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fixed setting default tile size for early busy animation to work again
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index 66ba68ac1d4726d1f1eca081eee2bddf44750e23..92ba921549ca9b2f46a460e641e8f7cc9d5acdd9 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-5589,6
+5589,8
@@
static void InitGfx(void)
InitGfxCustomArtworkInfo();
InitGfxOtherSettings();
+ InitGfxTileSizeInfo(TILESIZE, TILESIZE);
+
bitmap_font_initial = LoadCustomImage(filename_font_initial);
for (j = 0; j < NUM_INITIAL_FONTS; j++)