UP,
EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
-1
};
EL_SP_GRAVITY_PORT_RIGHT,
EL_SP_GRAVITY_PORT_UP,
EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
-1
};
EL_SP_GRAVITY_PORT_RIGHT,
EL_SP_GRAVITY_PORT_UP,
EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
-1
};
/* should always be valid */
EL_EMPTY,
+ /* standard classic Supaplex elements */
EL_SP_EMPTY,
EL_SP_ZONK,
EL_SP_BASE,
EL_SP_HARDWARE_BASE_6,
EL_SP_CHIP_TOP,
EL_SP_CHIP_BOTTOM,
+
/* additional elements that appeared in newer Supaplex levels */
EL_INVISIBLE_WALL,
- /* more than one murphy in a level results in an inactive clone */
+
+ /* additional gravity port elements (not switching, but setting gravity) */
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ /* more than one Murphy in a level results in an inactive clone */
EL_SP_MURPHY_CLONE,
- /* runtime elements*/
+
+ /* runtime Supaplex elements */
EL_SP_DISK_RED_ACTIVE,
EL_SP_TERMINAL_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVATING,
EL_SP_HARDWARE_BASE_4,
EL_SP_HARDWARE_BASE_5,
EL_SP_HARDWARE_BASE_6,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
EL_CONVEYOR_BELT_1_SWITCH_LEFT,
EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
static void InitGlobal()
{
global.autoplay_leveldir = NULL;
+ global.convert_leveldir = NULL;
global.frames_per_second = 0;
global.fps_slowdown = FALSE;
global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
}
}
+ else if (strncmp(command, "convert ", 8) == 0)
+ {
+ char *str_copy = getStringCopy(&command[8]);
+ char *str_ptr = strchr(str_copy, ' ');
+
+ global.convert_leveldir = str_copy;
+ global.convert_level_nr = -1;
+
+ if (str_ptr != NULL)
+ {
+ *str_ptr++ = '\0'; /* terminate leveldir string */
+ global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
+ }
+ }
else
{
Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
void InitNetworkServer()
{
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
int nr_wanted;
#endif
if (!options.network)
return;
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
if (!ConnectToServer(options.server_host, options.server_port))
AutoPlayTape();
return;
}
+ else if (global.convert_leveldir)
+ {
+ ConvertLevels();
+ return;
+ }
game_status = GAME_MODE_MAIN;
FreeAllImages();
FreeTileClipmasks();
+#if defined(TARGET_SDL)
+ if (network_server) /* terminate network server */
+ SDL_KillThread(server_thread);
+#endif
+
CloseVideoDisplay();
ClosePlatformDependentStuff();