fixed setting default tile size for early busy animation to work again
[rocksndiamonds.git] / src / init.c
index 66ba68ac1d4726d1f1eca081eee2bddf44750e23..92ba921549ca9b2f46a460e641e8f7cc9d5acdd9 100644 (file)
@@ -5589,6 +5589,8 @@ static void InitGfx(void)
   InitGfxCustomArtworkInfo();
   InitGfxOtherSettings();
 
+  InitGfxTileSizeInfo(TILESIZE, TILESIZE);
+
   bitmap_font_initial = LoadCustomImage(filename_font_initial);
 
   for (j = 0; j < NUM_INITIAL_FONTS; j++)