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added support for background image for initial loading screen
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index 041098f2665f427118e8e5a8bce1b539d17e50f2..2e250179934eeeefbf911a3343785c12ef5e7800 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-35,12
+35,14
@@
#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
#define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
#define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
+#define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL "background.LOADING_INITIAL"
#define CONFIG_TOKEN_BACKGROUND_LOADING "background.LOADING"
#define INITIAL_IMG_GLOBAL_BUSY 0
#define CONFIG_TOKEN_BACKGROUND_LOADING "background.LOADING"
#define INITIAL_IMG_GLOBAL_BUSY 0
-#define INITIAL_IMG_BACKGROUND_LOADING 1
+#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 1
+#define INITIAL_IMG_BACKGROUND_LOADING 2
-#define NUM_INITIAL_IMAGES
2
+#define NUM_INITIAL_IMAGES
3
static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
@@
-102,13
+104,16
@@
static int get_graphic_parameter_value(char *, char *, int);
static void SetLoadingBackgroundImage(void)
{
struct GraphicInfo *graphic_info_last = graphic_info;
static void SetLoadingBackgroundImage(void)
{
struct GraphicInfo *graphic_info_last = graphic_info;
+ int background_image = (game_status_last_screen == -1 ?
+ INITIAL_IMG_BACKGROUND_LOADING_INITIAL :
+ INITIAL_IMG_BACKGROUND_LOADING);
graphic_info = image_initial;
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_ALL);
graphic_info = image_initial;
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_ALL);
- SetWindowBackgroundImage(
INITIAL_IMG_BACKGROUND_LOADING
);
+ SetWindowBackgroundImage(
background_image
);
graphic_info = graphic_info_last;
}
graphic_info = graphic_info_last;
}
@@
-5567,6
+5572,7
@@
static void InitGfx(void)
char *image_token[NUM_INITIAL_IMAGES] =
{
CONFIG_TOKEN_GLOBAL_BUSY,
char *image_token[NUM_INITIAL_IMAGES] =
{
CONFIG_TOKEN_GLOBAL_BUSY,
+ CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
CONFIG_TOKEN_BACKGROUND_LOADING
};
Bitmap *bitmap_font_initial = NULL;
CONFIG_TOKEN_BACKGROUND_LOADING
};
Bitmap *bitmap_font_initial = NULL;